Commit Graph

11826 Commits

Author SHA1 Message Date
Unknown
7fdfa52ceb god damnit this game is driving me mad 2020-03-20 13:37:32 +01:00
Unknown
37c3571665 naisu 2020-03-19 13:50:47 +01:00
Unknown
6496b725e7 douke 2020-03-18 13:12:23 +01:00
ShizCalev
75a4233ee8 Merge pull request #50041 from RiskySikh/RiskySikhSixthPR
Fixes metabolization not being called on sudden death
2020-03-18 01:20:57 -04:00
ShizCalev
f03862e934 Merge pull request #50000 from JJRcop/drone-fixes
Drone fixes
2020-03-17 22:36:39 -04:00
ShizCalev
3dffa0b6e5 Merge pull request #49983 from Arkatos1/ShellTweaks
AI Shell naming consistency
2020-03-17 22:29:15 -04:00
ATH1909
58c867d218 Some grabbing tweaks (#49544)
* Update living_defense.dm

* Update living.dm

* Update code/modules/mob/living/living.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update living.dm

Co-authored-by: spookydonut <github@spooksoftware.com>
2020-03-17 19:56:38 -04:00
Rohesie
a6fc7f86d9 Merge pull request #50019 from TiviPlus/trenchcoat
Fixes the ablative hood
2020-03-17 18:27:43 -03:00
Tim
c8bae274e3 Le docs 2020-03-17 21:58:53 +01:00
Bindy Johal
9a5f029abd SuddenDeathMetabolizationFix 2020-03-17 13:05:30 -06:00
necromanceranne
12221be2b9 The Infiltrator Sneaksuit Bundle: Armor for (relatively) Cheap (#49608)
About The Pull Request

Redoing the pull request because it's changed so fucking much. Original over here #49550.

The Infiltrator Bundle is a sneaksuit set that allows the wearer the benefits of a decent armor set at a relatively low price of 6TC. The armor vest paired with the sneaksuit will equal a syndicate hardsuit, but only on the chest. It also carries none of the benefits of the hardsuit, such as EVA.

The bundle comes complete with the following items:

Infiltrator Helmet: It's a insidious helmet. Has flashproofing.
Infiltrator Vest: It's roughly equal to an armor vest, but a lot wearker against lasers and disablers.
Blood-red Sneaksuit: It's the highest armored undersuit in the game, at 10 across the board.
Infiltrator Balaclava: Equal to an explorer mask in armor, and has a diagnostic hud built in. It also distorts your voice, so you always come up as 'Unknown' when speaking, even when you have another ID on. Obviously has anti-syngery with the Agent Card, but you're not wearing this to disguise as other people.
Infiltrator Gloves: Special combat gloves that allow you to fireman carry people more quickly.
Sneakboots: They muffle your footsteps completely!
Carrying Case: Storage container for the full suit and guns if you have them. Guns not included.

Also includes the Sleepytime Pajama Bundle for nukies.

Zawo and I have been passing this between us for a while trying to get this into a good state. Hopefully now it's worth an inclusion.
Why It's Good For The Game

A cheaper alternative to the Syndicate Balloon to indicate to everyone around you that you are probably valid.

A recognizable outfit that proves to be useful in minor ways and provide cheap armor for traitors. Nothing this grants is especially powerful on it's own, but it is a useful for traitors wanting to gain an edge at low cost.
Changelog

🆑 NecromancerAnne and zawo
add: The Infiltrator Bundle, an armor kit for 6TC. Murder people in style!
add: Some pajamas for nukies to get plenty of bed rest.
/🆑
2020-03-17 20:31:31 +13:00
Archanial
fe70399f97 Removes major and minor crime distinction, simplifies adding a crime in sechuds (#49591)
About The Pull Request

Removes minor and major crimes to simplify them, they are just "crimes" now.
Adding a crime is now 2 1 pop-ups instead of 3.
Instead of adding details in sechuds, you can add it in sec consoles or by viewing crime in hud.
Why It's Good For The Game

