Commit Graph

554 Commits

Author SHA1 Message Date
XDTM c593f689cf Fixes flashlight eyes 2017-04-17 19:10:15 +02:00
Profakos 67b0a7293e Fixes invisible robotic limbs (#26073)
* Fixes invisible surplus right leg

* New argument for change_bodypart_status

* I am not an admin

* Changes change_bodypart_status arguments to boolean
2017-04-12 19:07:00 -06:00
oranges 3a816d43e9 Merge pull request #26096 from AnturK/awful
Cleans up embedding link a bit.
2017-04-13 11:22:09 +12:00
oranges 66af2bc853 Merge pull request #26025 from kevinz000/patch-124
Nerfs CNS rebooters with a bugfix
2017-04-12 11:21:27 +12:00
AnturK 080da5b0a5 Cleans some embedding shitcode. 2017-04-11 14:05:20 +02:00
Kyle Spier-Swenson 11d504e93a Removes hacky see in darkness invisibility bullshit, uses planes. (#25931)
* Removes hacky see in darkness invisibility bullshit, uses planes.

Also removed the use of invisibility for ghosts of others, instead using override images.

Per client lighting visibility now has 4 levels, all on, all off, and two midways, this allows for things to be able to see in the dark while still being able to see what is dark and what has light, ghosts and aliens and other shit can cycle between all 4, other things were given one of the 3 values depending.

* Remove qdel global var search.

* Cleans up code, makes changing lighting/NV level easier.
2017-04-11 21:01:24 +12:00
kevinz000 88e1dbc3d7 Update augments_internal.dm 2017-04-09 08:13:29 -07:00
QualityVan cf33dac52b Pseudolimbs refactor (#25804)
* Moves checks for psuedolimbs(chainsaws, armblades) into dismemberment

* Introduces psuedoparts for limbs, which some surgeries don't work on. Prevents silly things like putting a toolset in an armblade.

* Spelling, TRUE/FALSE defines, and removal of unnecessary setter.
2017-04-09 13:28:34 +02:00
Cyberboss 46191c5c8f Fixes surgery feeback 2017-04-07 13:26:04 -04:00
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Cyberboss 22fe5b12f1 Merge upstream 2017-04-02 22:27:22 -04:00
coiax 7554b5f454 Language datums; removes the talk wheel (#25333)
* Initial burst of languages

* Scratchings of beginnings

* Code review I

* Compilation!

* You can now understand your own speech

* Fixes whispering

* Gets typecaches working again

* Remie's `PASS`ing

* Back to pass() to stop the compiler whining

* Why can't drones check their languages

* Everyone speaks how they should

* Removes world string debug stuff

* Currently failing to massage radio code into working

* The radio transmits the languages!

* ,0 to talk common

* Replaces speech wheel with language menu

* Observers can speak all languages

* pAIs now speak languages FOREVER

* New action button for language menu

* pAIs have an action button to open their language menu

* AIs can talk and all that

* AIs have a language menu button

* Fixes supermatter making strange noises

* Fixes AI holopads

* Fixes request consoles

* Fixes bots making strange sounds

* Meaningless MMI change

* Some caching of datums

* Brains in MMIs speak common

* Ratvarian AIs can only speak Ratvarian

* Tables can speak common, apparently

* Removes var in args

* Fixes the (AI Eye) problem

Thanks to Shadowmobile for their help with this one.

* Fixes tape recorders

* Fixes humans being able to speak in languages they did not know

* Adds some new posibrain names

Honk.

* The voice analyzer replies in the language you spoke to it

* Gives swarmers only swarmer language

* `initial_languages` var.

* OMNITONGUE, clockwork restrictions

* Fixes barmaid and bardrone language abilities

* Code review I

* Omnitongue correction

* Code review II

* Removes force_compose var
2017-04-02 21:03:40 +02:00
Cyberboss 5646c736c8 Merge upstream 2017-03-30 19:18:59 -04:00
coiax 000e923a87 Autoimplanters renamed to autosurgeons; nuke op autosurgeon fix (#25549)
* Autoimplanters renamed to autosurgeons; nuke op autosurgeon fix

Fixes #24443.

🆑 coiax
add: Autoimplanters have been renamed to autosurgeons. Currently only
the CMO and nuclear operatives have access to autosurgeons. What is the
CMO hiding?
fix: All upgraded organs for purchase by nuclear operatives now actually
come in an autosurgeon, for speed of surgery.
/🆑

- Autosurgeons now insert any type of organ put in
- Replaced organs are dropped on the floor by default, and if told not
to, will GC, rather than just disappearing through lack of references
- Makes autosurgeons have a `starting_organ` type, where it'll make an
internal organ to be dispensed.
- Autosurgeons now change their name depending on their internal organ
- Nuke ops now just buy the autoimplanter with the organ already inside
it.

