Commit Graph

395 Commits

Author SHA1 Message Date
tkdrg
5930ee0d66 Merge pull request #13588 from Lo6a4evskiy/quick-equip-refactor
Refactor quick-equip verb
2015-12-29 14:26:48 -03:00
Lo6a4evskiy
ab6fb1ab36 Refactor using slot_equipment_priority 2015-12-29 17:59:56 +04:00
Kyle Spier-Swenson
0b73f1190f alt click will no longer show atoms overridden by a client image 2015-12-23 00:54:55 -08:00
duncathan salt
bea8d35ff5 Merge pull request #13437 from neersighted/clickable_stats
Refactor MC/Failsafe/add Subsystems
2015-12-07 19:58:46 -06:00
Kyle Spier-Swenson
ab27b2bd0e Life will no long hang the MC if something sleeps. 2015-12-06 07:17:03 -08:00
Bjorn Neergaard
815ac7d2f9 Defcon improvements, renames, etc 2015-12-04 23:24:50 -06:00
Bjorn Neergaard
97ca70cd34 Rework Master Controller, Failsafe, and Subsystem code 2015-12-04 15:40:58 -06:00
Bjorn Neergaard
c66314d282 Make stats in the MC tab clickable 2015-12-04 00:21:45 -05:00
Nerd Lord
cdd93677f9 Corgis no longer do anything special when being sacrificed. Fuck that.
Removes sac_act for being entirely unused.
2015-11-27 23:05:54 -05:00
Cheridan
3b9bf12983 Update mob.dm
Readds comment
2015-11-18 01:48:45 -06:00
Cheridan
cba8a9a325 Merge branch 'c4runtimeFix' of git://github.com/phil235/-tg-station into phil235-c4runtimeFix
Conflicts:
	code/modules/mob/mob.dm
2015-11-18 01:44:29 -06:00
duncathan salt
7f48bf70f5 Merge pull request #13027 from tkdrg/FUK
Pickup() improvements
2015-11-15 15:59:05 -06:00
Razharas
62cd83fa30 Merge pull request #12778 from AnturK/minor_upgrades
Mech Speech Bubbles, POI list for Observe
2015-11-15 09:07:21 +03:00
Tkdrg
11ab5901ee Pickup() improvements
Fixes flashlight exploit.
Removes unused proc can_use_hands().

