Commit Graph

24 Commits

Author SHA1 Message Date
Lzimann
e58ee1724f Refactors logging into a single var for all mobs and adds a wrapper for proper logging. 2017-03-04 13:32:35 -03:00
Lzimann
15e8b7e5f7 Adds a way to see a persons's individual logs for the round. 2017-03-03 22:03:13 -03:00
Cyberboss
13b7bdb3e4 Fixes a login runtime (#23707) 2017-02-05 13:23:31 +01:00
oranges
fdcc4cc157 Merge pull request #23668 from Cruix/wizfix
[s] Fixed wizards with mindswap being able to make people suicide
2017-02-06 00:21:03 +13:00
unknown
f74828ba6b Fixed wizards with mindswap being able to make people suicide 2017-02-03 12:48:09 -06:00
Jordie
4a1adbad5f Unifed SQL message system (#23327)
* unifed sql message system to supersede notes, watchlist and memos and adds messages

* a neserseree change
2017-02-03 00:02:24 -06:00
oranges
e5b224fb96 Fix lack of feedback when users try to reach admins (#22783)
* Players can now see afk mins

It's important that players know ahead of time that their ahelps are not
reaching someone who is currently active

* Add feedback for the player when adminhelping about how many admins saw
their message
2017-01-12 09:36:46 +01:00
Kyle Spier-Swenson
b7f25a7375 Fixes stealthmin reveal in who
One of these days we will refactor all of this shit to not be a big mess of if else chains so you don't have to remember to edit 5 lines to change the formatting.
2017-01-05 18:24:07 -08:00
MrStonedOne
998a78200a Adds client ping tracking, courtesy of ter13 of byond forums. 2016-12-28 02:28:22 -08:00
Joan Lung
551ede6d35 Kills all remaining text pronoun macros (#21916)
* Kills all remaining text pronoun macros

* review your own code

* oh right one further

* more

* \
2016-12-04 21:32:31 +01:00
Pieter Vlasblom
2da5d58156 Prevent people from abusing certain aspects of the game by keeping alert prompts open (#21914) 2016-12-04 18:30:34 +01:00
uraniummeltdown
ea81370dce Cortical Borers (#21118)
Adds cortical borers, a midround antag originally from Bay. The code here is from yogstation, baystation and paradise station.

Borers are little brainslugs that when adjacent to a human can infest them. They can supply you with useful chemicals such as medicines and meth, and can revive you from the dead if they have maximum chemicals. They can also take over your body, putting them in control of you while you become a "captive mind". A captive mind can take back control by doing Resist. Health analyzers show borers in people, while medHUDs show borers in control. If you have Sugar in your body the borer can do nothing, it gets kicked out of control if it's controlling and becomes docile. Organ Manipulation surgery on head to remove the borer. If the brain of the body gets removed (decapitation, brain removal surgery, gibbing) the borer falls out of the host and loses control if they were controlling. Changelings can remove borers with Anatomic Panacea or Lesser Form (or Last Resort). Borers can reproduce and have an objective to escape on the shuttle with X hosts alive.
2016-11-10 09:25:41 +13:00
phil235
93ac302a2e Fixes pAI face not being updated when killed by EMP (or any non wipe/suicide death). 2016-11-05 03:22:20 +01:00
phil235
f9c71fbfb0 Made some slightly less uglier sprites for attack effects.dmi
Melee attacks, gun firing, and things being hit by bullets will now still give witnesses a message, but only if they are less than 3 tiles away. The attacker still doesn't get the message for its own attacks.

I added two arguments to visible_message(), one to specify the visibility range, and one to ignore a specific mob that shouldn't get the message.
2016-10-15 16:10:28 +02:00
Joan Lung
b5b4037e2e More istypes replaced with helpers (#20767)
* shouldn't you be merging these by now

* my oh my do we have a lot of these

* a fellow pedantic shit
2016-10-03 13:40:13 +13:00
phil235
443a4501ec Carbon Dismemberment , second attempt. (#20461)
* - I rearranged X_defense.dm mob files, more damage_procs.dm.Here's what's inside:
* X_defense.dm: is for the procs of attacks onto the mob, all the XXX_act() proc (things happening to the mob), as well as protection check and get procs (armor, ear prot, projectile dismemberment)
* damage_procs.dm: actual damage procs like adjustBruteLoss() getfireloss, any proc that handles damaging.

