Commit Graph

3513 Commits

Author SHA1 Message Date
SkyratBot
7d07660836 [MIRROR] Major egg rework. Pavlova edition (#6825)
* Major egg rework. Pavlova edition (#59933)

* I'm getting closer

* ree

* Update food_mixtures.dm

* FOrgot this

* almost there

* yeeeeeeeeees

* oops

* Update food_mixtures.dm

* Update cake.dm

* Update cake.dm

* Ath fixes

* Why did I type 8

* yolk nutriment + whipped cream nutriment

* Oranges found where I live, there is a gun against my head.

* Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com>

* Update code/game/objects/items/food/cake.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com>

* I'll just warn you now. I don't know how to use a computer

* Local Australian has a very small brain.

Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com>

* Major egg rework. Pavlova edition

Co-authored-by: carshalash <carshalash@gmail.com>
Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com>
2021-07-10 14:13:15 +01:00
Y0SH1M4S73R
93d03dc6bb [Alternative to #6407] Makes mutant bodyparts and mutcolors into editable genetic traits (#6750)
* Makes mutant bodyparts and mutcolors into editable genetic traits (plus a whole shitload of otherwise out of scope code improvements because I just HAD to touch old code)

* Mirror

* genetically-editable mutant bodyparts and colors - skyrat edition

Co-authored-by: Funce <funce.973@gmail.com>
2021-07-08 16:04:19 +01:00
SkyratBot
f2341fd2b5 [MIRROR] Remove unused hivemind powers and supression (#6685)
* Remove unused hivemind powers and supression (#59911)

- BZ metabolites no longer mute changeling hiveminds, because changeling
  hiveminds no longer exist.
- Removed code for two unused changeling powers, Hive Channel DNA and
  Hive Absorb DNA.

* Remove unused hivemind powers and supression

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-07-03 22:25:13 +01:00
FlamingLily
4224fd589f [Semi-Modular] More anaesthetics: Morphine, Miner's Salve, and Drunken Espatier (#6604)
* opiate time 😎

* docs

* ack forgot a comment

* more anaesthetics

* Update medicine_reagents.dm
2021-07-01 23:07:39 +01:00
SkyratBot
447216bd91 [MIRROR] Cannabis has more believable effects (#6560)
* Cannabis has more believable effects

* Update cannabis.dm

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-30 20:20:30 +01:00
SkyratBot
a14b1dadb5 [MIRROR] CanPass refactor (#6527)
* CanPass refactor (#59804)

* CanPass refactor

Co-authored-by: Rohesie <rohesie@gmail.com>
2021-06-25 22:33:51 +01:00
SkyratBot
1d514bcda1 [MIRROR] Sol dry is now fizzy. (#6508)
* Sol dry is now fizzy. (#59763)

Sol dry is now fizzy.

* Sol dry is now fizzy.

Co-authored-by: carshalash <carshalash@gmail.com>
2021-06-25 15:25:45 +01:00
SkyratBot
6cb411bc84 [MIRROR] Fixes infinite dispenser power (#6455)
* Fixes infinite dispenser power (#59710)

Fixes an issue where update_total() could recurse and wind up double-counting a bunch of reagents.
Fixes an issue where reagent dispensers could withdraw negative power from their power cell. (Fixes #59663) (Pretty much just the two problems described here but in issue form)

* Fixes infinite dispenser power

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-06-22 22:37:01 +01:00
SkyratBot
b37a7f134e [MIRROR] Refactors mail, delivery and goodies code (#6432)
* Refactors mail and delivery code (#59730)

- Mail now uses weakreferences to minds, which means the presence of
  mail will not cause harddels, and persist between mindswaps or cloning
  or whatever horrible mob transfer things you've got going on.
- The code for creating a crate of mail has been refactored into a
  single proc, rather than having the same code twice.
- Instead of special casing reagents being delivered, instead
  reagent mail goodies are just regular bottle items like any other.

* Refactors mail, delivery and goodies code

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-06-22 00:48:42 +01:00
SkyratBot
87e3a63f7d [MIRROR] During unit tests, does extra verification on text based overlays (#6415)
* During unit tests, does extra verification on text based overlays (#59553)

This makes it so during unit tests, adding a text based overlay to something will runtime if the icon does not have an icon state matching that text. I would do this during normal compiles as well but getting the icon states from an icon is surprisingly expensive.

