Commit Graph

367 Commits

Author SHA1 Message Date
FantasticFwoosh
05fed1f0c9 changes amount of floortile per mat (#40990)
previously made 2 a piece respective of lavaland tile placing rules that aren't relevant anymore.
2018-10-18 14:01:23 -04:00
MMMiracles
e5c1a858cb durathread fix (#40685) 2018-10-05 04:33:58 -04:00
MMMiracles
5ee8a6bb1f Adds clothing production for Botany (#40563)
cl MMMiracles
add: Botany can now grow cotton to produce cloth for various jumpsuits.
add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor.
add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate.
add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric.
add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable.
/cl

[why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.
2018-10-03 10:13:34 +13:00
FantasticFwoosh
f70698b7cc Adds fancy boxes to cardboard crafting & flour sacks + UE designs to biogenerator. (#40394)
* Adds fancy box types to cardboard recipies

So now with co-operation the chef can mass stock eggs & donuts, while the chaplain can hold reserve candles.

* Tidies up syntax

Missing comma threatens derail, oversight fixed.

* Adds UE & flour sacks to biogen designs

Adds universal enzyme (reagent transferred into biogenerator container) & flour sacks to the biogenerator designs.
2018-09-29 02:03:23 +03:00
vuonojenmustaturska
de357a79d8 Adds plasmaglass shards, they can be made into spears (#40327)
* stuff and things

* adds back missing gonbola

* remove useless var

* slapcrafting fix

* transfer memes
2018-09-19 23:05:43 +02:00
Militaires
4cbd009876 [READY] Gondola Fur Products and Gondola Mask Voice Changer (#39670)
* Gondola Fur Products

* hands filled in

* voice changer

* perfect

* epic >>>> ebin

* removes Ecks Dee
2018-08-18 15:26:59 -04:00
81Denton
044279e845 Adds missing merge_type to mineral sheets (#39054) 2018-07-11 13:15:30 +03:00
Trevor Serpas
bee0b5b2c3 Afterattack() Signal (#38606)
* adds signal and modifies each call of afterattack to call it's inherited proc

* uses new macro for sendsignal()

* map fuck

* skip precommithooks

* combine and negate 2 ifs
2018-07-07 02:00:25 -04:00
Tad Hardesty
211978cbb2 Fix light tile creation 2018-06-30 12:33:49 -07:00
ShizCalev
89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
YPOQ
d4136f4a65 Fixes gulag stacker not giving points after RPG loot event (#38570)
* Fixes gulag stacker not giving points after RPG loot event

* Moves point values to type vars

* cleanup
2018-06-21 17:30:13 -04:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
Tlaltecuhtli
fd6812acf0 sdasd 2018-06-13 14:38:24 +02:00
vuonojenmustaturska
c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
ShizCalev
c41d6ac965 Standardizes and cleans up some admin messages & logging (#38128)
* Improved logging

* Fixes & emitter logging

* ded
2018-05-30 21:57:06 -07:00
Jordan Brown
f3db0f57e0 Merge pull request #38023 from AutomaticFrenzy/patch/toh-kay
Fix various bugs with telekinesis
2018-05-25 11:48:50 -04:00
MrDoomBringer
32c8d0abc5 Cargo Update: Cargo Supplypod Beacons! (#37345)
(THE CODEX ASTARTES CALLS THIS MANEUVER: STEEL RAIN) [New sprite!]

* file

the boy

asdh

beacon overlays

first pass complete bring out the drinks boys

fixes!

fixes!

whups fix name

speed

makes coffin a crate to prevent runtimes

sprite fuckup:the musical

whups more fixes

why tf was screengen modified???

TO THE FILE

devices

changes things

p[omf pomf

uhg

alright fuk it

issue fix pt 1

in which i make merge conflicts my bitch

by fixing devices.dmi and tgui.js

oh shit

forgot about the items repath

hm

nah

merge conflict a

then all ya gotta do is whip

* shiv review me code reeeeeeeeeeeeeeee

* rebase conflict

* anturk

* asdf

* wooooeeeeeeh makin bacon

* dont forget about lil old me

* id like to give a shoutout, to my man spacemaniac. on the soul plane. rip in peice, my bugs. rip in peice

* spacy man what is ur spacy plan

* 1st

* 2nd

* organization also a thing

* so i figured out why defines didnt work sometimes across files. this fixes the last issue rn

