Commit Graph

2183 Commits

Author SHA1 Message Date
SkyratBot
8fa2c84140 [MIRROR] Fix some station name html encoding for plaintext handlers (#6822)
* Fix some station name html encoding for plaintext handlers (#60021)

* fix (double) encoding

* tfw no server friends and no send2sameserver

* Fix some station name html encoding for plaintext handlers

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2021-07-10 14:12:46 +01:00
Matthew J
744dbeb496 Update ticker.dm (#6788) 2021-07-08 10:52:01 +02:00
SkyratBot
df651808d4 [MIRROR] Drastic Lag Mitigation Subsystem: SSlag_switch (#6786)
* Drastic Lag Mitigation Subsystem: SSlag_switch (#59717)

Requested by oranges and inspired by the upcoming event. A new subsyetem, non-processing (for now), aimed at providing some toggle switches that can be flipped as a last ditch effort to save some CPU cycles by sacrificing some non-critical mechanics. Below you can see each individual toggle.

Screenshot of the admin panel:
image
Surely there are more opportunities for toggles I missed, but adding new ones is not very difficult at all.
Why It's Good For The Game

Better performance during extreme pop, I hope.
Changelog

cl
code: Introduces the Lag Switch subsystem for when a smoother experience is worth trading a few bells and whistles for. Performance enhancement measures can be togged by admins with the Show Lag Switches admin verb or enabled automatically at a pop amount set via config.
config: Added a new config var: number/auto_lag_switch_pop

* Drastic Lag Mitigation Subsystem: SSlag_switch

* mirrored the changes to the modular file

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-07-08 03:24:16 +02:00
SkyratBot
fb5576ee8f [MIRROR] Add new Wallets! station trait (#6704)
* Add new Wallets! station trait

* Update wallets.dm

Co-authored-by: coiax <yellowbounder@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-04 23:59:42 +01:00
SkyratBot
cda689393e [MIRROR] PDAs now include round time (#6672)
* PDAs now include round time (#59957)

Part of my document on duplicating verb panel functionality so at some point in the far, far future we may be rid of it. you can read more here.

hackmd.io/tJ5H3opRQiG1GCN1sP142w

The other thing the status panel needs to do is send time dilation to the tgui chat. Having messed around with tgui chat, I am very confident i'm going to need stylemistake or mothblocks help me out with that one, it's so beyond my level it isn't even funny.

I know this is a VERY long description for a very small change but expect more of this in the future

* PDAs now include round time

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-07-03 22:23:07 +01:00
SkyratBot
c4c628f912 [MIRROR] Adds verification for reference layers to check if target config has the desired icon_state (#6640)
* Adds verification for reference layers to check if target config has the desired icon_state (#59884)

* Adds verification for reference layers to check if target config has the desired icon_state

Co-authored-by: Emmett Gaines <ninjanomnom@protonmail.com>
2021-07-01 22:58:39 +01:00
SkyratBot
cab78dcf78 [MIRROR] Changes how weather sends sound to players, reduces sound loop overtime (#6627)
* Changes how weather sends sound to players, reduces sound loop overtime (#59284)

* Converts looping sounds from a list of play locations to just the one

* Updates all uses of looping sounds to match the new arg

* Adds an area based sound manager that hooks into looping sounds to drive the actual audio. I'll be using this to redo how weather effects handle sound

* Some structrual stuff to make everything else smoother
Timers now properly return the time left for client based timers
Weather sends global signals when it starts/stops
Looping sounds now use their timerid var for all their sound related timers, not just the main loop

* This is the painful part
Adds an area sound manager component, it handles the logic of moving into new areas potentially creating new
sound loops. We do some extra work to prevent stacking sound loops.
Adds an ash storm listener element that adds a tailored area sound manager to clients on the lavaland z level.
It's removed on logout.
Adds the ash_storm_sounds assoc list, a reference to this is passed into area sound managers, and it's modified
in a manner that doesn't break the reference in ash_storm (This is what I hate)