My goal was to simplify adding crimes to encourage security to actually do that.
Since the space law is only a roleplay suggestion, we don't need that distinction.
Changelog

cl
del: Deleted minor and major crimes (they are just crimes now).
tweak: Adding a crime (via sec huds) is now only 1 pop-up, seriously try it.
add: You can now add crime details in security consoles.
/cl
2020-03-17 10:58:51 +13:00
Tim
818643440d fix 2020-03-16 18:05:33 +01:00
Jonathan (JJRcop) Rubenstein
c142446013 Drone documentation corrections 2020-03-16 04:30:37 -04:00
Qustinnus
29746a313f Ethereals now have hair (#49934)
🆑 Qustinnus
add: Ethereals have started growing slightly transparent hair in a new mutation of the lifeform.
/🆑

one of the main pieces of feedback I got was lack of customization, this will slightly remedy this but I'd still like to look for more unique options.
2020-03-16 20:53:45 +13:00
Ryll Ryll
733559856f Lets you untie peoples shoelaces (#49817)
About The Pull Request

This PR adds some extra hijinx opportunities to the game. By laying down next to someone and opening their equipment stripping menu, you can untie their shoelaces. Once their shoelaces are untied, you can then knot them together. Moving with untied shoelaces has a very low chance to cause you to stumble and drop what you're holding, while moving with knotted together laces makes you trip and fall over. Luckily, you can unknot and retie them by clicking them on your equipment panel!

Messing with someone's laces, like pickpocketing, produces no tell unless you fail the do_after (like if the target moves), at which point the shoe-wearer stamps on your hand and deals some damage. If you don't notice the clown (or whoever) crawling up next to you and laying still for ~10-20 seconds though, then you probably deserved to get stunted on.

Clumsy mutation makes you 33% faster (most shoes are 5 seconds to lace/unlace/knot/unknot, while boots are 9-10 seconds). Sandals and flip-flops are, obviously, exempt from this nonsense.
Why It's Good For The Game

Pranks are fun and funny
Changelog

🆑 Ryll/Shaps
add: You can now untie and knot up people's shoelaces! You can do so by laying down next to the person, dragging their sprite onto yours, then clicking "untie/knot shoes" next to their shoes.
/🆑
2020-03-16 20:48:56 +13:00
Time-Green
c04abab2bf [READY] Makes plumbing mappable and reworks hiding (#49644)
🆑
tweak: Ducts can now be hidden under tiles
code: tile hiding is now an element and way cooler and sexier
/🆑

Ducts can now be hidden under tiles
Plumbing machinery connects can now be hidden aswell
Plumbing can now also be properly mapped in without breaking anything
Plumbing component now uses the normal overlay systeem instead of being a weird exception

You can now add the /datum/element/undertile element to instantly make something hidable under tiles when appropriate.
2020-03-16 20:37:59 +13:00
spookydonut
eaf8d2496e Makes spacewalk a trait (#49590)
About The Pull Request

less vars, lets you make stuff spacewalk via a trait
2020-03-16 20:34:55 +13:00
Jonathan (JJRcop) Rubenstein
3c9db72585 Document drone verbs.dm 2020-03-16 03:17:05 -04:00
Jonathan (JJRcop) Rubenstein
701d5d7305 Add documentation to drones 2020-03-16 03:01:24 -04:00
Jonathan (JJRcop) Rubenstein
919a48bac1 Fix typo in drone/visualAppearance var name 2020-03-16 02:02:33 -04:00
Jonathan (JJRcop) Rubenstein
7f752e055c Fix drone hacking and repair 2020-03-16 02:02:33 -04:00
Arkatos
59f86a16b5 Shell tweaks and fixes 2020-03-15 20:18:27 +01:00
skoglol
0a518801f2 Merge pull request #49912 from Fikou/patch-120
hunter spider now has doubled poison injections
2020-03-15 01:16:42 +01:00
cacogen
a3f67c61cb Zero throwforce items now don't trigger "armour softened hit" message (#49926) 2020-03-14 16:51:52 +08:00
nightred
542dd659a4 Fix bodytemp damage calculation (#49920) 2020-03-14 02:00:24 +01:00
LemonInTheDark
430d9f5cb9 Makes borg and mining drone's mesons not full-bright. (#49919)
Moves the background darkness from human.dm to hud.dm
2020-03-14 01:59:53 +01:00
Fikou
c532536301 fixes typo (#49916) 2020-03-14 01:57:05 +01:00
tralezab
46b1214d98 ai zMove > eyeobj zMove (#49730) 2020-03-13 15:24:03 -04:00
Fikou
19107a8d69 hunter spider now has doubled poison injections 2020-03-12 20:12:42 +01:00
TetraK1
b3abcaac9d Improve shuttle calling dialog order 2020-03-12 12:36:38 +00:00
RaveRadbury
646cd22022 Hug Fix (#49860)
* flip flops the negative modifier

This is because when temp_diff is less then 0 it is a negative number.

