Commit Graph

53563 Commits

Author SHA1 Message Date
SkyratBot
756b97a0fb [MIRROR] Converts some unique and typelists into stringlists (#1284)
* Converts some unique and typelists into stringlists (#54237)

* Converts some unique and typelists into stringlists

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-13 08:03:58 +02:00
SkyratBot
2f7c9a65d0 [MIRROR] Rebalances knockdowns due to the getting-up change (#1283)
* Rebalances knockdowns due to the getting-up change (#54303)

* Rebalances knockdowns due to the getting-up change

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-13 08:03:42 +02:00
SkyratBot
c98c1ee77b [MIRROR] Fixes crafting duplication bug/runtime and attempts to address destroying items in consumed containers (#1270)
* Fixes crafting duplication bug/runtime and attempts to address destroying items in consumed containers

* Update global_lists.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-13 02:15:26 +02:00
SkyratBot
6294b6666f [MIRROR] Restores aggressive grab stuns (#1278)
* Restores aggressive grab stuns (#54294)

* Restores aggressive grab stuns

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-12 23:29:10 +02:00
SkyratBot
81ba096768 [MIRROR] One more pass on null rod sprites + null rod storage sanity pass (#1277)
* Finishes the job on null rod sprites hopefully once and for all (#54235)

* One more pass on null rod sprites + null rod storage sanity pass

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2020-10-12 23:28:11 +02:00
SkyratBot
496b71a0cb [MIRROR] Adds a tiny define useful for downstreams (#1276)
* Adds a tiny define useful for downstreams (#54305)

* Adds a tiny define useful for downstreams

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-12 23:27:56 +02:00
SkyratBot
a861ab12f3 [MIRROR] Fixes item actions not being able to be done while laying down, buckled, etc. (#1275)
* Fixes item actions being blocked by being unable to walk or laying down. (#54310)

* Fixes item actions not being able to be done while laying down, buckled, etc.

Co-authored-by: msgerbs <msgerbs@users.noreply.github.com>
2020-10-12 23:26:23 +02:00
SkyratBot
b576900a8b [MIRROR] Temporal Scarring is now per-character-slot, changelings now fake scars when disguising (#1274)
* Temporal Scarring is now per-character-slot, changelings now fake scars when disguising (#54311)

* Temporal Scarring is now per-character-slot, changelings now fake scars when disguising

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-10-12 23:26:04 +02:00
SkyratBot
9803236f70 [MIRROR] Adds a bunch of looping audio to computers, gravegen and telecomms. (#1273)
* Adds a bunch of looping audio to computers, grav-gen and telecomms. (#54324)

* Adds a bunch of looping audio to computers, gravegen and telecomms.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-12 23:24:56 +02:00
SkyratBot
79035bbebe [MIRROR] Enables a click cooldown on throws (#1272)
* Enables a click cooldown on throws (#54331)

* Enables a click cooldown on throws

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-12 23:23:47 +02:00
SkyratBot
1c17a34752 [MIRROR] Fixes permanent stamina crit while in stasis (#1271)
* Fixes permanent stamina crit while in stasis (#54319)

* Fixes permanent stamina crit while in stasis

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-12 23:23:19 +02:00
SkyratBot
b0215f179a [MIRROR] Takes some lessons from Jimmy Neutron (#1269)
* sodium chloride is now called salt (#54328)

* Takes some lessons from Jimmy Neutron

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-10-12 23:18:45 +02:00
SkyratBot
4f1ffb5624 [MIRROR] Null rods no longer vanish when selecting a new holy weapon skin. (#1268)
* Null rods no longer vanish when selecting a new holy weapon skin. (#54321)

Put null rod in active hand > Bring up radial menu to select new skin > Swap active hands to hand that is full > Select new skin > Nullrod spawns in nullspace, can't be put in active hand, stays in nullspace, old rod deleted > Chaplain has no null rod.

Now we (redundantly) spawn the new null rod at the holder's drop_location instead of nullspace.

We use put_in_hands which will attempt to put it in the active hand, followed by any free hand, followed by the drop_location if all else failed (told you the above was redundant, probably good practice to do though)

* Null rods no longer vanish when selecting a new holy weapon skin.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-12 23:17:59 +02:00
SkyratBot
35f959167a [MIRROR] Chaplains should no longer experience invisible bibles. (#1267)
* Chaplains should no longer experience invisible bibles. (#54323)

Latejoin as Chaplain when there's already a Chaplain on the station.

If the OG Chappie hasn't selected a bible skin yet, you'll be given a bible with a broken icon_state as selecting a bible skin is what seeds the relevant GLOBs with values.

