* Made MetaStation deliveries flaps transparent. (#68202)
Replaced all opaque plastic flaps in the MetaStation deliveries area with transparent flaps.
* Made MetaStation deliveries flaps transparent.
Co-authored-by: lizardqueenlexi <105025397+lizardqueenlexi@users.noreply.github.com>
* Corrects a section of icebox maintenance. (#67978)
There's a section of the security vestibule labeled vestibule maintenance but it was actually denoted as labor process, simple correction, preventing people from accidentally getting radded up the ass.
* Corrects a section of icebox maintenance.
Co-authored-by: Charlotte <98856144+orthography@users.noreply.github.com>
* Changed a "lil pump" to a normal pump. (#68177)
Changes one of the portable air pumps in the ordinance lab on icebox from "lil pump" to a normal portable air pump to match the standard of every other map.
I hate fun. And give my life to San.
* Changed a "lil pump" to a normal pump.
Co-authored-by: Charlotte <98856144+orthography@users.noreply.github.com>
* Completely removes `proc_holders` from existence. Refactors all wizard, xeno, spider, and genetics powers to be actions. Also refactors and sorts ton of accompanying code.
* our changes
* yes
* 0
* Update blackmesa.dmm
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* remove old shit
* this was unused and bad
* just a crustier version of the already existing Executive suit
* hhh
* ugly descriptions r now good
* remove hard-sprited stuff (big bobbies and hands)
* removes double-defined var whoops
* outdated code moments
* makes suits.dm, moves stuff to that, re-adds executive alt
* pain
* sprotes
* Directional Shutters For All Station Maps (#68056)
added directional sprites for window shutters
gave dirs to all shutters and window shutters (except zigzag pattern ones) on icebox, kilo, delta, tram
replaced SM shutters on kilo with radiation shutters
* Directional Shutters For All Station Maps
* map reset
Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* thank you for the file, orion
* dept sec
* organized
* deltas perma - cobalt merge that pr\
* why don't you req_access_txt some bitches
* idk what i did in this
* map reset guidelines
* converts signs to dirs
* json
* oops
* ok nevermind
* Watering cans for botany (#67712)
* Watering cans for botany
* Clean up weird bugs by just coding the feature out
* 70u for the old can and /// like it should be
* Updated can icons courtesy of Wallem
* Swaps botany buckets for watering can on maps
* A line
* Watering cans for botany
Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* Ice Box Station Kitchen Rework - Worthy Of The Name (#67854)
* Ice Box Station Kitchen Rework - Worthy Of The Name
Co-authored-by: san7890 <the@san7890.com>
* [MDB Ignore] Shifts all (sane) varedited signs to directionals (#68004)
* [MDB Ignore] Shifts all (sane) varedited signs to directionals
Hey there,
So we have these cool new sign directionals now, but we still have all of the old pixel-shifted pre-fabrications lying around. So, I added an UpdatePaths (as well as Updated the Paths) to be a bit better at using directionals, because directionals are pretty neato.
This should update every single var_edit that used the proper 32 pixelshift (some of them used 28, and I'm unable to account for that automatically with current tooling) into a proper subtype. Mappers tend to learn by looking at well established maps, so it's always important to ensure that the well-established maps use the most recent tooling (i.e.: bring them up to the surface) and avoid needless excess lines in maps.
* The Commit With All The Maps
OH GOD OH FUCK
* Renames the UpdatePaths
* [MDB Ignore] Shifts all (sane) varedited signs to directionals
* updates all our maps
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
* Fixes the MODsuit-related screenshot tests
* Fixes eye sprites not refreshing properly when they're meant to
* Fixed outfits calling too many update procs and pre/post_equip twice because of some silly code
* Fixes glass golems not being transparent
* Fixed the map compilation errors
* Added the screenshot for the vox primalis
* Updates the colors of the moth bodyparts to be easier to work with (making them whiter)
* Fixes the antag icon for blood brothers
* Fixes nightmares looking stupid in their antag icon and also failing the screenshot test
* Fixes the humanoid screenshot
* Updated the blood brother icon with the new colors for moths (because ours are greyscaled)
* Updates some of the randomization stuff for moths, making it possibly functional again
* Cleans up our moth species override a bit
* Updates the screenshot_humanoids test to allow for better control over the screenshots
* Updated the lizard, ashwalker and silverscale screenshots
* I totally didn't forget the .dm
* Moved the set_species before the prepare_human_for_preview()
* The moth's fixed, by the way! In the prefs menu too!
* The xenos are fixed too!
* Pink felinids, how 'bout that?
* Fixed the mush people (so they actually look like the icon that was there already!)
* Snails are fixed too, splitting the .dmi edit in a different commit
* Added https://github.com/tgstation/tgstation/pull/68013 early
* Revert "Fixed the map compilation errors"
This reverts commit b7db0a1f507ed3721d88883338508c058ffb7804.
* Okay just Icebox this time
* Podpeople hair still is broken :(
* Turns out they weren't getting their snouts and frills properly... Now they do!
* Possibly fixes that issue with Tram making compile maps fail
* [MDB Ignore] Makes mining and labor shuttle home docks their own type, rather than varedits (#68006)
I'll have to do the others at some point
I don't want to, but it'll happen
* [MDB Ignore] Makes mining and labor shuttle home docks their own type, rather than varedits
Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
* Re-adds freeform/purge boards to all AI uploads, removes from spawners (#67915)
Re-adds the freeform boards to an open table in all the AI uploads, re-adds the purge boards to the harmful table in all uploads, and removes them from their associated spawners so that all stations have them as roundstart guaranteed spawns.
* Re-adds freeform/purge boards to all AI uploads, removes from spawners
Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* (code bounty) The tram is now unstoppably powerful. it cannot be stopped, it cannot be slowed, it cannot be reasoned with. YOU HAVE NO IDEA HOW READY YOU ARE
* fex
* fex
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* Fixes spontaneous test failure that made nuclear disks not teleport correctly in Multi-Z debug by adding the blobstart that it should have anyway (#67948)
Fixes#67789
This was spontaneous because stationloving uses find_safe_turf, which has an iteration limit of 1,000.
* Fixes spontaneous test failure that made nuclear disks not teleport correctly in Multi-Z debug by adding the blobstart that it should have anyway
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Fixes some misplaced nearstation in Kilostation's greater port maints (#67895)
Fixes Kilo's maintenance area
Fixes a nearstation area being misplaced in the middle of Kilo's maintenance
* Fixes some misplaced nearstation in Kilostation's greater port maints
Co-authored-by: Pepsilawn <reisenrui@gmail.com>