GunHog
5d517bc96a
Fixes non-human carbons without DNA being shock immune ( #18355 )
...
The CHECK_DNA_AND_SPECIES define (YES, A DEFINE) was causing the
electrocute_act() proc to terminate silently, with no runtime or
returned value.
2016-06-08 17:19:48 -05:00
oranges
47cb6db5ae
Merge pull request #18337 from KorPhaeron/bubblegum2
...
Bubblegum
2016-06-09 09:22:02 +12:00
oranges
b89d9c0849
Merge pull request #18336 from Militaires/nowormbranch
...
removed redundant code for worm.dm
2016-06-09 09:13:55 +12:00
KorPhaeron
befc25c5b0
Removes commented out code
2016-06-08 03:51:15 -05:00
oranges
c5a84c769d
Merge pull request #18036 from AnturK/init_meme
...
Defers some list initializations
2016-06-08 19:20:04 +12:00
Sawu
dc20a94dd2
SNPC Updates ( #18307 )
...
* SNPC Updates
* SNPCs now use their custom processing by default, with a few tweaks. This is a temporary fix to ensure they work appropriately until @MrStonedOne's MC is in place.
* SNPC custom processing will now watch for a failed loop and restart itself.
* Verb added for debugging SNPCs easily, must be enabled.
* SNPC customization now has three quick options, as well as the original choices.
* Spawns removed from laggier parts of doProcess(), now using waitfor instead
* Security SNPCs will target people set to arrest.
* Chefs, Botanists and Bartenders should now function more appropriately.
* Removes commented code
* Fixes an invalid loop
* REALLY fixes it this time
2016-06-08 10:32:10 +12:00
KorPhaeron
dd92987eb5
Blacklist spellbooks
2016-06-07 17:05:19 -05:00
oranges
e283f14c1c
Merge pull request #18305 from MrStonedOne/patch-211
...
Fixes ghost images not having byond member iconstates
2016-06-08 09:10:19 +12:00
AnturK
19eb97ae18
Moves some list initializations to New
...
Fixes missing ..() calls in New()
2016-06-07 18:39:13 +02:00
KorPhaeron
39bdefd9e6
Bubblegum
2016-06-07 03:43:20 -05:00
LatD
25827d6ccb
[Ready] Tweaks some R&D levels ( #18246 )
...
Removes tech levels from some traitor objectives. They had tech levels even before the remake but apparently now that the levels got raised that became a problem. Also some small tweaks to other items to make some early levels easier to get.
2016-06-07 20:18:19 +12:00
militaires
18ce0776a2
removed space worm.dm
2016-06-07 10:35:46 +03:00
oranges
636b35bb5e
Merge pull request #18291 from coiax/dragon-loot-moved
...
Moved dragon loot into necropolis_chests.dm
2016-06-07 14:59:56 +12:00
oranges
f338db8c28
Merge pull request #18223 from Incoming5643/patch-11
...
The ghost of poly won't interfere directly in the lives of mortals
2016-06-07 14:42:52 +12:00
oranges
f81634c2eb
Merge pull request #18218 from Xhuis/rich_bears
...
Fixes and tweaks
2016-06-07 14:02:53 +12:00
Jack Edge
8cbb10cab2
Moved dragon loot into necropolis_chests.dm
...
In addition:
- Added an admin notification when dragon blood causes the dragon
transformation.
- Fixes #18275 , lava staff can no longer turn transit tiles to lava.
2016-06-07 02:57:12 +01:00
oranges
a1b0620c5f
Merge pull request #18132 from GunHog/Aimed_Spit_For_Mista_Jay
...
Aimed Neurotoxin Spit
2016-06-07 13:54:04 +12:00
GunHog
48ce081d91
Mini fix
...
Catches an oversight
2016-06-06 20:53:19 -05:00
Xhuis
ab41d85354
Conflicts II
2016-06-06 21:31:38 -04:00
oranges
c62e2ba11f
Merge pull request #18264 from coiax/deathrattles
...
Deadchat listeners will hear when people die
2016-06-07 13:08:52 +12:00
GunHog
bfd644231f
Merge remote-tracking branch 'remotes/upstream/master' into Aimed_Spit_For_Mista_Jay
...
# Conflicts:
# code/modules/mob/living/living_defines.dm
# icons/mob/actions.dmi
2016-06-06 20:05:23 -05:00
Jack Edge
1c4e91d8b1
Deadchat listeners will hear when people die
...
🆑 coiax
rscadd: Deadchat is now notified when a sentient mob dies.
/🆑
Includes the area name, because why not, I guess?
