Commit Graph

127 Commits

Author SHA1 Message Date
XDTM
ee84022d37 CRYSTALS ARE MADE OF CRYSTAL 2017-02-18 00:46:33 +01:00
Cruix
a172e6d357 Fixed research disks magically staying in sync with the research they copied (#23206) 2017-01-26 09:15:22 +01:00
Cyberboss
5959ac32cc Refactors atom/Initialize. Fixes ruins being initialized twice (#22778)
* Refactors atom/Initialize

Captialized for compiling correctness and to be more inline with Destroy

Will now be called from atom/New if the world initialization loop in SSobj has already run. Should always call the base.

Now comes with the `roundstart` parameter indicating whether or not it was called by SSobj or atom/New

Other fixes/tweaks:
- Renamed a proc called Initialize in abduction consoles to Setup
- Removed /obj/item/device/radio/headset/headset_sec/department: Broken and referenced literally nowhere in the code
- Removed a spawn from the Initialize of turbine_computer which made literally zero sense
- Generalized the proc which fixes RND servers with no id set

Reasoning: It's better to check roundstart per function than to have to duplicate code in New and Initialize. Think of it as a safer New for atoms. If we move enough stuff to it, initial map load performance will increase due to less New calls

* Fixed a thing

* Actually, fuck the police

* >Expecting a merge without errors

* >Not calling ..() in New

* Sanic

* Fix the headset bug

* Makes sure the map loaders dew it right

* Fixes ruins being initialized twice

* Rename roundstart -> mapload

* Revert "Rename roundstart -> mapload"

This reverts commit 667c327fd2ccfa3ce4f4db52eac03f9e8b0f6812.

* Remove unrelated change

* A more direct solution to map loads

* And now we shouldnt need this warning

* Add the new var to SSobj recovery

* Revert "Revert "Rename roundstart -> mapload""

This reverts commit dee07dbd5e4696554ac43aae5b91cce743b9b9e0.

* Line endings
2017-01-23 09:37:45 +01:00
Firecage
8dab2c9c34 Changes the names of Circuit Boards so they are easier on players. (#22688) 2017-01-04 17:20:53 -05:00
Pieter Vlasblom
2da5d58156 Prevent people from abusing certain aspects of the game by keeping alert prompts open (#21914) 2016-12-04 18:30:34 +01:00
phil235
f6db08af2e Contents_explosion() tweaks (#20934)
* When any object is hit by an explosion, we no longer always call ex_act() on all its contents indiscriminately.
The default contents_explosion() does nothing and it's overriden for certain objects only like storage items, machines with occupants, mechs.

I've also overriden handle_atom_del() for many objects so that any sudden deletion of an object referenced in an object var of its container properly nullifies such references, avoiding potential runtime and updating the container's icon_state (e.g. admin-delete a mixer's beaker and the mixer's sprite updates immediately).

I've tweaked bomb effect on worn clothes, having some armor but not 100% now still protects your clothes somewhat.

Fixes some arguments of ex_act in living/ex_act() and other mobs.

* derp and map fixes.

* dem map fixes, man.

* More work on code that use implants, simplified now that we can use the "implants" carbon var.

* some fixes

* more typos and fixes.
2016-10-16 10:01:37 +13:00
Joan Lung
fde8904309 Merge pull request #20714 from phil235/EffectToStructure
Changes a few children of obj/effect to be children of obj/structure.
2016-09-28 18:12:52 -04:00
phil235
6809603669 Changes obj/effect/blob,spider,swarmer,energy_net,spacevines to be ob/structures instead, since you can hit and destroy them.
Adds a large ash and large molten item decal (for future use)
simplifies decal/cleanable/replace_decal() code a bit.
Changes construction() proc to on_construction() for consistency, same for deconstruction().
Made a deconstruct() proc for machinery and computer (also for future use).
2016-09-27 19:58:27 +02:00
uraniummeltdown
43e11c44e4 stock parts now build 5x faster 2016-09-24 10:06:23 +04:00
AndrewJacksonThe2nd
2953360310 Removes reagent gas, Misc changes, REAGENT CODE OPTIMIZATION 2016-09-02 15:04:51 -07:00
AndrewJacksonThe2nd
15eac23ac3 CHEMICAL GAS & Reworks 2016-08-31 19:35:39 -07:00
oranges
388324feff Merge pull request #20171 from Cruix/protolathe_stuff
Fixed rdconsole search function not showing required reagents.
2016-08-29 21:01:32 +12:00
unknown
87386dae37 Fixed rdconsole search function not showing required reagents. 2016-08-27 21:52:38 -07:00
unknown
768a7da720 Added technology and design disks that can hold more than one entry. 2016-08-24 18:30:07 -07:00
unknown
1b9256857c Made biogenerator recipes into research datums.
Added the ability to upload designs into biogenerators.
Added make_reagents to design datums.
Added Biomass material.
2016-07-31 10:47:36 -04:00
phil235
2ce15a66d6 Fixes robotic chest and head augmentation being invisible for species without sexual dimorphism.
Fixes failing to heal robotic bodypart with coil still using 1 coil.
Fixes not being able to eat with sechailer adjust down.
Fixes damage overlay being invisible.
Adds some game logs and warn admins when a player reset a RD console database.
2016-06-14 21:12:23 +02:00
Core0verload
3af3bd2938 R&D machinery refactor (#18295)
* RnD machinery refactor

