Commit Graph

83 Commits

Author SHA1 Message Date
Cyberboss
eb17b1f3a4 Fixes runtime with tesla coils shocking things 2017-02-27 11:53:50 -05:00
kevinz000
257450196a Update energy_ball.dm 2017-02-20 13:26:03 -08:00
Joan Lung
d908ba33f0 The Tesla will now properly forceMove 2017-02-18 18:16:05 -05:00
kevinz000
a63a98af91 fixes my math (#24018)
* Update coil.dm

* Update coil.dm
2017-02-14 10:17:26 +11:00
kevinz000
c97e0041c6 [READY]Makes the reactive tesla armor actually shoot out lightning (#23719)
* lel

* Update armor.dm

* Update armor.dm

* Update armor.dm

* Update energy_ball.dm

* Update living_defense.dm

* Update carbon_defense.dm

* Update human_defense.dm

* Update carbon_defense.dm

* Update armor.dm
2017-02-10 20:19:29 +13:00
kevinz000
0ced9342b9 [READY]Aimable wizard lightning bolts (#23723)
* ZAP!

* YOU DID NOT SEE THAT

* YOU DI NOT SEE THAT 2

* object orientated pr

* gdi

* protection

* object orientated pr v2

* REEEE

* blacklists

* Update magicarp.dm
2017-02-08 18:31:52 +13:00
kevinz000
aa0b131e3c Nerfs tesla coil instakills (#23773)
* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm
2017-02-07 16:17:21 -06:00
xmikey555
eadf4ef685 Tesla engine no longer destroys energy ball generators (#23676)
tweak: The tesla engine no longer destroys energy ball generators.
/🆑

This brings back multi-tesla shenanigans from before the "tesla blows up things!!1!1" pull request.
2017-02-06 01:02:54 +13:00
Cyberboss
b86e224571 Makes qdeleted and qdestroying macros (#23666)
* Makes qdeleted and qdestroying macros

* Makes QDELETED and QDESTROYING uppercase

* Swap qdel checks istype's for != null's

* Fix it

* How was this missed?
2017-02-06 00:59:27 +13:00
Cheridan
3d51b2a467 Merge pull request #23675 from coiax/no-dust-plz
Tesla balls cannot dust people near grounding rods
2017-02-05 01:33:56 -06:00
Lzimann
88d3392e9a Grilles no longer generate a ball 2017-02-04 22:35:16 -02:00
Lzimann
598ad747b6 Bad and unbalanced idea 2017-02-03 21:39:12 -02:00
Jack Edge
4be2f6985a Grounding rod needs to be anchored 2017-02-03 23:13:07 +00:00
Jack Edge
1e6e16e51a Tesla balls cannot dust people near grounding rods
🆑 coiax
del: Tesla balls cannot dust people near grounding rods.
/🆑

- The tesla is SUPER deadly right now, anyway. If mildly charged, will
kill anyone unprotected. And people can STILL get dusted, even if
they've painstakingly set up a net of grounding rods.
- If you're hiding under only one, you're safe from the electricity and
dusting, but there are machines that explode all over the station. Only
a wide net provides any sort of cover.
- Basically, let's reward people for actually using grounding rods,
instead of getting RNG dusted if they don't cover in a locker for
however long it takes for Lady Tesla to leave.
2017-02-03 23:00:31 +00:00
PKPenguin321
e7c3c7a1ec blacklists grilles from tesla (#23295) 2017-01-28 01:04:23 -06:00
Cheridan
f81749a704 Merge pull request #23238 from kevinz000/autism_fort_1
Autism Fort Patch - Emitters and Tesla coils can now be used for DEFENDING YOUR TURF!
2017-01-27 17:44:25 -06:00
Iamgoofball
82fd1de840 Update energy_ball.dm 2017-01-24 10:57:56 -08:00
Iamgoofball
7448cb495b makes tesla not favor the east as much i think idk tbh fam ttyl
posi vibes
2017-01-24 10:54:02 -08:00
Core0verload
321ddb76e3 You can now buckle handcuffed people to singularity/tesla generator (#22767)
* You can now buckle handcuffed people to singularity/tesla generator

* Adds buckling to tesla coil and grounding rod, minor fixes.

* Makes buckling code shorter
2017-01-23 09:44:49 +01:00
kevinz000
f706dd90b5 Update coil.dm 2017-01-21 19:51:45 -08:00
kevinz000
9ed64d2b1a ... 2017-01-21 19:30:05 -08:00
Joan Lung
ca9badec49 Tesla coils and grounding rods must be anchored with a closed panel to function (#22665) 2017-01-05 19:09:43 +13:00
Firecage
8dab2c9c34 Changes the names of Circuit Boards so they are easier on players. (#22688) 2017-01-04 17:20:53 -05:00
Kyle Spier-Swenson
bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00
oranges
fd7e8eb3bd Don't redestroy a tesla ball on stop orbit (#22482)
Destroy can cause the parent ball you're orbiting to also be destroyed,
which calls stop orbit on your ball, which then caused you to get
destroyed again, this fixes that while still guarding against the case
the original !loc qdel code was added for - see pr #15486
2016-12-27 16:16:59 -05:00
Joan Lung
b5b4037e2e More istypes replaced with helpers (#20767)
* shouldn't you be merging these by now

