Commit Graph

12 Commits

Author SHA1 Message Date
bgobandit
b22e689417 Fixes some more goddamn typos and bad writing. (#24095)
* fixes some more goddamn typos

* ree

* ...

* seething hatred for typos

* wew
2017-02-17 14:10:58 +13:00
Cyberboss
3f7f5d4000 Removes/Refactors /mob/unEquip (#22918)
* Part1

* IT COMPILES!!!!

* Fuck wait this was missing from that last

* Update handlabeler.dm

* Update handlabeler.dm

* Fixes n shit

* Fix this

* Fixes #23310

* Fucking @RemieRichards was right

* Fixes devil unEquip

* WTF ARE BITFLAGS?

* THERES THE FUCKING PROBLEM

* Fixes
2017-01-31 09:28:31 +13:00
Kyle Spier-Swenson
0d6bbbb412 stop the pills (#18703)
* RedPills Processing

Now you have to use START_PROCESSING(SSname, thing) (and STOP_PROCESSING)

* Fixes a minor bug.
2016-06-20 12:07:44 +02:00
Cruix
ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
Jack Edge
0ffeaa46fa Removes ishuman() check for beekeeping 2016-04-21 17:54:17 +01:00
SamuelRowe
4809875d37 ongoing 2016-04-10 08:56:58 +12:00
Remie Richards
17defb66d4 Bee fixes and updates!
* Added the ability to make Apiaries and Honey frames with wood
* Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey
* Added the ability to make more Queen Bees from Royal Bee Jelly by using it on an existing Queen, to split her into two Queens
* Made homeless bees more obvious
* Fixed a typo that made almost all bees homeless, severely reducing the odds of getting honeycomb
* Made bee progress reports (50% towards new honeycomb, etc.) always show, even if it's 0%
* Made some feedback text more obvious
* Fixed being able to duplicate the bee holder object, this was not exploity, just weird
* Fixed being able to put two (or more) queens in the same apiary
* Fixed some runtimes from hydro code assuming a plant gene exists
* Fixed runtime when you use a honeycomb in your hand
* It now takes and uses 5u of a reagent to give a bee that reagent
* Removed unused icon file
2016-03-27 21:07:53 +01:00
Remie Richards
9f5114ee51 istype -> ishuman 2016-03-24 20:38:15 +00:00
Remie Richards
ed8ca553b4 Fixes, Improvements, Feedback - Wave 1 2016-03-21 18:05:28 +00:00
Remie Richards
d331d54add fixes queen bees being counted multiple times, interrupting hive growth 2016-03-21 06:29:30 +00:00
Remie Richards
bbd30fb970 fixes typo that prevented bees from starting to grow naturally. 2016-03-21 05:38:53 +00:00
Remie Richards
be0b16a6aa Reagent Bees! Bees come from a beebox and pollinate nearby hydroponics plants, improving the health/yield/removing pests from the plants. While pollinating they build up resources to build honeycomb, honeycomb contains honey (a mild healing reagent that is very nutritious) any spare resources (50 bee_resources) are converted into new bees. honeycombs can be ground up to get the honey and other reagent inside them in an All In One Grinder.
Beeboxes have honey_frames which determine the amount of honeycomb+bees they can maintain.
Bees now have a beegent (Bee reagent, geddit?) that they use during their attacks AND that their produced honeycomb contains, this allows you to farm chemicals using bees.
2016-03-21 04:51:16 +00:00