Fixes #11282
2015-11-14 17:05:08 -03:00
Xhuis
e02831d5b1 Reagents can no longer be determined by examining a reagent container without the proper apparatus. Silicons and ghosts can always see reagents.
Science goggles now allow reagents to be seen on examine. In addition, chemists now start wearing them. The bartender has a pair that looks and functions like sunglasses.
2015-11-12 23:01:33 +01:00
phil235
79d25ef2d9 Fixes remotely detonating planted c4 with signaler.
Move CanUseTopic() procs to the correct files.
2015-11-11 15:57:05 +01:00
AnturK
a7334f95b6 Adds POI List, makes orbit use it. 2015-10-31 20:02:06 +01:00
Razharas
fc0ea9311b Merge pull request #12614 from GunHog/Diag_Huds
Diagnostic HUDs
2015-10-30 06:25:48 +03:00
Razharas
9357602233 Merge pull request #12665 from tkdrg/ghost_medsechuds
[READY] Adds a ghost on-screen HUD
2015-10-28 05:19:19 +03:00
Tkdrg
dd20530f0e Adds ghost alerts.
Adds ghost alerts for revival (cloning, MMIs, nar-sie, drones, etc).
2015-10-27 23:07:41 -03:00
phil235
da84fcd8d2 - Fixes shadowling receiving burn messages even when dead. I've also fixed the same bug for other species and made certain spec_life() procs not run when the mob is dead. I also made slime species a subtype of jelly species since they had a lot of code in common thus reducing duplicate code.
- Fixes odd behavior with emagging airlock and windoor animation.
- Fixes being able to bloodcrawl in oil decal.
- Fixes being deaf after bloodcrawling.
- Fixes wintercoat hood appearing below the mask.
- Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works).
- Ghosts can no longer become drones before the game has started.
- Removed "bhunger" and "ajourn" mob vars, they are unused.
- Fixes admin-revived morph being invisible.
- Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies.
- All mobs no longer have a default strip menu showing two hands.
2015-10-23 20:00:52 +02:00
GunHog
ac7be61569 Adds Mechs and Borg cells to HUD
- Cyborg cells are now tracked.
- Mech health, cells, and status now tracked
2015-10-22 18:45:08 -05:00
phil235
df171284cb Slimes now uses buckling to feed and attach themselves on mobs. This removes the silly check in mob/Move(), reducing lag.
Fixes mobs being able to attach slimes onto other mobs.
2015-10-10 20:41:27 +02:00
Razharas
0ad7257a52 Merge pull request #12089 from MrStonedOne/maprotation
HOLY FUCKING SHIT, I'VE DONE IT! Map rotation!
2015-10-07 07:53:42 +03:00
MrStonedOne
8d30d50c63 Adds a next map status tab entry. 2015-10-06 21:21:10 -07:00
MrStonedOne
fcc8402f31 map rotation base code 2015-09-30 07:13:38 -07:00
AnturK
a99ed56f27 Atom Buckling - Squashed 2015-09-24 16:21:05 +02:00
duncathan
51c09f16bf makes all Destroy()'s return properly 2015-08-31 00:21:01 -06:00
Kyle Spier-Swenson
8f1c084d23 Fixes pulling bug that led to FUN!
QUICK MERGE, MAJOR FUN REMOVAL.
2015-08-18 21:12:08 -07:00
c0
7495bf3569 Changed default message to more useful 2015-07-31 18:56:16 +03:00
c0
95285e7946 Changed cloning ghost notifications to be less copypasta 2015-07-31 18:42:03 +03:00
Jordie
b2948fcab7 Merge pull request #10659 from phil235/HandcuffOverlayFix
Handcuff, fire, overlays_standing fixes
2015-07-23 22:21:52 +10:00
MrStonedOne
7f58d930bb Shuttle Rotation Tweaks
This should fix shuttle walls not rotating back to their old state correctly when the shuttle docks elsewhere.
Also uses built in procs and caches the calculated rotation angle to improve shuttle docking speed by not calculating it again for every object.
This should also ensure that diagonal objects rotate correctly, rather then snapping back to a cardinal direction.
2015-07-20 04:28:46 -07:00
MrStonedOne
19ef482d87 Finishes carnmc's shuttle rotation feature.
Under carn shuttles, When shuttles dock at a docking port that is not the same direction as them, they rotate their bounding box, and they do magic i don't understand to rotate where the turfs get placed.

But it doesn't rotate the items or smoothwall or handle pixel_xy or any of that.

This fixes that.

Shuttle rotation will call /atom/proc/shuttleRotate(degrees)
Default behavior handles most cases, and overrides handle edge cases.

Shuttle walls don't smooth wall or obey directions, so I just rotate their icon using matrix transform, its dirty but it works.

See: https://tgstation13.org/msoshit/powrightinthekisser.png or https://tgstation13.org/msoshit/fuckingshuttles.png
2015-07-20 04:28:45 -07:00
phil235
d72cbcaf2f - fixes handcuff overlay on monkey not showing.
- Fixes the lack of handcuff icon on the hand screen object for alien humanoids..
- fix legcuff overlay not showing on monkey.
- fixes fire overlay for monkey, aliens and cyborg, no longer looks human shaped.
- Made the regenerate_icons's subprocs at the carbon level more OOP.
2015-07-17 01:15:21 +02:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Razharas
1b793f89c8 Merge branch 'master' of https://github.com/tgstation/-tg-station into DarkClick
Conflicts:
	code/__HELPERS/unsorted.dm
	code/modules/client/client defines.dm

