* Adds emergency lighting
* Checks for the cell during construction
* Adds AI/APC control of emergency lights
* Malfunction ability
* get_area(src)
* Loop checking, processing to come when clarified
* that DOES remind me to do this!
* Revert "all this wrapping and it's not even christmas (#33035)"
This reverts commit faaf151580.
* Revert "fuck me for forgetting to graph this one"
This reverts commit 45d7acea2f.
* Revert "defines math"
This reverts commit 2817a1737b.
* wip
* wip2
* makes code actually compile on 511 + fixes
* versioning
* s
* adds python conversion script, schema change and removes 'force ' from item_used_for_combat
* fix to compile
* forgot to actually commit this
* Free codebase churn
* fixes dviewmob
* a commit
* Partial revert "Free codebase churn"
This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.
* better fix to dviewmob
* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list
* make some use out of the shiny carbon list
* make some use out of the shiny new living list
* more things, also make the mobs subsystem (Life) use living list
* bonus
* domo arigato mr. roboto
* compile fixes, also made the drone code less dumb
* better?
* make admin message prettier
* honk
* fixes blobs
* rev fixes
* one small thing
* noisy
* Adds sounds to modular computers
* Adds range modifier var to sound loops
* finetunes computer sound range
* maybe fixes stuff
* changes some of the sound lengths
* borgs and some small changes
* sanity
* gravgen makes noise too
(reverted from commit ea523084c2)
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.
If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.
There's an internal GPS onboard so crew will always be able to follow the shuttle.
Crew of 3, moderately armed. (Balance pending)
Shuttle engines have 3 minute cooldown between jumps.
Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.
* noisy
* Adds sounds to modular computers
* Adds range modifier var to sound loops
* finetunes computer sound range
* maybe fixes stuff
* changes some of the sound lengths
* borgs and some small changes
* sanity
* gravgen makes noise too
* Moves a base uid from machienry to a bunch of children as it was literally setting a var that most machines never used. This is probably a good candidate for a component replacement.
* Just checking something
* Does this fix the compiling not working properly?
* And this?
* What is going wrong ugh!
* params["target"] instead of params["set"] bug was there before I even touched it but my compiling of TGUI caused it or something?
* Slight tidying up for what Cyberboss and Antur likes.
* Fixes the things that I was asked to fix
* Adds pluoxium formation, makes fusion radioactive and nerfs it, makes noblium cost more energy.
* Review response.
* tanks now melt above 1 Million degrees Kelvin.
* First part of Assmos
* Adds tritium synthesis and basic in-body effects.
* Begins adding the higher tier gases. Removes Freon(not completely yet) adds new gases to scrubers. Fixes some dumb bugs.
* Whoops
* Adds effects and synthesis reactions for pluoxium and stimulum
* Kills Freon.
* Adds sprites
* Removes the magic numbers
* Hyper-Nobelium formation
* Removes Freon from maps.
* Initial Dunc Review changes
* Should ACTUALLY fix the maps this time.
* Dunc Final Review
* Debugging part 1
* Fixes brown gas synthesis
* Auto stash before merge of "assmos-pathconflicts" and "origin/master"
* fix compile errors
* Moves defines. Fixes stimulum coefficents.
* Reworks how Stim and brown gas work, adds tritium to tile fires, fixes a lot of general reaction bugs.
* fixes typo
* Hopefully fixes UI
* compiles tgui
* Tritium balance.