After the fix, we only overwrite the bible's icon_state if an existing bible skin has been selected by the station's main Chappie.

* Chaplains should no longer experience invisible bibles.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-12 23:17:44 +02:00
SkyratBot
0d6453f671 [MIRROR] Teleporter machinery now auto links with each other, removes screwdriver + wirecutter interaction (#1266)
* Teleporter machinery now auto links with each other, removes screwdriver + wirecutter interaction (#54325)

Teleporter machinery will now automatically link with each other. This makes the screwdriver + wirecutter interaction redundant, so it has been removed.

* Teleporter machinery now auto links with each other, removes screwdriver + wirecutter interaction

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-10-12 23:17:29 +02:00
SkyratBot
2b8e5bfa2a [MIRROR] Re-enables ghost role events (#1265)
* Re-enables ghost role events (#54307)

Basically, a messed-up bitflag check has been stopping all event ghostroles from spawning for the last two months (outside of dynamic mode).

* Re-enables ghost role events

Co-authored-by: Yenwodyah <yenwodyah@gmail.com>
2020-10-12 23:17:03 +02:00
SkyratBot
db97a8a3f2 [MIRROR] Reverts the dance machine changes and fixes it (#1264)
* Reverts the dance machine changes and fixes it (#54292)

Reverts and fixes dance machine changes from mobility refactor #54183 and its following PRs.

* Reverts the dance machine changes and fixes it

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-12 23:16:40 +02:00
SkyratBot
11ca98cbb9 [MIRROR] holosign little refractor (#1263)
* holosign little refractor (#54287)

* holosign little refractor

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2020-10-12 23:16:23 +02:00
SkyratBot
d785a4af77 [MIRROR] re-adds slapping action(this one is different from the boring emote) (#1261)
* re-adds slapping action(this one is different from the boring emote) (#53914)

* re-adds slapping action(this one is different from the boring emote)

Co-authored-by: Couls <coul422@gmail.com>
2020-10-12 06:45:46 +02:00
SkyratBot
5cbd4e7d77 [MIRROR] Fixes broken var-edited walls (#1260)
* Fixes broken var-edited walls (#54276)

* Fixes broken var-edited walls

* mistake

* no diagonal syndicate walls

* Fixes broken var-edited walls

Co-authored-by: Rob Bailey <actioninja@gmail.com>
2020-10-12 06:45:33 +02:00
SkyratBot
585cba4ea1 [MIRROR] Fixes being able to shove while in the process of standing up (#1259)
* Fixes being able to shove while standing up (#54296)

* Fixes being able to shove while in the process of standing up

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-12 06:45:21 +02:00
Azarak
ddd6247f63 weh (#1253) 2020-10-12 02:10:10 +01:00
SkyratBot
af10aaa419 [MIRROR] Fixes Holodeck Carpets + the Lounge Carpet Area (#1251)
* Fixes holocarpet smoothing + fixes holodeck lounge carpet area (#54295)

* Fixes Holodeck Carpets + the Lounge Carpet Area

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2020-10-11 23:06:49 +01:00
SkyratBot
896b72018c [MIRROR] Space Dragon QOL and Additional Features (#1246)
* Space Dragon QOL and Additional Features

* fix.

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-10-11 21:35:56 +01:00
SkyratBot
e29c945c2f [MIRROR] Fix advanced infiltrator (#1248)
* fix advanced infiltrator (#54269)

Someone set wrong suffix for advanced syndicate infiltrator.

Now advanced syndicate infiltrator available for badmintry.

* Fix advanced infiltrator

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-11 21:05:46 +01:00
SkyratBot
3504887403 [MIRROR] Lasergun resizing (#1247)
* HoS and Captain Laserguns are now normal sized (#54281)

Co-authored-by: PolishUser <fakemail@ fake.com>

* Lasergun resizing

Co-authored-by: PolishUser <55540334+PolishUser@users.noreply.github.com>
Co-authored-by: PolishUser <fakemail@ fake.com>
2020-10-11 18:53:34 +01:00
Azarak
61854773af [SEMI-MODULAR] Adds missing alerts and various alert features (#1238)
* alertz

* Create readme.md
2020-10-11 05:47:36 +01:00
Azarak
e628382e6b Ports echoes, makes thrown items always do sound, with volume being a difference if a force is present (#1235)
* weh

* this maybe
2020-10-11 05:45:47 +01:00
SkyratBot
a33e3fecf7 [MIRROR] Fix a couple more dmdoc crosslinks (#1244)
* Fix up a couple more dmdoc crosslinks (#54258)