* my oh my do we have a lot of these

* a fellow pedantic shit
2016-10-03 13:40:13 +13:00
Joan Lung
dff4db726a Replaces a bunch of istypes with their proper macros (#20739)
* Replaces a bunch of istypes with their proper macros

* i'm not sure doing a 100+ file changed pr on a whim is something you do when bored
especially if you do it by hand because you never actually learned the regex that would let you automate it

* i'm just... gonna do this, because that check was true a lot and it shouldn't matter
2016-09-30 20:21:08 +02:00
phil235
6809603669 Changes obj/effect/blob,spider,swarmer,energy_net,spacevines to be ob/structures instead, since you can hit and destroy them.
Adds a large ash and large molten item decal (for future use)
simplifies decal/cleanable/replace_decal() code a bit.
Changes construction() proc to on_construction() for consistency, same for deconstruction().
Made a deconstruct() proc for machinery and computer (also for future use).
2016-09-27 19:58:27 +02:00
Kyle Spier-Swenson
f71dc2c9a3 Orbits are now a subsystem (#20632)
* Sleepless perfect orbits #MOGA
We bind to Moved() and use datums and lists to track the orbits, no more sleeps, no more delay.

* Adds some null checks to orbit checks

* Forget to set orbiting.
Also sets orbiters before orbiting, to avoid edge cases of deleting a list then recreating it.

* Improves orbit, adds subsystem for orbits.
Most orbit loc changes will happen on move, subsystem runs every 2 ticks to make up for when that isn't the case.
2016-09-24 19:52:49 +12:00
Cyberboss
1a3a9135c2 Disconnected tesla arc power fix 2016-09-19 13:01:00 -04:00
kevinz000
177045c980 [Ready]Electrical Chemistry (Tesla grenades) (#20448)
Teslium is now easier to make, and as with most electronics, no longer mixes with water.

tesla_act and tesla_zap both now have arguments to specify whether they explode machinery. By default only the tesla engine will explode machinery. This means that Tesla Revolvers will no longer cause a large area to implode if there is no one nearby the target of it to shock. This also means that tesla-grill bolts will no longer blow things up.
2016-09-15 12:59:23 +12:00
Joan Lung
fbe2430ff8 Moves all beam icon states to beams.dmi 2016-09-10 13:09:44 -04:00
PKPenguin321
afa17a66bd blacklists lattices from the tesla 2016-08-29 21:11:03 -07:00
PKPenguin321
438d8d8047 a few tweaks
- makes tesla bomb immune so it wont destroy itself
- makes lights spew fire when they explode instead of the regular explosion
- makes cameras with EMP immunity also have tesla immunity
tesla can now keep itself fully contained (at least on box)
2016-08-24 19:23:18 -07:00
Jack Edge
3cc86a7534 Tesla now dusts people on tile it jumps to
🆑 coiax
fix: The tesla now dusts all carbon mobs on the turf that it moves to,
grounding rod or no.
/🆑

- Also made the miniball spawn a timer.
2016-07-05 17:54:09 +01:00
Remie Richards
fda2c699fc Automatic conversion via Regex 2016-06-11 18:37:48 +01:00
Razharas
9fdae2fe4e Merge pull request #17576 from LatD/Research
[Ready for test/merge] R&D level remake
2016-06-02 18:41:43 +03:00
Remie Richards
82a20cc6a1 Splits typecache optimisations out of is_type_in_list(), and into their own proc, is_type_in_typecache()
Adds typecacheof(), a proc to make making typecaches easier
The TESLA now uses typecaches since it benefited greatly from the optimisations
2016-05-31 01:13:47 +01:00
LatD
907fc36e5c Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-24 22:17:44 +03:00
LatD
6e6474ee9e Imprinter origin and req lvls 2016-05-22 23:46:05 +03:00
Kyle Spier-Swenson
5e7e773681 Makes it actually see the further away grounding rods. 2016-05-14 17:50:29 -07:00
Kyle Spier-Swenson
f3eb0c6106 src vs target 2016-05-13 09:56:44 -07:00
Kyle Spier-Swenson
c72451def4 Tesla rebalance
Dissipate nerfed, only dissipates every 5 process() ticks (but takes off double)
Required growing energy's exponential growth dropped from 50% of current energy to 25% of current energy.
When shooting out shorter ranged zaps from the orbiting balls, it nerfs their power proportionally.
Grounding rods are seen as being 2 tiles closer than they are to increase their likelihood of being chosen.
2016-05-13 09:53:46 -07:00
Core0verload
a66c2f4418 Machine/computer boards and frames refactor (#17300)
* Map Changes

* Machine/console boards and frames refactor

* More board changes
2016-05-08 12:11:18 +02:00
phil235
0caa59b21a First commit of this big PR
These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.
2016-04-24 20:26:24 +02:00
bawhoppen
16b7a1c8e4 goddamnit goof 2016-04-14 03:43:20 -05:00
Lularian
2aad6e1152 signs no longer affected by tesla 2016-04-14 02:08:29 -05:00
AnturK
2a327b1b7b Merge pull request #16188 from Robustin/zap
Singularity beacon now attracts the Tesla Ball
2016-03-22 19:18:45 +01:00
Robustin
b1fbd3a0b6 Update energy_ball.dm 2016-03-18 16:46:41 -04:00
Robustin
a152febb5a Update energy_ball.dm 2016-03-18 16:30:19 -04:00