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>

* During unit tests, does extra verification on text based overlays

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>
2021-06-21 00:48:24 +01:00
SkyratBot
9498fe21f2 [MIRROR] Fixes amanitin dealing less damage than before (#6350)
* Fix amanitin dealing less damage than before (#59562)

Co-authored-by: coiax <yellowbounder@ gmail.com>

* Fixes amanitin dealing less damage than before

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
2021-06-16 23:24:02 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
ab709c8dba [MIRROR] Refactors quirk code. (#6303)
* Refactors quirk code.

* Update neutral.dm

* 0

* Update neutral.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-15 23:48:10 +01:00
SkyratBot
f8042b6306 [MIRROR] Adds Neon Carpet (#6302)
* Adds Neon Carpet (#59140)

Adds a couple varieties of neon carpet.
Makes decals care about their plane in addition to their layer.

* 0

* A

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-15 18:12:49 +01:00
SkyratBot
b44e77319e [MIRROR] Removes redundant holywater proc (#6323)
* Removes redundant holywater proc (#59660)

* Removes redundant holywater proc

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-06-15 18:08:55 +01:00
SkyratBot
a9d405cdfb [MIRROR] Blindness-related bug fixes and code improvements (#6291)
* Blindness-related bug fix and code improvements (#59616)

TRAIT_BLIND caused by the hypnochair or by being unconscious (eg. sleeping) will no longer prevent you from being flashed.
Moves all raw text strings used in become_blind and cure_blind calls (as well as nanites in general with ADD_TRAIT) into defines.
Code changes not in changelog due to not being even the slightest bit of player facing.

* Blindness-related bug fixes and code improvements

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-06-14 18:39:29 +12:00
SkyratBot
75b3b2bc8b [MIRROR] Lizard Food: a Taste of the Homeworld (#6281)
* Lizard Food: a Taste of the Homeworld

* Mirror!

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-14 18:36:47 +12:00
SkyratBot
6f3b151bb8 [MIRROR] Fixes a bunch of harddels that are sourced from player action (#6252)
* Fixes a bunch of harddels that are sourced from player action

* Mirror!

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-11 03:13:33 +01:00
SkyratBot
fc16238547 set_anchored() (#59532) (#6191)
Co-authored-by: Rohesie <rohesie@gmail.com>
2021-06-09 10:39:40 +12:00
SkyratBot
f1c714646d Right-clicking on reagent containers picks previous reagent transfer amount (#59508) (#6187)
Right-clicking a reagent container in your active hand will pick the previous transfer amount instead of the next one
Adds an attack_self_secondary proc which allows for different interactions when right-clicking things in your active hand

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2021-06-09 09:24:26 +12:00
SkyratBot
72feab74d4 [MIRROR] Fixes Coniine making you suffocate forever (#6132)
* Fixes Coniine making you suffocate forever (#59455)

* Fixes Coniine making you suffocate forever

* Fixed

* Fixes Coniine making you suffocate forever

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2021-06-05 16:40:32 +12:00
SkyratBot
a06b2b2589 [MIRROR] Stops carpotoxin from removing temporal scars. (#6062)
* Stops carpotoxin from removing temporal scars. (#59382)

# About The Pull Request

Hopefully simply removes the feature of carpotoxin where it deletes temporal scars.

# Why It's Good For The Game

We already have a "Clear Slots" button in the character setup window that lets you delete temporal scars for the given character. This is just meant to prevent accidental scar removals so people don't lose them by, for example, accidentally drinking a spiked drink.

* Stops carpotoxin from removing temporal scars.

