* His Grace is a better item and less globally-announced
* grace
* graceful
* tiny eyes!
* tiny eeeeyes
* less lethal
* You must have His Grace.
* You just need to compile His Grace.
* highly lethal grace
* ding ding ding you're super fucked
* rrr
* His Grace
* Changes Command departmental channel back to gold
I don't know how Github works and I'm likely about to break /everything/ in a domino effect cataclysm the likes of which no-one has ever seen. But if this actually works, then what does that say for the future of humanity?
Changes the Command departmental radio channel's colour from its current navy back to its original gold, reverting a change in November. It suits the setting better (was blue/navy ever associated with command? It was usually green or gold), and makes it more distinct from Medical's lighter blue. If I have trouble telling the difference on the fly, with my above-average colour vision and relatively high saturation setting on my screen, then what've other people been doing?
* Changes Command departmental channel back to gold (darker)
Changes the Command departmental radio channel's colour from its current navy back to (a darker) gold, changing a pull in November. Image attached; edited together from uraniummeltdown's PR, which added the Bay colours, showing the gold, navy and Medbay blue.
It suits the setting better (was blue/navy ever particularly associated with command? It was usually green or gold, unless you're focusing on the captain's outfit), and makes it more distinct from Medical's lighter blue. If I have trouble telling the difference on the fly, with my above-average colour vision and relatively high saturation setting on my screen, then what've other people been doing?
Having F8 as a Invisimin toggle key is increadibly useful for events and the like (it has always been that key as well, so reverted to that key for legacy issues).
F7 will be build mode (because having it on a key is actually really useful).
Having "Stealthmin" on a hot key REALLY isnt necessary. Its not something you toggle on and off frequently. Its something you set and leave and honestly only a few admins utilise it anyway.
(Also my first PR woo!)
Adds cortical borers, a midround antag originally from Bay. The code here is from yogstation, baystation and paradise station.
Borers are little brainslugs that when adjacent to a human can infest them. They can supply you with useful chemicals such as medicines and meth, and can revive you from the dead if they have maximum chemicals. They can also take over your body, putting them in control of you while you become a "captive mind". A captive mind can take back control by doing Resist. Health analyzers show borers in people, while medHUDs show borers in control. If you have Sugar in your body the borer can do nothing, it gets kicked out of control if it's controlling and becomes docile. Organ Manipulation surgery on head to remove the borer. If the brain of the body gets removed (decapitation, brain removal surgery, gibbing) the borer falls out of the host and loses control if they were controlling. Changelings can remove borers with Anatomic Panacea or Lesser Form (or Last Resort). Borers can reproduce and have an objective to escape on the shuttle with X hosts alive.
* About time someone did this
* also this
* One almost got away
* From '`' to 'B'
* Mercy kill this PR pls
* Help message
* You could've told me how that took forever
* Update help
* HIEROPHANT
* whoops
* that'd be hilarious but unwise
* BIRD_SCORE
* density
* BIRD THREAT
* maybe a threat tm
* danger boss
* it's always the paren
* bird murder
* recall
* no message
* yelling bird
* time
time
come on, time
time
shades
* A ruin!
* I think five blasts is enough
* birdboss wants you dead
* giant boss arena
* hierophant no longer literally unfightable
* smaller ruin?
* no longer innate
* can toggle friendly fire, teleport is AoE
* comments!
* just fucking spawn the arena wew
* heal on resetting
* not as common
* I cannot be trusted
* eeeh
* !
* keep it off the station
* as common as sin
* stop cheesing the boss you asshole
* this looks better
* that ruin didn't even exist what the fuck
* wew
* rip
* it doesn't need full healing if it heals for half when it resets
* good for fighting mobs
* rune where you are
* mechanics; armor doesn't fucking matter rip you
* armor matters but not much so
* )
* meaner than hell and more likely to kill you
* remove those beasts from my beautiful square house
* fix
* you should be able to tell what it's doing, even if you can't actually react to it
being totally unable to tell what the fuck just killed you is bad design, you should know how you died even if you couldn't do shit
rip 3x3 chaser
* start higher scale to the same
* the ruin that doesn't exist and costs 10 points to place
* now what's all this commented out stuff hmmmmmmmmmmm
what could it possibly be
* accurate
* tracking
* boring unused lore
* it needs to be open, oranges. open.
* I did that specifically to note which commit it was on ree
* oh there's a proc for that. duh.
* logging is good
* horrifying
* the marginal kindness of a giant bird boss
* ruin tweak
* idiot bird
* adjust
When a user's cid doesn't match their last cid, we just close the connection, faking a read error. If it's still mismatched when they reconnect, we reject the connection and let them know we are on to them.
I'm unhappy with the way revenants are right now, and my code for them is pretty unsatisfactory in comparison to what I know now. Although revenants will still fill the same role of just being spookier ghosts, they'll be a bit more passive - incapable, for instance, of giving diseases to people. The new revenants will be called umbras and will use vitae instead of essence.
Total change list:
Revenants have been renamed to umbras. Essence has been renamed to vitae. This may be temporary.
Umbra spawn events are now weighted higher and spawn an unoccupied umbra. Ghosts are alerted to the umbra's position and may interact with it to take control of it.
Umbras' health is not based on vitae but has a hard cap at 100.
Umbras have a passive vitae drain each tick, defaulting at 0.01. If the umbra runs out of vitae, they will die irrevocably. They also slowly regenerate health by doing this.
When an umbra dies, they leave behind umbral ashes that reform after one minute. They're difficult to see and can be scattered by activating them, although they also have high research levels if you're fast enough.
Harvesting vitae from critical targets no longer kills them. Harvesting a target in general prohibits them from being harvested until five minutes later, but they can be drained again after that.
EMPs revitalize umbras and give them hefty amounts of vitae due to their physical nature.
Umbras have four abilities: Toggle Nightvision, Discordant Whisper, Possess, and Thoughtsteal.
Toggle Nightvision is self-explanatory.
Discordant Whisper is identical to the original revenant's transmit.
Possess allows the umbra to slip into a human's body unnoticed. While in their body, umbras will slowly drain vitae from the human at a tiny rate - not enough to cause harm, but enough to induce adverse effects in the clueless human. These effects intensify over time and eventually lead to the umbra being forced out of their host.
Thoughtsteal paralyzes a living human for several seconds while the umbra steals their memories. After several seconds, the umbra copies the notes of the target's memories and turns invisible - the hapless victim is stunned for several seconds afterwards and can't be Thoughtstolen by the same umbra again. Umbras have an objective to steal the memories of 25% of the station's population.
Salt piles have been added, created by salt shaker or just by splashing salt. These piles will prevent an umbra from passing and reveal them briefly if they try.
* Removes abductor ability to use guns.
Removes agent starting out with an alien blaster
* removes comment
* Makes Abductors able to use alien pistol
Alien pistol now has ALLOW_ALL trigger guard to overcome abductor's
natural NOGUN.
Pistol now starts in the backpack, and the wondertool on the belt.
In addition:
- Replace multiple copies of IsAbductor() with a single isabductor()
proc in code/__HELPERS/mobs.dm
- Adds icon for alien firing pin
- Adds abductor span for ayylien communication