* Reverts Entered() passing dir instead of old loc (#59910)
* Reverts Entered() passing dir instead of old loc
Co-authored-by: Rohesie <rohesie@gmail.com>
* Add new Holidays: The Great War, D&D, and Species Celebrations (#59370)
Adds some new holidays.
Remembrance Day is self explanatory, and falls on November 11th.
UN Day is on the anniversary of the foundation of the UN, October 24th.
Wizards Day is on Gary Gygax's birthday, July 27th.
Tiziran Unification Day falls on September 1st, and is the date on which Lizards were made a roundstart race.
The Festival of Atrakor's Might falls on June 15th, and is the date on which the Lizard visual overhaul was merged, bringing horns, frills, and spines to make lizards less bland.
Draconic Day falls on May 3rd, and is the date on which the Draconic language was merged, heralding the rise of the Lizard metagangs (or not).
Fleet Day is the Moths' special day, falling on Jan 19th which is the date on which Moths were merged.
Finally, the Festival of Holy Lights is the Ethereal holiday, falling on Nov 28th, the date on which Ethereals were merged.
* New Holidays: The Great War, D&D, and Species Celebrations
Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
* Pride week + rainbow floor tiles (#59250)
Adds pride week from June 23rd to the 29th, and makes the floor tiles rainbow.
* Pride week + rainbow floor tiles
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
* Mexican Food Tab, Food Tagging Tweaks (#58622)
* Tagging Fixes, Food Moves
Fixes Food Tags on a bunch of burritos. (3/4 don't use MEAT. They were tagged with MEAT.)
Fixes Food Tag and renames Egg Wrap (It doesn't use Tortillas. No GRAIN)
Moves Scotch Egg and Egg Wrap to EGG foods.
Makes a Mexican Food Tab, and moves burritos, tacos, and nachos into it.
* Mexican Food Tab, Food Tagging Tweaks
Co-authored-by: Winter Flare <7543955+Owai-Seek@users.noreply.github.com>
* Bunnies conjured from top hats each start with no eggs remaining instead of ten (#57597)
This PR adds a subtype of rabbits that starts with eggsleft = 0 instead
of eggsleft = 10 to the game, and makes top hats summon them instead of
normal rabbits. Note that these rabbits can still lay loaded eggs if
you feed them carrots (each carrot will give them 1-4 more eggs, which
they will disgorge from themselves with time).
The slowdown values of the Easter Bunny outfit's pieces have been
nerfed to be -0.3 each instead of -1 each, which I believe should make
someone wearing both pieces of the outfit move at the same speed as a
cultist who's wearing berserker robes (which have a slowdown value of
-0.6). Both pieces of the Easter Bunny set now also have the
THICKCLOTHING flag, and the Easter Bunny head now has the SNUG_FIT
flag.
---
https://youtu.be/QZj3h7FODhU
So, #56773 added the ability to pull rabbits from hats using wands. It
was a great PR, but there was one teensy little issue with it- each
rabbit that you pull out of a hat will, over a somewhat long period of
time, lay 10 loaded eggs, which you can use in-hand to receive a
chocolate egg and an Easter-related item.
Most of these items are just action figures, toys, etc., but two of the
items in the pool of prizes are the Easter Bunny head and the Easter
Bunny suit, which are two of the very few pieces of clothing in the
game that have negative slowdown values. Wearing even one of them will
let you zoom across the station at incredible speeds (you can see this
demonstrated in the Youtube video I linked above).
You will still be able to farm for Easter Bunny gear after this PR, but
you'll now have to acquire a consistent source of carrots and feed each
rabbit a carrot whenever you think it's low on remaining egg uses (you
can't stockpile eggsleft charges too far, as carrots won't increase the
eggsleft variable if it's >=8). You'll also still have to actually
collect and open each laid egg and deal with the risk of getting
swarmed by bees. This, I think, is a reasonable enough amount of effort
to acquire post-nerf Easter Bunny gear.