* Fixes naming and sprite
2017-03-30 22:09:35 +13:00
Cyberboss 05e1ef69e1 Merge upstream 2017-03-27 09:32:08 -04:00
KorPhaeron 41f5ece330 Fixes augmetic surgery resulting in invisible limbs (#25446) 2017-03-25 10:01:00 -03:00
Cyberboss cd050a38f0 Merge branch 'master' of https://github.com/tgstation/tgstation into TiredOfTheInconsistency 2017-03-24 16:34:20 -04:00
Iamgoofball 361d4f7547 Removes the undertale skeleton toy (#25422)
* GOOFBALL'S OUTDATED MEME PURGE #2: Undertale

🆑 GOOFBALL'S OUTDATED MEME PURGE
fix: Remember when undertale was the popular meme with le Sans and le Paprika and le doggos? xddddDDDDDDD
fix: Removes their shitty meme toy that no one uses. Again.
/🆑

* Update arcade.dm

* Delete papyrus_1.ogg

* Delete papyrus_10.ogg

* Delete papyrus_2.ogg

* Delete papyrus_3.ogg

* Delete papyrus_4.ogg

* Delete papyrus_5.ogg

* Delete papyrus_6.ogg

* Delete papyrus_7.ogg

* Delete papyrus_8.ogg

* Delete papyrus_9.ogg

* Delete sans_1.ogg

* Delete sans_10.ogg

* Delete sans_2.ogg

* Delete sans_3.ogg

* Delete sans_4.ogg

* Delete sans_5.ogg

* Delete sans_6.ogg

* Delete sans_7.ogg

* Delete sans_8.ogg

* Delete sans_9.ogg

* Update organ_internal.dm

* Update packs.dm
2017-03-25 09:16:20 +13:00
Cyberboss 089e145ce6 SSmob -> SSmobs 2017-03-22 11:41:52 -04:00
MrPerson ece7b0f247 Fixes everyone having white eyes
#25244
2017-03-18 19:03:37 -07:00
AnturK 0fcfa0b61f Fixes few runtimes. (#24930)
* Fixes regenerate organs runtime on simple animals

* Status display initialize

* Security records runtime (this code is bad)

* Moves record removal to destroy
2017-03-13 11:33:58 +13:00
jughu 5d40e40a4f Update robot_bodyparts.dm (#24988) 2017-03-12 16:13:19 -04:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
Joan Lung e2c7cda4bb Aliens now properly take double burn damage (#24655) 2017-03-06 11:58:41 +01:00
PJB3005 a63608d023 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-03-03 16:31:00 +01:00
XDTM 34aafab401 Fixes Voice of God (#24328) 2017-02-23 20:20:25 +01:00
coiax 05026eee88 Taste (#24323)
* Adding taste to reagents

* Toxins mostly taste bitter.

* The taste of medicine is mostly bitterness

* Drugs taste bitter too

* It turns out pyrotechnics mostly taste like burning

* Alcohol and blob tastes

* Drinks taste mostly of drinks

* And the food reagents are the last, but not least

* Actual taste code

* You can now taste freshly spawned carrot cake

* Bread, burgers

* Debugging tasting

* Always add the reagents properly, I guess

* Finally got nutriment scaling working

* Finally got all the stuff working and mixing

* PEOPLE CAN NOW TASTE THINGS

* Mouthful only has one L

* Meat n dough

* Eggs and cakes

* Meat dishes taste of meat

* Others...

* Pastry... there is no end to the food

* PIE AND PIZZA

* SANWHICHES, SALAD, SOUP

* THE LAST OF THE FOODS ARE COMPLETE

* Weird indentation issues fixed

* Remove dat debug code

* Hydroponics and sugar is less strong

* Replaces carrot cake reagents

* Code review

* Fixes bad flavours
2017-02-23 00:59:34 -06:00
Cheridan 1d239f9ed3 Merge pull request #24369 from KorPhaeron/arms2
[s]Fixes augments being invisible
2017-02-22 22:52:17 -06:00
KorPhaeron b789f8503f Fixes invisible augmetic limbs 2017-02-22 19:55:31 -06:00
coiax de0b29dea6 Partially grown clones are horribly disfigured + cardiac arrest refactor (#24106)
add: Refactors heart attack code, a cardiac arrest will knock someone unconscious and kill them very quickly.
add: Adds corazone, an anti-heart attack drug, made by mixing 2 parts Phenol, 1 part Lithium. A person with corazone in their system will not suffer any negative effects from missing a heart. Use it during surgery.
add: Abductor glands are now hearts, the abductor operation table now automatically injects corazone to prevent deaths during surgery. The gland will restart if it stops beating.
fix: Cloning pods always know the name of the person they are cloning.
add: You can swipe a medical ID card to eject someone from the cloning pod early. The cloning pod will announce this over the radio.
del: Fresh clones have no organs or limbs, they gain them during the cloning process. Ejecting a clone too early is not recommended. Power loss will also eject a clone as before.
del: An ejected clone will take damage from being at critical health very quickly upon ejection, rather than before, where a clone could be stable in critical for up to two minutes.
add: Occupants of cloning pods do not interact with the air outside the pod.


