Commit Graph

297 Commits

Author SHA1 Message Date
oranges
ccf693ae44 Merge pull request #17819 from Core0verload/toolbox_arm
[#17310 Re-Open] "Toolbox Arm" printable at exosuit fabricators and protolathes
2016-05-23 20:06:34 +12:00
oranges
5a800f970b Merge pull request #17623 from RemieRichards/ItsAlive!ITSALIVE!
Enables Frankensteins
2016-05-22 01:54:02 +12:00
AnturK
c2e3a4d2b6 Merge pull request #17703 from coiax/eight-chamber-heart
Lungs and hearts for mutant species
2016-05-21 11:08:05 +02:00
c0
fb2a0961ff "Toolbox Arm" printable at exosuit fabricators and protolathes 2016-05-21 06:35:32 +03:00
Jack Edge
592cc8983f Made description more american
FREEDOM etc.
2016-05-19 16:39:10 +01:00
c0
3c55ec5645 Fixes anything location-dependend not working as cavity implants 2016-05-18 11:36:33 +03:00
Jack Edge
d688dbc1ea Fun description messages for severed limbs 2016-05-16 21:39:21 +01:00
Incoming5643
01ce91bf6d Specflag'd Dismemberment (#17469)
* Adds NODISMEMBER to the species specflags to remove the var. It's not DISMEMBER because that's the default expectation and specflags need to be manually set for every race.

Merges RESISTHEAT and RESISTCOLD into RESISTTEMP. Every situation where one occurred the other did as well. It also doesn't make thermodynamic sense that something good at one wouldn't be good at the other anyways.

* T H E S E  A R E  N O T  B I T F L A G S
2016-05-15 22:05:42 +02:00
Jack Edge
752de6d34d Fixes #17651; missing limbs needed for message
Fleshmend now only produces a visible message if there are actually
limbs missing, where before it always triggered.
2016-05-14 11:31:55 +01:00
Joan Lung
b0a0063a86 Merge pull request #17425 from coiax/voiced-skeletons
Some talking toys now audibly chatter
2016-05-13 14:45:12 -04:00
Razharas
b46de70537 Makes dismemberment more adjustable (#17587)
* Makes dismemberment more adjustable

Makes dismemberment more adjustable
Items now return chance for dismemberment
Bodyparts now decide if they are dismemberable or not by the specific
item
Items now decide what sound to play on dismemberment
No balance changes here

* Owner into H

Owner into H
2016-05-13 20:27:06 +02:00
Jack Edge
889c7240f0 Merge branch 'master' into voiced-skeletons 2016-05-13 18:37:23 +01:00
Remie Richards
b41ebae149 Allows you to frankenstein organic limbs onto people (including from different species!), dealing an appropriate amount of tox damage 2016-05-12 23:05:19 +01:00
Shadowlight213
320bb39eba Removes abductor ability to use guns. (#17515)
* Removes abductor ability to use guns.
Removes agent starting out with an alien blaster

* removes comment

* Makes Abductors able to use alien pistol

Alien pistol now has ALLOW_ALL trigger guard to overcome abductor's
natural NOGUN.

Pistol now starts in the backpack, and the wondertool on the belt.

In addition:
 - Replace multiple copies of IsAbductor() with a single isabductor()
   proc in code/__HELPERS/mobs.dm
 - Adds icon for alien firing pin
 - Adds abductor span for ayylien communication
2016-05-11 20:28:52 +01:00
Jack Edge
a30736e983 Bug fixes and griffin noises 2016-05-10 10:16:11 +01:00
Cheridan
8f6a5f7f1f Merge pull request #17508 from KorPhaeron/cutandtake
Continues to inch dismemberment threshhold downwards
2016-05-10 02:26:21 -05:00
coiax
d563246022 Added the bone tongue to skeletons (#17479) 2016-05-09 18:23:15 +02:00
KorPhaeron
31c03c7360 Dismemberment 2016-05-09 01:48:34 -05:00
KorPhaeron
024df00cd9 Dismemberment tweaks (#17453)
* Dismemberment tweaks

