Commit Graph

20 Commits

Author SHA1 Message Date
SkyratBot
e5cedf0b8c [MIRROR] Fixes exodrones erroneously reporting "travelling back to station" in the status panel of their console UI. [MDB IGNORE] (#11193)
* Fixes exodrones erroneously reporting "travelling back to station" in the status panel of their console UI. (#64487)

This PR will rearrange the obj/item/exodrone/ui_description so that it won't be assumed that the drone is traveling back to station if in travel mode and its location (which is changed on arrival, not departure) isn't null, which basically means the drone is travelling from site to site, and specify which target site the drone is travelling to in the text string.

* Fixes exodrones erroneously reporting "travelling back to station" in the status panel of their console UI.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-01-31 22:14:36 -05:00
SkyratBot
f6af0fc0b7 [MIRROR] Exploration Drone Launcher code update + hard-del (and other) fixes [MDB IGNORE] (#10347)
* Exploration Drone Launcher code update + hard-del (and other) fixes (#63551)

    Fixes exploration drone launcher overlays not being updated properly when fuel is consumed / changes
    Fixes crowbarring out a fuel pellet not updating the sprite, also fixes crowbarring out a fuel pellet after-attacking the exo-drone launcher
    Fixes fuel pellets not getting deleted when empty
    Fixes exploration drone launchers hard-delling if broken with a fuel pellet within
    Corrected fuel pellet description grammer, and added a proper description to the exodrone launcher
    Improved the code + documentation in general (early returns, better vars)

Fuel pellets are very obtuse when working on exploration drones. Hopefully, a few of these fixes helps some of those clear up.

When fuel pellets run out of uses, they're intended to delete, but never did - meaning you held around a buncha empty fuel.
Trying to replace the fuel pellets was very confusing as the icon didn't update properly.

* Exploration Drone Launcher code update + hard-del (and other) fixes

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-12-30 13:05:19 +00:00
SkyratBot
aa350bb1af [MIRROR] Adds New Aquarium Fish! [MDB IGNORE] (#9498)
* Adds New Aquarium Fish! (#62840)

* fish

* fixes broken stuff

* no emulsijack betrayal, emuslijacks will now reproduce

* Adds New Aquarium Fish!

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-16 16:31:53 -05:00
SkyratBot
b7b6bd501f [MIRROR] removes double spaces AFTER symbols [MDB IGNORE] (#9226)
* removes double spaces AFTER symbols

* Fixing conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-05 18:15:12 -04:00
SkyratBot
7954d664a8 [MIRROR] removes double spaces before symbols [MDB IGNORE] (#9117)
* removes double spaces before symbols (#62397)

This can apparently cause some bugs on occasions, so I thought I might as well try to kill them all.

* removes double spaces before symbols

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-10-29 04:14:00 +01:00
SkyratBot
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
SkyratBot
cc93b11d23 [MIRROR] _HELPERS/unsorted.dm has been sorted [MDB IGNORE] (#8627)
* _HELPERS/unsorted.dm has been sorted

* Feexing conflicts

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-06 22:07:01 +01:00
SkyratBot
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot
26f934c258 [MIRROR] Baton refactor. item/melee/baton is now a subtype of item/melee/baton (formerly classic_baton) (#8076)
* Baton refactor. item/melee/baton is now a subtype of item/melee/baton (formerly classic_baton)

* EEEE

* E

* follow the fucking guidelines

* E

* Update CentCom_skyrat.dmm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-13 23:27:01 +01:00
SkyratBot
d2bee73092 [MIRROR] Firelance Can No Longer Be Used When Out of Charge (#8011)
* Adds a Return Value (#61221)

The firelance's afterattack() proc now actually returns after notifying the user it ran out of battery