After @Cyberboss 's multi-pod cloning got merged, I scrapped the multi-pod stuff from my own work, and brought back the maiming.

Early ejected clones being partially disfigured is a cool feature.

This penalises (but does not completely remove) speed cloning, as there is a window where the clone can be ejected without missing any limbs or organs. Otherwise the clones will probably die due to lack of lungs or heart.

Heart attacks are more lethal, there's an easy medicine for treating them, if chemistry have it on hand.

Clones not reacting to the air around them is a buff to plasmamen (although they'll still burn to death once they're ejected in an oxygen atmosphere).
2017-02-21 11:13:54 +13:00
BroseidonMOO f6a91ce346 Prevents Voice of God from sleeping non-organics (#24280)
* Prevents Voice of God from sleeping non-organics

* Update vocal_cords.dm

* Update vocal_cords.dm

I am really dropping the ball on this stuff.
2017-02-20 22:47:26 +13:00
XDTM 44c16a3448 Refactors VoG into a proc/spell (#24117)
* Makes VoG into a spell

* conflicts

* ARE YOU QDELETED
2017-02-20 09:49:53 +13:00
Pieter-Jan Briers b5b93e51f7 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-02-18 16:52:07 +01:00
oranges f3f5b44e20 Merge pull request #24064 from KorPhaeron/eyes4
Fixes alien eye toggle
2017-02-15 15:55:42 +13:00
KorPhaeron 854d84d03c Fixes alien eye toggle 2017-02-13 10:35:05 -06:00
MrPerson 9dd81f1da8 Puts files in single quotes like they belong
This means they're included into the rsc and sent out althogh almost all of these files were already included elsewhere. Also DM will yell if the file couldn't be found for whatever reason like if someone moves or renames it.

I left out some file types for various reasons
dmis used in overlays: I have another pr I'll do later which will fix all of them and I don't want to conflict with myself
text files: they would get included in the rsc, which is completely unnecessary. However they're small, so they might be worth including anyway
2017-02-12 07:15:18 -08:00
PJB3005 3c8b98a3aa 9/11 2017-02-08 15:07:58 +01:00
PJB3005 8ce6ae2b87 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-02-08 14:30:23 +01:00
oranges 99c7a8d74a Merge pull request #23766 from KorPhaeron/surplus_limbs
Replaces the limb grower with a box of surplus limbs
2017-02-08 18:28:38 +13:00
Cyberboss cfd836bdc4 Fixes a dismemberment runtime (#23791) 2017-02-07 16:30:46 -06:00
swindly bc5937cb03 makes organs robotic (#23756) 2017-02-06 15:16:29 -06:00
Christopher 950564b5c8 Fixes plastic surgery grammar issue. (#23713)
Fixes Plastic Surgery Grammar Issue

Changes plastic surgery appearance changing from saying "Zion Murphy are now Murphy Zion" to something that makes more sense within the English language "Zion Murphy is now Murphy Zion"
Changelog

🆑 Tofa01
Fix: Fixes grammar issue when changing someones appearance via plastic surgery.
/🆑
Fixes #23704
2017-02-06 18:30:48 +13:00
KorPhaeron 4eaaa168a3 Replaces the limb grower with surplus limbs 2017-02-05 21:59:21 -06:00
KorPhaeron 8f5b9a3aa0 It should probably actually compile 2017-02-04 08:38:06 -06:00
KorPhaeron 858e2950b1 Revert "Luminosity"
This reverts commit 57ae996d89.
2017-02-03 22:57:23 -06:00
KorPhaeron 57ae996d89 Luminosity 2017-02-03 22:57:01 -06:00
KorPhaeron 3d5443212b Fixes a runtime 2017-02-03 21:58:45 -06:00
KorPhaeron 0b79d25b9d Undoes a fix that somehow broke everything instead 2017-02-03 21:17:51 -06:00
KorPhaeron 99dddbfdfc Fixes eyes not updating properly after surgery 2017-02-03 20:17:15 -06:00
KorPhaeron f9350ff38e Eyeball sprites 2017-02-03 20:04:36 -06:00