* Lowers some AP to address remies concerns

* Lowers the dualsaber AP again to prevent nonsense from occuring

* Adds HF blade

* Honk Dagger typo fix

* Lowers chaplain AP again
2016-05-08 20:55:44 +01:00
phil235
53c5b7f5d5 Fixes lizard body markings appearing behind the bodypart layer.
Fixes tail sprite when missing a leg and facing south.
Adds an admin option in human VV to remove a body part.
Fixes typos.
Fixes being able to toggle hardsuit and wintercoat helmet despite having no head.
Changes the dismemberment chance from explosion: bomb armor helps against it, and the maximum number of limbs that you can lose in one explosion is capped depending on the explosion severity.
Missing 1 or 2 legs makes you significantly slower. If without legs, missing an arm makes you slower. You can no longer move when missing all four limbs.
Bodyparts have now force 3 and throwforce 3
Tongues are now properly put in decapitated heads.
Shaking a legless person no longer gives weird results.
2016-05-07 01:00:00 +02:00
phil235
1ef1117cb1 Fixes the healthdoll not being updated right away after an amputation. 2016-05-06 02:18:05 +02:00
phil235
76a7fca8fe Some adjustments, following suggestions in the PR discussion. 2016-05-05 21:50:30 +02:00
phil235
68da092009 Dismemberment port from Hippie code, based on RemieRichard's work. Big thanks to RemieRichards and crystalwarrior. 2016-05-05 18:17:51 +02:00
nullbear
241b1c10c7 Adds a few organ verbs 2016-04-14 18:53:08 -07:00
Incoming
e5602f5220 Fixes xeno hissing. the dangerous result of testing sounds while the station started with no atmosphere 2016-04-13 19:15:10 -04:00
Joan Lung
28d543aa8b Merge pull request #16704 from Incoming5643/Its_3_am_and_I_am_too_dazed_to_make_a_clever_branch_name
Tongues
2016-04-11 19:44:36 -04:00
Incoming
dfc6e55eaf Implements Cheridan's tongue sprites. Oh baby. 2016-04-11 19:23:05 -04:00
Incoming
513d5b12dc Generalize the system down to carbon, adding a xeno tongue that handles the actual hissing sound.
Moves the tongue organ to the mouth
Fixes up synth inheritances
Losing your tongue no longer makes you silent, but rather just makes you a lot harder to understand
Little misc things
2016-04-09 21:55:44 -04:00
Remie Richards
c816da8505 Updates cursed hearts to use the client_colour system. 2016-04-07 22:17:38 +01:00
Incoming
b2b02887ec Tongues WIP
Adds tongues, which serve as the physical manifestation of speech impediments.
2016-04-07 02:59:23 -04:00
duncathan
3f1375ba39 Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
Conflicts:
	_maps/RandomZLevels/Cabin.dmm
	_maps/RandomZLevels/beach2.dmm
	_maps/RandomZLevels/caves.dmm
	_maps/RandomZLevels/research.dmm
	_maps/RandomZLevels/snowdin.dmm
	_maps/RandomZLevels/undergroundoutpost45.dmm
	_maps/map_files/DreamStation/dreamstation04.dmm
	_maps/map_files/EfficiencyStation/EfficiencyStation.dmm
	_maps/map_files/MetaStation/MetaStation.v41I.dmm
	_maps/map_files/MiniStation/MiniStation.dmm
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
	_maps/map_files/generic/z4.dmm
	_maps/templates/lavaland_surface_automated_trade_outpost.dmm
	_maps/templates/lavaland_surface_biodome_winter.dmm
	_maps/templates/lavaland_surface_prisoner_crash.dmm
	_maps/templates/lavaland_surface_seed_vault.dmm
	code/controllers/subsystem/air.dm
	code/game/asteroid.dm
	code/game/atoms.dm
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/machinery/computer/arcade.dm
	code/game/objects/effects/aliens.dm
	code/game/objects/effects/overlays.dm
	code/game/objects/items/apc_frame.dm
	code/game/objects/structures/false_walls.dm
	code/game/objects/structures/girders.dm
	code/game/turfs/simulated.dm
	code/game/turfs/simulated/floor/fancy_floor.dm
	code/game/turfs/simulated/floor/mineral_floor.dm
	code/game/turfs/simulated/floor/plating.dm
	code/game/turfs/simulated/river.dm
	code/game/turfs/simulated/walls_misc.dm
	code/game/turfs/simulated/walls_reinforced.dm
	code/modules/admin/verbs/buildmode.dm
	code/modules/atmospherics/environmental/LINDA_turf_tile.dm
	code/modules/events/spacevine.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/holodeck/turfs.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/interactive.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/simple_animal/bot/floorbot.dm
	code/modules/mob/living/simple_animal/guardian/guardian.dm
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/mob/mob_movement.dm
	code/modules/power/singularity/narsie.dm
	code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm
	code/modules/research/server.dm
2016-03-29 14:46:06 -06:00
duncathan
b9950c4358 turf/open and turf/closed 2016-03-29 13:38:56 -06:00
Cheridan
6f5b567866 Cleans up some text formatting 2016-03-27 14:13:16 -05:00
Remie Richards
f21d675fbe Merge pull request #15849 from Core0verload/jetpack
Jetpack nerf revert, new jetpack implant
2016-03-17 00:59:23 +00:00
c0
a2cef6d30c Fixes missing breathing tube icon 2016-03-15 05:22:11 +03:00
c0
60946740ae conflicts resolved 2016-03-04 14:24:03 +03:00
c0
c6932a37e6 Jetpack nerf revert, new jetpack implant 2016-03-04 14:06:12 +03:00
tkdrg
bb8bd41fa5 Merge pull request #15816 from Core0verload/fcku
Fix for robotic chest removing lungs
2016-03-01 21:48:28 -03:00
tkdrg
2383f93607 Merge pull request #15772 from Core0verload/nameburger
Named burgers are back!
2016-03-01 20:54:16 -03:00
Jordie
32bf31f3a0 Merge pull request #15707 from Core0verload/breathing_implant
[Ready] New cyberimplant: breathing tube
2016-02-29 14:53:42 +11:00
c0
1f51407887 fix 2016-02-28 14:02:49 +03:00
c0
23f1123b9a Name burgers are back! 2016-02-26 15:31:54 +03:00
c0
990c5e4ff6 Adds lungs 2016-02-26 12:50:15 +03:00
c0
6c9be9c82d Adds breathing tube implant, changes how heart works, reworks arm-mounted implants 2016-02-25 12:50:45 +03:00
Remie Richards
abf466e9bc Merge conflict fixes, Uses newly refactor actions, All cursed hearts can now be inserted by hand, not just wizard ones. Fixes organ actions trying to be granted to the object, not the user.
Merge branch 'master' of https://github.com/tgstation/-tg-station into cursed_heart

