Commit Graph

15588 Commits

Author SHA1 Message Date
Coffee
e0ad104620 Autosurgeon code improvement and light overlay (#68379)
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2022-07-17 00:45:40 -07:00
Ghom
4e5cde13fd You can now recolor graffiti to dark colors. (#68380) 2022-07-16 21:50:14 -07:00
Kylerace
fe7513d282 addresses reviews on the tram pr made after merge, fixes diagonal movement bugs (#68033) 2022-07-16 21:44:41 -07:00
John Willard
535d4b4802 Fixes internal/external organ for checks (#68045)
* Fixes internal/external organ for checks

Fixes many single-letter vars for organ for loops
Makes use of `as anything` more often
Fixes the comment for external_organs to explain what it actually is for
Fixes for loops checking internal_organs for external ones, as they aren't stored there (in dummy's harvest_organs, on_species_loss, and purrbation removal)
2022-07-16 21:44:15 -07:00
Fikou
71835a7c1c Nukie Rework Part 2: Nuclear Operative starting gear rework (#68401)
Replaces the nuke op Makarov with the Ansem, a clandestine pistol firing 10mm rounds which do more damage. Ammo costs more.
Replaces the nuke op survival knife with the energy dagger, as well as giving it a soft light, light armor penetration and a light wound bonus.
Replaces the diamond drill in their closet with an entrenching tool, which swaps between crowbar, pickaxe and shovel modes.
Gives the nuke op survival box the syndie box design, as well as a crowbar, screwdriver and mini welder.
Removes the nuke op leader's Krav Maga gloves.
Updates the esword and edagger sprites with ones i had lying around from 2019, they are more consistent.
Moves pistol sprites a bit up to center them.
2022-07-16 19:25:52 -04:00
Y0SH1M4S73R
111b1ffe01 Most compoennts/elements that register COMSIG_PROJECTILE_ON_HIT can now be applied to turrets and projectile spells (#68238)
expands elements that register COMSIG_PROJECTILE_ON_HIT
2022-07-15 23:59:36 -07:00
GuillaumePrata
28e9fa308b Fix roller beds not folding and bodybags runtiming (#68334)
* Fixes roller beds not folding on right-click and fixes bodybags runtiming.

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-07-15 19:45:02 -04:00
13spacemen
da8359ffc0 Deconstructing AIs (#68063) 2022-07-15 16:00:15 -07:00
FinancialGoose
9fd3ae43af Add a long-range version of the gas analyzer (#68051)
* Add a long-range version of the gas analyzer, a tier 2 engineering variant of the analyzer.
2022-07-15 18:51:50 -04:00
LordVollkorn
641aa16bae The Toiletbong and other poetical additions (*click* Noice) (#68193)
* Main

* Added deconstruction and better rotation

* Open flame during usage, emagging

* Wording fix, sound fix

* Extra-indestructable check

* Storage is now a normal datum instead of a component? Noice

* Updated harvest.dmi after bell pepper resprite

* The new atom storage broke the emag capability, added a small fix
2022-07-15 11:35:19 -04:00
Tim
e20d703852 Fix rolling paper pack spawning empty (#68368)
* Fix rolling paper pack now spawning with contents

* Remove deprecated max_slot code
2022-07-13 22:01:03 -05:00
Coffee
6b611a480e [NO GBP] Fixes ethereals spawning without tongues (#68399)
Does the PR
2022-07-13 14:44:28 -05:00
magatsuchi
07544ecf01 fixes safes acting strangely (#68358)
woops

Co-authored-by: magatsuchi <lockyfocus@gmail.com>
2022-07-13 13:58:53 -05:00
Ebb-Real
4f4ec92c72 You can now tape people's mouths closed (Also tape GAGS) (#67713)
* you can now cut off pieces of tape and tape people's mouths shut.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-07-13 12:40:08 -04:00
Fikou
739812d4e1 Adds Baseballs (#68249)
Adds baseballs to the game (There is a baseball field in the holodeck).
You can now bat thrown objects with the baseball bat to launch them away at high speed.
https://streamable.com/471jvv (baseball is a boomerang here because otherwise this would have been impossible to test singleplayer)
Why It's Good For The Game

it could be fun to have a game of baseball, and people trying to bat an item thrown at them sounds funny
image
Changelog

cl Fikou, sprite by Mooster
add: Baseballs are now available in the Baseball Field on the Holodeck.
add: Baseball Bats can now hit thrown objects mid-air to send them back.
/cl
2022-07-13 21:47:47 +12:00
Coffee
150bf4085d Golems now have tongues again, except cardboard golems (#68168)
* vocal cord slot

