Commit Graph

51 Commits

Author SHA1 Message Date
SkyratBot
ac7d3bcedf [MIRROR] Fix legion dead miners not spawning species [MDB IGNORE] (#15976)
* Fix legion dead miners not spawning species (#69622)

Fix legion miners not spawning species

* Fix legion dead miners not spawning species

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-09-02 21:01:43 +01:00
SkyratBot
88c85fe1f7 [MIRROR] [MDB IGNORE] Refactors drinks and fixes a lot of food problems [MDB IGNORE] (#15577)
* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* forgto 2 commit

* im slowly going insane

* why does find and replace not FIND everything

* hnghnnngh

* h

* l

* a

* a

* so close...

* delta fix

* I thought I committed this already, guess not

* this PR has been the bane of my fucking life

* orange juice

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-08-25 03:17:10 +01:00
SkyratBot
4f430ec4be [MIRROR] Refactor hardcoded suit sensor defines [MDB IGNORE] (#15601)
* Refactor hardcoded suit sensor defines (#69164)

* Refactor suit sensor defines

* Add suit sensor define to HoS suit

* Fix sensor_mode define to be accurate

* Refactor hardcoded suit sensor defines

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-08-13 17:33:02 -07:00
SkyratBot
ac31a4639e [MIRROR] Concentrated barbers aid can give hairless species hair + fixes hair updating once and for all (probably) [MDB IGNORE] (#15182)
* Concentrated barbers aid can give hairless species hair + fixes hair updating once and for all (probably)

* Update code/modules/antagonists/thief/thief.dm

* Update code/modules/mob/living/carbon/human/species_types/felinid.dm

* Concentrated barbers aid can give hairless species hair + fixes hair updating once and for all (probably)

* yes

* Update _compile_options.dm

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 02:45:30 +01:00
SkyratBot
6016cf97b4 [MIRROR] individual LOG_GAME [MDB IGNORE] (#15401)
* individual LOG_GAME

* e

* Update teleporter.dm

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 01:11:55 +01:00
Tastyfish
60f13e9b10 [MODULAR] [MDB IGNORE] Several fixes to the space hotel (#15343)
Several fixes to the space hotel
2022-08-04 15:55:47 +01:00
OrionTheFox
b15331b4df [MANUAL MIRROR] The GAGening: Clothesmate edition [MDB IGNORE] (#15100)
* The GAGening: Clothesmate edition

* ThisShouldWork

* hgnbhg

* would probably help to have the right .dmi

* fixed?

* Fuck you

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
2022-07-27 03:19:42 +01:00
SkyratBot
3a8bed771a [MIRROR] [READY] Venus human trap fix 3.0: Allow ghosts to possess them even when obscured, use better spawning system [MDB IGNORE] (#15090)
* [READY] Venus human trap fix 3.0: Allow ghosts to possess them even when obscured, use better spawning system

* Fixes the merge conflict!

* Fixes ghost role spawners not being covered by the ghost role spawner ban

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-07-24 13:23:30 +01:00
SkyratBot
dfc1b9a4c0 [MIRROR] [MDB Ignore]Suit DMI split p1: Mob icons [MDB IGNORE] (#14963)
* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* [MDB Ignore]Suit DMI split p1: Mob icons

* wew

* wew

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-07-22 12:45:47 +00:00
SkyratBot
487322c317 [MIRROR] Nukies Rework Part....2.1? Kinda?: Gives Battlecruiser operatives the Ansem pistol, as well as some internals in their currently empty bag. [MDB IGNORE] (#14974)
* Nukies Rework Part....2.1? Kinda?: Gives Battlecruiser operatives the Ansem pistol, as well as some internals in their currently empty bag. (#68419)

* Gives Battlecruiser operatives the Ansem pistol, as well as populate their bags with some internals.

* Box variable

* Nukies Rework Part....2.1? Kinda?: Gives Battlecruiser operatives the Ansem pistol, as well as some internals in their currently empty bag.

