Commit Graph

1872 Commits

Author SHA1 Message Date
Y0SH1M4S73R
93d03dc6bb [Alternative to #6407] Makes mutant bodyparts and mutcolors into editable genetic traits (#6750)
* Makes mutant bodyparts and mutcolors into editable genetic traits (plus a whole shitload of otherwise out of scope code improvements because I just HAD to touch old code)

* Mirror

* genetically-editable mutant bodyparts and colors - skyrat edition

Co-authored-by: Funce <funce.973@gmail.com>
2021-07-08 16:04:19 +01:00
SkyratBot
769ffadce4 [MIRROR] Hookup Change Command Name to Create Command Report (#6674)
* Hookup Change Command Name to Create Command Report (#59941)

Adds and defaults the contents of command_name() to the list of names in the Create Command Report tgui presets if changed from Central Command.

* Hookup Change Command Name to Create Command Report

Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com>
2021-07-03 22:23:22 +01:00
SkyratBot
cab78dcf78 [MIRROR] Changes how weather sends sound to players, reduces sound loop overtime (#6627)
* Changes how weather sends sound to players, reduces sound loop overtime (#59284)

* Converts looping sounds from a list of play locations to just the one

* Updates all uses of looping sounds to match the new arg

* Adds an area based sound manager that hooks into looping sounds to drive the actual audio. I'll be using this to redo how weather effects handle sound

* Some structrual stuff to make everything else smoother
Timers now properly return the time left for client based timers
Weather sends global signals when it starts/stops
Looping sounds now use their timerid var for all their sound related timers, not just the main loop

* This is the painful part
Adds an area sound manager component, it handles the logic of moving into new areas potentially creating new
sound loops. We do some extra work to prevent stacking sound loops.
Adds an ash storm listener element that adds a tailored area sound manager to clients on the lavaland z level.
It's removed on logout.
Adds the ash_storm_sounds assoc list, a reference to this is passed into area sound managers, and it's modified
in a manner that doesn't break the reference in ash_storm (This is what I hate)

* Hooks ash storm listener into cliented mobs and possessed objects

* Documents the odd ref stuff, adds an ignore start var to looping sounds, fixes some errors and lint issues

* Applies kyler's review

banging

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Cleans up some var names, reduces the amount of looping we do in some areas

* Makes the code compile, redoes the movement listener to be more general

* fuck

* We don't need to detach on del if we're just removing signals on detach

* Should? work

* if(direct) memes

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Changes how weather sends sound to players, reduces sound loop overtime

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2021-07-01 02:18:04 +01:00
SkyratBot
8c47ec59e0 [MIRROR] Add 'other tickets by user' to adminhelp ticket panel (#6607)
* Add 'other tickets by user' to adminhelp ticket panel

* Update adminhelp.dm

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-30 20:20:15 +01:00
SkyratBot
78afb2bccf Adds configs to disable laggy hard deletes (#6559)
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2021-06-28 14:19:27 +01:00
SkyratBot
9156fe9252 [MIRROR] Admins hiding music title will hide it from the music player too (#6434)
* Admins hiding music title will hide it from the music player too

* Update playsound.dm

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-22 00:55:15 +01:00
SkyratBot
e2519525f9 [MIRROR] Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#6436)
* Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount (#59676)

Refactors dbcore to work off a subsystem if executed async and limits the maximum amount of concurrent async queries to 25.

This has been tested locally on a mysql docker image and there were no crashes (as long as you didn't run it with debug extools) + data was getting recorded fine.
Why It's Good For The Game

May or may not resolve terry crashes, however, each query creates a new thread which takes up 2mb, preventing the game from using that 2mb. This can lead to ooms if they stack up, e.g. due to poor connectivity. This solves that issue.

maintainer note: this did not actually resolve the crashes, but has value anyway. Crashes were sidestepped fixed by finding out Large Address Awareness works

cl
refactor: Refactors dbcore.dm to possibly resolve the crashes that happen on Terry.
/cl

* Refactors dbcore and limits the maximum amount of concurrent async queries to a variable amount

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
2021-06-22 00:49:20 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
47179b4211 [MIRROR] Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content) (#6153)
* Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content) (#59373)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Detaches Anonymous themes and Triple AI from SSTicker (+ more anonymous themes and content)

* Mirror!