It should also be noted that you'll still be able to farm pet moodlets
and meat slabs from bunnies, which I've decided to leave in because you
can already do a similar thing with the kittens produced by Runtime and
a cat clone from cytology (which will always be male). Also, petting
zoos are fun, and I like the idea of the chef using small, innocent
creatures (and some bees) that have been summoned by stage magic as the
primary source of his food's meat.
The new clothing flags are there because the Easter Bunny set looks
like a mascot costume, which should be resistant to syringe injections
and dislodgements from thrown hats.
* Bunnies conjured from top hats each start with no eggs remaining instead of ten
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
* Makes spawned hot cross buns edible again (#57179)
Fixes (Not being able to eat hot cross buns due to them not having a reagents list)
You no longer hit yourself in the face with these.
Also does the following:
Formats the taste list properly (so it doesn't taste indescribable)
Fixes grammar in name and desc
Adds BREAKFAST foodtype
Adds pastry taste
Makes it require a bread slice rather than a whole loaf (not economical)
Moves it to the bread category
* Makes spawned hot cross buns edible again
Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
* Adds pulling rabbits from top-hats (#56773)
This PR makes it so using a wand on a top-hat makes a rabbit appear in
your hand! Fun! There's a 10% chance that instead of a cute bun you get
angry bees though, but a true performer will soldier on anyway. You can
now also scoop up rabbits in your hands, and scooping animals only
requires one free hand to do so instead of all your hands being free.
* Adds pulling rabbits from top-hats
Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
* [READY] Adds station traits: Small modifiers that can randomly be chosen each round
* conflicts
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
* adds vars for damage done by temp on simplemobs (#56572)
instead of heat and cold damage being handled by unsuitable_atmos_damage, instead its handled by unsuitable_heat_damage and unsuitable_cold_damage
if these vars arent set on the mob, they are set by default to the value of unsuitable_atmos_damage
* adds vars for damage done by temp on simplemobs
Co-authored-by: Fikou <piotrbryla@onet.pl>
* Create maintenance_loot.dm
* everything works
* some requested changes
* Update maintenance_loot.dm
* requested changes i guess
* making it work with the rebase
* removes floorpills from rotation because apparantly they were removed in a testmerged PR
* removes black market uplink because that causes runtimes
* Removes ambiguity in holiday name. (#56162)
About The Pull Request
"Independence Day" is now "US Independence Day"
Why It's Good For The Game
There are dozens of independence days around the world, the current name is too ambiguous.
Changelog
🆑
tweak: The holiday observed on every 4th of July is now called "US Independence Day" instead of just "Independence Day".
/🆑
* Changes name of "usa" holiday to remove ambiguity.
Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
* On monkey day, you can play as a monkey roundstart (#55838)
* On monkey day, you can play as a monkey roundstart.
* Update monkeys.dm
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
* Replaces US Indigenous People's Day with International Indigenous People's Day (#55458)
Title. This modifies a unit test that tested the holiday I'm removing to test mother's day instead, as International Indigenous People's Day isn't an nth week holiday.
* Replaces US Indigenous People's Day with International Indigenous People's Day
Co-authored-by: interestingusernam3 <51925758+interestingusernam3@users.noreply.github.com>
* Fixing a very old issue about lizard snouts and hoods, fake mustaches and similars. (#55574)
Fixing a little visual issue with certain hoods, fake mustaches and similars making lizard snouts magically disappear when worn.
* Fixing a very old issue about lizard snouts and hoods, fake mustaches and similars.
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
* Fix Hanukkah (again) and refactor Moth Week and Beer Day (#55532)
* Fix Hanukkah (again) and refactor Moth Week and Beer Day
* Remove unnecessary changes
* Fix Hanukkah (again) and refactor Moth Week and Beer Day
Co-authored-by: Jack LeCroy <3073035+jacklecroy@users.noreply.github.com>
* Adds Waitangi Day and ANZAC Day to holidays.dm (#55519)
* Adds Waitangi Day and ANZAC Day to holidays.dm
* Makes the poppy the default drone hat on ANZAC day
The remembrance poppy is an artificial flower worn to commemorate those who died for their country.