* Hooks ash storm listener into cliented mobs and possessed objects

* Documents the odd ref stuff, adds an ignore start var to looping sounds, fixes some errors and lint issues

* Applies kyler's review

banging

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Cleans up some var names, reduces the amount of looping we do in some areas

* Makes the code compile, redoes the movement listener to be more general

* fuck

* We don't need to detach on del if we're just removing signals on detach

* Should? work

* if(direct) memes

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Changes how weather sends sound to players, reduces sound loop overtime

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2021-07-01 02:18:04 +01:00
Gandalf
84fcf3b429 Byond minimum version is now 514.1557 (#6626)
* 514.1557

* a
2021-07-01 00:06:33 +01:00
SkyratBot
7269bd83ab [MIRROR] Adds USB to arrest consoles. Adds list circuit components. (#6593)
* Adds USB to arrest consoles. Adds list circuit components. (#59850)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds USB to arrest consoles. Adds list circuit components.

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-06-30 20:01:36 +01:00
Gandalf
98e46a709c SSdecay - Making the station dirty(and creepy) (#6480)
* SSDECAY

* Update decaySS.dm

* Update decaySS.dm

* Update decaySS.dm

* Update lighting.dm

* Update decaySS.dm

* Update decaySS.dm

* a

* a

* Update decaySS.dm

* Update decaySS.dm

* Update lighting.dm

* Update decaySS.dm

* Update decaySS.dm

* oof

* Update decaySS.dm

* Update decaySS.dm

* OOPS

* Update nests.dm

* Update nests.dm

* Update nests.dm

* a

* Update nests.dm

* dry blood

* no more light noise

* Update nests.dm

* Update nests.dm

* a

* Update vatbeast.dm

* Update decaySS.dm

* Update nests.dm

* Update decaySS.dm

* Update nests.dm

* bad

* Update nests.dm

* a

* Update nests.dm
2021-06-28 15:41:32 +02:00
SkyratBot
78afb2bccf Adds configs to disable laggy hard deletes (#6559)
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2021-06-28 14:19:27 +01:00
SkyratBot
ce6c830d7b [MIRROR] Makes all laggy garbage failures log to admins as well as postpone further garbage ticks (#6492)
* Makes all laggy garbage failures log to admins as well as postpone further garbage ticks (#59791)

1 second was too long in the current lag market.
(postpone doesn't work here because of a bug i'll fix in another webedit in another pr since its actually a mc bug)

* Makes all laggy garbage failures log to admins as well as postpone further garbage ticks

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2021-06-24 23:02:16 +01:00
SkyratBot
c96dcd4506 [MIRROR] Port: fixes of SStimer subsystem from RU SS220 Paradise (#6446)
* Port: fixes of SStimer subsystem from RU SS220 Paradise (#59718)

Unobvious problem spot

#define BUCKET_POS(timer) (((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag)+1) % BUCKET_LEN)||BUCKET_LEN)

With tick_lag equal to 0.1, 0.25, 0.5, rounding of division is normal. But at other values it may be shifted either more or less due to the specifics of floating-point storage and processing. Numbers 0.1, 0.25, 0.5 have blank mantissa, unlike others which lead to numbers such as 245.0000004 when divided.
PS: tick_lag is rounded to the first two decimal places.

Fixes

    Rewrote the circular doubly linked list to a regular doubly linked list, because it could cause timers to loop infinitely.
    Fixed re-creation of a bucket if the timer does not have a callback.
    Added debug stat indicator RST to MC SStimer.
    Added optional ability to log dump all timers on crash.
    Fixed subsystem logic when a bucket position is misplaced due to division and rounding inaccuracy. The system now captures such rounding errors and restores the correct timer position.