2016-06-07 01:26:00 +01:00
Joan Lung
22aff568c6
but with conflictless sprites
2016-06-06 19:59:37 -04:00
TechnoAlchemist
9ef7ca5ee6
Unique spectral sword sprite. ( #18322 )
2016-06-06 18:26:17 -05:00
oranges
744b722a12
Merge pull request #18241 from phil235/BloodRefactor
...
Blood refactor stuff
2016-06-07 10:09:35 +12:00
GunHog
ab0bac909a
Adds cooldown
...
Minor cooldown added to avoid xenos being machine guns!
2016-06-06 09:53:24 -05:00
Kyle Spier-Swenson
86c6a60021
Fixes ghost images not having byond member iconstates
...
(these icon states will still not show if the user requests they don't see such things, but now should show when they do.)
2016-06-06 01:58:22 -07:00
Joan Lung
f64e687250
Adds the Clockwork Obelisk, Mania Motor, and Vitality Matrix
2016-06-05 18:45:32 -04:00
Jack Edge
5fa854e252
Fixes a runtime when the AI uses binary chat
...
Might fix some bugs? Bugs that I introduced, but phil mentioned a
runtime.
2016-06-05 18:52:39 +01:00
phil235
40a371296a
Adding lizard blood pack in medbay storage's freezer crate.
...
Added a var/exotic_bloodtype to species, instead of hardcoding a lizard type.
Fixes proc for objects who should never be bloodied.
2016-06-05 18:12:08 +02:00
oranges
69bd3575e3
Merge pull request #18228 from ChangelingRain/swordofRATVAR
...
Additional Ratvar conversion effects and related changes
2016-06-06 01:35:26 +12:00
oranges
050c42ff5e
Merge pull request #18174 from coiax/holodeck-cold
...
Adds two new holodeck levels
2016-06-06 01:23:43 +12:00
Nerd Lord
e816738280
Merge branch 'master' of https://github.com/tgstation/tgstation into swordofRATVAR
2016-06-05 09:03:22 -04:00
TechnoAlchemist
9db2f57f36
Kills me, fucking, like, blows my brains out or something. ( #18231 )
2016-06-05 03:10:13 -05:00
Joan Lung
4277d9bca2
Merge pull request #18215 from KorPhaeron/lava_staff_fix
...
[s]Fixes lava staff being used through walls
2016-06-04 20:48:50 -04:00
Joan Lung
715e97e4b0
Merge pull request #18151 from RemieRichards/SlimeAttack!
...
Slimes may now be ordered to attack
2016-06-04 17:25:34 -04:00
Joan Lung
d81db92008
Merge pull request #18214 from coiax/follow-link-define
...
Refactors all (F) links into using a define
2016-06-04 14:36:31 -04:00
phil235
bd20c313b9
Merge branch 'master' of https://github.com/tgstation/-tg-station into BloodRefactor
...
Conflicts:
code/__DEFINES/genetics.dm
code/modules/mob/living/carbon/human/species_types.dm
2016-06-04 17:41:43 +02:00
Xhuis
28523c7199
Update to latest master
2016-06-04 11:41:22 -04:00
phil235
b482764a19
- I made human/handle_blood() less shitty.
...
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
2016-06-04 17:33:16 +02:00
Nerd Lord
9405446e08
important check
2016-06-04 11:20:59 -04:00
Nerd Lord
f8bd263eec
Merge branch 'master' of https://github.com/tgstation/tgstation into swordofRATVAR
...
Conflicts:
icons/effects/effects.dmi
2016-06-04 07:34:13 -04:00
Remie Richards
13dfd8dbf7
Peacekeepers now use Eye overlays, which means they close their eyes when they die :( ( #18209 )
...
Peacekeepers now have Eye overlays for being servants of Ratvar
Redid some of the shading and lineart for colours for Peacekeepers
2016-06-04 01:23:14 -05:00
Nerd Lord
3793e6187a
Addition Ratvar conversion effects and related changes
2016-06-03 23:19:13 -04:00
Xhuis
cfc1ba6620
SSU tweaks/optimizations and alcohol changes
2016-06-03 20:58:04 -04:00
Joan Lung
6fd1424619
Merge pull request #18085 from Xhuis/earsplitting_string
...
Clockwork Patch III
2016-06-03 19:55:04 -04:00
Incoming5643
10313507be
man I'm really slipping
2016-06-03 17:08:09 -04:00
Incoming5643
0bdc996ba0
The ghost of poly won't interfere directly in the lives of mortals
2016-06-03 16:58:41 -04:00
KorPhaeron
b7b4cc01ed
Throwing Runtime Fix ( #18076 )
2016-06-03 22:22:03 +02:00
Xhuis
2b18993b04
Conflicts II
2016-06-03 15:42:19 -04:00