* puts vocal chords back

* reverts changes i couldnt figure out how to make mutant_vocalcords work

* cleanup

* woops

* Makes cardboard golems have no tongues

* adds no tongue to the greet
2022-07-12 17:47:50 -05:00
Charlotte
ab05a6fcb3 Asimov++ made editable identically to Asimov (#68295)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-07-12 15:21:02 -07:00
Thunder12345
86eddc3554 Mining Outpost Overhaul: Island Living Edition (#67796)
Replaced the old mining outpost with a new base consisting of separate buildings on islands in the middle of lava. Added a few new areas and decorations to fill out the outpost. Changed the underfloor accessibility of lava so cables and pipes don't mysteriously disappear as they cross catwalks over lava.

The current mining station is fairly boring and dated. In addition, the general layout of the outpost was bland and uninspired, about as exciting as any other hallway. This replacement offers a new and unique take with an interesting layout and new dangers to be aware of.

The bridges between buildings are exposed to the weather, meaning you could find yourself forced to choose between waiting out a storm in an isolated building with a potentially unfriendly roommate, or running through the storm to get back to a shuttle.

Power and communications are also more vulnerable in the new base, placed in a building on the mainland where ne'er-do-wells could gain access unnoticed and sabotage them, making the mining outpost less of a safe space with little risk of anything going seriously wrong. You don't get access to these just for having mining access, better call the relevant portion of engineering to help you.

Gulag prisoners also get a few new options to keep security on their toes, with a few different options for escape routes that encourage the warden to keep an eye on their charges instead of ignoring the gulag while waiting for the prisoners to do their sentences or kill themselves.
2022-07-12 14:34:31 -06:00
EOBGames
3c8a185c6e Poster Pack 2 - Beyond Posters (#68235)
Adds a new selection of posters, poster-like objects, and wall decorations.

New entirely with this PR, shipping containers! These sprites were adapted from a base from TGMC, with brands and designs more fitting to our universe here on TG

Another new addition, flags! These draw upon Common Core lore, representing several major factions from the lorebase as a new mapping tool

Finally, there are two interactive wall objects- wall clocks, and calendars:

The wall clock shows both the "real time", represented as the Earth time, or Treaty Coordinated Standard Time, and the station time, represented as the local time, or Coalition Standard Time

The calendar gives the in-universe date, as well as any active holidays

Why It's Good For The Game

This adds a lot of fun aesthetic additions that I think will benefit our mapping team in creating new spaces and breathing new life into older ones. Additionally, it helps make our Common Core lore a bit more tangible to the playerbase, bringing it away from being "just on a wiki" and into the game proper.

A whole host of new posters have just become available.
For the architects among you: a number of new aesthetic options are available for mapping with. Let your creativity free!
2022-07-12 12:27:09 -07:00
BluBerry016
8e1f150d0d Icebox Murals: AI Upload and RD Office (#68341)
Redoes the Icebox upload slightly. Adds murals to the upload and RD's office. Also compresses the tile decals on the bridge.

Murals are fun ways to implement art into spaces, whether they commune something or are just there to look nice. It's weird we don't have any in-game already.
2022-07-12 01:03:30 -06:00
Salex08
2e0ac49ff9 Makes silver spawned food actually disgusting (#68319)
Fixes silver spawned food not tasting disgusting by sending a signal to the Edible component to make it disgusting.
2022-07-11 19:38:24 -04:00
Couls
3105fc3c2c Fixes for AI detector (#68301)
Fixes multitool detection

Also modifies the uplink description to reflect the changes made to the multitool and makes the HUD mode into toggleable detection mode, and removes the unused hud code
2022-07-11 12:43:26 -07:00
magatsuchi
8fc0183260 [NO GBP] changes box storage limit to 2 instead of 4 (#68298)
fun ruined
2022-07-10 21:33:34 -05:00
magatsuchi
7d0f393f5d Tsu's Brand Spanking New Storage: or, How I Learned To Pass Github Copilot As My Own Code (#67478)
Currently, storage works as a subtype of /datum/component, utilizing GetComponent() and signals to operate. While this is a pretty good idea in theory, the execution was pretty trash, and we end up with alot of GetComponent() snowflake code (something that shouldn't even need to be used frankly), and a heaping load of scattered procs that lead into one another, and procs that don't get utilized properly.

