* migrates the secret satchel system as far away from lists as possible
* Fixes a redundancy
* the web edit memes begin here
* I don't do this on purpose I swear
* Hidden Smuggler Satchels hidden beneath the station now persist between rounds, though there's no assurances of WHEN they'll appear next and only one will ever appear in the round.
NOTE THAT THIS PULL INTRODUCES A CRITICAL BUG, DO NOT MERGE *JUST* THIS PR, AWAIT THE FOLLOWUP
* Finishes up satchel persistence.
Satchels require at least 20 saved bags before any will start spawning.
the var persistence_replacement can be set to a path to replace a very high risk item with a lower risk look alike. This is currently done with the nuke disk, the wizards spellbook, and the uplink implant
* DESIGNATED.
REMIE.
PULL.
* Clockcult fixes and tweaks
* die but don't stay dead
* stay dead but never die
* instinct
* unreadable dark magic
* idiocy knows no bounds
* danger close
* like four fucking times faster
* superdynamics
* Rogue stickyban detection system.
This will detect when stickybans go rogue and revert them to whatever their state was when the world started.
* does the remie
* Increases STICKYBAN_MAX_MATCHES to 20 to prevent gaming
* Shuttle SS keeps track of hostile environments
Instead of changing SSshuttle.emergencyNoEscape manually, datums now
register and clear themselves with the SS, and a hostile environment is
if any datums are registered.
Note that it's datums that can be registered, as rev and blob gamemodes
register themselves.
Overhauling this means that you can have multiple sources of no-recall,
which although can't happen at present, may do so in the future whenever
multi-antag rounds happen.
🆑 coiax
tweak: The AI doomsday device timer is more accurate.
fix: Fixes a bug where the doomsday device would take twice as long as
it should.
/🆑
AI doomsday timer uses world.time, uses fastprocess to make sure the
announcements go out on time, added observer countdown for
the AI doomsday device.
* Fixes bugs
* Observers can auto-orbit meteors; space dust event
During a meteor shower, observers can automatically orbit
threatening meteors and watch them hit the station.
Added Major Space Dust event, which is a meteor shower
containing only space dust.
Reduced chance of RNG meteor event.
Fixes bug where meteors wouldn't move when spawned.
* Tiles are now (mostly) pooled objects
Floors no longer have a builtin_tile, but instead use PoolOrNew().
Also added a do-nothing SSpool so you can inspect the global pool.
* Entries for time keeping
* MORE STATISTICS
* Stat tracking, auto filling
* Code review I
* Code review II
* Code review III
Weather has been refactored from a weather control machine on the lavaland z-level into a subsystem. All existing weather has been changed to accommodate this change, and their code has been optimized by using addtimer() instead of sleep().
The new subsystem also supports adding weather to any z-level; for instance, if you made a weather called /datum/weather/rain_storm and made it target z-level 3 with a 100% probability, the rain storm would occur as much as possible with 5-10 minute intermissions. These intermissions take into account the weather's duration.
I see people saying that they often miss the actual question, even if they see the action button later.
This should make the action button more actionable.