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-06 11:47:38 +12:00
SkyratBot
d7bc663e5d [MIRROR] Make Toggle-CDN use alert() instead of tgui_alert() (#6103)
* Make Toggle-CDN use alert() instead of tgui_alert() (#59478)

Co-authored-by: orbit <orbit@ book>

* Make Toggle-CDN use alert() instead of tgui_alert()

Co-authored-by: Cyprex <35031555+Cyprex@users.noreply.github.com>
Co-authored-by: orbit <orbit@ book>
2021-06-04 09:17:13 +12:00
SkyratBot
04abb98894 [MIRROR] Remove a bunch of old gamemode code (#6025)
* Remove a bunch of old gamemode code

* Mirror!

* Woopsie, modular game modes!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-01 12:36:59 +12:00
SkyratBot
3ba2cd9e73 [MIRROR] Fixes check plumbing admin verb (#5969)
* Fixes check plumbing admin verb (#59263)

* - fixes check plumbing admin verb

* oof

Co-authored-by: norill <4>

* Fixes check plumbing admin verb

Co-authored-by: norill <norill@wp.pl>
2021-05-26 15:50:01 +01:00
Matthew J
817c5850fa [SEMI-MODULAR] LOOC mutes now exist. (#5794)
* haha no bypassing your OOC mute bucko

* this should do what I intend it to do

* haha, maybe actually let them use it I think

* Update code/modules/admin/admin.dm

Oops

Co-authored-by: Gandalf <jzo123@hotmail.com>

Co-authored-by: Matthew <matthew@tfaluc.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-23 04:31:09 +01:00
Gandalf
15cbd4c2cf Updates our alerts to TGUI_ALERT (#5832)
* a

* Update observer.dm
2021-05-21 00:15:22 +01:00
SkyratBot
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00
Gandalf
89d747cd4b a 2021-05-19 19:18:47 +01:00
Gandalf
a0dbb90019 Dead chat is now togglable by admins. (#5790)
* a

* Update deadsay.dm

* Update admin.dm

* Update admin.dm

* Update admin_verbs.dm

* offer control

* Update offercontrol.dm

* Update offercontrol.dm
2021-05-19 17:50:55 +02:00
SkyratBot
18c806dc62 [MIRROR] refactors rpg loot is now a global datum singleton and so is embedopocalypse and stickapocalypse (#5686)
* refactors rpg loot is now a global datum singleton and so is embedopocalypse and stickapocalypse  (#59093)

* ogey

* lint

* refactors rpg loot is now a global datum singleton and so is embedopocalypse and stickapocalypse

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-05-14 22:13:12 +01:00
SkyratBot
9096f96997 [MIRROR] Split malf AI antag datum away from traitor, enable malf AI roundstart ruleset. (#5635)
* Split malf AI antag datum away from traitor, enable malf AI roundstart ruleset.

* AAAAA

* AAAAA

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-13 15:13:09 +01:00
BluBerry016
952210e364 [Semi-Modular] *Inflates your rockplanet making it full of content and fun* (#5587)
* DEFINE NEW RUINS TYPE BABY

* Update Rockplanet.dmm

* Update Rockplanet.dmm

* Example ruin

* Update maps.dm

* Update rockplanet.dm
2021-05-13 14:49:16 +01:00
SkyratBot
01a2d62e9e [MIRROR] Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#5586)
* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#58882)

* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more)

* AAAAAAAA

* Update spellbook.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-10 15:12:34 +01:00
SkyratBot
5880be0168 [MIRROR] (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#5524)
* (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc