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2022-07-19 02:15:53 +01:00
SkyratBot
b74df4cbdd [MIRROR] Revisiting The Goliath: Or, that time I dripped out the SBC Starfury just because [MDB IGNORE] (#14813)
* Revisiting The Goliath: Or, that time I dripped out the SBC Starfury just because (#68126)

Drips the SHIT out of the SBC Starfury while not completely overhauling it. Touches everything NOT in engineering or southward (because I love how scuffed that part is and refuse to touch it on principle) - Also converts one map varedit into a real boy subtype, and moves tiny fans to their own file.

Mandatory disclosure on the gameplay changes:
Fighters 1 and 3 are now NOT in the hangar, and are now attached to the formerly unused gunnery rooms.
Cryo now works. Yeah. I know.
You can actually open the anesthetic closet now.
Everyone now shares three spawners. This doesn't reduce the amount of people who can play when this rolls, as I've adjusted var/uses in accordance: it just reduces clutter.
A few of the horizontal double airlocks have been compacted into glass_large airlocks.
The bar windows now actually have grilles like they were meant to.
Four turbines have shown up. They aren't functional*, they just look like gunnery and conveniently fit in the spots. I'm sure this is space OSHA compliant.
The map is ever so slightly smaller, vertically. This should distance us from an edge case where somehow all space levels are too cluttered for this to spawn properly, for the time being.

*Technically there's nothing stopping you from using them besides the amount of time it'd take for the operatives to kick your ass

This map was originally designed wayyy back before we even had the computer sprites we have now, (#27760 if you want to see SOUL) and it shows. While it will never have it's SM again, we can at least make the thing much nicer to look at.

* Revisiting The Goliath: Or, that time I dripped out the SBC Starfury just because

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
2022-07-09 03:28:33 -07:00
SkyratBot
d0313e5574 [MIRROR] fixes outfit sanity unit test initial [MDB IGNORE] (#14327)
* fixes outfit sanity unit test initial (#67731)

* fixes outfit sanity unit test initial

* wahoo

* fixes outfit sanity unit test initial

* fixes outfit sanity unit test initial

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-06-15 12:35:46 +01:00
SkyratBot
e958272a86 [MIRROR] An Exploration Into Lame Jobs - Syndicate Listening Post Remap [MDB IGNORE] (#14147)
* An Exploration Into Lame Jobs - Syndicate Listening Post Remap (#67330)

* An Exploration Into Lame Jobs - Syndicate Listening Post Remap

Hey there,

Have you ever been bored at your job? A job where you can't scheme something up to get you up to date? Stranded at your job? Alone at your job? Has the job ever asked you a lot of question? Like I am right now? Should I stop?

Anyways, I decided to think about it, and I remapped the Syndicate's Space Listening Post. How nice!

* An Exploration Into Lame Jobs - Syndicate Listening Post Remap

Co-authored-by: san7890 <the@san7890.com>
2022-06-06 17:38:38 -07:00
Tom
48f1bfeeca ashwalker quirks (#13854) 2022-05-24 16:56:14 +01:00
SkyratBot
a61b1ea07f [MIRROR] [MDB IGNORE] More /area/ typepath organization and cleanup [MDB IGNORE] (#13832)
* [MDB IGNORE] More /area/ typepath organization and cleanup (#67107)

This further continues what I did in b4fb8f3ed1 (but instead of just stations, its now every (most) applicable area in the game

* [MDB IGNORE] More /area/ typepath organization and cleanup

* wew

* e

* Update CentCom_skyrat.dmm

* wew

* ews

Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-24 16:47:55 +01:00
YakumoChen
ffeab2e21a Interdyne role id adjustments (#13674)
* Update lavaland_ruin_code.dm

* Update mining_roles.dm
2022-05-20 11:34:23 +01:00
SkyratBot
af93d350cc [MIRROR] Repaths /obj/item/clothing/mask/animal/rat to make more sense [MDB IGNORE] (#13558)
* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense (#66860)

* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense
It was used as the parent for a lot of other small animal masks simply
because of its flags and a single proc, so i repathed it to
`/obj/item/cltohing/mask/animal/small/...` to make more sense

* adds an updatepaths

* fixes the got damned maps

* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense

* Repaths `/obj/item/clothing/mask/animal/rat` to make more sense

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-17 21:25:29 +01:00
Tom
817f8b1f52 Ghost role appearance change restriction (#12956)
* Ghost role appearance change

* update black mesa
2022-04-23 22:06:19 +01:00
Tom
478934e458 mob spawn species lock to balloon alert (#12955) 2022-04-21 14:40:33 +01:00
magatsuchi
dc8adc2924 Modular Tablets: Converting PDAs to the NtOS System (SKYRAT VERSION) (#12920)
* hot-patch 1

* hot patch 2

* hot patch 3

* slight issue
2022-04-20 16:55:49 +01:00
SkyratBot
d71d49bd91 [MIRROR] [Ready] Hilbert Research Facility remap feat. tram [MDB IGNORE] (#12745)
* [Ready] Hilbert Research Facility remap feat. tram (#66082)

* reworks hilbert's hotel ruin

* warooio

* you can now run multiple trams on the same z at the same time, trams are linked by id

* fuck

* sure

* you are a simulacra

* FUG

* dock

* [Ready] Hilbert Research Facility remap feat. tram

* Update mapping_fluff.dm

* Update gordon_freeman.dm

* fixes

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-04-18 17:00:25 -07:00
SkyratBot
3916ea03de [MIRROR] Kapulimbs [MDB IGNORE] (#12497)
* Kapulimbs

* conflicts

* part one of fixes

* more fex

* ugh

* more fix

* eee

* e

* more fix

* Well it compiles, but we need to get digi legs working

* more fixes

* https://github.com/tgstation/tgstation/pull/65887

* https://github.com/tgstation/tgstation/pull/65904

* https://github.com/tgstation/tgstation/pull/65923

* more fix

* now uses dna specific icon overrides.

* species code no longer dictates what icon the limbs use

* digitigrade legs implemenation

* more fixes, species indexing, species bodyparts

* remaining mutant bois

* 0

* okay this work!

* IPC stuffs

* inv file uses

* optimisation and limb string rendering digitigrade stuff

* wew

* partial vox support

* bodymarkings are now stored on the bodypart

* limb key caching

* Update carbon_update_icons.dm

* Update carbon_update_icons.dm

* Moves our mutant variance to the new system and makes shoes squash.

* all legs do it

* https://github.com/tgstation/tgstation/pull/65918

* https://github.com/tgstation/tgstation/pull/65899

* https://github.com/tgstation/tgstation/pull/65990

* teshari bodytype

* them teshari's aren't humans

* bandaid for future proper teshari implementation

* Update vox_bodyparts.dm

* fixes chests and teshari implementation

* fixes

* fex

* Update mutant_zombie_bodyparts.dm

* oops

* Update synthetic_lizard_bodyparts.dm

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update scissors.dm

* wound stuff

* Update carbon_examine.dm

* more stuff

* Delete human_update_icons.dm

* begone thot

* https://github.com/tgstation/tgstation/pull/66065

* Update _external_organs.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-11 02:40:05 +01:00
SkyratBot
5e8a148556 [MIRROR] [NO GBP] Resolves Golems not being allowed in the areas they created [MDB IGNORE] (#12650)
* [NO GBP] Resolves Golems not being allowed in the areas they created (#66000)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* [NO GBP] Resolves Golems not being allowed in the areas they created

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-04-10 02:22:17 +01:00
SkyratBot
306a1edac2 [MIRROR] Block free golems from using shuttle consoles, other than to go home [MDB IGNORE] (#12641)
* Block free golems from using shuttle consoles, other than to go home (#65991)