* modifies the code as requested

* Halves the heat transferred to actually balance out body heat.
2020-03-11 11:33:06 -04:00
ShizCalev
c13bfd34f0 Merge pull request #49866 from Ghommie/patch-1
Webedit touching the MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING speed modifier.
2020-03-11 02:36:22 -04:00
tralezab
70af311909 ahaha (#49857) 2020-03-11 12:46:53 +08:00
LemonInTheDark
0007cb1381 Fixes SR not working when the holder is empty (#49779)
We do this by moving it's callback from the reagent itself to the mob. The callback proc has also changed,
I've added the behavior to revive(), based on the preseance of excess_healing in the arguments.
This is a little snowflakey but the behavior is consistent.
2020-03-10 20:30:44 -04:00
Ghom
e6ad3e3fc4 Update human.dm 2020-03-10 14:27:23 +01:00
tralezab
adba2264fe fixes nightmares not getting nightmare names (#49835)
* NICE

* even nicer
2020-03-10 16:43:55 +08:00
spookydonut
beca456c0f Add new lints (#49751)
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-03-09 22:13:48 -07:00
Ryll Ryll
7e7fe53fdf Adds Weekend at Bernies'ing People (#49749)
* in addition to the meme i also fixed some comments!

* Update code/modules/mob/living/carbon/human/examine.dm

Co-Authored-By: Jordie <4343468+Jordie0608@users.noreply.github.com>

Co-authored-by: Jordie <4343468+Jordie0608@users.noreply.github.com>
2020-03-09 22:03:32 -07:00
Qustinnus
c175387ba0 New random event: Wisdom cow (#49719)
* wisdom cow

* smoke

* fine he speaks more wisdoms now

* pronouns

* Update code/modules/mob/living/simple_animal/friendly/farm_animals.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* for

* smoke1

* smoke2

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2020-03-09 19:01:49 -07:00
Dennok
7826dd68f0 Slime split fixes. (#49734)
* Adult slimes death fix.

Adult slimes on death drop split on turf.

* Slime sptil fix.

Slime appears on turf on split.

* Slime split fix.

Slime don't split while in closet, etc.

* drip of flexibility

Co-Authored-By: XDTM <heliumt@yahoo.it>

* drip of flexibility

Co-Authored-By: XDTM <heliumt@yahoo.it>

* drip of flexibility

Co-Authored-By: XDTM <heliumt@yahoo.it>

Co-authored-by: XDTM <heliumt@yahoo.it>
2020-03-09 18:56:42 -07:00
Iamgoofball
3203f19290 The Families Gamemode. Home. At least it was 'til I fucked everything up. (#49274)
Adds the Families gamemode to the codebase. In this 1 hour showdown, 
multiple criminal families are placed onto the station with their goal 
to rack up the most points by the end of 1 hour. At which point, the 
Space Cops hit up the station to crack down on the family activity. The 
severity of the Space Cops is based on how much carnage and murder the 
families have committed.

## Why It's Good For The Game

With an actual official medium/heavy RP server, and the codebase taking 
a much harder swing towards heavier consequences for death, a more 
player focused gamemode with a unique swing on teamwork, the concept of 
what exactly is an antagonist, and trust/paranoia will do wonders to 
help improve that atmosphere.

Previous tests went extremely well(when administrators weren't 
intentionally sabotaging it by welderbombing families as the Head of 
Security every single round immediately with no escalation), but 
suffered from "this just isn't a gamemode for no RP servers like /tg/".

However, /tg/ is now an RP server.

Get ready to rep your family.

## Isn't this just Gang?
Heck no. Only thing similar is tagging turf and the fact criminal 
groups are involved. This mode is completely different otherwise.

## Heck yeah, where do I sign up?
Ask a family member where their Signup Point is, and then simply click 
on it with an open hand. You'll be signed up for the family instantly, 
and given some sick threads and a spraycan for tagging.

## How do I rep my family?
Wear your gang's uniform or colors similar.

## What does it mean to roll with a crew?
Travel in a group of four or more for bonus points towards your gang.
However, you receive less for having eight or more, so be careful. Try 
to spread your crews out!