* WHEW THAT WAS EASY

* Update ammo.dm

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-07 22:39:27 +01:00
SkyratBot
f8f2c8222f [MIRROR] moves sdql spell to vv dropdown (#5522)
* moves sdql spell to vv dropdown (#58911)

* moves sdql spell to vv dropdown

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-05-07 07:42:51 +01:00
SkyratBot
b818ea9a32 [MIRROR] Fixes bitwise flag negation errors (#5466)
* Fixes bitwise flag negation errors. (#58870)

These have been in the codebase for many years. Love, ZeWaka

* Fixes bitwise flag negation errors

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2021-05-05 09:59:02 +01:00
SkyratBot
8670c29480 [MIRROR] Move give SDQL spell to Debug tab (#5436)
* Move give SDQL spell to Debug.Admin (#58825)

Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>

* Move give SDQL spell to Debug tab

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>
2021-05-03 22:29:29 +01:00
SkyratBot
b7cefa3986 [MIRROR] Adds SDQL Spells & a Menu to Give Them to Players - Take 2: Commit Cleanup (#5274)
* SDQL Spells & Menu to Give Them to Players (#58118)

SDQL spells are spells that execute an SDQL query. This requires a config flag to be enabled in game_options.txt. When enabled, admins with debug verbs have the ability to open a menu allowing them to define all the relevant vars for the spell, including icons and spell requirements.

It also fixes a bug with superuser SDQL queries always runtime if they try to call a proc.

Co-authored-by: Emmett Gaines <ninjanomnom@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Adds SDQL Spells & a Menu to Give Them to Players - Take 2: Commit Cleanup

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Emmett Gaines <ninjanomnom@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-04-29 00:30:19 +01:00
SkyratBot
5b8a38af3a [MIRROR] Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#5244)
* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)

* Adds explosion SFX to the blastcannon and explosive compressor

- Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it.

* Miscellaneous changes

- Adds defines for the internal explosion arglist keys
- Reverses the values of the explosion severity defines
- Changes almost everything that uses `/proc/explosion` to use named arguments

- Removes a whole bunch of argname = 0 in explosion calls.

* Removes named callback arguments.

* Changes the explosion signals to just use the arguments list

Adds a simple framework to let objects respond to explosions occurring inside of them.

Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on.

Makes the explosive compressor and blastcannon actually use the TTVs they are given.

Adds support for things responding to internal explosions.
Less snowflake code for the explosive compressor and blastcannon calculating bomb range.*
Less confusing explosion severity defines.
Less opaque explosion arguments

*does not guarantee that the solution to letting them actually use the TTV is any less snowflake.

* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-04-27 01:53:17 +01:00
SkyratBot
c9cee159a5 [MIRROR] Add Show Hiddenprints action to VV on atoms (#5212)
* Add Show Hiddenprints action to VV on atoms (#58657)

This displays the hiddenprint log from /datum/component/forensics in a simple to view form, sorted by last touch. I didn't make it fancy, it's very bare bones.

I could have refactored hiddenprints to use lists in lists, which would make getting data out a lot easier, but I worry about the additional memory overhead on every atom that gets touched, so I left it as strings in lists. I did reformat it a little bit, however, to make it simpler to sort, and it looks a little nicer. Namely moving the timestamp in front of the name.

It can help a lot in admin investigations on whodunnit. Right now they have to look at the forensics component, and that's if they even know about it. This way it is discoverable by using the VV tool.

* Add Show Hiddenprints action to VV on atoms

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
2021-04-26 11:55:11 +01:00
SkyratBot
2ab15aecb5 [MIRROR] Remove all gamemodes except Dynamic (#5173)
* Remove all gamemodes except Dynamic

* qaaaaaaaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:30 +01:00
Gandalf
abfb646aa2 Removes assaultops (#4952)
* aAAA

* aaa
2021-04-18 20:47:10 +02:00
SkyratBot
a08d398675 [MIRROR] Renews Maintenance Drones (#4868)
* Renews Maintenance Drones

* And these have conflicts too, but you can't see them

* Skyrat Map Updates (Adding Supermatter Room Area)