* Block golems from using shuttle consoles

* Update code/modules/mob_spawn/ghost_roles/golem_roles.dm

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Block free golems from using shuttle consoles, other than to go home

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2022-04-09 23:20:10 +01:00
Mega-Drones
694cb6a6d3 [NON-MODULAR] Allows for Ashwalkers to use quirks (#12366)
* Allows for Ashwalkers to use quirks

* Update mining_roles.dm
2022-04-08 23:34:29 +01:00
Tom
1b3158ae3c Ghost role loadout/quirk fix (#12537) 2022-04-06 02:29:03 +00:00
SkyratBot
2dfcda970e [MIRROR] Fixes several incorrect spider menu descriptions and automatizes the process a little bit [MDB IGNORE] (#12445)
* Fixes several incorrect spider menu descriptions and automatizes the process a little bit (#65806)

* Fixes several incorrect spider menu descriptions and automatizes the process a little bit

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2022-04-01 01:55:46 +01:00
SkyratBot
0ddd34d1f5 [MIRROR] Hazardous Area Component | Free Golem Soft-Restriction [MDB IGNORE] (#12345)
* Hazardous Area Component | Free Golem Soft-Restriction (#65720)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Hazardous Area Component | Free Golem Soft-Restriction

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-03-28 16:45:32 -07:00
Gandalf
abb63c7c21 oops 2022-03-13 23:09:13 +00:00
Gandalf
c1c39e98fd Species lock for ghost spawners (#12061)
* 0

* E

* Update enclave_pirates.dm

* E

* e
2022-03-13 17:34:58 -04:00
SkyratBot
e92a995068 [MIRROR] Medical Revamp: Resprites and Jumpsuit/Under Changes [MDB IGNORE] (#11864)
* Medical Revamp: Resprites and Jumpsuit/Under Changes (#65236)

New sprites for the CMO's turtleneck/skirtleneck, paramedic jumpsuit/jumpskirt, virologist jumpsuit/jumpskirt, and chemist jumpsuit/jumpskirt

* Medical Revamp: Resprites and Jumpsuit/Under Changes

* fix

Co-authored-by: axietheaxolotl <86872535+axietheaxolotl@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-03-05 14:22:00 -05:00
SkyratBot
cf056ac864 [MIRROR] Makes the Russian fugitive hunters less bad (also gives them a pet bear) [MDB IGNORE] (#11702)
* Makes the Russian fugitive hunters less bad (also gives them a pet bear) (#65016)

* Makes the Russian fugitive hunters less bad (also gives them a pet bear)

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-02-24 06:51:28 -05:00
Malle Yeno
9137d1c036 Ashwalker Naming Fix - Pre-Made Ashwalkers Will Not Have Names Overwritten by Random Name (#11595)
* Move special proc call after lizard name randomize

* Skyrat edit comments added.
2022-02-19 19:56:24 -05:00
SkyratBot
506b6a7ac7 [MIRROR] Removes reference to removed starfury SM [MDB IGNORE] (#11395)
* Removes reference to removed starfury SM (#64758)

* Ghostroles literally crying right now

* Revert "Ghostroles literally crying right now"

This reverts commit c419bca393b96d6b20d509063f8cc33ca9e443c5.

* partial unrevert

* Removes reference to removed starfury SM

Co-authored-by: BluBerry016 <50649185+unit0016@users.noreply.github.com>
2022-02-09 03:33:35 +00:00
Tom
560a29469f [Semi-Modular] Allows ghost roles to use loadouts & quirks (#11175)
* Gives ghost roles loadouts

* add quirks

* quirk & loadout toggle per spawner
2022-02-02 15:38:18 -05:00
SkyratBot
b5a3b3308d [MIRROR] Rebalances some things about progression traitors and adds some uplink items. [MDB IGNORE] (#11178)
* Rebalances some things about progression traitors and adds some uplink items.

