Commit Graph

1543 Commits

Author SHA1 Message Date
moo
b0073fddb8 Merge pull request #41754 from coiax/always-in-the-way
Adds Physically Obstructive quirk
2018-12-06 12:06:03 -05:00
coiax
8da281ff50 Nuclear operatives have a christmas tree during the festive season (#41788)
* Nuclear operatives have a christmas tree during the festive season

🆑 coiax
add: Nuclear operatives have a Christmas tree during the festive season.
/🆑

Minor buff to nuke ops during the Christmas period when trees have presents,
as they'll have access to random items just like the crew.

* Adds a second lightbulb to the bathroom

* Christmas tree SPAWNERS rather than LANDMARKS
2018-12-04 19:35:21 -05:00
Jordie
8a66665e95 Ban system and interface update (#41176)
Spiritual successor and extension to #17798, an almost entire rebuild of the SQL ban system backend and interface.
Bantypes are removed per #8584 and #6174. All bans are now 'role bans', server bans are when a ban's role is server. Admin bans are a column, meaning it's possible to ban admins from jobs.
Bans now have only an expiry datetime, duration is calculated from this when queried.
unbanned column is removed as it's superfluous, checking unban status is now done through checking unban_datetime. unban_round_id column added. Each ip and computerid columns rearranged so ip is always first, like in other tables. Bans now permit a null ckey, ip and computerid.

Ban checking is split into two procs now is_banned_from() does a check if a ckey is banned from one or more roles and returns true or false. This effectively replaces jobban_isbanned() used in simple if() statements. If connected a client's ban cache is checked rather than querying the DB. This makes it possible for a client connected to two or more servers to ignore any bans made on one server until their ban cache is rebuilt on the others. Could be avoided with cross-server calls to update ban caches or just the removal of the ban cache but as is I've done neither since I think it's enough of an edge case to not be worth it.
The second proc is is_banned_from_with_details(), this queries the DB for a role ban on a player's ckey, ip or CID and returns the details. This replaces direct queries in IsBanned.dm and the preferences menu.

The legacy ban system is removed.

The interfaces for banning, unbanning and editing bans have been remade to require less clicking and easier simultaneous operations. The banning and jobban panel are combined. They also store player connection details when opened so a client disconnecting no longer stops a ban being placed.

New banning panel:
Key, IP and CID can all be toggled to allow excluding them from a ban.
Checking Use IP and CID from last connection lets you enter only a ckey and have the DB fill these fields in for you, if possible.
Temporary bans have a drop-menu which lets you select between seconds, minutes, hours, days, weeks, months and years so you don't need to calculate how many minutes a long ban would be. The ban is still converted into minutes on the DB however.
Checking any of the head roles will check both of the boxes for you.
The red role box indicates there is already a ban on that role for this ckey. You can apply additional role bans to stack them.

New unbanning panel:
Unbanning panel is now separate from the banning panel but otherwise functionally the same.

Ban editing panel:
Actually just a modified banning panel, all the features from it work the same here.
You can now edit almost all parameters of a ban instead of just the reason.
You can't edit severity as it's not really part of the ban.
The panels have been tested but I've not been able to get my local server to be accessible so ban functionality isn't properly confirmed. Plenty of testing will be required as I'd rather not break bans.



cl
admin: Ban interface rework. The banning and unbanning panels have received a new design which is easier to use and allows multiple role bans to be made at once.
prefix: Ban search and unbanning moved to unbanning panel, which is now a separate panel to the old banning panel.
/cl
2018-12-05 08:48:37 +13:00
Jack Edge
64e0cfd4e9 Traits are now sorted by positive,negative,neutral and then by name 2018-12-02 23:51:41 +00:00
oranges
e7125311d1 Merge pull request #41743 from AutomaticFrenzy/patch/sigh
Fix math error in secret satchel spawning
2018-12-03 00:12:22 +13:00
Jordan Brown
db68cd1f9d Leverage the TGS4 chat tagging system for the new game message (#41697)
Allows specifying the tag to send the game announce message to on TGS4

Needed by downstreams
2018-12-01 15:33:20 -08:00
Tad Hardesty
388ee558ee Fix math error in secret satchel spawning 2018-11-30 14:09:37 -08:00
Jordie
df18d96902 Adds author and ttitle to testmerged prs feedback (#41651)
* readds testmerge feedback call