* Fix a couple more dmdoc crosslinks

Co-authored-by: Tad Hardesty <tad@platymuus.com>
2020-10-11 03:47:57 +02:00
SkyratBot
8da6bebd1a [MIRROR] Add game logging to abductor gland mind control. (#1243)
* Add game logging to abductor gland mind control. (#54266)

* Add game logging to abductor gland mind control.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-11 03:47:32 +02:00
SkyratBot
097e14956b [MIRROR] Serving Tray Fix (#1241)
* Serving Tray Fix (#54267)

* Serving Tray Fix

Co-authored-by: Winter Flare <7543955+Owai-Seek@users.noreply.github.com>
2020-10-11 03:46:38 +02:00
SkyratBot
465e6105ad [MIRROR] Removed some gas reactions (#1240)
* less reactions (#54262)

Removed some gas reactions

* Removed some gas reactions

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2020-10-10 19:23:37 +01:00
Azarak
ff6b1eb96e weh (#1234) 2020-10-10 19:21:16 +01:00
SkyratBot
970a2b03d6 [MIRROR] Mobility refactor: no more update_mobility() (#1233)
* Mobility refactor: no more update_mobility()

* Update robot.dm

Fixes robots.

* megadumb

* Update robot.dm

* weh

* Update gunpoint_datum.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-10 02:31:35 +02:00
SkyratBot
9d26065173 [MIRROR] Added science berets. (#1232)
* Added science berets. (#54255)

* Added science berets.

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
2020-10-10 00:30:30 +01:00
SkyratBot
c1c3fb93da [MIRROR] BSbodybags inherit heaviest item weight + Easier to escape the disarm/BSbodybag combo (#1229)
* BSbodybags inherit heaviest item weight + Easier to escape the disarm/BSbodybag combo (#54065)

Bodybags now inherit the weight of their heaviest item. If it doesn't have a weight (people), we assume bulky since things like people can be firecarried or whatever.

It now takes less time to get out of a bag (20 > 12 secs), and the progress bar is unbreakable unless you get incapacitated. This means people interested in using it to kidnap can still do so but it requires considerably more effort that isnt based on a latency difference and a quick disarm. The timer still runs down if you open the bag and try to put them back in but good attempt😏.

This also fixes an issue with the BSB where it was picking up or otherwise doublecalling checks from inheritance.

* BSbodybags inherit heaviest item weight + Easier to escape the disarm/BSbodybag combo

Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-10-10 00:30:06 +01:00
SkyratBot
cae0e4cb5c [MIRROR] Adds Alloy Materials (#1228)
* Adds Alloy Materials (#53623)

Adds and implements alloy materials

Takes several materials that were mostly fluff and converts them into actual usable materials.
Messes with material code a bit to make alloys recycle back into their component materials.
Adds the alloy materials to their in-game stacks.

Materials added:
    Plasteel
    Plastitanium
    Plasmaglass
    Titaniumglass
    Plastitanium Glass
    Alien Alloy

Makes plasteel/plastitanium/plasmaglass and the rest able to have separate properties from their component materials. It doesn't make much sense that the materials used to seal off the supermatter chamber from the rest of the station would be prone to exploding when heated.

Allows for further expansion of materials, possibly including actual functional metallurgy and smelting at some point in the very distant future.

(Lemons note: Adds a regeneration component, used for alien alloy)

* Adds Alloy Materials

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-10-10 00:29:56 +01:00
SkyratBot
6ee36d46e6 [MIRROR] Turns maxhealth into a define (#1227)
* Merge pull request #54251 from Rohesie/define

Turns maxhealth into a define

* Turns maxhealth into a define

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
2020-10-09 18:48:54 +02:00
SkyratBot
6541dc96ce [MIRROR] Minor tweaks and cleanup to mecha drill equipment's action code (#1226)
* Merge pull request #54098 from Timberpoes/dirty-do-after-fix

Minor tweaks and cleanup to mecha drill equipment's action code

* Minor tweaks and cleanup to mecha drill equipment's action code

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2020-10-09 18:48:26 +02:00
SkyratBot
9924aeb81d [MIRROR] [s] Fixes a major memory leak in shuttle code (KILO IS FREE) (#1224)
* [s] Fixes a major memory leak in shuttle code (KILO IS FREE) (#54245)

So uh, apperently the bug that killed kilo was a memory leak in shuttle base turfs that reoccured when a shuttle attempted to leave and it was landed on 2 turfs with the same path, since ChangeTurf() optimizes away changing to the same turf, base turfs didn't update, so we got a leaking list, and a crash on kilo when enough people took arrivals shuttle

* [s] Fixes a major memory leak in shuttle code (KILO IS FREE)

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-10-09 18:32:41 +02:00
SkyratBot
4745a3260e [MIRROR] Mice properly spawn in maintenance during the migration event. (#1223)
* Mice properly spawn in maintenance during the migration event. (#54243)

fix: Mice properly spawn during the mouse migration event.
Fixes #54242 .

