Commit Graph

4 Commits

Author SHA1 Message Date
SkyratBot
0790b8fcb2 [MIRROR] shipping containers go above mobs [MDB IGNORE] (#18177)
* shipping containers go above mobs (#72005)

## About The Pull Request

![image](https://user-images.githubusercontent.com/23585223/207670501-ce9dbfba-0730-4c5c-81e9-e62490414257.png)
shipping containers no longer do this

## Why It's Good For The Game
refer to #71259

## Changelog
🆑
fix: shipping containers go above mobs
/🆑

* shipping containers go above mobs

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-12-17 03:29:45 +00:00
SkyratBot
ab7ef33dcf [MIRROR] New Interdyne Shipping Container - with fixes to old sprites [MDB IGNORE] (#18087)
* New Interdyne Shipping Container - with fixes to old sprites (#71844)

Adds 1 (2) new sprite to the Containers list to include also a default
icon so it's no longer a checkerbox for the default. Mostly doing this
for a mapping project and needed Interdyne added in, but hey why not
bring it here and fix some of the blemishes as well.

I also alphabetized them in the dmi and code block because OCD.

* New Interdyne Shipping Container - with fixes to old sprites

Co-authored-by: Zergspower <Griffinj88@yahoo.com>
2022-12-11 18:57:54 +00:00
SkyratBot
556e70fc25 [MIRROR] Seethrough component for shipping containers, big bones, ratvar wreck and necropolis gate [MDB IGNORE] (#17562)
* Seethrough component for shipping containers, big bones, ratvar wreck and necropolis gate (#71212)

Big sprite, easy conversion. Let's you see through a bunch of stuff with
big sprites

🆑
qol: you can look behind shipping containers, ratvars wreck, through the
necropolis gate and behind the big bones
/🆑

Behind a container

https://user-images.githubusercontent.com/7501474/201395747-4843b2df-d3ad-4047-b4af-66310d1d0472.mp4

Through the necropolis gate

https://user-images.githubusercontent.com/7501474/201416066-9f69399d-f757-4132-941d-5cf3b98ced5d.mp4

* Seethrough component for shipping containers, big bones, ratvar wreck and necropolis gate

Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-21 17:33:51 -05:00
SkyratBot
a09cf3d7a4 [MIRROR] Poster Pack 2 - Beyond Posters [MDB IGNORE] (#14879)
* Poster Pack 2 - Beyond Posters (#68235)

Adds a new selection of posters, poster-like objects, and wall decorations.

New entirely with this PR, shipping containers! These sprites were adapted from a base from TGMC, with brands and designs more fitting to our universe here on TG

Another new addition, flags! These draw upon Common Core lore, representing several major factions from the lorebase as a new mapping tool

Finally, there are two interactive wall objects- wall clocks, and calendars:

The wall clock shows both the "real time", represented as the Earth time, or Treaty Coordinated Standard Time, and the station time, represented as the local time, or Coalition Standard Time

The calendar gives the in-universe date, as well as any active holidays

Why It's Good For The Game

This adds a lot of fun aesthetic additions that I think will benefit our mapping team in creating new spaces and breathing new life into older ones. Additionally, it helps make our Common Core lore a bit more tangible to the playerbase, bringing it away from being "just on a wiki" and into the game proper.

A whole host of new posters have just become available.
For the architects among you: a number of new aesthetic options are available for mapping with. Let your creativity free!

* Poster Pack 2 - Beyond Posters

* add to dumb modular file

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-07-18 16:13:02 +00:00