* Standardize beach ball descriptions and branding (#59499)
- All beach balls are now Nanotrasen-brand beach balls, including the
ones that are ordered from Cargo.
- `wilson`, a beach ball in a cave, now has a proper name, despite their
lack of capitalisation.
* Standardize beach ball descriptions and branding
* Mirror!
Co-authored-by: coiax <yellowbounder@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
* Wip
* Update
* Simplemob basis is in?
* Fixed? Still unticked smh
* TICKED
* grumbl
* Doctor.... FREEEEman
* fucking compile maps
* a
* i swear to god if this is the fix
* Fuck Nanites
* Working Doors
* Going way in over my head
* Fffuck
* pain
* Gateway Key?
* Gateway key but it works
* pain
* Doors ACTUALLY WORK. Boss is still immortal though.
* Ohmygoditworks
* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#58882)
* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more)
* AAAAAAAA
* Update spellbook.dm
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Completely removes unused caution sign from code (#58532)
Tiny atomic pr that zaps the old unused caution sign out of both its icon file, the code, that one random map file it was still in, metastation, and rearranged metastation. You can now properly wear caution signs from all sources!
* Completely removes unused caution sign from code
* removes obj/item/caution
Co-authored-by: Kokonut <38844529+maxymax13@users.noreply.github.com>
Co-authored-by: KathrinBailey <evesovereign@hotmail.co.uk>
* Smart Pipes(reborn) (#58038)
How these new pipes work.
-Smart pipes autoconnect to nearby smart pipes
-They are now color coded, so they only connect to the same colored pipe, the GREY pipe is the wildcard and can connect to every other color, so be aware of this
-ALL components spawned by the RPD can be colored (from pumps to connectors, from pipes to manifolds), if you leave them GREY they can connect to every other color. Color adapters can be colored, but they'll still connect two pipes with different colors. BUILDABLE machines are GREY (thermomachines, cryo, HFR) so be aware of this
-Trying to go across another smart pipe will now build a bridge pipe automatically already colored of the color you choose, so you don't have to place it yourself anymore (is still available in the RPD tho)
-ALL binary components, layer manifolds, color adapters and bridge pipe can be put ONTOP of a smart pipe, but not on another of these. Smart pipes can't be placed on top of these pipes, so you have to build them first.
-Lcrossings can't be made anymore (sorry y'all i tryed, if someone have a way of doing them ping me on discord)
-REMEMBER you still have 5 layers to go, these rules apply to the same layer pipes, so if you do a crossing on different layers you won't see a bridge pipe appear.
* Smart Pipes(reborn)
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
* You can now put food on plates, and plate no longer materialize out of nowhere as you cook
* Update dish_drive.dm
* aaaaaaaaaaaaaaa
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Remove the voodoo doll (#57780)
A clunky to use grief tool that is near exclusively used to just make
people say slurs and WGW and copypastas and rule breaking stuff and
yadda yadda.
* Remove the voodoo doll
* Update maint_loot_oddity.dm
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles. (#57367)
* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* repaths plasteel tiles to iron
* Update robot_modules.dm
* a
* fuck me
Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
* renames metal sheets to iron sheets
* Merge branch 'master' into upstream-merge-56643
* yay metal
* Update DeltaStation2_skyrat.dmm
* a
* Update CentCom_skyrat_z2.dmm
* a
* a
Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
* Fixes some awful, awful initial gas mixes. (#56403)
Best not to have shitty, broken code that should've kept a PR from being merged in 2018 that never got fixed around, right?
* Fixes some awful, awful initial gas mixes.
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
* removes all dirty map var edits from the codebase and reverts pixel_x/y grep (#55256)
* Revert "grep for pixelx/y = 0 varedits (#54845)"
This reverts commit 311b9da86b.
* part1
* part2
* part3
* Delete PubbyStation.dmm
* removes all dirty map var edits from the codebase and reverts pixel_x/y grep
Co-authored-by: Fikou <piotrbryla@onet.pl>
* Replaces invisible tables in the research away mission (#55421)
* removes invisible tables
* tables
* Replaces invisible tables in the research away mission
Co-authored-by: tattlemothe <66640614+dragomagol@users.noreply.github.com>
* Refactor the procedural generation of lavaland and turf/closed/mineral (#54915)
This replaces lavaland's old diagonal tunnel gen which was really
horrendously jammed into asteroid floor code (?????) with Cellular
Automata which runs in rust (PR for that here:
https://github.com/tgstation/rust-g/pull/57 ). The new code is a bit
cleaner, but also looks better.
VID: https://streamable.com/a45ke2
Things to do:
- Make an icemoon version
- Fix the roundstart atmos adjacency issues
I asked AnturK if this was an acceptable PR for this month; he said it
was okay as long as I didn't add new areas, which I don't plan to do.
But if anyone thinks this PR breaks the spirit of the month I'll open
it again in december.
* Refactors the procedural generation of lavaland and turf/closed/mineral
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* grep for pixelx/y = 0 varedits (#54845)
Co-authored-by: Jordan Brown <Cyberboss@ users.noreply.github.com>
* grep for pixelx/y = 0 varedits
Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Jordan Brown <Cyberboss@ users.noreply.github.com>
* Moves grown food to newfood (#55040)
Moves grown food to newfood
Gives trash element support for callbacks for item creation override
* Moves grown food to newfood
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* improves away missions and load times (#55055)
* improves away missions and load times
* snowed inn
* improves away missions and load times
Co-authored-by: Fikou <piotrbryla@onet.pl>
* moves misc food to newfood code (#54788)
misc food is now using newfood code
* moves misc food to newfood code
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Fixes mapstart and random arcade machines (#53958)
Randomly generated arcade machines were getting random boards and initing properly, but they weren't re-built as the appropriate subtype.
This oversight has been remedied. A new subtype has been created for random arcade machines which exists purely to pick a random circuit then create a machine from that circuit's build path before returning that it should be qdel'd.
This new subtype has been appropriately regex find-and-replaced into all maps.
* Objectify
* Fixes mapstart and random arcade machines
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Completely removes Hilbert's Hotel and its associated ruin from the game. (#53790)
The Hotel is a runtime machine. When it swaps rooms, its turfs runtime. When people are actively using it, things in it constantly runtime. It's half broken, half buggy. Turfs don't remember contents. Sometimes blank rooms spawn. Sometimes nothing at all.
It's not worth the time and effort to fix or maintain it.
I'm opening this PR to completely remove it.
* Completely removes Hilbert's Hotel and its associated ruin from the game.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>