* Rebalances some things about progression traitors and adds some uplink items.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-01 15:02:13 +00:00
SkyratBot
0042235087 [MIRROR] Fixes the "skeletal guardian" away mission role not being a skeleton. [MDB IGNORE] (#11168)
* Fixes #64489 (#64518)

* Fixes the "skeletal guardian" away mission role not being a skeleton.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2022-01-31 04:30:06 -05:00
SkyratBot
abf7e98baa [MIRROR] Removes useless defines for mutation paths [MDB IGNORE] (#11138)
* Removes useless defines for mutation paths (#64512)

* Removes useless defines for mutation paths

* Update cortical_borer_abilities.dm

* Update cqcplus.dm

* Update clown.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-30 15:56:08 +00:00
SkyratBot
c1aaada384 [MIRROR] Fixes spiders spawned from eggs not having a number [MDB IGNORE] (#11064)
* Fixes spiders spawned from eggs not having a number (#64452)

When spiders are spawned, they're given a random name, however the mob
spawner name setter overwrites that... fixed that by randomizing the
name inside of the mob spawn `create` proc. Also gaves spiders an
`\improper` to stop `An a spider`

* Fixes spiders spawned from eggs not having a number

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-29 13:59:09 +00:00
SkyratBot
358a043dab [MIRROR] fixes mod devices permanently fucking up [MDB IGNORE] (#10871)
* fixes mod devices permanently fucking up (#64237)

if you couldnt equip a device, it would drop it on the ground and fuck up being a nodrop item, fixes that
fixes the modsuit outfits not having internal slots set
adds feedback to not being able to turn on a module due to suit not being active

* fixes mod devices permanently fucking up

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-21 11:01:49 +00:00
SkyratBot
af819aab4f [MIRROR] Kinesis Module [MDB IGNORE] (#10815)
* Kinesis Module

* Update security_officer.dm

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-20 03:45:22 +00:00
SkyratBot
c33061765b [MIRROR] [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety [MDB IGNORE] (#10620)
* [MDB IGNORE] BIDDLE TRAITORS - Adds progression traitors. Refactors uplink code in its entirety

* updates and fixes

* ffff

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 03:25:38 +00:00
Tastyfish
b8f7b3a2fd [SEMI-MODULAR] Fixes Interdyne & DS-2 Id card registrations (#10495)
* fixes Interdyne & DS-2 Id card registrations

* Refactor interdyne ID card fix
2022-01-09 16:04:13 -05:00
SkyratBot
662c1f8ba6 [MIRROR] Fixes pirates getting normal names + no antag status [MDB IGNORE] (#10382)
* Pirates fix (#63698)

* Fixes pirates getting normal names + no antag status

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2022-01-01 14:45:01 +00:00
SkyratBot
6c1bb16f26 [MIRROR] Fixes some VERY weird stuff with clown corpses [MDB IGNORE] (#10299)
* Fixes some weird stuff with clown corpses (#63614)

* Fixes some VERY weird stuff with clown corpses

* E

* Update wreckedhomestead.dmm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-27 15:47:06 +00:00
Gandalf
e2a693e962 Fixes ghost role spawners (#10290)
* Update mob_spawn.dm

* Update mob_spawn.dm

* Update mob_spawn.dm
2021-12-26 16:11:35 -05:00
Gandalf
23c1a5972c Ghost role alias code reset (#10289)
* E

* Update black_mesa.dm
2021-12-26 20:19:43 +00:00
SkyratBot
58f82b5161 [MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)
* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-25 13:32:49 +00:00
Gandalf
276f752135 E 2021-12-23 03:38:10 +00:00
SkyratBot
b894ce42d4 [MIRROR] Super Mega Mob Spawn Refactor [MDB IGNORE] (#10075)
* Super Mega Mob Spawn Refactor

* Super Mega Mob Spawn Refactor

* Update modular changes

* update kilo

* i wish unit tests would work on my machine

* fix kilo...?

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 02:30:55 +00:00