Commit Graph

19588 Commits

Author SHA1 Message Date
vcordie
6da76d83fd Adds the mech tesla cannon (#24252)
* Adds the mech tesla cannon

* makes it not stun

* fixes a dumb

* fixes another dumb

* makes it not blow fucking doors up instantly

* corrects an oversight

* Revert "corrects an oversight"

This reverts commit 73c713a3649deee6945f005f3c14ec926c9559f2.
2017-02-24 09:53:35 +13:00
Joan Lung
d9149849b0 Clockcult fixes (#24313)
* Clockcult fixes

* Silicons had identical stun procs for some reason

* oh.

* proper!
2017-02-24 09:46:35 +13:00
Cyberboss
3424e7c5e0 Asay and dsay radio keys (#24341)
🆑 Cyberboss
add: Admins can now asay with ":p" and dsay with ":d"
/🆑
2017-02-24 09:44:14 +13:00
oranges
9dd7cfb2b1 Merge pull request #24329 from Tofa01/cryosound-master
Disables Sound Variance On Cryo Tube Alert Sound
2017-02-24 09:42:45 +13:00
AnturK
aa36ffe84f Merge pull request #24368 from Cyberboss/LiterallyOnFire
Until I figure out why random keys aren't being transferred
2017-02-23 20:21:32 +01:00
XDTM
34aafab401 Fixes Voice of God (#24328) 2017-02-23 20:20:25 +01:00
WJohn
a13a52a98f Merge pull request #24348 from dannno/vendy
Sodie pops
2017-02-23 07:55:34 -05:00
Kyle Spier-Swenson
8d42592399 Parallax defaults to disabled on 510 clients. (#24347)
* Update preferences.dm

* Update preferences_savefile.dm

* Update parallax.dm

* Update parallax.dm

client -> C
2017-02-23 01:20:54 -06:00
coiax
05026eee88 Taste (#24323)
* Adding taste to reagents

* Toxins mostly taste bitter.

* The taste of medicine is mostly bitterness

* Drugs taste bitter too

* It turns out pyrotechnics mostly taste like burning

* Alcohol and blob tastes

* Drinks taste mostly of drinks

* And the food reagents are the last, but not least

* Actual taste code

* You can now taste freshly spawned carrot cake

* Bread, burgers

* Debugging tasting

* Always add the reagents properly, I guess

* Finally got nutriment scaling working

* Finally got all the stuff working and mixing

* PEOPLE CAN NOW TASTE THINGS

* Mouthful only has one L

* Meat n dough

* Eggs and cakes

* Meat dishes taste of meat

* Others...

* Pastry... there is no end to the food

* PIE AND PIZZA

* SANWHICHES, SALAD, SOUP

* THE LAST OF THE FOODS ARE COMPLETE

* Weird indentation issues fixed

* Remove dat debug code

* Hydroponics and sugar is less strong

* Replaces carrot cake reagents

* Code review

* Fixes bad flavours
2017-02-23 00:59:34 -06:00
Cheridan
1d239f9ed3 Merge pull request #24369 from KorPhaeron/arms2
[s]Fixes augments being invisible
2017-02-22 22:52:17 -06:00
KorPhaeron
b789f8503f Fixes invisible augmetic limbs 2017-02-22 19:55:31 -06:00
Cyberboss
16c4656eb3 Revert "Makes game start smoother (#23552)"
This reverts commit 3ab308aa0f.
2017-02-22 20:43:17 -05:00
kevinz000
5e93717158 The floor really can't seem to mount the NekoOS... (#24315)
* Update robot.dm

* Update human.dm
2017-02-22 20:34:53 +01:00
TalkingCactus
823efdbdcc fixes backpacks being = 1 in character creation (#24314) 2017-02-22 20:32:04 +01:00
Cyberboss
3ab308aa0f Makes game start smoother (#23552)
* Makes game start smoother

* Hide the sausage making

* Fix the shit

* Fixes AI's losing their name prefs
2017-02-22 15:55:50 +01:00
Cyberboss
ccf3e74074 Cleans up new lobby timing (#24250)
* Cleans up new lobby timing

* Changes
2017-02-22 14:41:12 +01:00
AnonymousNow
ab9724f1e0 Adds Medical HUDGlasses (#24096)
* Adds Medical HUDGlasses

Adds sunglasses with a built-in medical HUD. Functions as you would expect them to, tested locally with no issues, comes in a stylish blue.

I've wanted these for literally years, but I've only sat down and worked out vaguely how items and PRs work this week, so here they are. They haven't been added to any map yet - that's a debate itself - but I'm hoping to find an opportunity to test them, perhaps being ERT Medical Officer standard equipment before a single pair is put in medbay to fight over.

Lemme know what you think.