- some bugfixes with gibspawner effects.
- monkey's bodyparts can be dismembered and are used to create its icon.
- brains are no longer carbons.
- all carbon have bodyparts that can be dropped when the mob is gibbed.
- adminspawned bodyparts now have a default icon.
- robotic parts are now a child of bodyparts.
- health analyzer on alien/monkey shows damage on each limb
- added admin option to add/remove bodyparts for all carbon (instead of just remove on humans)
- Fixes keycheck message spam for janicart and all when trying to move.
- Fixes bug with buckling to a scooter while limbless.
- removed arg "hit_zone" in proj's on_hit() because we can already use the def_zone var (where hit_zone got its value)
- Fixes mob not getting any damage when hit by a projectile on their missing limb, despite a hit message shown). carbon/apply_damage() now when we specify a def_zone and the corresponding BP is missing we default to the chest instead of stopping the proc. Consistently with how human/attacked_by() default to its attack to chest if missing limb.
- Fixes mini uzi icon when empty and no mag (typo).
- I renamed and changed a bit check_eye_prot and ear prot
- renamed flash_eyes to flash_act()
- I made a soundbang_act() similar to flash_act but for loud bangs.
- added a gib and dust animation to larva.
- husked monkeys
- no damage overlay for husk or skeleton.
- damage overlay for robotic limb now.
- no damage overlay when organic bodypart husked.
- one handed human with a bloody hand still get a bloody single hand overlay.
- fix admin heal being unable to heal robotic bodyparts.
- slightly touched robotic bodypart sprites (head one pixel too high)
- Fixes 18532 "beheaded husk has hair".
- Fixes 18584 "Ling stasis appearance bug"
- no more eyes or lipstick on husks.
- can remove flashes/wires/cells from robot chest and head with crowbar.
- Fixes not being able to surgically amputate robotic arm/leg.

* More merge conflict fixes and adding the new files I forgot to add.

* of course I forgot birdstation

* More typos and stuff I forgot to undo.

* Fixing a typo in examine.dm
Removing an unnecessary check.
Making admin heal regenerate limbs on all carbons.
Monkey-human transformation now transfer missing limbs info and presence of a cavity implant.
NODISMEMBER species can still lack a limb if the mob lacked a limb and changed into that new species.
Changeling Regenerate ability now also regenerate limbs when in monkey form. (and remove some cryptic useless code)

* Fixing more conflicts with remie's multihands PR.

* Fixes runtime with hud when calling build_hand_slots().
Fixes lightgeist healing not working.
Fixes null.handle_fall() runtimes with pirate mobs.
Fixes typo in has_left_hadn() and has_right_hand().

* Derp, forgot to remove debug message.
2016-09-12 19:33:50 +02:00
Jordie
0bda9aa177 Merge pull request #20426 from lzimann/patch-14
Changes 'Notes Memory' verb's name back to just 'Notes' again
2016-09-11 14:38:43 +10:00
Remie Richards
c50fa5729c Merge branch 'master' of https://github.com/tgstation/-tg-station into many_hands_make_light_work 2016-09-10 20:28:23 +01:00
Leo
3f2e21a049 Changes the view admin notes to view admin remarks 2016-09-10 13:31:53 -03:00
Jordie
4e3b001142 Adds note secrecy to allow hiding notes from non-admins (#20280)
* adds note secrecy to allow hiding notes from non-admins

* fixes not seeing own notes

* renames notes to notes memory

* notes secrecy defaults to 1

* prompt during note creation for note secrecy

* Update NewBan.dm

* Update topic.dm

* Update sql_notes.dm

* Update client_procs.dm

* webclient tabbing error fix

* made cid detector notes non-secret
2016-09-08 11:49:24 +02:00
Remie Richards
00738bd2a3 More than 2 hands!? WHAAAAAAT 2016-09-02 16:10:16 +01:00
Joan Lung
81329edda6 Clockcult fixes and tweaks (#19795)
* Clockcult fixes and tweaks

* die but don't stay dead

* stay dead but never die

* instinct

* unreadable dark magic

* idiocy knows no bounds

* danger close

* like four fucking times faster

* superdynamics
2016-08-12 09:06:21 +12:00
X-TheDark
2b8e30ae1b Reverts implementing server side hotkey tracking (and also reverts the renaming of hotkey names).
Reverts TAB changes.

Renames hotkey verb to "Set Hotkeys" and makes it hidden (since it uses a parameter, trying to call it in-game is ass).
2016-07-03 13:07:23 +03:00
X-TheDark
dbbef9408f Current client hotkey settings (not preferences) are now respected during the round.
Refactors hotkey toggling to be done with just one function, instead of hardcoded stuff.

Moves client verbs (who/suicide/etc) to modules/client/verbs
2016-07-02 16:36:55 +03:00