Commit Graph

16 Commits

Author SHA1 Message Date
Robustin
555a67301f Improved Zombie Revive (#23601)
* Update organs.dm

* Update organs.dm

* Update organs.dm

* Rewording the desc
2017-02-03 19:43:37 -06:00
coiax
7e4a0ee0df Adds Romerol (the REAL zombie powder) to uplink (#23369)
* Adds Romerol (the REAL zombie powder) to uplink

🆑 coiax
add: Syndicate agents have gained access to a highly dangerous
experimental bioterror agent, that causes partial reanimation and
aggression after death.
del: Zombie infections are no longer visible on MediHUD.
/🆑

- Adds a reagent to the uplink that gives anyone who injests it a
dormant zombie organ that will reanimate them as a zombie after they
die.
- Initial price estimate is 20TC because this is some fungal TB level
!fun!.
- Good for traitor chefs.
- Zombies are fun, let's have more of them.

* Fixes runtimes, removes airlock tearing

* aGGression

* Update health?

* Zombies are not TOXINLOVERS that's dumb

* Removes from uplink

* Revert "Removes from uplink"

This reverts commit a0acd313929b0787c2eab0d7f289e305212fa0ed.

* 25 TC
2017-01-29 11:21:37 -06:00
Kyle Spier-Swenson
bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00
Joan Lung
a5ae025549 Replaces "specflags" with "species_traits" (#21851)
* Replaces "specflags" with "species_traits"

* this will do
2016-12-01 21:16:33 +13:00
oranges
af7e6d1323 Fixes all remaining addtimers missed 2016-11-27 08:31:07 +00:00
oranges
4f9166d3b6 Correct call to addtimer, preventing runtime (#21661)
All the arguments passed into the arglist appear to be required to not
be named arguments, so this simply strips out the named arguments and
passes them in as the base format.

This is confusing
2016-11-22 17:23:18 -05:00
Joan Lung
4cddd81120 Suicide now uses the pronoun helpers (#20973)
* This doesn't actually matter, because you're dead forever once it happens...

* is this entire pr chaff for something else

* you'll do it? nah, fuck that I'll do it
2016-10-18 14:36:38 +13:00
Joan Lung
ce40d29ead Makes the pronoun helper proc names less horrifyingly long (#20780)
* why were these so LONG, what the fuck

* gosh

* pronoun agenda
the true agenda is killing coiax's squished lines
2016-10-10 12:28:25 +13:00
Cheridan
1e92582bdd Merge pull request #20698 from ChangelingRain/imtransandthisisapresenttoyall
Adds some pronoun helpers
2016-09-29 12:41:27 -05:00
oranges
e3ce14d8fc Fix an incorrect call to addtimer (#20691) 2016-09-27 15:59:35 -05:00
Joan Lung
29b4c6a8ff like a furious buzzing bee, or some metaphor or something. 2016-09-26 16:50:49 -04:00
Remie Richards
00738bd2a3 More than 2 hands!? WHAAAAAAT 2016-09-02 16:10:16 +01:00
Jack Edge
8ca69eabbb Adds DROPDEL flag; items will qdel() on dropped()
Pretty self explanatory, replaces writing a dropped() proc that just
calls qdel() with a flag that does it for you.
2016-06-17 12:14:28 +01:00
phil235
219639e00b Using a multitool on telepad with open panel to save data no longer hits the machine.
Packagewrapping a pulled item now properly stops the pulling.
Using put_in_hands() procs now properly checks if the mob has a hand.
bodyparts icon_state is now "" like it should be.
You can no longer build a firelock on top of another firelock.
You can reinforce a firelock assembly to build a heavy firlock.
Human species who breath something other than oxygen now get the proper alert when in crit, and I fixed the alert not being removed when healed.
2016-06-09 20:46:00 +02:00
Jack Edge
a01b48aa48 Removes spawn() from some things
Yay, refactoring.
2016-06-05 20:08:36 +01:00
Jack Edge
1ba0fb5aee Infectious zombies are now a full subspecies
Fixes #17932

No more ""infection holder" bursts out of" memes, as zombie infection is
now done with a body egg in the head.

- Added 'romerol' a silent bioweapon reagent that adds the zombie
infection organ to a living person. This will lie dormant until they
die. Then they will stand up again.
- Zombie infection uses body_egg, meaning it shows up on healthHUDs.
- Zombies are now a full subspecies of humans, instead of
simple_animals. However, they should still be mostly the same, still
unable to pick up items, still zombify on attack and still able to claw
open doors.

Side Effects

- Zombies now take time to destroy tables
- Zombies can have their limbs cut off and be reduced to wandering
around being a bit pathetic. This is a feature.
- Zombies can be stunned and are vulnerable to stamina damage and
chemicals
- Zombies are armoured, but instantly die in crit, meaning they have
approximately 120 hp as before
- Zombie hands are just bloody hands, a proper sprite maybe sometime

gjkafldksfjkl
2016-05-31 00:15:10 +01:00