Instead, this PR adds atom_storage and proc/create_storage(. . .) to every atom, allowing for the possibility of storage on quite frankly anything. Not only does this entirely remove the need for signals, but it heavily squashes down the number of needed procs in total (removing snowflake signal procs that just lead to one another), reducing overall proc overhead and improving performance.
2022-07-08 18:13:18 -07:00
13spacemen
1fc7e4d019 Experimental Syndicate Teleporter (#68029)
* adds the syndicate teleporter to the game
available at uplink for 8 tc
lets user teleport 4-8 tiles forward, recharges randomly, can gib if no safe emergency location or EMPd/wearing bag of holding
2022-07-08 14:45:23 -07:00
BluBerry016
fdd8036140 Revisiting The Goliath: Or, that time I dripped out the SBC Starfury just because (#68126)
Drips the SHIT out of the SBC Starfury while not completely overhauling it. Touches everything NOT in engineering or southward (because I love how scuffed that part is and refuse to touch it on principle) - Also converts one map varedit into a real boy subtype, and moves tiny fans to their own file.

Mandatory disclosure on the gameplay changes:
Fighters 1 and 3 are now NOT in the hangar, and are now attached to the formerly unused gunnery rooms.
Cryo now works. Yeah. I know.
You can actually open the anesthetic closet now.
Everyone now shares three spawners. This doesn't reduce the amount of people who can play when this rolls, as I've adjusted var/uses in accordance: it just reduces clutter.
A few of the horizontal double airlocks have been compacted into glass_large airlocks.
The bar windows now actually have grilles like they were meant to.
Four turbines have shown up. They aren't functional*, they just look like gunnery and conveniently fit in the spots. I'm sure this is space OSHA compliant.
The map is ever so slightly smaller, vertically. This should distance us from an edge case where somehow all space levels are too cluttered for this to spawn properly, for the time being.

*Technically there's nothing stopping you from using them besides the amount of time it'd take for the operatives to kick your ass

This map was originally designed wayyy back before we even had the computer sprites we have now, (#27760 if you want to see SOUL) and it shows. While it will never have it's SM again, we can at least make the thing much nicer to look at.
2022-07-08 13:52:37 -06:00
Toto5561
3225f47ebd The Bacon Has Been Improved (#68255)
Updated "baconb" and "baconcookedb" sprites. Changed code to reflect the sprite changes.
2022-07-08 14:30:46 -04:00
kawoppi
e0caf5f959 Refactors cleaning into a component (#68156)
* Completely refactors cleaning tools to all use a single component rather than copy pasting everywhere.
* Everything that cleans (including Cleanbots and the like) all use this component. It is called on an atom-level proc, to prevent signal overuse/misuse.
* This additionally means that cleaning is much more consistent between tools, for stuff like cleaning blood off of windows and soap not being able to clean worn clothes, since it isnt a problem anymore.
2022-07-08 12:39:29 -04:00
Tastyfish
c070dd4ffd Adds unit tests for bar sign datums (#68046) 2022-07-08 05:36:10 -07:00
CursedBirb
de92a79891 Qm coat now subtype of department coats like other heads coats (#68229)
Qm wintercoat has been made like into subtype like other heads coats. Qm winter coat can carry telebaton now too
2022-07-07 16:47:19 -07:00
GuillaumePrata
d5a9a1694c Roller beds and bodybags are folded with right click now (#67893)
* Makes Right-click fold up roller beds and bodybags, entirely replacing MouseDrop.
2022-07-06 23:47:36 -04:00
Zonespace
ff6fea4fb8 Removes the code for four removed gateways (#68038)
* gets rid of the four axed gateways's code - Wizard Academy, Challenge, Space Battle, and Wild West.
2022-07-06 23:38:24 -04:00
tattle
83e24e3b0d Makes pAI screen alert actually work (#68118)
Currently, when a pAI personality is submitted, it's supposed to show an alert screen briefly with flick. This doesn't work. So I've changed it to a 5 second overlay instead, and this does work.
2022-07-05 21:53:18 -04:00
MrMelbert
cdc50e27eb Fixes some cases which references are used in trait sources, potentially causing hard deletes (#67974)
About The Pull Request

Fixes some cases in which actual references were used in trait sources instead of keys (or ref() keys).

This can cause some rare and difficult to find hard deletes.

Trait sources should be a string key relating to the source of it, not an actual reference to what added it. References within trait sources are never handled in Destroy(), because it's not expected behavior, meaning it can cause hanging references.

