Numerous small fixes/changes/balances to devils.
Notable changes:
It now requires more souls to increase. It is now 3,7,12 souls, up from 3,6,9.
Devils now have extra rules, no coercing into signing contracts with violence, and no intentionally physically harming another devil.
Burial garment banishment now works on true devils. <--- Unreported issue, can I use that fix for the mergetoken?
Renamed all demon files to devil
Updated religious supplies to have burial garments.
Burial garments re-added to box/meta
Increased infernal fireball cooldown
Soulsellers can now use a pitchfork without being harmed.
Added new book crate, which includes a codex gigas to cargo.
This is mostly a pre-setup for my greater-bag-of-holding stuff.
You can't use bluespace crystals/jaunters/hand teleporters to access bluespace-proofed areas. at the moment, this only applies to shuttles and centcomm.
Teleport beacons placed in bluespace proofed rooms can't be teleported to, except via teleporter station hub.
A little concerned because now 'hijack' antags cant use teleprods to fling everyone out of the shuttle while in transit. q_q could easily just make the shuttle non-bluespace proof though.
Note for mappers: This means you can create ruins that can't be teleported into using bspace crystals by setting the area "noteleport" to 1. This can be used to force players to travel through the ruin the way they're intended to. Or to prevent them from gaining access to areas they shouldnt normally be able to. (ie. the wishgranter ruin)
This also logs bump fire to the gamelog incase someone ever needs to
find out who set who on fire with bumping (left out of admin
notification) as it would be very spammy
Removes tech levels from some traitor objectives. They had tech levels even before the remake but apparently now that the levels got raised that became a problem. Also some small tweaks to other items to make some early levels easier to get.
In addition:
- Added an admin notification when dragon blood causes the dragon
transformation.
- Fixes#18275, lava staff can no longer turn transit tiles to lava.
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
Cyborg rechargers now recharge a minimum of 200/tick, up from a default setting of 20/tick
PK borg cookie dispensers now have a 1 second cooldown
PK borg hug shocks has a 2 second cooldown up from 1
Cyborg hyposprays now log
PK borg harm alarm emagged will no longer stun you if you have bowman headset
PK borgs are the only cyborgs that can hugshock and hugcrush (I added hugs for it, medborgs, and standard borgs