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-04-16 13:04:21 +02:00
SkyratBot
8f3e563837 [MIRROR] Centralized dummy lookalike generation (#4933)
* Centralized dummy lookalike generation (#58366)

* Centralized dummy lookalike generation

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
2021-04-16 00:55:00 +01:00
SkyratBot
e6f210e0f7 [MIRROR] TGUI: Command Reports (#4830)
* TGUI: Command Reports (#58179)

Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* TGUI: Command Reports

* a

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-12 03:11:11 +01:00
SkyratBot
781a5ac94c [MIRROR] Smart Pipes(reborn) (#4682)
* Smart Pipes(reborn) (#58038)

How these new pipes work.
-Smart pipes autoconnect to nearby smart pipes
-They are now color coded, so they only connect to the same colored pipe, the GREY pipe is the wildcard and can connect to every other color, so be aware of this
-ALL components spawned by the RPD can be colored (from pumps to connectors, from pipes to manifolds), if you leave them GREY they can connect to every other color. Color adapters can be colored, but they'll still connect two pipes with different colors. BUILDABLE machines are GREY (thermomachines, cryo, HFR) so be aware of this
-Trying to go across another smart pipe will now build a bridge pipe automatically already colored of the color you choose, so you don't have to place it yourself anymore (is still available in the RPD tho)
-ALL binary components, layer manifolds, color adapters and bridge pipe can be put ONTOP of a smart pipe, but not on another of these. Smart pipes can't be placed on top of these pipes, so you have to build them first.
-Lcrossings can't be made anymore (sorry y'all i tryed, if someone have a way of doing them ping me on discord)
-REMEMBER you still have 5 layers to go, these rules apply to the same layer pipes, so if you do a crossing on different layers you won't see a bridge pipe appear.

* Smart Pipes(reborn)

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-04-06 09:42:49 +01:00
Gandalf
31c8d7ca34 Massive shuttle refactor and arrivals system change (#4572)
* FIRST!!

* aaaa

* Update floor.dm

* aaaaaaaa

* aaaaaaaaaaaaaaaaaaaaaa

* aaaaaaaaaaa

* Update CentCom_skyrat_z2.dmm

* Update MetaStation_skyrat.dmm

* aaaaaaaaaaaaaaaaaaaaa

* crashing this shuttle with no survivors

* aaaaaaaaaaaaaaaaaaaaaa

* aaaaaaaa

* aaaaaaaa

* Update emergency.dm

* aaaaa

* Update emergency_skyrat.dmm

* Update emergency_skyrat.dmm

* aaaaa

* a
2021-04-05 14:49:02 +01:00
SkyratBot
6239419a49 [MIRROR] Quick-Create-Antagonist tweaks (#4466)
* Quick-Create-Antagonist tweaks

* aaaaaa

Co-authored-by: bloons3 <bloons3@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-28 14:33:50 +01:00
SkyratBot
017aad988d [MIRROR] Highlander + Summon Guns and Magic now uses signals to equip new crewmembers (#4358)
* Highlander + Summon Guns and Magic now uses signals to equip new crewmembers (#57817)

* Highlander + Summon Guns and Magic now uses signals to equip new crewmembers

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-03-24 14:57:28 +00:00
Gandalf
e1456b0cf6 Massive announcer/BSA overhaul (#4254)
* oh yeehaw

* Update default_announcer.dm

* a

* Update sound.dm

* Delete poweroff.ogg

* pref+newshit!

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

* a

* Update set_security_level.dm

* a

* a

* a

* Update default_announcer.dm

* a

* a

* Update priority_announce.dm

* a

* Update priority_announce.dm

* ERT NOW HAS AN ALERT OPTION

* more changes to sounds! ALERTS

* Update set_security_level.dm

* THSI IS THE WAYSDFSASA

* you think you've seen shitcode? just you wait cowboy.