Conflicts:
	code/modules/surgery/organs/organ_internal.dm
2016-02-24 02:33:22 +00:00
phil235
448ae3eeeb Fixes organ_action, they can now be named something other than "toggle [target.name]" 2016-02-24 02:49:47 +01:00
phil235
0ec876d9fe Refactored the item's action system. Items can now hold multiple actions.
The "set internals" button of tank items now turn green when it's used as internals.
Removed research scanner from drones (since cyborgs don't have it, it's more consistent)
Removed the ignore_madkadjust mask var.
The sechailer mask now has an adjust mask action button, so I removed the adjust verb that it was using.
The item's action are now created on item/New() instead of trying to create it every time someone picks the item up.
I split hud/action.dm, the datum/action stuff is now in the datum folder (/datum/action.dm), whereas the code for action buttons is kept in the hud folder under action_button.dm. Also I moved some /datum/action code that was in some files back into datum/action.dm where it belongs.
2016-02-23 19:37:42 +01:00
Remie Richards
f7cda70a6e Adds disconnect protection, I guess I'm not *that* mean. 2016-02-23 03:29:28 +00:00
Remie Richards
9401eb6b7d Added a wizard version of the heart, it heals the user every pump and only requires pumping every 6 seconds (vs 3)
Pumping successfully now returns half of the blood lost from a missing pump (anymore and I doubt you'd die)
You can no longer spam the pumping (healing made this a requirement)
2016-02-22 02:25:04 +00:00
Remie Richards
1263e341a3 Adds a "Cursed Heart", a heart where you have to manually pump blood or you die. 2016-02-22 01:03:53 +00:00