Fixes conflicts
2015-06-29 23:15:06 +03:00
phil235
28a030360c Fixes wrong message when a mob moves while inside another mob's stomach.
Fixes large xenoqueen having wrong icon when unconscious.
Aliens now naturally recover from stamina damage.
2015-06-25 02:15:49 +02:00
Razharas
ac7da92f5b Merge branch 'master' of https://github.com/tgstation/-tg-station into TrueAuto 2015-06-13 05:30:05 +03:00
Razharas
6d0c3840ab Merge pull request #9882 from MrStonedOne/mctweaks
Tweaks MC's dynamic rate system a bit. Lowers lag from singulo getting released.
2015-06-13 04:37:00 +03:00
Miauw
a34641bb6f Makes AI in-progress tracks not cancel if the AI moves. 2015-06-10 17:14:22 +02:00
MrStonedOne
14b258c655 Tweaks MC's dynamic rate system a bit
The MC will now track the total cost of all subsytems (normalized out to a per second cost number so that subsystems that only run every 10 minutes but are costly (looking at you server tasks) aren't accounting for 90% of the number when they shouldn't.)

This is now used in the dynamic wait subsystems to ensure they slow down when other things are being lagging

This mainly means that air won't lag things if the singulo gets free.

I also tweaked the scaling curve used by the dynamic wait system so that it scales less during slight lag, but much more during higher lag times.

I added qdel to the dynamic wait subsystem with a really high scale. This didn't make sense before, because it limits its run time, but now it can scale back how often it runs when the other subsystems are being laggy. I also lowered qdel's max runtime from 2ds to 1ds, because deletes take 0.9 ds on avg, so it would end up running for 2.9ds often.

This should prevent air+singulo+qdel causing excessive amounts of lag.
2015-06-10 05:04:56 -07:00
Razharas
cdc32a50c3 Made special object instead of using blindscreen
Made special object instead of using blindscreen
2015-06-06 07:10:46 +03:00
kingofkosmos
1d14471d00 Ellipses to waiting messages. Warning-spanclasses to failing messages with an exclamation mark. 2015-04-24 20:50:50 +03:00
phil235
6807b1ae48 Merge branch 'master' of https://github.com/tgstation/-tg-station into AlienNestPixelFix
Conflicts:
	code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
2015-04-16 23:44:12 +02:00
MrPerson
58a1f12103 Makes light objects not appear via alt-click
Fixes #8954
2015-04-14 20:59:52 -07:00
phil235
0f6a60600d Fixes alien nest overlay appearing above standing mobs. Also fixes lying mobs appearing in front of standing mobs.
Fixes alien humanoid custom pixel shift being reset by life(). Refactors how pixel reinitialisation (when standing or lying or during animations) is done. Adding get_standard_pixel_y_offset() proc (and same for x), removing lying_pixel_y_offset var from all mobs, adding custom_pixel_x_offset (and y) so Wjohnston can play with his aliens.
2015-04-14 14:55:05 +02:00
Jordie
ae120db87c Merge pull request #8728 from AnturK/action_button
Generic Action\Action Button System
2015-04-13 18:22:08 +10:00
phil235
5f169e8e47 Remove SpeciesCanConsume() proc, replaced by iscarbon checks.
Remove alloweat var from masks, remove MASKCOVERSMOUTH flag from mime and clown masks so you can still eat through them.

Some adjustments in surgery checks for bodyparts covered.
Fixes a runtime in weapon/energy attack_verb.

Humans can now CPR monkeys.
Slight changes to CPR code.
Fixes runtime with drones trying to do CPR.

Rewrites /obj/item/weapon/reagent_containers/proc/canconsume to be less shitty.

Adds an is_mouth_covered() proc to carbons to check for mask and headgear with MASKCOVERSMOUTH or HEADCOVERSMOUTH, with argument to restrict the check to only mask or only head.
2015-04-11 22:16:42 +02:00
AnturK
e2c869bc77 - Adds generic action and action buttons system 2015-04-11 17:06:43 +02:00