* a

* Update set_security_level.dm

* Update default_announcer.dm

* Update set_security_level.dm

* Update set_security_level.dm

* Update gravitygenerator.dm

* BSA AND FIXES!

* a

* Update bsa_cannon.dm

* Update bsa_cannon.dm

* aaaaaaaaaaaaaa

* Update bsa_cannon.dm

* Update bsa_cannon.dm

* Update bsa_cannon.dm

* a

* autodocker

* Update modular_skyrat/modules/bsa_overhaul/code/bsa_cannon.dm

Co-authored-by: Azarak <azarak10@gmail.com>
2021-03-23 00:16:26 +00:00
SkyratBot
06c7d91b19 [MIRROR] Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT. (#4307)
* Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT. (#57766)

Added the ability to call a Nanotrasen Emergency Response Drone Team in the Create Antagonist.

* Added the N.E.R.D. (Nanotrasen Emergency Response Drone) team as an admin ERT.

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
2021-03-21 23:12:29 +00:00
SkyratBot
dc2cad5423 [MIRROR] TGUI Select Equipment menu (#4182)
* TGUI Select Equipment menu (#57673)

Co-authored-by: Triggeredboi <lucas.moreno2124@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* TGUI Select Equipment menu

* a

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
Co-authored-by: Triggeredboi <lucas.moreno2124@ gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-16 22:16:44 +00:00
SkyratBot
dc1286867e [MIRROR] fixes map template loading centering setting not actually mattering (#4140)
* fixes map template loading centering setting not actually mattering #57674

* fixes map template loading centering setting not actually mattering

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-03-14 13:57:35 +00:00
SkyratBot
062cc6b7cf [MIRROR] Ghost Pool Protection now actually updates when you click buttons (#4125)
* Ghost Pool Protection now actually updates when you click buttons (#57621)

* Ghost Pool Protection now actually updates when you click buttons

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-03-13 14:41:35 +00:00
SkyratBot
d79c4db50c [MIRROR] map templates placing being centered is now a selection (#4097)
* map templates placing being centered is now a selection (#57545)

* map templates placing being centered is now a selection

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-03-12 14:47:39 +00:00
SkyratBot
a05f7e863a [MIRROR] Fully implements the ID Card design document (#3729)
* Fully implements the ID Card design document

* Oh fuck that hurt.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-03 01:54:25 +00:00
SkyratBot
6a192731eb [MIRROR] Fixes ERT Briefing Officer Outfit pref (#3664)
* Fixes ERT Briefing Officer Outfit pref (#57069)

I was dumb in #56345 and committed a suggestion from a maintainer without actually checking what it did, leading to the part where you select what outfit you want in your preferences to not actually let you select an outfit.

This also removes the can_be_admin_equipped var from outfit datums, apparently it was supposed to be used for outfits that were only supposed to be spawned in certain ways or some nonsense, but nothing actually used it so bye bye

* Fixes ERT Briefing Officer Outfit pref

* Update preferences.dm

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-28 14:44:32 +00:00
SkyratBot
84fbdbf1f4 [MIRROR] Fix some announcement sounds (#3686)
* Fix some announcement sounds (#57192)

* Fix some announcement sounds

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-02-27 11:27:18 +00:00
SkyratBot
3f6b292ced [MIRROR] Secret panel once again improved (#3535)
* Secret panel once again improved (#56766)

Much easier to add to this panel, before with flexboxes it was nearly impossible but stacks are a lot more friendly.

Miscellaneous old garbage I caught:

For some reason, monkey and only monkey button sent a to_chat to the world of your sins. I cut that, that's unacceptable

I accidentally left out species change from my last pr, it's back in.

* Secret panel once again improved

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-02-20 16:09:24 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
39121c53ce [MIRROR] Minor ERT refactor, introduces a few ERT admin options (#3339)
* Minor ERT refactor, introduces a few ERT admin options (#56345)

* Minor ERT refactor, introduces a few ERT admin options

* Proper Modularisation Protocol

* Update preferences.dm

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-13 11:12:01 +00:00