Commit Graph

7925 Commits

Author SHA1 Message Date
hornygranny
6f9168aee1 fixes godhand not deleting on drop
fixes dismembering chaplains to steal the godhand
2016-06-08 16:21:50 -07:00
oranges
d5389459fb Merge pull request #18359 from lzimann/doublesharp
Fix dual e-swords not being able to dismember
2016-06-09 09:16:19 +12:00
Lzimann
bd8f24f509 Moves sharpness and w_class after DNA check 2016-06-08 10:43:42 -03:00
AnturK
05b9307a09 Merge pull request #18335 from Fox-McCloud/experimental
Experimentor Fixes
2016-06-08 13:14:57 +02:00
AnturK
a14fe0c18b Merge pull request #18323 from KorPhaeron/clown_buff
Clown makes a sad trombone noise on death
2016-06-08 10:47:56 +02:00
LatD
f3545d8d3b Balances pyro anomaly (#18310)
* End damage buff

* Nerfs constant damage
2016-06-08 19:23:10 +12:00
oranges
c5a84c769d Merge pull request #18036 from AnturK/init_meme
Defers some list initializations
2016-06-08 19:20:04 +12:00
Leo
cf27511dc9 Bar stool FIGHTS (#18325) 2016-06-08 13:29:47 +12:00
Lzimann
8f014d93ca Now they actually dismember 2016-06-07 21:35:12 -03:00
Lzimann
a16ce87454 Dual e-swords dismemberment 2016-06-07 18:15:56 -03:00
oranges
0408ffa9ba Merge pull request #18299 from PKPenguin321/patch-6
fixes hulks attacking with dual eswords
2016-06-08 09:11:18 +12:00
Joan Lung
61c2d6aee0 Merge pull request #18279 from GunHog/Mining_Borgs_Need_Love_Too
Mining Cyborg Hyper-Kenetic Accelerator Upgrade
2016-06-07 17:09:39 -04:00
AnturK
19eb97ae18 Moves some list initializations to New
Fixes missing ..() calls in New()
2016-06-07 18:39:13 +02:00
LatD
25827d6ccb [Ready] Tweaks some R&D levels (#18246)
Removes tech levels from some traitor objectives. They had tech levels even before the remake but apparently now that the levels got raised that became a problem. Also some small tweaks to other items to make some early levels easier to get.
2016-06-07 20:18:19 +12:00
Fox-McCloud
4ce47d1a6f Experimentor Fixes 2016-06-07 02:10:44 -04:00
Jack Edge
8cbb10cab2 Moved dragon loot into necropolis_chests.dm
In addition:
- Added an admin notification when dragon blood causes the dragon
transformation.
- Fixes #18275, lava staff can no longer turn transit tiles to lava.
2016-06-07 02:57:12 +01:00
oranges
78b73b5163 Merge pull request #18292 from ChangelingRain/mercyofRATVAR
Adds the Clockwork Obelisk, Mania Motor, and Vitality Matrix
2016-06-07 13:08:01 +12:00
oranges
2aba5f48ef Merge pull request #18263 from pudl/big-daddy-thicc-dick
Adds bar stools
2016-06-07 12:59:34 +12:00
oranges
05b4e82e02 Merge pull request #18272 from xxalpha/nukemyshitup
Syndicate toolbox now has syndicate screwdriver.
2016-06-07 12:57:44 +12:00
KorPhaeron
3526562fa2 The joke was on me all along 2016-06-06 19:08:48 -05:00
PKPenguin321
5d76e239ef moves the parent call 2016-06-06 17:02:08 -07:00
Joan Lung
22aff568c6 but with conflictless sprites 2016-06-06 19:59:37 -04:00
KorPhaeron
cd4855688d Sad Trombone Implant 2016-06-06 18:49:14 -05:00
oranges
744b722a12 Merge pull request #18241 from phil235/BloodRefactor
Blood refactor stuff
2016-06-07 10:09:35 +12:00
PKPenguin321
09bb9cbcb9 fixes up some toy sword checks (#18252)
removes broken check.
Fixes https://github.com/tgstation/tgstation/issues/18248
