Cable coils will only be built in stacks of 30, at maximum.
Reduced cable coil cost to 1/4 to be more in line with other tool costs.
Reduced cable coil cost to 1/4 to be more in line with other tool costs.
Fixed it not compiling?
Finally got it to compile
Fixes bad code
removed unnecessary /var
Added maxstack var to define custom stack sizes for things
Allowed the autolathe to use custom stack sizes.
Adds correct maxstack values to various stackable objects
Brain mobs that are beaten to death can still be inserted inside a brainless human corpse but defibbing the corpse cannot work (the brain is too damaged). On the other hand cloning that corpse will still work.
Deffibing a brainless corpse no longer gives "further attempts may be successful".
Fixes brain mob's container var not being nullified on Destroy().
Which applied even when using a jetpack, nerfing their
speed outside of turbo mode
@KorPhaeron need your input, not sure about the logic
of this because it was so tangled when I first
refactored this file...
Fixes borg made from staff of change not having a brain organ in their MMI.
Removes some duplicated procs in mob.dm (probably due to incorrectly fix merge conflicts)
You can now attack brains with a weapon even when not inside a MMI (previously only when in MMI).
Fixes brain vision not being given mech sight when put inside a mech.
Removing a brain from its MMI not place the brain in your hand instead of on the ground.
Fixes built cyborgs containing two mmis.
Damaged brain from attack can't be placed inside a cyborg.
Robotized humans (called Robotize()) , such as roundstart cyborgs, now have an MMI with the human's name (instead of having a brain with a borg name, which was inconsistent with built cyborgs).
Syndiborgs bought by nukeops now have a brain with the same last name as the ops team.
Fixes Borg created with staff of change not containing a brain organ.
Fixes brain being killable when inside cyborgs. Fixes borg dropping a dead mmi brain unable to talk. Brains are now immune to environment damage and radiation.
Fixes brain being able to suicide multiple times (if put in and out of an MMI)
Fixes pirate captain coat hiding the jumpsuit despite having an opening in its center.
I removed the hood part appearing on the icon of the suits that have toggleable hoods, so there's no more confusion between the suit layer and the head layer.