Added /proc/type2parent which takes a type (string, or type) and returns it's parent type (initial(x.parent_type) doesn't work)
Instead of being a raw list of components, /datum/var/datum_components is now associated list keyed by type with some bells and whistles to make GetComponent() calls faster
* Refactors pie throwing
* Change this to H.dna.species.limbs_id so that ashwalkers get the same overlay.
* Throwing now properly finalizes in some cases
This prevents them being refinalized multiple times, especially when
catching
* finally makes it work
actions.dmi is way too cluttered and messy, and with inhands getting the axe I decided to fix this, too. I separated the major categories of actions into their own files, like antagonist-specific actions and spells. A full list of categories is found here:
actions_AI.dmi contains AI-specific actions;
actions_clockcult.dmi contains clockcult-specific actions, and scripture quickbind icons;
actions_cult.dmi contains cult-specific actions as well as sintouch;
actions_flightsuit.dmi contains flightsuit and flightpack actions;
actions_items.dmi contains minor item-specific actions such as the hierophant club and jetboots;
actions_mecha.dmi contains actions related to mechs;
actions_minor_antag.dmi contains antag-related actions with no other spot, like devils/abductors;
actions_revenant.dmi contains revenant ability icons;
actions_silicon.dmi contains minor silicon and console icons, like pAI and xenobiology consoles;
actions_slime.dmi contains slime actions;
actions_spells.dmi contains icons for all spells;
actions_xeno.dmi contains icons for all xeno actions; and
backgrounds.dmi contains backgrounds for the action buttons.