Co-authored-by: rasepretep <85033934+rasepretep@users.noreply.github.com>
2021-06-01 11:37:18 +12:00
SkyratBot
2aa4477648 [MIRROR] Restores old mime crayon functionality (#6021)
* makes invisible powder white (#59356)

messing with alpha made you invisible and it didn't wash off

* Restores old mime crayon functionality

Co-authored-by: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>
2021-05-30 00:52:18 +01:00
SkyratBot
0f4945bc6e [MIRROR] Stops giving you organ damage messages if you arent conscious (#5991)
* Stops giving you organ damage messages if you arent conscious (#59311)

* Stops giving you organ damage messages if you arent conscious

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
2021-05-27 22:34:45 +01:00
SkyratBot
456f347dfa [MIRROR] USE SIGNAL_HANDLER REEEEEE (#5921)
* use SIGNAL_HANDLER REEEEEE (#59242)

makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did

* USE SIGNAL_HANDLER REEEEEE

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-25 03:42:11 +01:00
Gandalf
56a7766d1b Revert "Fixes master 514 (#5927)" (#5929)
This reverts commit aab764575a.
2021-05-25 03:24:45 +01:00
Gandalf
aab764575a Fixes master 514 (#5927)
* a

* l

* Update sheet_types.dm
2021-05-25 03:06:58 +01:00
Azarak
20db06c6d0 Liquids system (#4584)
* a

* a

* uncommentize

* aa

* Cache stuff

* Attrition

* blcok heights

* Abstractify reagents

* Lots of stuff

* stuff

* stuffs n drains

* Update drains.dm

* pumps and drains

* Update liquids.dm

* Ethanol burns, but only sometimes..

* color debug and big fuel tank boom fix

* watermeta

* Atmos moment

* Update living.dm

* burn

* anti-aliased icons, drain fix, liquids not on space

* Thermal energy + magboots fix

* Update liquids.dm

* Plumbing devices for liquids & engineering plumbing rcd

* From the creators of watermeta: WaterKilo

* Update WaterKiloStation.dmm

* Update WaterKiloStation.dmm

* Update _basemap.dm

* ocean biome generator

* Convert immutables when constructed over

* Forgot water pumps for station

* Update liquids.dm

* Ocean ruins

* cool looking blue ocean

* a

* a

* a

* weh

* a

* aa

* Merge pull request #1 from Azarak/errrrrror

Updates

* finishing touches

* aaa

* aaaa

* aaaa

* patch

* map fixes

* not so high pressurized now

* squeezing into bucket now removes 75% reagents, buckets get 100 volume

* empty ocean maps not used anymore

* reforged

* Update WaterKiloStation.dmm

* Update ocean_listening_outpost.dmm

* Update WaterKiloStation.dmm

* a

* ol

* 0

* Update liquids.dm

* Update _open.dm

* 0

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-24 02:43:57 +01:00
SkyratBot
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00
SkyratBot
dfc98d1b1a [MIRROR] Balloon alerts - Text for minor actions w/o other feedback (#5817)
* Balloon alerts - Text for minor actions w/o other feedback (#59130)

Currently only applies to beakers changing amounts as a proof of concept of an action that we can't really provide any non-text feedback on, as opposed to something you could have different sounds for.

Inspired by SS14.
Why It's Good For The Game

In the right place, balloon alerts will let you keep your eyes on the game itself, rather than constantly looking at the chat. This is especially important when chat messages will collapse into each other. This is in most cases warranted, but can make other cases (such as changing beaker amounts) confusing.
Changelog

cl
qol: Changing a reagent container's transfer amount will now give you feedback in the form of text on the container itself.
/cl

* Balloon alerts - Text for minor actions w/o other feedback

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-05-20 22:56:16 +01:00
SkyratBot
56e52fb65e [MIRROR] Fix invisible powder breaking color blending, fixing a spurrious CI failure (#5816)
* Fix invisible powder breaking color blending (#59188)

Fixes a bug where egg glands (eggs with a random reagent) would runtime if they combined with invisible powder.

Invisible powder was setting their color to null, which broke everything. This doesn't change any behavior as invisible powder hardly works anyway.