* typo

* adds author and title to testmerged prs feedback
2018-11-28 23:07:03 -05:00
skoglol
2837fb1fc9 Order matters (#41659) 2018-11-27 04:09:43 -05:00
Mickyan
f4a62d1780 Blacklists some incompatible quirks (#41669)
cl Mickyan
fix: Certain incompatible quirks can no longer be taken together
/cl

Fixes #37669
2018-11-27 14:32:44 +13:00
Dennok
781dde6239 areas_in_z after start population fix (#41452)
Fixes areas_in_z after start population. Now it get areas spawned by templates and blueprints.
2018-11-13 18:15:14 -05:00
Jordan Brown
2f5e5d9544 Removes BDE from the account ID message (#41273) 2018-11-03 09:13:49 -04:00
TheDreamweaver
d464fd04d7 [SUPER DUPER EXTRA READY] Hilbert's Hotel (#41029)
* Initial stage

* final changes?

* Tweaks

* removed bad variables

* Fixed more bad vars

* is this map merged?

* spelling fix

* spelling fix

Co-Authored-By: TheDreamweaver <austin.j.rickli@gmail.com>

* Map fix?

* now this is map merger

* Fixed summoning edge cases

* Fixed spelling mistakes, Added better handling of sphere removal, Added sphere to the cargo shuttle blacklist, Made the "mystery" more dynamic

* Added better handling of stored mob summoning

* Removed redundant code.

* Made the jukebox actually accessible

* Tweaked it so that no maps would need to be loaded on Init

* comment commit

* No src

* Fixed spelling and getting trapped in rocks

* Fixed spawned-in hotel checks

* Blacklisted hotel are from blueprints and migrated storage handling from door to area.

* Prevents observing mobs (ghosts, camera entities) from getting stored.

* Condensed an if statement

* The hotel can now be used on another mob to invite them to the hotel. All living mob types can now exit out the hotel door.

* Fixed wrong user getting prompted when hotel was used on someone else.

* Added peepholes to hotel doors that can be used via AltClick.

* For the grammar lovers.
2018-11-01 15:40:31 -04:00
Shdorsh
9343d9e70a [READY]Removal of circuits (#41108)
* Delete integrated_circuit.dm

* Delete integrated_electronics.dm

* Delete pins.dm

* Delete wirer.dm

* Delete helpers.dm

* Delete printer.dm

* Delete analyzer.dm

* Delete debugger.dm

* Delete detailer.dm

* Delete assemblies.dm

* Delete saved_circuits.dm

* Delete boolean_pin.dm

* Delete char_pin.dm

* Delete color_pin.dm

* Delete dir_pin.dm

* Delete index_pin.dm

* Delete list_pin.dm

* Delete number_pin.dm

* Delete ref_pin.dm

* Delete selfref_pin.dm

* Delete string_pin.dm

* Delete passive.dm

* Delete power.dm

* Delete access.dm

* Delete arithmetic.dm

* Delete converters.dm

* Delete data_transfer.dm

* Delete input.dm

* Delete lists.dm

* Delete logic.dm

* Delete manipulation.dm

* Delete memory.dm

* Delete output.dm

* Delete power.dm

* Delete reagents.dm

* Delete smart.dm

* Delete text.dm

* Delete time.dm

* Delete trig.dm

* Update tgstation.dme

* Update multitool.dm

* Delete circuit.dm

* Update tgstation.dme

* Update netdata.dm

* Update ntnet_interface.dm

* stuff

* Update packs.dm

* Update electronics_designs.dm

* Update electronics_designs.dm

* Update multitool.dm

* Update cavity_implant.dm

* Update cards_ids.dm

* Update walls.dm

* Update hostile.dm

* Update all_nodes.dm

* removes circuits from maps

* Revert "removes circuits from maps"

This reverts commit 14daf7770220a8a1d7a8fa497c92d9c866939160.

* Removes circuits lab from all maps

* removes circuits lab from lavaland syndicate base

* fixes space tiles under windows on meta

* Deltastation fixes

* Update multitool.dm

* Update flavor_misc.dm

* Replaces Box circuits with nanites
2018-10-31 15:17:04 -04:00
Militaires
970964ccab [READY] THE LONG AWAITED BLINDNESS QUIRK PR (#41130)
* THE LONG AWAITED BLINDNESS QUIRK PR

