Commit Graph

174 Commits

Author SHA1 Message Date
81Denton
1c4036b309 [TMC] Explosion rebalancing (#45819)
* megumin is best girl fucking fight me

* what kind of smoothbrain capizalized these

* uses explosion defines

* more explosion defines

* Removes reagent explosion code for <1 amounts

* Scales explosion knockdown off bomb_armor
2019-08-14 10:55:50 -04:00
XDTM
86f184a802 Quantum teleportation makes rainbow sparks (#44664)
About The Pull Request

Happy pride month

Jokes aside, since its addition quantum teleportation has always had a rapidly-changing-rainbow motif, i thought that making the sparks behave in the same way would be cool now that we have teleport flags.
Side change: non-bluespace teleportation no longer makes sparks by default.
Changelog

cl
tweak: Quantum teleportation now makes pretty rainbow sparks instead of the normal ones.
fix: Non-bluespace teleportation (spells etc.) no longer makes sparks.
/cl
2019-06-24 10:50:33 +12:00
vuonojenmustaturska
6a106bc877 Remove reagent ids and use typepaths where applicable (#44166)
cl Naksu
code: reagent IDs have been removed in favor using reagent typepaths where applicable
fix: mechas, borg hyposprays etc no longer display internal reagent ids to the player
/cl
2019-05-31 21:57:26 +12:00
vuonojenmustaturska
7bb73bcfb8 Fixes a bunch of harddels and weirdness. (#44012)
* grabbag of random things

* followup

* deleet
2019-05-19 17:52:59 +02:00
ShizCalev
1ebbab60ec Fix slippery oil never initializing, move some Initialize() to ComponentInitialize() (#43129) 2019-03-16 19:09:47 -07:00
coiax
074b2f942e Die of fate tweaks and fixes (#42073)
* Die of fate tweaks and fixes

🆑 coiax
fix: Rolling a 6 with a die of fate now reduces your speed as intended.
fix: Rolling an 8 with a die of fate will cause the explosion to be
around the roller, not the die.
tweak: Die of fate effects now make loud visible messages so it's
obvious what has happened.
admin: Dice can now be "totally rigged" with admin edits to
unconditionally always roll a certain value, rather than just some of
the time. A new "cursed die of fate" has been added to demonstrate this
effect.
/🆑

- new proc `do_smoke` that does basic smoke effects, to avoid the same
pattern for making smoke effects.
- Dice rigging has been split into two vars, "rigged" for the severity
of the rigging (not rigged, basically rigged, totally rigged), and
rigged_value for the value it's trying to rig to.

* Stealth die of fates

* Code review II?
2019-01-07 19:17:45 +13:00
Denton
877d3cea69 Fixes heat sources not igniting things 2018-12-02 19:06:20 +01:00
kevinz000
3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
ShizCalev
46cb11e340 Fixes bad lighting values 2018-09-20 00:53:10 -04:00
81Denton
d9fca34298 Fix sparks cooling air (#39476)
Turns out I forgot that the game uses Kelvin oops
New temp is 300°K which is roughly 27°C

I'm still in favor of removing hotspot_expose for sparks altogether, but that's
out of scope for this PR.

this is why I drink
2018-07-31 14:29:30 -07:00
AnturK
20a9a483e5 Space begone 2018-07-27 08:57:57 +02:00
AnturK
ac44089b87 Fixes some admin message href token. 2018-07-27 08:55:55 +02:00
AnturK
72e9cea3b6 Makes objects blocking air restore airflow in /atom/Destroy (#39210) 2018-07-21 06:28:57 -04:00
kevinz000
d97bd6c0ae Removes flightsuits (#39195) 2018-07-18 17:46:53 -04:00
Jordie
307ecc5e79 Merge pull request #39157 from vuonojenmustaturska/plasmadecontamination
Adds an IC way for admins to clear a plasma flood
2018-07-18 02:21:33 +10:00
81Denton
d1aea210da Tones down hotspot_expose values for sparks (#39128) 2018-07-16 08:01:12 -04:00
vuonojenmustaturska
690314b048 let's decontaminate 2018-07-15 16:04:25 +03:00
ninjanomnom
059da44453 Converts collide back to bump and fixes double bumping in another way
This is in preparation for step_x support as the default behavior for these procs is necessary for proper functionality.

turf/Enter and atom/movable/Move default code got rewritten to replicate default byond functionality with minor changes.
2018-07-07 11:22:29 -04:00
Jordan Brown
6a603b733d Ports more things to Initialize (#38653) 2018-06-22 16:56:09 -07:00
Tad Hardesty
0bac7887b1 Fix being able to pull mirage borders, others 2018-06-14 21:39:32 -07:00
ShizCalev
c1617ef9a0 Improved chem grenade logging 2018-06-11 00:11:44 -04:00
deathride58
c5a0e14acb Tones down values for a lot of different hotspot_expose calls (#38232)
* Tones down values for a lot of different hotspot_expose calls

* Update LINDA_fire.dm (#38217)

* Automatic changelog compile, [ci skip]

* Slight changes to camera network code (#38223)

* Removes a useless var and corrects two cameras to use the automatic naming system to reduce dv usage.

* Damn github didnt notice this was here....