* Small changes

* Removed designs selling
2016-06-08 17:18:22 +12:00
LatD
143795d230 Fixes imprinter alone not working (#18216) 2016-06-03 14:43:52 -05:00
LatD
a903b4cc79 merge conflicts? 2016-05-28 01:25:33 +03:00
LatD
67190cb762 Fixes things found in testing 2016-05-26 23:30:42 +03:00
LatD
ac11d35ea2 Bug and runtime fixes 2016-05-25 21:43:19 +03:00
LatD
907fc36e5c Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research 2016-05-24 22:17:44 +03:00
LatD
10a483d165 Stat logging for high R&D levels 2016-05-24 21:00:42 +03:00
LatD
fe76e64641 Origin tech changes and some fixes 2016-05-17 20:57:01 +03:00
phil235
487fb01366 Properly sever the link between rd computer and protolathe/circuit imprinter/destructive analyzer when the rd computer is screwdrived. 2016-05-13 22:23:16 +02:00
LatD
bf3ef135ac Bugfixes and runtime fixes 2016-05-13 22:14:23 +03:00
LatD
c401c8f522 Remove one slow step from DA 2016-05-13 18:50:22 +03:00
LatD
5a8f905b91 Efficiency coeff changes 2016-05-13 01:48:31 +03:00
LatD
e685d82805 Removing reliability 2016-05-12 02:43:18 +03:00
LatD
61fcdfea00 Some initial changes 2016-05-11 20:20:13 +03:00
Core0verload
a66c2f4418 Machine/computer boards and frames refactor (#17300)
* Map Changes

* Machine/console boards and frames refactor

* More board changes
2016-05-08 12:11:18 +02:00
KorPhaeron
e632d78846 RD Fix 2016-04-02 11:21:49 -05:00
KorPhaeron
26bce514d5 GOOF IN CHARGE OF MATH 2016-03-26 06:12:44 -05:00
c0
9a3276c784 Alien Alloys in RnD 2016-03-12 15:07:32 +03:00
c0
52d91c0cf9 Abductor Tech added to RnD 2016-03-12 15:07:30 +03:00
AnturK
b62988b284 Switches known_designs/tech to associative list. 2016-02-11 20:25:23 +01:00
octareenroon91
38b97120dd Enables design transfer to autolathe by disk.
You can now save a metal-and/or-glass-only design to disk and load it onto an autolathe.
2016-02-10 12:40:41 -06:00
Incoming
1f9f0dfc40 Adds subtypesof(). It's shorthand for typesof(path) - path.
Replaces typesof(path) - path with subtypesof(path) in obvious places. I was a bit conservative, there's probably a few more places that could use this.
2015-11-16 18:55:57 -05:00
Tkdrg
8c694d9fc0 R&D and Misc Fixes/Tweaks
Fixes invisible gasmask exploit.
Fixes mineral duplication exploit in protolathe.
You can no longer break a RD Console while a linked machine is busy.
Adds cancel button to admin Send To.

Fixes #12729
Fixes #12197
Fixes #11741
Fixes #11449
2015-11-14 13:35:05 -03:00
Razharas
84a5511836 Merge pull request #12283 from KorPhaeron/inworld
Removes a bunch of in world
2015-10-12 12:12:35 +03:00
KorPhaeron
31836a5deb Removes in world 2015-10-09 22:37:53 -05:00
GunHog
839d22f842 Proper name extraction
Uses the Protolathe procs to obtain the correct tech and material names!
2015-10-09 19:44:18 -05:00
xxalpha
1626e02302 Fixed protolathe not printing things that required reagents.
Better

Coefficient
2015-09-17 14:09:03 +01:00
xxalpha
28889d2b6a Changed protolathe code to use material container.
Clean proc, typo fix

Standard sheet values
2015-09-11 12:39:32 +01:00
Swag McYolosteinen
825b5794c7 Merge pull request #11239 from Firecage/del2qdel
del() to qdel()
2015-08-19 11:50:24 +02:00
Remie Richards
f77047b640 Merge pull request #11185 from Cheridan/brycepaxsbrain
Logging Syntax Improvement
2015-08-18 20:24:42 +01:00
Firecage
dfae1e0b53 Changes a lot of del() to qdel() 2015-08-16 23:33:22 +02:00
Cheridan
5979ffdec7 Logging Syntax Improvement 2015-08-13 12:14:14 -05:00
c0
df4d5cfe0d RnD update 2015-08-12 15:18:13 +03:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00