References

[RU] SS220 Paradise port process from TGstation and fixes:

    ss220-space/Paradise#5
    ss220-space/Paradise#10
    ss220-space/Paradise#26
    ss220-space/Paradise#32
    ss220-space/Paradise#37

Contributors

    @ semoro: fixes
    @ Bizzonium: port

Changelog

cl Semoro and azizonkg
fix: Ported fixes of SStimer subsystem from RU SS220 Paradise
config: Added a new config var: flag/log_timers_on_bucket_reset
/cl

* Port: fixes of SStimer subsystem from RU SS220 Paradise

Co-authored-by: Aziz Chynaliev <azizonkg@gmail.com>
2021-06-22 22:38:52 +01:00
SkyratBot
b325c7a53b [MIRROR] Fix phantom mobs getting quirks from silicon job selections. (#6410)
* Fix phantom mobs getting quirks from silicon job selections.

* Update job.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-22 01:03:57 +01:00
SkyratBot
e2519525f9 [MIRROR] Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#6436)
* Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#59676)

Refactors dbcore to work off a subsystem if executed async and limits the maximum amount of concurrent async queries to 25.

This has been tested locally on a mysql docker image and there were no crashes (as long as you didn't run it with debug extools) + data was getting recorded fine.
Why It's Good For The Game

May or may not resolve terry crashes, however, each query creates a new thread which takes up 2mb, preventing the game from using that 2mb. This can lead to ooms if they stack up, e.g. due to poor connectivity. This solves that issue.

maintainer note: this did not actually resolve the crashes, but has value anyway. Crashes were sidestepped fixed by finding out Large Address Awareness works

cl
refactor: Refactors dbcore.dm to possibly resolve the crashes that happen on Terry.
/cl

* Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2021-06-22 00:49:20 +01:00
SkyratBot
87e3a63f7d [MIRROR] During unit tests, does extra verification on text based overlays (#6415)
* During unit tests, does extra verification on text based overlays (#59553)

This makes it so during unit tests, adding a text based overlay to something will runtime if the icon does not have an icon state matching that text. I would do this during normal compiles as well but getting the icon states from an icon is surprisingly expensive.

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>

* During unit tests, does extra verification on text based overlays

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>
2021-06-21 00:48:24 +01:00
Gandalf
d0bfc4de04 The Nanotrasen Representative (MY WAY) (#6368)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Ads

* dddd

* a

* a

* a

* Update uniform_digi.dmi

* Update uniform_digi.dmi

* Update uniform_digi.dmi

* Some random new potted plants!

* a

* Update flora.dm

* a

* fixes

* a

* a

* e
2021-06-20 02:23:29 +01:00
Matthew J
0647c6e029 [NON-MODULAR] SSjobs no longer runtimes and stops loading if it can't find a single job (#6360)
* fix job runtimes

* refac

* hnnn
2021-06-18 14:05:06 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
ab709c8dba [MIRROR] Refactors quirk code. (#6303)
* Refactors quirk code.

* Update neutral.dm

* 0

* Update neutral.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-15 23:48:10 +01:00
SkyratBot
00519c0c1a [MIRROR] Turns lighting objects into a datum, makes all lighting be performed with an underlay. big maptick fix very good! (#6286)
* Turns lighting objects into a datum, makes all lighting be performed with an underlay. big maptick fix very good!

* Mirror!

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-14 18:43:14 +12:00
SkyratBot
6f3b151bb8 [MIRROR] Fixes a bunch of harddels that are sourced from player action (#6252)
* Fixes a bunch of harddels that are sourced from player action

* Mirror!

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-11 03:13:33 +01:00
SkyratBot
cd7e358f52 Deep sendmaps profiling (#6237)
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-11 00:02:39 +01:00
SkyratBot
2d04f758b2 [MIRROR] [READY] Lighting list cleanup. (#6238)
* [READY] Lighting list cleanup. (#59002)

Removed a bunch of back reference lists that were either entirely unused, or contained references that could be found within the datums contained in other lists.

lighting corner datums now get deleted with unused.

light sources no longer track lighting corners where the appiled light rounds to 0.

