* Adding taste to reagents
* Toxins mostly taste bitter.
* The taste of medicine is mostly bitterness
* Drugs taste bitter too
* It turns out pyrotechnics mostly taste like burning
* Alcohol and blob tastes
* Drinks taste mostly of drinks
* And the food reagents are the last, but not least
* Actual taste code
* You can now taste freshly spawned carrot cake
* Bread, burgers
* Debugging tasting
* Always add the reagents properly, I guess
* Finally got nutriment scaling working
* Finally got all the stuff working and mixing
* PEOPLE CAN NOW TASTE THINGS
* Mouthful only has one L
* Meat n dough
* Eggs and cakes
* Meat dishes taste of meat
* Others...
* Pastry... there is no end to the food
* PIE AND PIZZA
* SANWHICHES, SALAD, SOUP
* THE LAST OF THE FOODS ARE COMPLETE
* Weird indentation issues fixed
* Remove dat debug code
* Hydroponics and sugar is less strong
* Replaces carrot cake reagents
* Code review
* Fixes bad flavours
* Ion storm improvements
Ion storms have several new additions:
25% chance to flatly replace the AI's core lawset with something random in the config. Suddenly the AI is Corporate, deal w/ it.
10% chance to delete one of the AI's core or supplied laws. Hope you treated the AI well without its precious law 1 to protect your sorry ass.
10% chance that, instead of adding a random law, it will instead replace one of the AI's existing core or supplied laws with the ion law. Otherwise, it adds the generated law as normal. There's still a 100% chance of getting a generated ion law.
All of these stack so you could wind up going from Asimov to Paladin w/o the first law and w/ the last law replaced with THE SHUTTLE CANNOT BE CALLED DUE TO FIVE NINJAS. All the values are easy to tweak if you guys want them higher or lower or whatever.
Custom admin-sent and other fake ion storms (devils) will just add the law and have no chance of doing any of the bonus stuff.
Removed the admin verb to send an ion storm since you can just use the events panel.
Cleaned up some of the law-adding backend. Hopefully there's no double showing of the AI's laws after a lawchange as a result of this.
* Everyday I'm shufflin'
* Overlay queuing
* Fix SS flags
* Don't copy on assignment
* Flags processing
* Fix icon_smoothing
* MSO's helper proc
* Legacy detection
* Make it work
* Fixes shitcode
* Fix the flag
* |= -> +=
* OK, how did I fuck that up?
* shitcode
* Conditional assoc queue while initializing
* Cleanup everything
* Orange meme
* This isn't perfect, but its the best byond will give us.
* forgot about dir
* oh ya
* This was litterally the last thing i did last night before heading to bed
You can tell can't you?
* Fixes various shit
* Let's not ever pause
* Fix the flag
* Cleaned up some missing shit. Added image dummys
* Remove the one usage of FPRINT
* Jesus get rid of this
add: Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly.
add: Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery.
add: Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating.
fix: Cloning pods always know the name of the person they are cloning.
add: You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio.
del: Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before.
del: An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes.
add: Occupants of cloning pods do not interact with the air outside the pod.
After @Cyberboss 's multi-pod cloning got merged, I scrapped the multi-pod stuff from my own work, and brought back the maiming.
Early ejected clones being partially disfigured is a cool feature.
This penalises (but does not completely remove) speed cloning, as there is a window where the clone can be ejected without missing any limbs or organs. Otherwise the clones will probably die due to lack of lungs or heart.
Heart attacks are more lethal, there's an easy medicine for treating them, if chemistry have it on hand.
Clones not reacting to the air around them is a buff to plasmamen (although they'll still burn to death once they're ejected in an oxygen atmosphere).
rscadd: You can now ride piggyback on other human beings, as a human being! To do so they must grab you aggressively and you must climb on without outside assistance without being restrained or incapacitated in any manner. They must also not be restrained or incapacitated in any manner.
rscadd: If someone is riding on you and you want them to get off, disarm them to instantly floor them for a few seconds! It's pretty rude, though.
* Adds a soullink datum, used to tie one or more mobs together allowing actions that affect one to affect the other. Includes 3 examples.
* why isn't runtimestation the default anyway
* Fixes drag drop deletion
* Fix it for clothing as well
* Do it properly
* Various other incap checks I noticed from the unequip refactor
* Time to generalize this shitty shit
* PADDLING!!!
* A whole bunch of ree
* added window flashing pref, added windowflashing to notify_ghosts, pollCandidates and similar procs
* disabled window flash for golem shells, ash walker eggs, drone shells and posibrains
* ignorepref var for ahelp/apm and roundstart
* Adds patting
You may now hug someone while aiming at the head, eyes or mouth to give
them a friendly pat!
* I'm a little snowflake short and spout
Down came the rain and washed poor spidey out
* Admin tool, the life candle!
🆑 coiax
add: Added an admin only tool, the life candle. Touch the candle, and
when you die, you'll respawn shortly afterwards. Touch it again to stop.
Used for testing, thunderdome brawls and good old fashioned memery.
/🆑
Requested.
* Bug fixes
* Moves life_candle.dm