So, I went through with a regex to find some cases and replaced them.
I used the following and just picked through the few by hand to find erroneous ones.
ADD_TRAIT\(.+, .+, [a-z]+\)
REMOVE_TRAIT_TRAIT\(.+, .+, [a-z]+\)
Why It's Good For The Game

Less hard deletes, probably.
Changelog

cl Melbert
code: Some traits which mistakenly were sourced from a hard reference are no longer.
/cl
2022-07-04 12:02:17 +12:00
Salex08
258d553b68 Crew starts with the right amount of breathing mask again (#68153)
removes unnecessary codepiece
2022-07-03 21:14:10 +02:00
chesse20
0c447082e5 Furry Pride with no Removal (#68125)
About The Pull Request

image
art from @MrDoomBringer
adds this furry pride spray without removal
Why It's Good For The Game

Same as #68077, just with out removal
image
Requested by maintainers in #68120
Changelog

cl
add: Furry Pride large spraypaint added to spraycans
/cl
2022-07-02 14:29:23 +12:00
GuillaumePrata
966b711e15 Removes the superfluous breathing mask from the survival box of clown/mime + New mime hugbox. (#67621)
* Base box changes

* Mime box + breathing mas removal

* Mime hugbox back in

* Fishing is back
2022-07-01 22:29:46 +01:00
MrMelbert
f8f3dbed98 Completely removes proc_holders from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code. (#67083)
* destroy proc holder pt1
- change proc_holder/spell to action/cooldown/spell
- docs all the spell vars, renames some of them
- removes some useless vars
- start with pointed spells, as they're easy

* kill proc_holder pt2
- kill a buncha vars and replace it with flags
- convert a ton over
- general code improvements

* kill proc_holders pt3
- convert a good few more spells
- rename some signals
- handle statpanel
- better docs

* kiill proc_holder pt4:
- restructure the file system of action.dm, separating a good amount of item actions and miscellaneous garbage into files where they belong slightly better. Also splits off item actions, cooldown actions, innate actions, etc. into their own files, overlal making it much better to work with
- converts touch attacks to actions
- converts blood crawl, jaunt subtype

* kills proc_holder pt5
- clears up some icon issues so all the currently converted pages don't have errors
- shapeshift
- some more action cleanup

* kills proc_holder pt5.5:
- some documentation
- reworks feedback to prevent oversight with teleports and stuff

* kills proc_holder pt6:
- converted cult spells
- converted magic missile
- converted mime spells
- chipped away at the errors
- removed some vars which were too general, replaced them with more locally applicable vars. for example "range" which could mean "projectile range" or "aoe radius" or whatever - instead of having a broad net which everyone applies to in a confusing matter, instead lets each spell delegate on their own.
- merged magic/spell and magic/aoe, as the comment intended
- more unified behavior for spell levelling

* kill proc_holders pt 6.5:
- replacing a buncha old proc_holders that have been updated to reduce some errors. sub 900 baby

* kills proc_holder pt 6.75:
- minor fixes

* kills proc_holder pt7:
- cuts down on some errors
- refactors some wiz events

* kills proc_holder pt 7.5:
- malf ranged modules
- some minor errors

* kills proc_holder pt 7.75:
- mor eminor error handling, cleaning up changes

* kill proc_holder pt8:
- refactors spell book
- refactors spell implant
- some more minor error fixing

* kill proc_holder pt 8.5:
- scan ability

* Adds some robust documentation

* kill proc_holder pt9:
- converts some / most mutations over

* kill proc_holder pt10:
- sort out all the granters
- refactor them slightly
- fix some compile errors

* Some set-unset sanity - going to need to test removing Share()

* Removes transfer actions. It doesn't seem to do anything.
- Transfer_actions was called when current = new_character so locially speaking the early return in Grant() should cause it to NOOP. Test this in the future though

* Removes sharing from actions, docs actions better

* Some better documentation for spell and spell components

* Kills proc_holder pt11:
- Finally finishes ALL THE SPELLS IN THE SPELL FOLDER
- Fixes some more errors

* kills proc_holder pt11.5:
- minor error fixing and sanity

* Method of sharing actions. Can be improved  in the future, needs testing

* Implements a way to update the stat panel entry for a spell. Also gets rid of VV stuff, as you can update the bigflags directly in VV now.

* Curse of madness bug I put in.