* Hopefully moves hud.dm to its intended place.

Root folder indeed. WTH, Git?

* Glasses.dmi in the wrong place

Yep.

* eyes.dmi in the wrong place

Alright.

* Re-adds eyes.dmi in the right place

Well, guess Git's not as smart as I hoped.

* Re-adds glasses.dmi in the right place

LET US NEVER SPEAK OF THIS AGAIN.

* Deletes the old hud.dm to take place for the new

This'll all be cleaner next time.

* Moves hud.dm to where it should have been in the first place

Second PR ever, everybody!

* Adds Inhands for sunhudmed and sunhudsec

Oops. Forgot the inhand sprites. While I'm here, let's give security HUDshades their own inhands - they use the generic shade inhands otherwise, it seems.

* Tweaks shading on sunhudmed

Makes it like my original concept image which I just found again (over four years old!); now it makes a little more sense and looks better.

* Tweaks colour on sunhudmed to be a little more distinct
2017-02-22 13:34:49 +01:00
MrPerson
f4e768c895 Ion storm improvements (#24223)
* Ion storm improvements

Ion storms have several new additions:
25% chance to flatly replace the AI's core lawset with something random in the config. Suddenly the AI is Corporate, deal w/ it.
10% chance to delete one of the AI's core or supplied laws. Hope you treated the AI well without its precious law 1 to protect your sorry ass.
10% chance that, instead of adding a random law, it will instead replace one of the AI's existing core or supplied laws with the ion law. Otherwise, it adds the generated law as normal. There's still a 100% chance of getting a generated ion law.

All of these stack so you could wind up going from Asimov to Paladin w/o the first law and w/ the last law replaced with THE SHUTTLE CANNOT BE CALLED DUE TO FIVE NINJAS. All the values are easy to tweak if you guys want them higher or lower or whatever.

Custom admin-sent and other fake ion storms (devils) will just add the law and have no chance of doing any of the bonus stuff.

Removed the admin verb to send an ion storm since you can just use the events panel.

Cleaned up some of the law-adding backend. Hopefully there's no double showing of the AI's laws after a lawchange as a result of this.

* Everyday I'm shufflin'
2017-02-22 13:31:04 +01:00
Cyberboss
56a6eaa8e6 Overlay queuing (#23922)
* Overlay queuing

* Fix SS flags

* Don't copy on assignment

* Flags processing

* Fix icon_smoothing

* MSO's helper proc

* Legacy detection

* Make it work

* Fixes shitcode

* Fix the flag

* |= -> +=

* OK, how did I fuck that up?

* shitcode

* Conditional assoc queue while initializing

* Cleanup everything

* Orange meme

* This isn't perfect, but its the best byond will give us.

* forgot about dir

* oh ya

* This was litterally the last thing i did last night before heading to bed

You can tell can't you?

* Fixes various shit

* Let's not ever pause

* Fix the flag

* Cleaned up some missing shit. Added image dummys

* Remove the one usage of FPRINT

* Jesus get rid of this
2017-02-22 21:44:55 +13:00
Dannno
b3463d20ce weeeeooooweeoowowowowow i deed it yah wah one up!!! 2017-02-21 20:59:29 -05:00
Xhuis
dd9ef0dd0f Small Highlander patch (#24175)
* Enforces honorable combat

* Now with compiling!

* someBODY once told me the WORLD is gonna roll me

* DOES THE NEEDFUL
2017-02-22 12:00:06 +13:00
Tofa01
f33256a56f Disables sound variance on cryo tube alert sound 2017-02-21 23:15:13 +11:00
oranges
cd1e9ea6c8 Easier stripping of admin private information from public logs (#24222)
A new admin log proc, admin_log_private that appends a different prefix,
to make it easy to filter the logs that are shown publically
2017-02-21 10:56:25 +01:00
Cyberboss
5b14349ec3 Fixes null.handle_fall()... again... (#24303) 2017-02-21 09:14:16 +01:00
Cyberboss
e8b87c3c77 Fixes shunted AI's losing malf verbs (#24300) 2017-02-21 09:12:24 +01:00
kevinz000
8d20017fff Update mob.dm (#24297) 2017-02-21 09:09:29 +01:00
Cyberboss
71ac987a9d Fixes away missions not loading (#24296)
* Delete the old map_template.dm

* Fixes #24291
2017-02-21 09:07:50 +01:00
Quardbreak
83dbe874c5 Fixes touch hand qdel loop runtime (#24290)
* Fix touch hand loop runtime

