* [WIP] Ninja refactor and quality of life changes
- [ ] Fix ninja mask being hidden by hood
- [ ] Action buttons
- [ ] Ninjas can be spawned with custom objectives easily
* Adding the /datum/event/ghost_role subevent type
* I hate events retrying with insufficient pop
* OH GOD WHY
* Let's just get rid of retries, it's silly
* Morph now uses the ghost_role event
* Operative does as well
Possibility of being bugged due to inability to run age checks on the
testing server, please be cautious.
* Ninjas, spawning, that sort of thing
Wizard diplomats now use the new ghost question system.
* Code review
* Don't ask ghosts if we have enough selected
* Removes map notation from alien spawn
* Removed comment
- Fixes odd behavior with emagging airlock and windoor animation.
- Fixes being able to bloodcrawl in oil decal.
- Fixes being deaf after bloodcrawling.
- Fixes wintercoat hood appearing below the mask.
- Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works).
- Ghosts can no longer become drones before the game has started.
- Removed "bhunger" and "ajourn" mob vars, they are unused.
- Fixes admin-revived morph being invisible.
- Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies.
- All mobs no longer have a default strip menu showing two hands.