Adds set_density()
Fixes one instance of a duplicate density assignment on an object.
Comments two hacky usages of density which will have to forgo using the setter for now.
Lets us append code to the event of density changing.
Pretty sure this is leading up to some multitile object thing -Lemon
Co-authored-by: Rohesie <rohesie@gmail.com>
* Adds Neon Carpet (#59140)
Adds a couple varieties of neon carpet.
Makes decals care about their plane in addition to their layer.
* 0
* A
* a
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Turns lighting objects into a datum, makes all lighting be performed with an underlay. big maptick fix very good!
* Mirror!
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
* Revert "Adds two clown-spection scanners that print clowncrypted reports (#59306) (#6176)"
This reverts commit 91e1aa4fe4.
* Revert "Two Person Mecha for Robotics: The Only Real Solution To An Imminent Geometer Summoning 💪 (#59249) (#6177)"
This reverts commit cf2c1ca19d.
Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
Alright, update the changelog and body of the PR, and comment here when that's done.
This should be ready for merge then.
Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
* Standardize beach ball descriptions and branding (#59499)
- All beach balls are now Nanotrasen-brand beach balls, including the
ones that are ordered from Cargo.
- `wilson`, a beach ball in a cave, now has a proper name, despite their
lack of capitalisation.
* Standardize beach ball descriptions and branding
* Mirror!
Co-authored-by: coiax <yellowbounder@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
* I hate TGUI even if its better than what we had before
* this is why linters exist
* you need to be a Head or the Warden to get items
* does this please you linter?
* foundation
* basic interactions
* yea I can spell okay?
* linters please leave me alone
* begone debug code
* if you are dead, no interacting
* linters leave me alone
* linters are stealing my soul
* forgot to do this
* sound framework, probably wont work though
* max length, and interaction cooldowns
* message can now be a list and minor code improve
* I am a slave and linters are my master
* fix improper static reference
* add json loading/saving functionality
* default for message is now a list
* jsonize def interactions; implement requirements
* bad
* bug fix; CtrlShiftClick to interact
* minor qol fix
* fix CtrlShiftClick and remove debug code
* haha docker has security measures
* this was painful
* why are you in this branch
* begone
* bruh
* begone
Co-authored-by: Matthew <matthew@tfaluc.com>
Co-authored-by: Matthew J <GoldenKeyboard@users.noreply.github.com>
* Cargo canister purchases fixed again (#59274)
There were some remaining bugs with purchasing gas canisters brought to my attention.
* Cargo canister purchases fixed again
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
* Adds new sprites for assembly part vendors and custom vendors (#59051)
* Adds new sprites for assembly part vendors and custom vendors
Co-authored-by: Kokonut <38844529+maxymax13@users.noreply.github.com>
* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#58882)
* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more)
* AAAAAAAA
* Update spellbook.dm
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Fixes a fuck ton more harddels (#58779)
Redoes how geese handle eating shit, it was fucking stupid and caused harddels, and while this method is technically slower in the best case, it's a fucking goose
Fixes action related harddels, I hate how they work but at least this way they won't hold refs.
Fixes the hierophont causing its beacon to harddel
Removes the M variable from megafauna actions, it was used like a typed owner and caused harddels, so I burned it
Fixes target and targets_from harddels, replaces all setters of target with LoseTarget and GiveTarget, which should help maintain behavior. I'm not sure if this breaks anything, but if it does we should fix the assumptions that code makes instead of reverting this change
Fixes more area_senstive_contents related harddels, we need to allow the mob to move before clearing out its list.
Fixes marked object harddels (I'm coming for you admin team)
Fixes a language based human harddel
Fixes managed overlay related harddels (This was just emissive blockers, but I think this is a good safety net to have. If we clear the overlay list we should clear this one as well)
Fixes bot core harddels, I hate the fact that this exists but it has no reason to know who its owner is
Adds a walk(src, 0) to simple_animal destroy, it's the best bang for the buck in terms of stopping spurious harddels. Walk related harddels aren't that expensive in the first place, since byond does the same thing I'm doing here, but this makes finding mob harddels easier, so let's go with it
I fixed another source of part harddels, I hate fullupgrade so much
Fixes all the sound loop harddels
* Fixes a fuck ton more harddels
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
* Fix gas canister value (#58736)
PR #57844 (d71ce02c98) accidentally omitted a pair of parenthesis in gas value calculations, making gas canisters with 0.1 moles of gas cost the same as canisters with 1000 moles
* Fix gas canisters selling for the same price regardless of gas amount
Co-authored-by: Urumasi <Urumasi@email.cz>
* refactors pods, new helper for spawning items from pods through code (#58222)
* refactors pods, new helper for spawning items from pods through code
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* After revolutionaries win, one living headrev (if any are able to) will be allowed to rename the station with a revolutionary banner (#58165)
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* After revolutionaries win, one living headrev (if any are able to) will be allowed to rename the station with a revolutionary banner
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
* Fixes cargo gas canisters not being purchaseable (#58028)
* Fixes cargo gas canisters not being purchaseable
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
* Fixes an infinite credit exploit that got overlooked. (#57803)
So, turns out when assigning values to crates, a good number of the "large object" crates all have multiples of their export, and that didn't get assessed when giving them their current values. As it is currently, you can make infinite credits by ordering some select crates. This adjusts their prices to make them not do the bad, and work in-line with similar crates that sell lower than their buy value.
Also, fixes an issue with liquid tanks having a component of their sell value not tied to the defined, which was completely glossed over in the price rework, and is now scaled to the correct current value.(500 cr crates -> 200 cr crates).
* Fixes an infinite credit exploit that got overlooked.
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
* Remove the voodoo doll (#57780)
A clunky to use grief tool that is near exclusively used to just make
people say slurs and WGW and copypastas and rule breaking stuff and
yadda yadda.
* Remove the voodoo doll
* Update maint_loot_oddity.dm
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
* Full-Automatic Guns (#57084)
* fullauto component
* eh
* h
* brap
* it works!
* FUCK SHITUP
* dumbass
* l6
* oops
* GOD
* THE LAST 10% OF A PROJECT IS 90% OF THE WORK
* slopwer projecitles, replaces the tesla gun
* heavy
* minigun
* minigun stuff
* runtime fixes, pointer icon
* nuh uh
* makes modifeirs things
* nerf this
* yes
* aghh
* agh
* real high intensity changes here
Co-authored-by: Ryll-Ryll <3589655+Ryll-Ryll@ users.noreply.github.com>
* Full-Automatic Guns
Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Ryll-Ryll <3589655+Ryll-Ryll@ users.noreply.github.com>
* Some explosions code cleanup (#57493)
Clears out two deprecated explosions systems (explosion ids and explosion levels)
Refactors a bunch of contents_explosions procs to be maybe slightly faster.
Cleans up a bunch of ex_act code.
Slightly cleaner code
A few less unused vars on /atom and /turf
* Some explosions code cleanup
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>