Fix lighting on turfs that gained dynamic lighting mid round. lazy init corner datums.

these two are related. by decoupling corner datums from the turfs dynamic lighting state, we can use them to know what level of light a non-dynamic light turf should have once it gains dynamic light.

Also should free up some memory not storing these datums in maint. Corner datums only exist on a turf that has light cast upon it by the dynamic lighting system.

Lighting corners are now lazy inited and deleted. they should always (and only exist) if there is a light source shining on it within range (even if the turf has no dynamic lighting). This is needed to support turfs that become lighting enabled mid round. On the plus side, they will no longer be generated on full dark turfs.

* [READY] Lighting list cleanup.

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2021-06-10 23:47:04 +01:00
SkyratBot
cd94063668 Fix race condition in SSmapping z-level creation (#59560) (#6207)
As described in issue #56733, there is a possibility of a race condition in SSmapping.add_new_zlevel - either during Z level incrementing, or the proc itself, as it only expands the amount of registered z-levels after being finished.

While the first hopefully shouldn't happen, it can still manifest because of the CHECK_TICK within. A practical result is that two concurrent calls to this proc will both create a new Z-level, but actually report having made the same first one.

This is problematic for map_templates that will then load blindly to the reported Z-level when using load_new_z, overwriting each other. We sometimes encounter that end result on CM13 codebase because of a map load that can be triggered by an user topic - if two people click at the same time, it's not unlikely for the first call to sleep in CHECK_TICK and let the second run, causing double-loading.

Co-authored-by: fira <loyauflorian@gmail.com>
2021-06-10 08:55:34 +12:00
SkyratBot
79fee4cca8 Stops the drive-by landing from sending some players to space (#59546) (#6196)
Adds a safety check to DropLandAtRandomHallwayPoint() to send mobs to the arrivals shuttle if get_safe_random_station_turf() returns null. This prevents people from being dumped in the supply pod shipping lane.

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
2021-06-09 10:43:31 +12:00
SkyratBot
47179b4211 [MIRROR] Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content) (#6153)
* Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content) (#59373)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content)

* Mirror!

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-06 11:47:38 +12:00
Funce
fc80859839 Bedroom Crew~ (#6117)
* Bedroom Crew <3

* Part 2! <3
2021-06-05 17:38:57 +12:00
SkyratBot
e27ce8d4fd [MIRROR] More GAGS debug and color select improvement (#6144)
* Improved GAGS debug (#59392)

* More GAGS debug and color select improvement

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-06-05 17:12:11 +12:00
SkyratBot
3103eee3d1 [MIRROR] Deletes code that has a comment stating that it should be deleted after an issue that is now closed is resolved. (#6130)
* Removes SSmapping delayed config loading. (#59328)

Does it in /New instead

* Deletes code that has a comment stating that it should be deleted after an issue that is now closed is resolved.

Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
2021-06-05 16:37:36 +12:00
SkyratBot
4914ae5ae1 [MIRROR] Datum mat GAGS support and mace migration (#6059)
* Datum mat GAGS support and mace migration

* Mirror!

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-01 15:49:32 +12:00
SkyratBot
d3a2f60d78 [MIRROR] GAGS Lizard Plushes (#6007)
* GAGS Lizard Plushes  (#59323)

* greyscale lizards

* repathing

* uses set greyscale

* mapped sprite

* GAGS Lizard Plushes

* Goodbye lizzers

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-01 14:40:42 +12:00
SkyratBot
04abb98894 [MIRROR] Remove a bunch of old gamemode code (#6025)
* Remove a bunch of old gamemode code

* Mirror!

* Woopsie, modular game modes!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-01 12:36:59 +12:00
BluBerry016
9e0647852b [FUCK] Fixes Random Mining (#5974)
* Update mapping.dm

* Update mapping.dm

* Update mapping.dm

* Update mapping.dm

* Update mapping.dm

* Update mapping.dm

* Update mapping.dm
2021-05-30 22:52:19 +01:00
SkyratBot
c0830c5fcd [MIRROR] Removed proc overhead from the Input subsystem (#6010)
* Removed proc overhead from the Input subsystem (#59339)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Removed proc overhead from the Input subsystem

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-05-28 16:41:19 +01:00
SkyratBot
5cdc6a6bc9 [MIRROR] Moves explorer adventures to the database. (#5923)
* Moves explorer adventures to the database.