* kills proc_holder pt12:
- sub 500 errors!
- converts cytology mobs
- converts and refactors spiders slightly
- some minor fixing around the place as usual

* kill proc_holder pt13
- Finishes heretic spells
- Sub 300 errors!
- some touch refactoring to account for mansus grasp

* kills proc_holder pt14:
- revenant
- minor bugfixing for heretic stuff

* kills proc_holder pt14.5:
- some missed stuff for revenant + heretic

* kills proc_holder pt15:
- alien abilities
- more minor fixing
- sub 100 errors. The end is nigh

* kill proc_holder pt16? 17:
- Finishes cult spells
- sub 50 errors!
- refactors the way charge works
- renames / moves some signals

* kills proc_holder pt final:
- sdql spells
- no more errors!

* Bugfixes round 1

* Various bugfixing
- documentation done
- give spell works
- can cast spell gives feedback conditionally
- is available takes into account casting ability

* Some accidental reversions + fixes

* Unit tests

* Completely refactors jaunting
- All bloodcrawling is now handled on the action itself instead of across various living procs
- slaughter demons have their own blood crawls
- jaunting dummies don't have side effects on destroy() anymore

* Wizard spell logging and even more refactoring
2022-07-01 02:01:02 -04:00
oranges
ec55908c62 Revert "remove y##f in h##l spray, adds furry pride spray" (#68120)
Revert "remove y##f in h##l spray, adds furry pride spray (#68077)"

This reverts commit 79cf75afdc.
2022-06-30 21:04:46 -04:00
chesse20
79cf75afdc remove y##f in h##l spray, adds furry pride spray (#68077) 2022-06-30 14:27:07 -07:00
OrionTheFox
294c89a328 Lets SAW tools (and PKC) cut trees, MINING tools break rocks, and fixes e-blades cutting while off (#67285)
* Adds TOOL checks combined with the lists
* Chainsaws are now slow when turned off, and are pre-nerf speed when on
* Adds a better disallowed_tools check
2022-06-30 16:44:28 -04:00
‮ittaG ordnasselA
ae8cb8147b Allow Agent cards to use numbers in their names (#68065) 2022-06-30 05:38:54 -04:00
Salex08
6f72388da1 fixes headspike runtime error and bug (#68040)
* fixes headspike runtime error and bug

* requested change

* Revert "requested change"

This reverts commit ab3aefa180ff32cee00c16b8baed3db1fe1b1fb0.

* Revert "fixes headspike runtime error and bug"

This reverts commit ed1f76e88b709064df0dbde655ca618ddbb78b3d.

* actual fix
2022-06-28 16:42:01 -04:00
Sebbe9123
d6fa504c2b Ert medic belts (#67916)
* Adds belt

* Adds belt to ERT medic
2022-06-28 10:22:05 -04:00
MrMelbert
99fce487d9 Refactors Knock to use Connect Loc (#67884)
* Knock uses a new connect loc signal.
2022-06-27 02:04:08 -04:00
13spacemen
b864589522 Examine Blocks (#67937)
* adds examine_block class and a define for it
made some outputs in chat use examine_block

* add examine block to tip of the round
clean up some ------ and ***** seperators
added <hr> tags to divide sections
cleaned up botany plant analyzer text outputs

* bullet points for reagents

* removes <hr> from mobs examines
fixes AIs and borgs having a double "That's Default Cyborg!"
removed some \n newlines
minor code edits

* removes all <hr>
bold names in get_examine_name()
cleaned up plant analyzer output formatting
adjust colors and margins of examine_block class
remove \a from borg examine()

* remove max-width from css

* changed margin and padding units from px to em

* minor edit
2022-06-26 20:48:44 -04:00
Coffee
8a72cd9997 Piano broken sprite, helper, and hit sound (#68003)
* Does the PR

* fixes playsound locations
2022-06-26 20:47:35 -04:00
Coffee
940f8348f8 Fixes regenerative core implants not functioning (#67961)
* Repaths regen_core

* updates var names

* updates var name
2022-06-26 20:20:53 -04:00
san7890
4b3845a740 Landmark Opportunities - In them their OBJ_LAYER hills (#67996)
Hey there,

Landmarks were in the `TURF_LAYER`... layer, so that means you would see bizarre stuff like this in mapping:

Really obtuse to have everything, and I do mean everything, just be on the same layer of the turf just due to how often stuff gets covered up and left behind. So, I decided to make every single landmark (except for the jobstart ones, which were already on `MOB_LAYER`) to the `OBJ_LAYER` layer. This looks a lot better to my eyes, and the results speak for themselves:
2022-06-26 20:10:41 -04:00
Paxilmaniac
b4eab1c357 Converts all* of the times in the food files into SECONDS (#67984)
drink your processable component copy-paste
2022-06-25 22:25:19 -04:00