* Fix invisible powder breaking color blending, fixing a spurrious CI failure

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-05-20 22:56:11 +01:00
SkyratBot
b1250563b7 [MIRROR] beepsky smash once again heals the stamina damage of sec officers (#5696)
* bruh moment (#58819)

* beepsky smash once again heals the stamina damage of sec officers

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2021-05-14 22:46:12 +01:00
SkyratBot
01a2d62e9e [MIRROR] Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#5586)
* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#58882)

* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more)

* AAAAAAAA

* Update spellbook.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-10 15:12:34 +01:00
SkyratBot
945bff2c10 [MIRROR] The Wallening Approacheth: Adds directional variants to most wall mounts (#5551)
* The Wallening Approacheth: Adds directional variants to most wall mounts

* Update reagent_dispenser.dm

* Update CentCom_skyrat.dmm

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
Co-authored-by: KathrinBailey <evesovereign@hotmail.co.uk>
2021-05-08 14:46:01 +01:00
SkyratBot
38f75ff94f [MIRROR] Add code improvements from BeeStation-Hornet by ike709 (#5548)
* Add code improvements from BeeStation-Hornet by ike709 (#58922)

Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>

* Add code improvements from BeeStation-Hornet by ike709

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>
2021-05-08 13:41:57 +01:00
SkyratBot
f14367c433 [MIRROR] Lighter Grammar Fix (#5430)
* Lighter Grammar Fix (#58813)

* Sing -> Singe Replacement

Self explanatory. Replaces sing with singe

* Removes Scorch, Just In Case

* Lighter Grammar Fix

Co-authored-by: Beatrice <83368538+SpaceDragon00@users.noreply.github.com>
2021-05-03 15:19:49 +01:00
SkyratBot
5c2e71b98b [MIRROR] Beaker sprite tweaks and additions v2 (#5298)
* Beaker sprite tweaks and additions v2

* Merge conflict fix yes yes

Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-04-29 08:31:04 +01:00
SkyratBot
915d3dfdd0 [MIRROR] Heavily nerfs corazargh to a 1u/cycle metabolization rate (#5304)
* Heavily nerfs corazargh to a 1u/cycle metabolization rate (#58771)

Currently, corazargh's the best-in-class weapon for chemical syringes. 0.01u metabolization rate, kills in 6 seconds, easily manufactured.
4u of it with any chem really designed to knock out or stun an enemy leads to them dying of extreme bloodloss. It's hilariously overtuned, and while thalpy/fermi/bramble works on a more permanent solution, this thing's definitely worth pushing out a temporary fix to.

https://cdn.discordapp.com/attachments/625471067900608512/836730021090557973/unknown.png <- the conversation with thalpy about making this change while he works on a unique solution for corazargh.

* Heavily nerfs corazargh to a 1u/cycle metabolization rate

Co-authored-by: Omega_DarkPotato <66705879+OmegaDarkPotato@users.noreply.github.com>
2021-04-29 03:55:34 +01:00
SkyratBot
30b7a00e0a [MIRROR] Prevents lithium from glitching you out of a mech, while leaving your camera on the mech (#5297)
* Prevents lithium from glitching you out of a mech, while leaving your camera on the mech (#58762)

Fixes #57757 (being high on lithium while in a mech causes weird shit, like the camera being stuck to the mech while the player moves)

Lithium used step() without regard for the thing you were in

Prevents lithium from glitching in and out of things, (especially useful for objects that take control of your camera).

* Prevents lithium from glitching you out of a mech, while leaving your camera on the mech

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-04-29 03:04:41 +01:00
SkyratBot
fdc1f09c8a [MIRROR] reagent transferring now logs purity (#5292)
* reagent transferring now logs purity (#58694)

fixes #58571 (Combat logs do not show chemical impurity's or inverse regents and just lists it as the base chem)

* reagent transferring now logs purity

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-04-28 23:32:32 +01:00
SkyratBot
5b8a38af3a [MIRROR] Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#5244)
* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that. (#58015)

* Adds explosion SFX to the blastcannon and explosive compressor

- Extracts the explosion SFX and screenshake proc from the SSexplosions explosion handling proc and lets the explosive compressor and blastcannon use it.

* Miscellaneous changes

- Adds defines for the internal explosion arglist keys
- Reverses the values of the explosion severity defines
- Changes almost everything that uses `/proc/explosion` to use named arguments

- Removes a whole bunch of argname = 0 in explosion calls.

* Removes named callback arguments.