* Adds Waitangi Day and ANZAC Day to holidays.dm
Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
* Fix nth week holidays (#55364)
fix: Holidays appearing on the nth day of the month like Thanksgiving will work now.
tweak: Columbus day is now called Indigenous Peoples' Day.
* Fix nth week holidays
Co-authored-by: Jack LeCroy <3073035+jacklecroy@users.noreply.github.com>
* Moves grown food to newfood (#55040)
Moves grown food to newfood
Gives trash element support for callbacks for item creation override
* Moves grown food to newfood
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* moves misc food to newfood code (#54788)
misc food is now using newfood code
* moves misc food to newfood code
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Moves over cakes to newfood and transfers reagents when crafting (#53316)
* Moves over cakes to newfood and transfers reagents when crafting
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is
Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
* Food refactor part 1: Bread destruction and processable element (#53047)
* Food refactor part 1: Bread destruction and processable element
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
* Petting more animals now causes floating hearts and a moodlet, borgs can now pet animals. (#52594)
* Petting.
* Oops.
* Update code/modules/mob/living/simple_animal/friendly/penguin.dm
Co-authored-by: Fikou <piotrbryla@onet.pl>
* Working on underlying redo.
* More.
* Fixing to work with new emote system.
* Move proc and defines to living instead of mob.
* ...Moves it to simple_animal instead.
* Revert cat crate fix (other PR handling), fixes emote thing.
* Appveyor did not care for that.
* Comment typo.
* Very descriptive var name.
* Borgs can now commit pet.
* sweeps up missing manual_emotes, adds a hop to link for ghosts, and moves the name preface to ghost only
* More descriptive vars and proc name.
* Better descriptive vars.
* Making the borg code slightly nicer.
Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
* Petting more animals now causes floating hearts and a moodlet, borgs can now pet animals.
Co-authored-by: uomo <51800976+uomo91@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
* Simple skills framework.
* Map changes.
* Adds skillchips to vendor
* Adds skill stations to the map.
* Circuitboards
* Fix typo
* Some minimal instability
* Fixes,tweaks etc
* Suggest better names or we'll end up with these.
* sharpness thing
* tgui build
* Makes wine from booze synthetizer show to wine tasters.
* Makes wine from dispenser have taste for wine tasters.
* Apply suggestions from code review
Co-authored-by: Rohesie <rohesie@gmail.com>
* Swaps to carbon var.
* wordy helper proc
* While i'm at it, other relaymoves
Co-authored-by: Rohesie <rohesie@gmail.com>
Since maintenance loot was put in the wide categories of trash, common,
uncommon and oddities, the Easter and Christmas maintenance loot was
made incredibly rare.
This commit increases the chances to around 25% of all maintenance loot
to be a special holiday item, rather than the tiny oddity level chance
before.
* Case of lower
* More changes
* Ruins the nice 420 diff, brainfart when doing the second batch of conversions
* More changes
* Next batch. I think
* Converts even more paths
* Restarts bots
* Capital Free Zone
* Come on travis, do something
* Renames areas
* Bots, please stop dying
* Updates CONTRIBUTING.md and updates a few paths I missed.
* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.
* Fixes some comments
* Fixes map issue
* Restart lints
* Properly resolves conflicts
About The Pull Request
it is no longer the start and end of Ramadan at the same time
Why It's Good For The Game
fixies
Changelog
cl
add: more islamic prefixes
fix: end of ramadan now follows the islamic calendar
/cl
Converted Hebrew calendar to a child of this datum
Foreign calendar is an easy way to support other
calendar systems for the purpose of holidays.
Added Islamic calendar and fixed Ramadan to
be more accurate than it currently is.
* Unicode support Part 2 -- copytext()
This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved.
I replaced a ton of
````
var/something = sanitize(input())
something = copytext(something, 1, MAX_MESSAGE_LEN)
````
with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there.
This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs.
* Makes the code functional
* Assume color hex strings are always # followed by ascii.
Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there.
* Removes ninjaspeak since it's unused