* Fixes datediff not returning (#38215)

* Fixes pocket items being deleted when monkeyizing (#38220)

* Automatic changelog generation for PR #38220 [ci skip]

* readds atmos heating from hotspot_expose(), as requested by naksu

* Tones down hotspot_expose values for sparks moving and destroying

* tones down item heat by a lot. no more burning your face off after smoking a cigarette
2018-06-08 15:53:10 +03:00
ShizCalev
c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Jordan Brown
b6db18a0f5 Merge pull request #35793 from DaedalusGame/naksu-pls
Fixes up foam and smoke code and comments again to atleast be correct
2018-02-19 16:18:05 -05:00
BordListian
12181dcfb7 - Please stop reverting this to the erroneous version 2018-02-18 12:50:12 +01:00
ShizCalev
f7fe600540 Cleans up vars with defines 2018-02-09 00:20:41 -05:00
Iamgoofball
725df4bd9b Buffs Clogged Vents (#34949)
* Buffs Clogged Vents

🆑 Iamgoofball
feature: Clogged Vents now has some teeth
/🆑

This was the only part of GoofEvents players liked

* Update effects_foam.dm

* Update vent_clog.dm

* Update vent_clog.dm

* Update vent_clog.dm

* Update vent_clog.dm

* Update vent_clog.dm
2018-02-04 02:51:47 -06:00
vuonojenmustaturska
a104d323f8 Reverts smoke and foam buffs, disable foam combining 2018-01-30 14:00:35 -06:00
BordListian
740c4a0337 Adds firefighting foam, a better alternative to water for fighting fires. (#34788) 2018-01-26 22:16:32 +02:00
BordListian
b1dfa4f140 - Fixes smoke and foam having 1/4th of the reagents they should have (yoooo)
- Fixes copy_to runtiming if you transfer from a container that contains nothing directly to a reagents datum
- Removes redundant total_volume check in trans_to
- Fixes cryostylane and pyrosium not heating up people
- Fixes cryostylane cooling beakers to negative kelvins
- Fixes cryostylane cooling people to negative kelvins (stop copypasting code for temperature)
2018-01-21 02:01:23 -06:00
Emmett Gaines
4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
duncathan
8172ecb632 restores add_gas(), assert_gas(), and thermal_energy() as wrapper procs 2017-12-17 04:39:08 -06:00
AnturK
e9175614b2 This is still pretty terrible (#33495) 2017-12-13 22:08:11 -05:00
ninjanomnom
7b7b67edd8 In-code key handling system 2017-11-30 07:40:27 -05:00
vuonojenmustaturska
3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
Emmett Gaines
825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
ShizCalev
da131693a4 Fixes foam layer popping 2017-10-17 04:23:20 -04:00
kevinz000
8d647ff524 Flying mobs now clip past non flying mobs, various flightsuit/iontrail/movement tweaks/code improvements/bugfixes (#30570)
* this will end horribly

* s

* kek

* wew

* i dont know what an atomized pr is

* lets hope this doesnt blow up

* ok

* Update living.dm

* Update flightsuit.dm

* Update living.dm

* Update living.dm
2017-10-13 18:09:20 -06:00
kevinz000
c073486645 Fixes explosion particles causing a massive amount of runtimes (#31608) 2017-10-13 10:14:42 -04:00
duncathan salt
454d16fe32 Minor refactor of how gas IDs are handled (#31528)
* gas IDs -> gas datum paths

* updates parse_gas_string() to handle both paths and IDs

* fixes compile errors

* fixes parse_gas_string() ignoring amounts of gas

* fixes roundstart jetpack runtimes

* fixes filters

* fixes map-edited filters

* fixes empty canister runtimes on initialization
2017-10-11 15:04:12 -04:00
MoreRobustThanYou
102291de94 Removes some spawns from explosion effects (#31474)
* Update effects_explosion.dm

* god damn it

* Update effects_explosion.dm

* Update effects_explosion.dm

* THANK YOU KEVINZ FOR THE WRAPPER

* Update effects_explosion.dm

* Update effects_explosion.dm

* clean my ass
2017-10-10 16:40:28 -04:00
Jordan Brown
6b9832d661 Merge pull request #31388 from vuonojenmustaturska/atmoscherrypicking
Moves assert_gas() into a define it should always have been, speeding up atmos slightly
2017-10-07 14:36:28 -04:00
Jordan Brown
b6d349e1d4 Remove drop_item, drop_item_v, put_in_hands_or_del (#31386) 2017-10-07 13:36:33 -04:00
vuonojenmustaturska
890ba9dbe1 Imminent danger of skeletons
* Renamed GASLIST into ADD_GAS
* Reordered ASSERT_GAS arguments around
* Replaced all instances of add_gas with the define
* Removed once instance of manual duplication of ASSERT_GAS with the real deal
2017-10-07 04:34:24 +03:00
vuonojenmustaturska
feabd41900 Always be alert for skeletons 2017-10-06 20:33:42 +03:00
Tad Hardesty
5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
ShizCalev
9cd4677eb9 Href tokens 2017-09-23 01:00:52 -04:00
Ergovisavi
9fb70f22d8 ATMOS Resin removes iciness from floors (#29967)
* atmos resin now makes the floor non-slippery, increased the turf coverage of resin by one unit

* Atmos resin removes wetness on floor tiles upon generation
2017-08-22 14:30:23 +12:00