* quirk blacklist system

* done

* im dumb

* im rarted

rarted
2018-10-27 15:13:49 -04:00
MrDoomBringer
16be1163c0 Gives random events a ghost follow link (#40727)
Also improves the code for anomalies a bit

cl MrDoomBringer
tweak: Random Events now have a follow link for ghosts!
/cl

Untested, and anomalies are broken right now but that takes like 2 seconds to fix
2018-10-27 13:11:48 +13:00
Youbar
565fa59574 Removes usage of variable ssshuttle.points 2018-10-25 22:49:04 +13:00
Jordan Brown
9a44187c1c Censor the right BSQL call (#41076) 2018-10-22 21:55:21 +03:00
Kyle Spier-Swenson
ffd601a781 Fixes timer bug (again) (maybe) (blame byond) (this is why arrays should start at 0) (#40947)
* Fixes timer bug (again) (maybe) (blame byond) (this is why arrays should start at 0)

* missed a spot
2018-10-22 08:39:51 +13:00
MrDoomBringer
703a365aec Various code improvements (#40932)
* adsf

* asdf

* take these

* Further cleanup to windoor code
2018-10-21 03:01:02 -04:00
Jordan Brown
4a199fe8cd Merge pull request #40987 from ninjanomnom/howcanclienttimeberealifmytimerisntreal
Makes looping sounds use client time
2018-10-21 02:54:30 -04:00
ninjanomnom
38fa012b25 Fixes looping client time timers 2018-10-18 16:12:07 -04:00
ShizCalev
22090ed8ee Corrects abductor baton path (#40974) 2018-10-17 22:35:56 -04:00
AnturK
e507ff70b9 Fixes backup human names 2018-10-13 13:22:42 +02:00
vuonojenmustaturska
a287380797 Stops using the rad insulation component to provide default rad insulation features in order to save a bit of memory (#40662)
* henk

* oh yeah this

* undo this meme

* stuff
2018-10-06 14:28:28 +02:00
kevinz000
4116f7ec79 Techwebs Backend Refactor - Removes references from techwebs and uses IDs instead (#40596)
Yeah yeah I know no opening too many WIP PRs but this one's [ready] and I want to make sure any furthur techweb development doesn't keep using the old reference system which will make refactoring it harder, and this makes it easier for coders to do stuff in theory (at least for me), standardizes getting a node/design, and makes stuff actually GC properly.
2018-10-06 07:52:07 +13:00
AnturK
6b83785146 Ticker subsystem cleanup (#40649)
* Removes unused vars from ticker.

* More ticker cleanup

* This too.
2018-10-06 07:51:18 +13:00
AnturK
44b30e29e0 Fixes borgs radio help message (#40569)
* Fixes borgs radio help message

* Changed wording a bit.

* grammer
2018-10-03 10:09:59 +13:00
vuonojenmustaturska
e9ee3e72aa [Adventurous testmerging only] make all (except one) DB operations async (#40611)
cl Naksu
code: DB queries are now async by default, the code that runs in /world/New has been adjusted to continue blocking as it apparently is not allowed to sleep.
/cl

closes #40610
2018-10-01 09:44:38 +13:00
oranges
0ba40ee17d Merge pull request #40417 from tgstation/MrStonedOne-patch-1
Makes timer watchdog logic Fitter, Happier, More Productive
2018-09-28 09:29:14 +12:00
ShizCalev
f2f0dca37a Fixes economy firing before game is running 2018-09-25 23:14:26 -04:00
Emmett Gaines
31914a594e Componentizes orbiting (#40433)
cl ninjanomnom
fix: Orbiting is a little more aggressive about staying in orbit. The wisp as a result now correctly follows you over shuttle moves.
/cl

Goodbye SSorbit you ticking piece of shit

This also gives update_sight a signal so wisp code isn't hardcoded into it.
2018-09-25 18:23:27 +12:00
Iamgoofball
f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
Kyle Spier-Swenson
c3d08e4b64 Makes timer watchdog logic Fitter, Happier, More Productive 2018-09-22 11:35:39 -07:00
Jordan Brown
bd7c22dda9 Moves TgsInitializationsComplete call to immediately after world/New() (#39771)
* Moves TgsInitializationsComplete call to immediately after world/New()

* Subsystem PreInit data directory audit

* world/New data directory audit

* Needful here too

* Remove SS_NO_INIT from SStitle

* Don't create banlist.bdb for SQL banning

* Stop creating legacy notes file

* Moves iconCache from data to tmp
2018-09-15 21:34:14 +12:00
kevinz000
9eec1f8db2 Adds move force and move resist, movement/pushing/pulling tweaks (#39556)
* Removes anchroed from mobs, adds move force/resist

* Move force and move resist

* WIP, still has debug messages.