* Cleans up Merge Conflict. Increments DB Version (#5979)

* Automatic changelog generation for PR #5979 [ci skip]

* Update tgstation_schema.sql

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: ORCACommander <ORCACommander@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
2021-05-27 21:59:34 +02:00
BluBerry016
a5a6bc1e8d [Non-Modular] Implement sanity check so random mining doesn't load on icebox (#5924)
* Automatic changelog compile [ci skip]

* Implement sanity check so random mining doesn't load on icebox

* AAAAAAA

* Update mapping.dm

* Revert "Update mapping.dm"

This reverts commit 7f21ab22f786a32d3720dff7574fedc4111f1476.

* Revert "AAAAAAA"

This reverts commit bbf839213d6d3a491017c8cd0fa9587d56841720.

* Revert "oke"

This reverts commit b974de84b836034d3d0cc565f44a9ed417f66f6d, reversing
changes made to a35307c16b1f4757a08f95d883c971e340a8ac31.

* Update mapping.dm

* Update 2021-05.yml

Co-authored-by: Changelogs <action@github.com>
2021-05-26 16:35:51 +01:00
SkyratBot
0a0835b833 [MIRROR] Integrated Circuits (Wiremod) (#5949)
* Integrated Circuits (Wiremod)

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-25 19:57:29 +01:00
SkyratBot
456f347dfa [MIRROR] USE SIGNAL_HANDLER REEEEEE (#5921)
* use SIGNAL_HANDLER REEEEEE (#59242)

makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did

* USE SIGNAL_HANDLER REEEEEE

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-25 03:42:11 +01:00
Gandalf
56a7766d1b Revert "Fixes master 514 (#5927)" (#5929)
This reverts commit aab764575a.
2021-05-25 03:24:45 +01:00
Gandalf
aab764575a Fixes master 514 (#5927)
* a

* l

* Update sheet_types.dm
2021-05-25 03:06:58 +01:00
Azarak
20db06c6d0 Liquids system (#4584)
* a

* a

* uncommentize

* aa

* Cache stuff

* Attrition

* blcok heights

* Abstractify reagents

* Lots of stuff

* stuff

* stuffs n drains

* Update drains.dm

* pumps and drains

* Update liquids.dm

* Ethanol burns, but only sometimes..

* color debug and big fuel tank boom fix

* watermeta

* Atmos moment

* Update living.dm

* burn

* anti-aliased icons, drain fix, liquids not on space

* Thermal energy + magboots fix

* Update liquids.dm

* Plumbing devices for liquids & engineering plumbing rcd

* From the creators of watermeta: WaterKilo

* Update WaterKiloStation.dmm

* Update WaterKiloStation.dmm

* Update _basemap.dm

* ocean biome generator

* Convert immutables when constructed over

* Forgot water pumps for station

* Update liquids.dm

* Ocean ruins

* cool looking blue ocean

* a

* a

* a

* weh

* a

* aa

* Merge pull request #1 from Azarak/errrrrror

Updates

* finishing touches

* aaa

* aaaa

* aaaa

* patch

* map fixes

* not so high pressurized now

* squeezing into bucket now removes 75% reagents, buckets get 100 volume

* empty ocean maps not used anymore

* reforged

* Update WaterKiloStation.dmm

* Update ocean_listening_outpost.dmm

* Update WaterKiloStation.dmm

* a

* ol

* 0

* Update liquids.dm

* Update _open.dm

* 0

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-24 02:43:57 +01:00
Gandalf
5f10f39257 Expeditionary corps + Black Mesa + Trusted Player System (#5418)
* OH YEAH BOIS BRING THE SALT