* Changes the explosion signals to just use the arguments list

Adds a simple framework to let objects respond to explosions occurring inside of them.

Changes a whole bunch of explosions to use the object being exploded as the origin of the explosion rather than the turf the object is on.

Makes the explosive compressor and blastcannon actually use the TTVs they are given.

Adds support for things responding to internal explosions.
Less snowflake code for the explosive compressor and blastcannon calculating bomb range.*
Less confusing explosion severity defines.
Less opaque explosion arguments

*does not guarantee that the solution to letting them actually use the TTV is any less snowflake.

* Makes the explosive compressor and blastcannon actually use the TTVs they're given + the explosion changes to support that.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-04-27 01:53:17 +01:00
SkyratBot
9bf108236a [MIRROR] Fix mindbreaker toxin not completely stopping Reality Dissociation Syndrome (#5203)
* Make mindbreaker cure RDS (#58671)

Currently, mindbreaker toxin is supposed to suppress hallucinations, but the reagent itself still applies hallucination to the user which is counted towards handling hallucinations before it gets purged by the quirk.

It's annoying that the one thing advertised that should fix hallucinations with RDS doesn't work.

* Fix mindbreaker toxin not completely stopping Reality Dissociation Syndrome

Co-authored-by: Urumasi <Urumasi@email.cz>
2021-04-26 11:58:28 +01:00
SkyratBot
2ab15aecb5 [MIRROR] Remove all gamemodes except Dynamic (#5173)
* Remove all gamemodes except Dynamic

* qaaaaaaaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:30 +01:00
SkyratBot
ee79e440f7 [MIRROR] Add new syringe sprites. (#5177)
* Add new syringe sprites. (#58619)

imageadd: Added new syringe sprites (Normal,Piercing and BlueSpace.)

* Add new syringe sprites.

Co-authored-by: UnokiAs <82665345+UnokiAs@users.noreply.github.com>
2021-04-25 13:26:36 +01:00
SkyratBot
9e19dc298a [MIRROR] nitrile gloves buff (#5098)
* nitrile gloves buff (#58594)

* nitrile gloves buff

Co-authored-by: manofpepsi <71612753+manofpepsi@users.noreply.github.com>
2021-04-23 21:46:37 +01:00
SkyratBot
0f642b4374 [MIRROR] Fixes borg shaker constantly melting ice (#4994)
* Fixes borg shaker constantly melting ice (#58437)

* Fixes borg shaker constantly melting ice

Co-authored-by: SpookyTheFox <67441715+SpookyTheFox@users.noreply.github.com>
2021-04-18 14:08:48 +01:00
SkyratBot
95456107b6 [MIRROR] Resprites beakers by CeUvi (#4983)
* Resprites beakers by CeUvi

* Update glass.dm

* Update glass.dm

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-17 15:59:44 +01:00
SkyratBot
c3c17b9b00 [MIRROR] Adjust parameters for bone gel on_reaction (#4970)
* Adjust parameters for bone gel on_reaction (#58466)

* Adjust parameters for bone gel on_reaction

Co-authored-by: Funce <funce.973@gmail.com>
2021-04-17 14:01:22 +01:00
SkyratBot
e581359337 [MIRROR] Nerfs addiction withdrawal time (#4915)
* Nerfs addiction withdrawal time (#58172)

Currently takes 1 second before withdrawal starts, which is enough to start withdrawal while still using the drug. I changed it to 1 minute before you need your fix again (old addiction was 30 seconds but could be microdosed).

Also buffed junkie pills to 3u and nerfed addiction requirement to 1u, from 2u (effctively still 2u since addiction tends to check after the 2u has already been metabolized).

Also clears disgust from opiods after quenching your addiction, because otherwise you're gonna spent the next 20 minutes being vomitlocked in place

* Nerfs addiction withdrawal time

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-04-15 16:21:49 +01:00
SkyratBot
7b823360c0 [MIRROR] Removes Ethereal blood's shocking properties (#4912)
* Removes Ethereal blood's shocking properties (#58408)

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* Removes Ethereal blood's shocking properties

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
2021-04-15 16:21:43 +01:00