* Fixes

* Update living.dm

* Anchored removal

* Stuff

* Unit tests

* Removes anchored from dview

* DME

* Update anchored_mobs.dm

* Fix

* No ghost spacewind

* Update mulebot.dm

* Update temporary_visual.dm

* Update forcefields.dm

* Update step_triggers.dm

* Update portals.dm

* Update alien_acid.dm

* Update bump_teleporter.dm

* Update landmarks.dm

* Update countdown.dm

* Update blessing.dm

* Update shieldgen.dm

* Update containment_field.dm

* Update field_generator.dm

* Update singularity.dm

* Update atmosmachinery.dm

* Update door.dm

* Update gravitygenerator.dm

* Update door.dm

* Update effects.dm

* Update temporary_visual.dm

* Update bump_teleporter.dm

* Update forcefields.dm

* Update landmarks.dm

* Update portals.dm

* Fixes

* Throwforce annnd done, finally

* Fixes

* Haha I'm dumb sometimes
2018-09-15 05:08:30 -04:00
vuonojenmustaturska
f2ed477232 [READY] playsound performance (#40045)
tl;dr: we have lists of playermobs on the z-level, which generally have fewer player mobs to iterate through. If we use them, we can get rid of the z-level checks too. On the off-chance that something plays a sound in nullspace, we can skip pretty much everything. The client-check can go too, there are no playermobs without a client.
2018-09-08 13:27:01 +12:00
Tad Hardesty
190a94f2e5 Fix research points generating during lobby (#40081) 2018-09-05 22:19:08 +03:00
Tad Hardesty
00f61ac0aa Remove SSminimap (#39459)
Return of #37112.

@Carbonhell from Hippie reported an SSminimap crash on 512.1440 due to accidentally leaving the config on.

Nothing uses this subsystem, its maps look terrible, and it still after all this time is prone to crashes. If someone actually wants to start using these maps again they can just add the SS back in when they do that.
2018-09-05 23:15:29 +12:00
Francesco
40d2a68f56 Make a lot of subsystems' Initialize return ..() (#39955)
Subsystem Initialize has a return value, this makes all the subsystems actually
return it, too.
2018-08-31 19:01:46 -07:00
Emmett Gaines
0d6f0d2462 Re-adds throwing being nulled in finalize (#40006) 2018-08-31 14:15:14 +03:00
Emmett Gaines
ca23b93bc3 Standardized vis_contents overlay system + better computer glow (#39973) 2018-08-30 03:22:32 +03:00
Tad Hardesty
aff11eaaa8 Give multiple copies of shuttles their own area instances (#39890) 2018-08-27 06:04:48 -04:00
Jordan Brown
69d714f964 Merge pull request #39905 2018-08-26 17:14:01 -04:00
81Denton
ad6d8fd2dd Add missing content to anime phobia (#39875)
Anime phobia was missing some items:

* All flavors of katanas, high frequency blades and other cutting utensils
  used by cyborg ninjas
* Space ninja gear
* Paper frame windows and doors
* Chawanmushi
* Those tacky wearable cat ears

Also, felinids as phobia_species and a few phobia_words.
2018-08-25 02:07:31 -07:00
Kyle Spier-Swenson
397d8473d2 Remove unneeded check 2018-08-24 22:45:51 -07:00
Kyle Spier-Swenson
36a1572eab Remove the prequeue
Delaying the gc wasn't having a worthwhile notice on qdel() cost and can slow shit down
2018-08-24 20:53:37 -07:00
Skippu
11fe1d2f11 Added anime to the list of phobias in phobia.dm, and traumas.dm. (#39840)
* Added "anime" to phobia.json.

* Added anime and other weeb items to the traumas.dm

* Update traumas.dm

* added sashimi and sake under phobia_objs = list in traumas.dm

* Added throwing stars under phobia_objs in traumas.dm

* Added more phrases under "anime"

added ninja and uguu, I was dumb and had a bracket facing the wrong way.

* Missing " after anime on line 141

* Update traumas.dm

* Missing / on line 142

* removed unesscary procs under phobia_objs

* Update traumas.dm

* Update traumas.dm
2018-08-23 10:10:37 -04:00
Jordan Brown
0950619459 Merge pull request #39832 from AutomaticFrenzy/patch/reservation
Speed up roundstart transit space reservation
2018-08-23 10:09:39 -04:00
Tad Hardesty
87752f100f Remove created_atoms tracking from InitializeAtoms 2018-08-22 15:50:54 -07:00