* AAAAAA

* AAAAAAAA

* Update tgstation.dme

* AAA

* Update uniform_digi.dmi

* AAAAA

* Update trusted_players.txt

* \ADSA

* AAA

* Update expeditionary_corps.dm

* AAAA

* Update expeditionary_corps.dm

* Update jobmanagement.dm

* Update expeditionary_corps.dm

* AAA

* AA

* Update wildwest.dmm

* AAAAAAAAA

* Update wildwest.dmm

* AAAAAA

* Update clothing.dm

* AAAA

* AAA

* AA

* AA

* AAA

* Merge branch 'master' into exp-corps

* Update _basemap.dm

* Update map_template.dm

* AAAAAAAA

* AAAAAAAA

* fc

* AAA

* Update faithless.dm

* Update faithless.dm

* Update wildwest_skyrat.dmm

* CHANGES EXP TROOPER TO SCIENCE

* OH YEAH

* AAA

* AAA

* Update jobs.dm

* AAA

* AAAAAAAAAAAAAAAAAA

* Update modular_skyrat/modules/exp_corps/code/clothing.dm

Co-authored-by: Tom <tomforde4@gmail.com>

* stupid action button

* aaa

* Merge branch 'exp-corps' of https://github.com/Skyrat-SS13/Skyrat-tg into exp-corps

* Merge branch 'master' into exp-corps

* a

* AAAAAAAAA

* Update sector_c.dm

* WOAH THATS A LOT OF FILES

* AAAAAAAA

* Update black_mesa.dm

* Update black_mesa.dm

* AAAA

* aaaaaa

* Update black_mesa.dm

* a

* 00

* a

* Update black_mesa.dm

* HEDCRABS

* fffff

* aaa

* 000

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* F

* aaa

* NO MORE GOD OPS!

* Update blackmesa.dmm

* 0

* AAAAA

* Update black_mesa.dm

* Update black_mesa.dm

* Update black_mesa.dm

* Update expeditionary_trooper.dm

* Update black_mesa.dm

* Update black_mesa.dm

* a

* a

* a

* a

* Update uniform_digi.dmi

* no raping ears

* Update uniform.dmi

* Update hev_suit.dm

* Update black_mesa.dm

* a

* a

* a

* Update blackmesa.dmm

* Update blackmesa.dmm

* AAA

* Update black_mesa.dm

* Update blackmesa.dmm

* A

* a

* Update job.dm

* Update black_mesa.dm

* Update black_mesa.dm

* Update black_mesa.dm

* Update biohazard_blob_mobs.dm

* a

* Update mold_event.dm

Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: Tom <tomforde4@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-05-23 17:00:39 +02:00
BluBerry016
fabd25cd19 w-weh? (#5879) 2021-05-23 15:05:56 +01:00
SkyratBot
4acf0f5dd8 [MIRROR] Fixes bombproof containers not protecting their content in some cases (#5844)
* added get content recursive flag check (#59191)

* Fixes bombproof containers not protecting their content in some cases

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
2021-05-21 14:24:33 +01:00
SkyratBot
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00
SkyratBot
ffe1b2b1d7 [MIRROR] Fix unintended case allowing multiple AI spawns shiftstart (#5808)
* Fix unintended case allowing multiple AI spawns shiftstart (#59160)

* Fix unintended case allowing multiple AI spawns shiftstart

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-05-20 22:32:32 +01:00
SkyratBot
6c54894872 [MIRROR] Makes timer subsystems available as a new subsystem type (#5719)
* Makes timer subsystems available as a new subsystem type (#59073)

* Makes timer subsystems available as a new subsystem type

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-05-15 19:52:50 +01:00
SkyratBot
3411052970 [MIRROR] ambience subsystem no longer plays to people in lobby (#5689)
* ambience subsystem no longer plays to people in lobby (#59071)

* ambience subsystem no longer plays to people in lobby

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-05-14 22:13:38 +01:00
FlamingLily
654aad337f Update job.dm (#5682) 2021-05-14 15:37:53 +01:00