* New proximity monitor datum
* Replace the old systems
* Fixes#26254
* Ports a New and spawn to Initialize
* Switch to Moved
* Remove unused var
* Speedup and fixes
* More speed
* qdel in movable
* Uneeded now
* Fix
* Use the faster RANGE_TURFS
Consistency. Drones are allowed to interact with pAIs, code should
reflect that.
🆑 coiax
add: Since drones are allowed to interact with pAIs, pAIs in mobile
chassis form are no longer distorted to drone viewpoints.
/🆑
* Admin proc call guards
* Adds a db warning
* Better this way
* leftover
* )=
* Fix
* Wew
* Better runtime handling
* Make callback use it if var_edited
* Ghosts call Moved() after Move()
I was tinkering around with making ghosts glow when visible, and I had
to put this in to make lighting and stuff work. This seems sensible
anyway?
* Locate->get_turf
* Removes step trigger calling (done by Moved)
🆑 Robustin
add: The Prototype Emitter, will function like an ordinary emitter while also charging a secondary power supply that will allow a buckled user to manually fire the emitter. Returning to automatic fire will have the emitter continue to fire at the last target struck by manual fire.
/🆑
* Fixes plasmamen burning to death in cloning pods
Fixes#25921.
🆑 coiax
fix: Plasmamen no longer burn to death while inside a cloning pod.
/🆑
In my big cloning overhaul, I made the choice to have clones not
interact with the external gases, because they were immersed in
pressurised liquid, with their oxygen needs being taken care of by the
"brine". This was a declared feature of the cloning PR.
Evidently, I must have removed it at some point. So I'm fixing that.
* converts space gas mixtures to immutable gas mixtures
* renames space_mixture.dm
* adds immutable gas mix for cloners
* updates the repo dme
* updates keyword according to new guidelines
* Upgrading RPG loot items modifies their name accordingly
- the greater crowbar of many tales +2
- use item fortification scroll
- the greater crowbar of many tales +3
- Once the RPG loot event fires, a global is set which means all new
items will have rpg_loot datums attached to them.
Otherwise, everything functions the same. Item fortification scrolls are
only spawned when the event fires.
Using an admin spawned item fortification scroll on a non-rpg looted
item works, it'll grant that item only a RPG datum.
Made a /unlimited upgrade scroll if admins feel like buffing an item.
* Scroll
* Scroll, <i> nix
* Fixes vaporising items, negative quality
* Fixes runtime when upgrading non-rpg item
* Static lists
* Muh spelling
Two new items, one brand new, the other an RCD that works at range without any other bells and whistles.
The RLD allows you to create floor and wall lighting along with temporary (they use fuel like flares) glowsticks at range. It can also deconstruct lights. The best part of this feature (besides the visual "ammo" updating icons) is the ability to select absolutely any color you desire.
🆑 Robustin
add: Ranged RCD added to the game
add: Rapid Lighting Device (also ranged) has been added. It can create wall, floor, and temporary lights of any color you desire.
/🆑