Commit Graph

16 Commits

Author SHA1 Message Date
Hulkamania
dcc9065fd4 Add a new Emergency Shuttle, Transport Zeta (#45100)
Adds a new abductor themed shuttle to the game, available for 8k 
credits! The shuttle is only unlocked after alien technology has been 
researched!

The shuttle offers some unique items and layout compared to others 
currently available. Two singular entrances with the brig in the back 
means security needs to walk prisoners to the brig area to secure them. 
Unique unlock mechanism encourages either bringing alien tech back from 
Lavaland or stealing some from an abductor.

A few unique items aboard, including alien tools, the experimental 
cloner, and a void core can provide interesting opportunity if utilized 
in the window of time that the shuttle is on station.
2019-07-13 19:58:13 -07:00
Time-Green
29ecfa47bf [READY] Goon Genetics (#41258)
GENETICS

    The random hexadecimal rng game has been replaced with gene sequencing from goon.

    Adds mutation activators and mutators

    You can now store mutations

    Everyone now has their own set of unique mutations

    Limited mutations per person to 8 (including one always being monkey)

    Adds race specific mutations (See fire breathing for lizads)

    You can inspect discovered mutations, undiscovered mutations use an alias to recognize them by

    Adds a sequence analyzer. Can be used to scan someones genes sequence. Useful for determing what mutations they can safely have and or collecting data for very difficult sequences

    Adds mutation combining. It's currently only RADIOACTIVE + STRONG = HULK (So yes you will now need 2 mutations for to get hulk)

    Adds several other mutations. Telepathy, firebreath, glowy, radioactive and strength

cl Time-Green
add: Goon genetics!
add: More mutations! Fire breath for lizards! Radioactive! Telepathy! Glowy! Strength, though its cosmetic and should be combined with radioactivity instead! Fiery sweat!
add: Adds void magnet mutation by @tralezab !
/cl
2018-12-09 23:26:04 +13:00
moo
20743d48ce Removes unneccessary check
Admin now uses the proper arg instead of typecheck
2018-12-06 01:30:23 -05:00
ExcessiveUseOfCobblestone
65d19ef841 Update _techweb.dm 2018-12-06 01:25:11 -05:00
kevinz000
4116f7ec79 Techwebs Backend Refactor - Removes references from techwebs and uses IDs instead (#40596)
Yeah yeah I know no opening too many WIP PRs but this one's [ready] and I want to make sure any furthur techweb development doesn't keep using the old reference system which will make refactoring it harder, and this makes it easier for coders to do stuff in theory (at least for me), standardizes getting a node/design, and makes stuff actually GC properly.
2018-10-06 07:52:07 +13:00
Iamgoofball
f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
Fear The Flash
868c7318e6 [Finally Finished] Toxins Techweb Pointcap (#40107)
cl Cobby (using cyclown's formula)
balance: Techweb point gen via toxins are now very-hard-soft capped at 50K point rewards. After 50K points have been awarded, you can still get points for bombs that would reward higher than 50K, but they are worth only a flat 1K (hint: it's not beneficial). Give those other bombs to mining!
balance: Techweb toxins equation has been edited (once again)
/cl

Reason: 10 minute prep is not worth nullifying the entire balancing act of techwebs, which are meant to more/less dripfeed items into an hour-hour thirty round.
2018-09-15 18:32:42 +12:00
Denton
a3f97c5a38 Moves auto unlocked exofab nodes to techweb nodes 2018-07-22 23:05:22 +02:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
kevinz000
bdee2ed156 Fuckup of the year 2018-05-21 20:43:23 -05:00
kevinz000
7e6f361e01 Refactors techwebs to have different types of points (#37448)
PR HAS NO GAMEPLAY IMPACT
2018-05-19 16:51:14 -07:00
kevinz000
11d5c1c8a5 Fixes hidden node unlocking 2018-02-27 02:29:11 -08:00
Tad Hardesty
219328cd7a Overhaul and fix destructive analyzer menu 2017-11-28 17:59:42 -08:00
Tad Hardesty
c471e1cb28 Cache tiers rather than recalculating them constantly 2017-11-28 17:59:41 -08:00
Tad Hardesty
2214cca1fc Enhance R&D Console UI in various ways
The header has been made tighter, shows current research production, and
doesn't show disk status. Researchable technologies in the overview show
their point cost. Tech summaries are tighter, and unlocked designs are
represented visually with tooltips.
2017-11-28 17:59:41 -08:00
kevinz000
caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00