## I'm an X, what do?
Gangster: Yeah, go do whatever. Wanna backstab your gang? Go for it. 
You can switch sides at any time by clicking on an enemy gang's sign up 
point. Wanna murder some snitch because they ratted you out to the 
pigs? Do it. Wanna pressure the locals into supplying you with goods to 
export? Emergent gameplay.
Civilians: Wanna join a gang? Go for it. Gangsters probably shouldn't 
be arbitrarily murdering you, but if you're repping someone else's 
colors, don't expect to be given a free pass. After all, uniforms are 
the only way to really identify a gang member.
SPACE COP: Get rid of all the gangsters. Secure the station. Protect 
the law. Uphold the law. Eat donuts.

## No huds? How can I tell if someone's part of my group?
Tough shit, man. I hope you like trust.

In short, this gamemode will be a fun exercise in how far the 
playerbase can go in regards to trusting eachother and unifying to meet 
a common goal for their group with no rules, gameplay mechanics, or 
anything actively forcing them to work together.

## How do I know if someone is a gangster?
1. Are they wearing a gang uniform/color?
   If yes, they're probably a gangster.
   If no, they're probably a civvie.
2. Are they attacking gangsters?
   If yes, they're probably a gangster.
   If no, they're probably a civvie.
2020-03-08 18:33:54 -07:00
Dennok
8a888c690c Fix on station jet air using and trails only on use. (#49567)
* Update carbon_movement.dm

* Carbon use jets before basic spacemove sources

Now carbons dont try propel yourself by thing around, when use jet.

* up

* Jet used when jet must be used

No more persistent jet air use

* Jet implant used when jet implant must be used

No more persistent jet implant air use

* TRUE and FALSE in carbon_movement.dm

* missing right-paren

* missing right-paren in imp

* better jetpack check

* better augment jetpack check

* augment jet toggle on fix

* fix m

* up

* Jet trails only on air use
2020-03-08 20:35:10 -04:00
ArcaneMusic
0445fb4996 Cats cannot catch pray smarter than them. (#49609)
* Cats cannot catch pray smarter than them.

* hey, at least I added a cooldown to the emote this time.

* Classic cat n mouse

* Sorry, I can't glean a complete thought through one emoji.

* Damnit.

* Longer var name
2020-03-09 01:48:57 +08:00
moo
5da1890d53 bzzt (#49781) 2020-03-08 20:13:58 +08:00
tralezab
43ec902cd1 fixes unremovable mutations, fixes weird tail organ shennanigans (#49771)
* THE mutations fix

* removes !owner

* removes redundant code (yay)
2020-03-06 23:39:50 +01:00
Ryll Ryll
f9963454db Adds tackling (VIDEO INSIDE) (#49476)
* huthtuthuthuthtuhtuthuthuthuthtuthuthuthtuthut

* documents and expands, adds new glove types

* Adds slamming into tables and neatens up throwingdatum handling (+stuff)

* bit less squishy

* adds sprites, offbrands, swaps most combat insuls for tacklers

* adds dolphin and rocket gloves to BEPIS

* changes dna to traits, buffs tackling

* same as last commit but moreso

* updates docs, nerfs stuns

* vending machines, better docs

* window tackles for good measure

* gets window splats working

* polish off

* LAST DAY OF SCHOOL
2020-03-06 11:17:52 +08:00
moo
72b7a266b3 Adds Religious Sects and Basic Technophile Sect for Proof of Concept (#49434)
* このコミットの中が未来です

* Adds Rites

* 💻

* remove bible global

* last minute code changes 😏

* review brah

* waaa_fb

* 

Review stuff, Doc stuff, You can now coax a user to the platform for !!FUN!!

* Update code/modules/religion/religion_sects.dm

Co-authored-by: spookydonut <github@spooksoftware.com>
2020-03-06 11:11:52 +08:00
IndieanaJones
47f7c41e62 Fixed the Sentient Paper Wizard Exploit (#49726) 2020-03-06 10:57:23 +08:00
Emmett Gaines
718074ce55 Build SpacemanDMM from source (#49712)
* Build SpacemanDMM from source

* oops

* Fix new unreachables/dumb code

* ooops cache conflict

* bugfix

* oops

* lint

* ninjanomnom held me down and forced me to delete this
2020-03-05 11:54:04 -05:00