* Fix #2
2017-02-21 09:05:48 +01:00
oranges
17a7c01e36 Revert "Adds default sql indexes and table optimisations" 2017-02-21 17:53:41 +13:00
Dannno
727cc8fea0 why god 2017-02-20 18:33:49 -05:00
Joan Lung
78d265e277 Merge pull request #24292 from KorPhaeron/pushing
Mobs pushing eachother wont change their direction
2017-02-20 17:46:32 -05:00
Cheridan
f8206b2425 Merge pull request #24316 from kevinz000/patch-74
WOOPS I made grilleshocks cause explosions
2017-02-20 16:45:11 -06:00
coiax
de0b29dea6 Partially grown clones are horribly disfigured + cardiac arrest refactor (#24106)
add: Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly.
add: Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery.
add: Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating.
fix: Cloning pods always know the name of the person they are cloning.
add: You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio.
del: Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before.
del: An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes.
add: Occupants of cloning pods do not interact with the air outside the pod.


After @Cyberboss 's multi-pod cloning got merged, I scrapped the multi-pod stuff from my own work, and brought back the maiming.

Early ejected clones being partially disfigured is a cool feature.

This penalises (but does not completely remove) speed cloning, as there is a window where the clone can be ejected without missing any limbs or organs. Otherwise the clones will probably die due to lack of lungs or heart.

Heart attacks are more lethal, there's an easy medicine for treating them, if chemistry have it on hand.

Clones not reacting to the air around them is a buff to plasmamen (although they'll still burn to death once they're ejected in an oxygen atmosphere).
2017-02-21 11:13:54 +13:00
kevinz000
257450196a Update energy_ball.dm 2017-02-20 13:26:03 -08:00
Jordie
62da82fcd9 Adds default sql indexes and table optimisations (#24277)
* adds default sql indexes and table optimisations

* fixes warnings
2017-02-21 09:49:48 +13:00
BroseidonMOO
f6a91ce346 Prevents Voice of God from sleeping non-organics (#24280)
* Prevents Voice of God from sleeping non-organics

* Update vocal_cords.dm

* Update vocal_cords.dm

I am really dropping the ball on this stuff.
2017-02-20 22:47:26 +13:00
oranges
5ba698c6ae Merge pull request #24254 from Xhuis/fix_bundle
Fixes reusable epipens
2017-02-20 17:09:54 +13:00
oranges
a59a4a9e56 Merge pull request #24259 from ChangelingRain/forcetesla
The Tesla will now properly forceMove
2017-02-20 17:08:55 +13:00
oranges
216c0f4d62 Merge pull request #24227 from CPTANT/faster_disposals_construction
makes disposals construction faster
2017-02-20 17:03:10 +13:00
oranges
7224694303 Merge pull request #24059 from XDTM/RoboticEquality
Buffs robotic limb healing
2017-02-20 17:01:16 +13:00
KorPhaeron
9547ff171d Sets direction 2017-02-19 19:11:23 -06:00
oranges
bc71601308 Merge pull request #24217 from Tofa01/CCInspector-Master
Changes CentComm Ferry To Require A Centcomm ID Card To Move Between Stations
2017-02-20 10:13:38 +13:00
oranges
8515144026 Merge pull request #24192 from coiax/syndiborgs4all
Syndiborg costs reduced and split
2017-02-20 10:09:07 +13:00
kevinz000
d2cba714c1 Makes staff of animation projectile's animation function an atomic proc. (#24238)
* Update magic.dm

* Update magic.dm

* Update magic.dm

* Update magic.dm
2017-02-20 09:55:21 +13:00
kevinz000
784d594dde Check Antagonists player counting now excludes CTF and living players on central command. (#24249)
* Update player_panel.dm

* Update player_panel.dm

* Update player_panel.dm

* Update player_panel.dm
2017-02-20 09:54:53 +13:00
XDTM
44c16a3448 Refactors VoG into a proc/spell (#24117)
* Makes VoG into a spell

* conflicts

* ARE YOU QDELETED
2017-02-20 09:49:53 +13:00
kevinz000
66fd91934a Makes aimed projectile spell respect clickdelay overrides. (#24235)
* Update spell.dm

* Update aimed.dm

* Update spell.dm
2017-02-20 09:41:17 +13:00
KorPhaeron
8642c5b375 Pushin 2017-02-18 23:28:53 -06:00
Cyberboss
1365ab99d8 Merges map templates and map loader (#24140)
* Reorganize the mapping code

* Finish this up

* Reee line endings

* FUCKING LINE ENDINGS

* LINARU ENDARU

* >PLS SET REPO LINE ENDINGS

* Comments

* Hoisted by my own travis.yml changes
2017-02-19 16:55:02 +13:00
Cyberboss
2d424cf6be Moves some stuff that belongs in dbcore to dbcore (#24145)
* Moves some stuff that belongs in dbcore to dbcore

* Wew garbage

* Ree

* Fixed
2017-02-19 14:21:53 +13:00