* WIP
* More wip
* Numbers
* More WIP
* Improve
* Add QDEL_IN_CLIENT_TIME
* More WIP
* Getting there
* Absolute communism
* More stuff
* More states
* MrPerson's suggestion
* Makes it work, now we just need the dmi
* No, that's the null icon_state
* More better
* Fix script
* Turns out we don't need an empty dmi to start with
* Upload a much more complete dmi. Now we just need the identicons
* Fix
* Add the credits tool
* THE FULL DMI
* Mistake
* No need to resize the image if it's already 32x32. Also download the right one in the first place.
* It's oranges
* Transparent opacity
* Make per client
* Run at roundend
* Make tgstation-server great again!
* Speed things up some
* Fix up the verb
* Final touches
* Remove the unecessary .sln
* PraiseRatvar -> Frozenguy5
* New age coding
* Bigger gulps
we don't have dectalk, so that can go
the command var is completely unused, seems legacy from the goon
implementation.
The chatmode stuff doesn't do anything at all that I can see and no
alternative spritesheets exist
* Adds /engine variants of supermatter_shard
* Makes maps use /engine supermatter_shard variants
* Adds a framework for ensuring an objective_item exists before giving it as a target
* Fixes supermatter sliver objective being given with no supermatter engine on the map
* Works around BYOND stupidity
* ports plasmeme windows from /vg/
* Update window.dm
* It's the stairway to seinfield
* fixity fix fix
* See this code if you're wondering why I rarely get any sleep
* *scream
* now
* this is going to give me PTCSD - post-traumatic coding stress disorder
* *scream
* Improves forensics datum
* Meep.
* RA RA RASPTUIN... i'm not crazy, right?
* better
* I think it works... /s
* less compile errors
* Reduces compile errors to a much more managable 50
* shitcode.exe
* ehhh
* HEY EVERYONE, IT WORKS!!
* Make slide code less autistic
* blue skyyy
* no more bay forensics!
* IT WORKS
* Remove EnforceSize, it isn't used.
* icon2html
* More bicon sutff
* eee
* aeee
* abc
* abc
* a
* abc
* e
* forensics check in initalize
* huh
* bleh
* Update _drone.dm
* Update _drone.dm
* Update _drone.dm
* replace drop_item() patterns with transferItemToLoc()
* grammar consistency fixes
* replace "that", "the machine", "the beaker" etc. with the name of the actual object in question in chat messages
* replace the portable chem dispenser reagent tier list with a static one, it's immutable between instances and only used to fill dispensable_reagents
* Update kudzu.dm
* Update spacevine.dm
* Update spacevine.dm
* b
* Removes Airlock nerf [why did this work anywho]
* Removes Spacewalking kudzu
* Eh, I'll do this myself
* Adds pancakes
Adds regular, blueberry, and chocolate chip pancakes as well as stacking
mechanics.
* More accurate chocolate chip pancake description
* Clean up
* Clean up 2
* Updated advanced camera consoles to be more generic
* Renamed /obj/machinery/computer/camera_advanced/proc/EjectUser() to /obj/machinery/computer/camera_advanced/remove_eye_control()
* Added shuttle nagivation computers
* Added the syndicate shuttle computer to maps
Fixed missing icons
Fixed compile error
* Made jumpto_ports use hashset behavior
* Added qdeleted checks