* Mice properly spawn in maintenance during the migration event.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-10-09 18:32:06 +02:00
SkyratBot
29cc03b792 [MIRROR] Fixes turfs not properly smoothing (#1222)
* Fixes turfs not properly smoothing (#54241)

Was an oversight of the smoothing refactor. Should work properly now. (Lemons note, things were smoothing based on a bitflag, this was missing a few cases that should have been caught)

* Fixes turfs not properly smoothing

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-09 18:31:43 +02:00
SkyratBot
dbdcef06f2 [MIRROR] [s]Showers now properly react with 10u per tick instead of 1000u. (#1221)
* [s]Showers now properly react with 10u per tick instead of 1000u. (#54236)

Turns out what I thought was reagent units used per reaction was actually reaction multiplier in #53377, and it flew under the radar until literally 15 minutes ago.

This adjusted the reaction quantity down to 0.05, which with the 200 unit reagent volume of the showers, equates to about a 10u reaction per tick, ya know, rather high but reasonable considering that before it was mistakenly set to *5 instead, which meant you could de-husk a patient in a literal single tick with 1 unit of synthflesh.

* [s]Showers now properly react with 10u per tick instead of 1000u.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-10-09 18:31:24 +02:00
SkyratBot
f274757b0c [MIRROR] Fixes NOBLOOD species having hearts (#1220)
* Fixes NOBLOOD species having hearts (#54239)

* Fixes NOBLOOD species having hearts

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2020-10-09 18:30:51 +02:00
SkyratBot
380ee5a3d0 [MIRROR] Adds new accidents to the omen component and makes it an admin smite (#1219)
* Adds new accidents to the omen component and makes it an admin smite (#54063)

The omen component now has a 15% chance when walking through an airlock to have it try to crush you and a 15% chance when walking next to an open turf to throw yourself into it alongside the existing 15% chance to get crushed by a vending machine and 50% chance when you trip over to crack your skull open.

It is also an admin smite with an option to make it permanent.

Allows airlocks to override safties for a single close() proc call, forcing a crush.

* Adds new accidents to the omen component and makes it an admin smite

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-09 18:29:54 +02:00
SkyratBot
7eeaefe645 [MIRROR] Fixes some potential sleeps as detected by SpacemanDMM improvements (#1216)
* Fix some potential sleeps as detected by SpacemanDMM improvements (#54230)

overrides weren't detected by should not sleep, i think i've mostly
fixed that with SpaceManiac/SpacemanDMM#214

Some of these are wacky but overall this pr is harmless

signals shouldnt sleep even in weird 1 in a million situations or due
to other people adding bad code

overrides of changeling can_sting() use alert() and input() and that's
just too fucked for me to fix in this pr

* Fixes some potential sleeps as detected by SpacemanDMM improvements

Co-authored-by: spookydonut <github@spooksoftware.com>
2020-10-09 18:28:59 +02:00
Gandalf
51eb607542 [READY FOR REVIEW] Gun play + Gun reliability(and cleaning)(and more) (#1094)
* Starting

* reliability

* modification

* reeee

* Update master.dm

* Update master.dm

* german engineering

* Update master.dm

* Update mg34_lefthand.dmi

* wooo better sprites

* Update mp40.dmi

* more realism and pps

* Update master.dm

* more realism!

* aa

* de-define

* Update master.dm

* uptoot

* Update master.dm

* misc updates

* Update master.dm

* sprite changes

* Remove stupid defines

* Update master.dm

* Update master.dm
2020-10-09 00:06:59 +02:00
Azarak
218f7d455c job quirk restriction system (#1187) 2020-10-08 22:17:17 +01:00
SkyratBot
d40d455d68 [MIRROR] Fixes a map board that was oriented the wrong way (#1211)
* Fixes a map board that was oriented the wrong way (#54180)

* Update Lavaland.dmm

* REE SPELLING

* Fixes a map board that was oriented the wrong way

Co-authored-by: FloranOtten <38219334+FloranOtten@users.noreply.github.com>
2020-10-08 22:14:29 +01:00
SkyratBot
148c65e46d [MIRROR] Fixes hierophant walls incorrectly smoothing (#1206)
* Fixes hierophant walls not smoothing (#54231)

* Fixes hierophant walls incorrectly smoothing

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-08 19:08:25 +02:00