* Firelance Can No Longer Be Used When Out of Charge

Co-authored-by: Beatrice <83368538+SpaceDragon00@users.noreply.github.com>
2021-09-06 08:07:02 -04:00
SkyratBot
a2aaacdead [MIRROR] large refactor of machine/power code to cut down on processing time and wasted lists (#7920)
* large refactor of machine/power code to cut down on processing time and wasted lists (#60317)

original pr here: #59789 (Closed because he didn't think it was good enough)
came back to this because i realized that

    all machines were area sensitive, meaning they had a list with at least a reference to themselves (assuming they arent in the contents of another movable which most arent) for the purposes of handling power differences when their area changes
    pipes are machines
    there are ~14k machines and ~6k pipes
    i made this problem worse with a recent pr by making it a nested list

so i needed to track what machines needed power, and this pr had work already done that could be used for that purpose. now machines that have use_power == NO_POWER_USE do not have this extra memory overhead for no reason

currently every machine that uses power draws that amount from its area from a dynamic channel via auto_use_power() which is called every SSmachines fire(), then in apc/process() the area's dynamic power draw is reset and the power is used. with static power its not calculated then reset every loop, its just taken from the grid. so now machines handle updating their static power usage from their current area (this doesnt touch power machines that require a wire connection). in order to allow this, use_power, idle_power_usage, and active_power_usage have setters to track state correctly and update the static power usage on the machines current area and handle area sensitivity.

also goes through a lot of heavy abusers of SSmachine processing time and tries to make it faster. makes airalarm/process() into a signal handler for COMSIG_TURF_EXPOSE since air alarms only need to process for changes.
Why It's Good For The Game

SSmachines isnt the heaviest hitter in terms of total cpu and certainly not in terms of overtime, but its not a lightweight. it frequently takes > 50ms to complete a run and seems to be in the top 5 or so of subsystem costs looking at some round profilers

also gets rid of a few thousand lists since every pipe no longer has two useless lists each (and any other machines that dont use power)

Love ya kyler

Co-authored-by: Rohesie <rohesie@ gmail.com>

* large refactor of machine/power code to cut down on processing time and wasted lists

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
2021-09-02 03:11:59 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
fbb78302cf [MIRROR] Makes obj_integrity private and only updated through procs (#6125)
* Makes obj_integrity only updated through procs (#59474)

Having things updating integrity directly is just going to cause more problems down the line as more elements and components depend on being notified of integrity changes. It's an easy mistake to make so making it private should deal with the problem.

get_integrity() might be useful in the future but is mainly a side effect of making obj_integrity private as that also disallows reads.

* Makes obj_integrity private and only updated through procs

* Mirror!

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-05 16:35:09 +12:00
SkyratBot
5cdc6a6bc9 [MIRROR] Moves explorer adventures to the database. (#5923)
* Moves explorer adventures to the database.

* Cleans up Merge Conflict. Increments DB Version (#5979)

* Automatic changelog generation for PR #5979 [ci skip]

* Update tgstation_schema.sql

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: ORCACommander <ORCACommander@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-05-27 21:59:34 +02:00
SkyratBot
456f347dfa [MIRROR] USE SIGNAL_HANDLER REEEEEE (#5921)
* use SIGNAL_HANDLER REEEEEE (#59242)

makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did

* USE SIGNAL_HANDLER REEEEEE

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-25 03:42:11 +01:00
SkyratBot
126348064d [MIRROR] Fix all exploration drone pellet fuel using the same name (#5366)
* Fuel pellets have unique names (#58791)

* Fix all exploration drone pellet fuel using the same name

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2021-05-01 09:56:38 +01:00
SkyratBot
c418b139be [MIRROR] Ports Mail From Kiwi Take 2: Arconomy Class Mail (#5172)
* Ports Mail From Kiwi Take 2: Arconomy Class Mail

* Update wardrobes.dm

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:20 +01:00
SkyratBot
16d386f45d [MIRROR] refactors pods, new helper for spawning items from pods through code (#4879)
* refactors pods, new helper for spawning items from pods through code (#58222)

* refactors pods, new helper for spawning items from pods through code

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-04-13 11:43:10 +01:00
Gandalf
cb8e7c9613 Update resource.dm 2021-03-26 16:10:44 +00:00
SkyratBot
49836e4fac [MIRROR] Adds explorer drones / adventures. (#4424)
* Adds explorer drones / adventures.

* Update persistence.dm

* Update asset_list_items.dm

* MAP RESET

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-26 15:49:44 +00:00