Commit Graph

19 Commits

Author SHA1 Message Date
Jeremiah
872e64fb05 Adds spaces around logical operators (#72603)
## About The Pull Request
Part of a prior PR that was closed (#72562). This version does not add
the check in CI.
## Why It's Good For The Game
The work is already done, so I figured why not.
## Changelog
N/A Nothing player facing

Co-authored-by: Jeremiah Snow <jlsnow301@pm.me>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-01-16 16:56:35 -08:00
John Willard
f00ca62d08 Adds a modular computer subsystem to shift modPCs away from radios (#71732)
## About The Pull Request

Adds the modular computer subsystem which is meant to replace mod PC's
reliance on networks and radios, specifically the network subsystem, the
ntnet interface, and /datum/ntnet. This PR removes station_root ntnets
entirely, but I tried to keep it small.

This PR also removes a ton of unused vars and defines, such as NTNet
channels that were unused (peer2peer and systemcontrol), atmos networks
(as they were removed a while ago) and NTNet var on relays (its stated
purpose is so admins can see it through varedits, but that's useless now
that it's a subsystem)

I also removed ``setting_disabled`` as a thing the RD can do, it turned
off ALL ntnet systems. However, this was when there were 4 different
ones, now that there's only 2 I thought it was redundant and he could
just click 2 buttons to close them.

## Why It's Good For The Game

``/datum/ntnet``, ``/datum/component/ntnet_interface``, and
``/datum/controller/subsystem/networks`` are all old-code messes that
depend on eachother and is hard for people to understand what exactly it
adds to the game. 90% of its features is allowing the Wirecarp app to
see all the ruins that spawned in-game, which I don't think is something
that we even WANT (why does the RD need to know that oldstation spawned?
Why should they know this anyway??)

This hopefully starts to simplify networks/ntnet to make it easier to
remove in the future, because surely there are better alternatives than
**this**

## Changelog

🆑
refactor: Modular computers NTnet and applications run on its own
subsystem, please report any new bugs you may find.
/🆑
2022-12-06 00:29:31 -08:00
LemonInTheDark
5b4ba051a0 Builds logic that manages turfs contained inside an area (#70966)
## About The Pull Request

Area contents isn't a real list, instead it involves filtering
everything in world
This is slow, and something we should have better support for.

So instead, lets manage a list of turfs inside our area. This is simple,
since we already move turfs by area contents anyway

This should speed up the uses I've found, and opens us up to using this
pattern more often, which should make dev work easier.

By nature this is a tad fragile, so I've added a unit test to double
check my work

Rather then instantly removing turfs from the contained_turfs list, we
enter them into a list of turfs to pull out, later.
Then we just use a getter for contained_turfs rather then a var read

This means we don't need to generate a lot of usage off removing turf by
turf from space, and can instead do it only when we need to

I've added a subsystem to manage this process as well, to ensure we
don't get any out of memory errors. It goes entry by entry, ensuring we
get no overtime.
This allows me to keep things like space clean, while keeping high
amounts of usage on a sepearate subsystem when convienient

As a part of this goal of keeping space's churn as low as possible, I've
setup code to ensure we do not add turfs to areas during a z level
increment adjacent mapload. this saves a LOT of time, but is a tad
messy

I've expanded where we use contained_turfs, including into some cases
that filter for objects in areas. need to see if this is sane or not.

Builds sortedAreas on demand, caching until we mark the cache as
violated

It's faster, and it also has the same behavior

I'm not posting speed changes cause frankly they're gonna be a bit
scattered and I'm scared to.
@Mothblocks if you'd like I can look into it. I think it'll pay for
itself just off `reg_in_areas_in_z` (I looked into it. it's really hard
to tell, sometimes it's a bit slower (0.7), sometimes it's 2 seconds
(0.5 if you use the old master figure) faster. life is pain.)

## Why It's Good For The Game

Less stupid, more flexible, more speed

Co-authored-by: san7890 <the@san7890.com>
2022-11-04 20:13:54 -07:00
John Willard
7c990173e0 Removes network cards and printers from tablets (#70110) 2022-09-26 11:18:58 -07:00
Tastyfish
4733643f39 Clean up subsystem Initialize(), require an explicit result returned, give a formal way to fail (for SSlua) (#69775)
* cleanup SS API, give SSlua a proper way to error out

* New SS_INIT_ system
2022-09-14 23:52:10 -04:00
Jolly
cfc2330528 [MDB IGNORE] More /area/ typepath organization and cleanup (#67107)
This further continues what I did in b4fb8f3ed1 (but instead of just stations, its now every (most) applicable area in the game
2022-05-23 13:01:19 -06:00
John Willard
6c0aba5da4 removes double spaces AFTER symbols (#62515)
* removes double spaces AFTER symbols

* found more
2021-11-03 21:09:35 -04:00
Gurkenglas
781af013d7 fix ntnet circuit components (#60917)
* fix ntnet

* fix typos and switcheroos

* whoops, tracked a test circuit json.
2021-08-18 20:46:24 -07:00
Mothblocks
0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00
TemporalOroboros
c7ab3a8907 Fixes NTNet logging runtime (#55892)
SSnetworks can log when it's passed a text network ID.
2021-01-03 22:52:44 -08:00
WarlockD
56345975ba The Great Radio Rework: NTNET Part 1 of many. (#54462)
Machinery networking refactor.
2020-12-30 21:54:34 +01:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
MrPerson
f7eb2c905b Unicode awareness Part 2 -- copytext() (#48512)
* Unicode support Part 2 -- copytext()

This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved.

I replaced a ton of
````
var/something = sanitize(input())
something = copytext(something, 1, MAX_MESSAGE_LEN)
````

with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there.

This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs.

* Makes the code functional

* Assume color hex strings are always # followed by ascii.
Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there.

* Removes ninjaspeak since it's unused
2020-01-18 13:07:22 +13:00
AnturK
e1d9283c09 Fixes some defines. (#37223) 2018-04-16 16:32:05 +03:00
kevinz000
a06df10ab2 Changes ntnet address assignment from numerical ascending to 16 hexadecimal randomized seeded (in English, everything is now randomized instead of predictable) (#37167)
* Emergency NTNet patch

* ok

* @naksu

* explicit null
2018-04-14 12:42:41 +03:00
ninjanomnom
53ffc71655 make fire priority values defines 2018-01-17 02:57:14 -05:00
Kyle Spier-Swenson
fa136e71f4 Revert "Merge pull request #33537 from ninjanomnom/priority-defines" (#34528)
This reverts commit 0244b61886, reversing
changes made to 5d07df08ea.
2018-01-16 20:04:35 -05:00
ninjanomnom
a65248928b defines all subsystem priority values 2017-12-15 15:16:31 -05:00
kevinz000
00966e2aaa NTnet refactor, assimilates exonet 2017-11-21 20:50:45 -08:00