Commit Graph

9 Commits

Author SHA1 Message Date
skoglol
718973fb9f Removes the assimilation/hivemind gamemode (#45316)
* Initial pass

* comment.

* stray ,

* stray define begone
2019-07-27 00:08:53 +02:00
AnturK
0d5c0f16f9 Updates FontAwesome to 5.9.0 (#45031)
* removes duplicated tgui asset definition.

* Puts fa in separate asset

* Makes it work.

* Not needed anymore

* Removes brands css and font

* we're not using logos anywhere right

* duh

* Fixes the chat settings width while i'm at it.

* TGUI build
2019-07-10 22:27:53 +10:00
Qustinnus
9d9a965bd1 New scientist traitor item: Australian Slime Mutator / Spider Injector (#44559)
cl Floyd / Qustinnus
add: New scientist traitor item: Australian Slime Mutator / Spider Injector, use it on a gold slime extract to create 3 neutral broodmother spiders, make them sentient and start your own hive.
/cl

'ello mates, Me and my syndicate expedition team have recently returned from my journey to the Australicus sector and crikey the spiders are big there. Fucking the size of a bear. Luckily one of my fellow expeditioners managed to knock one of the fuckers out with a boomerang and we took 'er to our labs. We managed to extract some of their extract which is known to create tame offspring when injected into a gold slime core.

However, if you give it sentience and tell it to do whatever you want, maybe you can use it for a useful purpose?

10 TC item, lets you inject a gold-slime core for some midwife/broodmother spiders that can help you start a spider army. Price can be raised if people think 10 is too little. It spawns 3 instead of 1 to keep consistent, but it can be lowered to 1 spider.
2019-06-22 10:31:28 +12:00
skoglol
c163ba599d Blood brother alert now has sound and bigger text (#44293)
* Makes the blood brother antag alert more obvious.

* added css class
2019-06-08 13:23:28 +02:00
Akrilla
d612ea120e New classes, <span>, and inline var
Fixup
2019-05-26 08:50:37 +01:00
nervere
80ff869077 Fixes for asay, asay darkmode, and asay when custom asay colors enabled (#43422)
About The Pull Request

Fixes several annoying and unintentional things about asay.
Fixes #43370
Changelog

cl Nervere
fix: Default color for when custom asay colors is not enabled is now orange, not red.
fix: Asay is now properly bolded in lightmode.
fix: Asay is now properly bolded in darkmode.
tweak: Default color for when custom asay colors is enabled is now orange, not black.
/cl

closes #43370
2019-04-03 10:51:24 +13:00
Rob Bailey
ceca1e605e [READY] Yet more darkmode tweaks and fixes (#43306)
* fuck you whoever made the last icon it was garbage

* ticket log fixes

* ticket log fixes

* changes colors from hardcode per line to a define

* some nicer darkmode colors

* asay and ooc name default fixes

* fuck you appveyer build again

* slight brightening of the default font color

* properly fixes tip of the round being hard to read
2019-03-25 20:49:59 +13:00
Rob Bailey
930e9dc501 [READY] Darkmode fixes (#43252)
* better darkmode v1

* ever better colors

* slightly improved tip color + fixed scrolly bug

* updates skin.dmf as well as some small color tweaks

* slightly tweaked more readable info and admin shit

* span_class fix

* merges ooc fixes

* whoops

* MC and ticket screen fix

* no default darkmode

* skin fixes

* more obnoxious adminpm

* more obnoxious adminshit

* skin revert to ensure proper light theme.

* prevents weirdness with default whiteness
2019-03-22 08:56:17 +13:00
Kmc2000
6b6537cccd Adds toggleable darkmode to the game! (#43072)
* Adds toggleable darkmode to the game! (Use the toggle darkmode verb if you want to use light mode)

* Removes a random linechange

* Undo unintentional changes

* Changes some forced font tags to use spans, which won't break darkmode.

* Fixes up some problems I found while testing
Darkmode is no longer default (this caused some issues with people getting a broken chat)

* Darkmode sucks less now

* Darkmode button now works again
2019-03-21 11:02:41 +13:00