So I changed lootspawners to Initialize, which caused some code in
easter.dm to start working and added eggs and baskets to maint loot
table.
- The maintenance loot table is now a global list
- The easter event now modifies that global list.
- Maintenance loot spawners now run on roundstart
* Refactors ear damage into ear organs
🆑 coiax
add: Centcom would like to inform all employees that they have ears.
add: Adds "ear" organs to all carbons. These organs store ear damage and
deafness. A carbon without any ears is deaf. Genetic
deafness functions as before.
/🆑
- `ear_damage` and `ear_deaf` vars removed from /mob.
- All mobs have a `can_hear` proc, which returns TRUE always except for
carbons.
- Carbons need to have an ear organ that has 0 `deaf` var.
- Explanation of how ear damage works is in the code, it hasn't been
changed from previously. Deafness is applied in number of Life ticks
until you regain hearing, while damage is long team, heals slower, and
when high enough, can cause flashbangs to make you go permamently deaf,
as before.
- Wearing earmuffs halves the healing time of deafness, and promotes
healing long term ear damage, as before. Earmuffs now have a secondary
flag HEALS_EARS, which currently only they own.
* Changes how soundbang deafness works slightly
* Ear organ icon
* Code review I
* Makes fully healing carbons not dependent on having a dna and species
* Gives monkeys and aliens ears
* Whoops
* Split organs into seperate files
* Tweaks.
* Un-removes brain damage lines
* Moved procs onto /mob for ear stuff
* Massages things into compiling
* Replacement of spam_flag with world.time tracker
* Refactors conveyor movement
* Fixes effects being affected by conveyors
* Fixes jetpacks not stopping conveyors
* Fixes /mob/dead being affected by conveyors
* Fixes butterflys being affected by conveyors
* Ahelp refactor
* Same ticket nagging
* Remie review
* Dead code
* Require tickets for PMs + other fixes
* Remove full monty redundancy
* Stylesheet
* Listings refresh
* Add ban logs to tickets
* Tickets can stay associated after reconnect
* Don't show active disconnected tickets in the main list
* Ticket titles
* More beautiful + fixes
* Needful
* IC issues close the ticket, feedback, and other stuff
* Move shit around
* IC issue -> resolve. Inline with the meaning of resolve. Documentation
* Classic style + fixes
* Width
* Formatting
* Whoops
* Formatting
* That top note
* That cream
* Pure vanilla
* move to status panel
* Fix the listing
* Sleep checks
* Stay frosty
* Allows close/resolve of disconnected players
* Ban logging will work if the player logs out.
* Sorted closed and resolved lists
* Fixes
* IRC commands
* More feedback
* Small fix
* Unfix
* Just witnessed a memetide of tickets
* Make the timer unique for good measure
* Fix
* Make it use QDEL_LIST
* Fix
* colorful
* Fix
* No more name prompt
* Retitling
* Fix
* Fix
* < CANT CODE
* Phrasing
* The better
* Better linking and stuff
* Language
* Bluh
* This may have broke things, let's back up
* Ticket reopening
* Admin panel verb for viewing a ticket list
* Slightly better refreshing
* Improve reject and IC issue wording
* Log client disconnects and reconnects
* Hopefully fixes the same issue issue
* This should be here
* Almost a terrible idea
* More feedback
* Better timing
* Better timing and logging
* Adding notes
* Improves teleport logging
* saddest commit in history
* Fix feedback counters for reopened tickets
* Fixed
* Adds a link to individual logs on the player panel and moves the other one
* Fixes tgstation.dme and removes the other button from the show_player_panel verb
Event won't run if initial pet population on station is greater than 100 pets.
Event won't continue after creating 400 pets.
Pets off station won't be affected by the petsplosion.
* Changes stethoscopes to work on heart and lung health rather than just oxloss, and lets stethoscopes detect facehugger eggs.
* Pulse in extremities, purging of xenos