adds a missing return to account for nodrop items.
2016-06-07 10:02:34 +12:00
Cheridan
35c8e92ad7 Merge pull request #18265 from KorPhaeron/sword_fix
Sword Fix
2016-06-06 00:39:09 -05:00
PKPenguin321
70c9cff674 fixes hulks attacking with dual eswords 2016-06-05 21:49:59 -07:00
Joan Lung
a14f601e95 fancy pulse 2016-06-05 21:04:59 -04:00
Joan Lung
f64e687250 Adds the Clockwork Obelisk, Mania Motor, and Vitality Matrix 2016-06-05 18:45:32 -04:00
phil235
94a5d5bfad Atom movable that are neither /mob nor /obj should not be picked by the closet insertion proc. (#18244) 2016-06-05 12:48:19 -05:00
GunHog
80065468d4 Hyper KA for mining borgies <3
- Mining Cyborgs may now be upgraded with Hyper-Kenetic Accelerators
- Same cost and reqs as human version.
2016-06-05 11:57:39 -05:00
phil235
40a371296a Adding lizard blood pack in medbay storage's freezer crate.
Added a var/exotic_bloodtype to species, instead of hardcoding a lizard type.
Fixes proc for objects who should never be bloodied.
2016-06-05 18:12:08 +02:00
oranges
69bd3575e3 Merge pull request #18228 from ChangelingRain/swordofRATVAR
Additional Ratvar conversion effects and related changes
2016-06-06 01:35:26 +12:00
oranges
3e731b117b Merge pull request #18119 from Cruix/wanted_posters
Adds wanted posters, printable from security record computers.
2016-06-06 01:26:35 +12:00
oranges
c09046e3f1 Merge pull request #18201 from PKPenguin321/cmo-implanter
Refines autoimplanter code, gives CMO single use autoimplanter for HUD augment
2016-06-06 01:25:52 +12:00
oranges
050c42ff5e Merge pull request #18174 from coiax/holodeck-cold
Adds two new holodeck levels
2016-06-06 01:23:43 +12:00
Nerd Lord
e816738280 Merge branch 'master' of https://github.com/tgstation/tgstation into swordofRATVAR 2016-06-05 09:03:22 -04:00
xxalpha
d1dbcd3ee0 Syndicate toolbox now has syndicate screwdriver. 2016-06-05 12:29:45 +01:00
KorPhaeron
ead7bd090a Sword Fix 2016-06-04 20:08:38 -05:00
pudl
a76f6748bd adds stupid shitty bar stools 2016-06-04 19:06:52 -05:00
Joan Lung
d81db92008 Merge pull request #18214 from coiax/follow-link-define
Refactors all (F) links into using a define
2016-06-04 14:36:31 -04:00
phil235
bd20c313b9 Merge branch 'master' of https://github.com/tgstation/-tg-station into BloodRefactor
Conflicts:
	code/__DEFINES/genetics.dm
	code/modules/mob/living/carbon/human/species_types.dm
2016-06-04 17:41:43 +02:00
phil235
b482764a19 - I made human/handle_blood() less shitty.
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
2016-06-04 17:33:16 +02:00
Nerd Lord
c51b1503ac clockwork windoors 2016-06-04 10:27:27 -04:00
Nerd Lord
671521c857 layer 2016-06-04 07:37:34 -04:00
Nerd Lord
f8bd263eec Merge branch 'master' of https://github.com/tgstation/tgstation into swordofRATVAR
Conflicts:
	icons/effects/effects.dmi
2016-06-04 07:34:13 -04:00
TechnoAlchemist
65ba2d2800 Makes cloth not have force anymore. (#18204) 2016-06-04 01:23:29 -05:00
Nerd Lord
3793e6187a Addition Ratvar conversion effects and related changes 2016-06-03 23:19:13 -04:00
Joan Lung
6fd1424619 Merge pull request #18085 from Xhuis/earsplitting_string
Clockwork Patch III
2016-06-03 19:55:04 -04:00
MMMiracles
7c8603a0a8 important features (#18195) 2016-06-03 14:48:12 -05:00