* forgot to cop the commit

* fuck how am i so stupid

* adds comments and agrees with spacemaniac

* asdfghjk
2018-05-24 17:02:51 -07:00
Tad Hardesty
7a83c0dca5 Fix TK teleporting filled sandbags 2018-05-23 16:49:27 -07:00
vuonojenmustaturska
8f72860a48 Merge pull request #37846 from DaxDupont/axe-time
Small cult nerf do not be alarmed robustin think about your heart
2018-05-16 12:46:30 +03:00
Dax Dupont
d2ad0bd603 Kills bloodcult space base memes 2018-05-14 19:17:25 +02:00
FrozenGuy5
12a9090400 Add plasma rein glass to the ORM & adjusts material values on the various glass sheets (#37464)
* Update smelting_designs.dm

* Tweaks material values on titanium glass.

* Optimizes math & fixes errors and inconsistencies
2018-05-12 23:04:07 -07:00
YPOQ
2b141c3e39 Fixes new stacks getting merged before the stack size is set 2018-05-08 22:20:56 -06:00
ShizCalev
ba1030f803 Makes more messages pronoun sensitive (#37582)
* Makes more messages pronoun sensitive

* Some cleanup

* more pronouns

* rever
2018-05-03 18:45:55 -04:00
Jordan Brown
d132f97061 Merge pull request #37568 from pigeonsk/removeenruranium
Removes enriched uranium
2018-04-30 22:16:02 -04:00
Pigeons
cc1391fc68 Removes enriched uranium 2018-04-29 20:26:58 -04:00
pigeons
96e384448c Actually links mineral sprites with their new location (#37564)
Fixes sprites being broken
2018-04-30 12:07:47 +12:00
81Denton
849adf62d3 adds grind_results to coins and diamonds (#37403) 2018-04-25 07:04:06 -04:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
vuonojenmustaturska
287ee756e8 Adds two new intermediate beaker types to chemistry (#36484)
* a commit

* rebase

* 180
2018-03-19 20:22:32 -04:00
Ashe Higgs
ab9e2e8902 Adds minor roundstart traits! (ala CDDA, etc.) (#35440)
* Roundstart traits

* Unspaghettifies night vision

* Fuck everything

* Issues patch
2018-03-02 13:39:44 +13:00
Ashe Higgs
d1edd8f505 Alternative PR to brass apples: Adds bronze sheets (#35874)
* Adds bronze sheets

* nope!
2018-03-02 13:35:58 +13:00
XDTM
b49798c483 Converts several species traits into generic traits (#35743)
* Converts several species traits into generic traits

* 2hot
2018-02-26 10:47:58 +13:00
Ashe Higgs
7c38e7eac3 Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
2018-02-26 09:50:16 +13:00
ShizCalev
4b7297d576 Sheet icon fixes (#35772)
* Fixes sheet inhands

* Fixed transparency

* Ore fixes
2018-02-19 03:36:13 -05:00
Jordan Brown
d282c60c7d Quote the armor lists (#35668) 2018-02-16 01:25:42 -05:00
uraniummeltdown
ac9964be70 Buildable Shuttle/Plastitanium Windows (#35376)
* use titanium/plastitanium on unanchored reinforced fulltile window to make shuttle/plastitanium windows

* updates titanium/plastitanium sprites, adds titanium glass and plastitanium glass, fixes material amount in mineral glass
2018-02-10 18:49:43 -05:00
ACCount
100c4b6114 Adds new helper: use_tool, shakes things up in tool code (#35095)
* small changes

* Adds a use_tool helper and changes some tools to use it

* Ports most tool operations to use_tool

* Converts more tool operations to use_tool and tool_act

* Changes some things to default_unfasten_wrench

* Improves tool_behavior support in mech construction

* Code review memes

* Fixes all instant use_tool calls failing

* Code improvements

* merge fixes
2018-02-06 11:02:53 +01:00
vuonojenmustaturska
c4fd8715a5 Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag (#35291)
* Ore Stacking

* honk

* honk

* component memes

* honk2

* fix overlay off-by-1, sheet singular names

* Give the ores more descriptive names since sheets also have

* whoops debug memes

* atom editor memes

* fixes

* snowdin fix
2018-02-05 22:27:35 +01:00
Ashe Higgs
6ba865b112 makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things (#34888)
* traps patch

* flags!
2018-02-02 11:14:38 +01:00
Robustin
418a8c0112 Cult Update (#33810)
* Cult overhaul
2018-01-30 21:59:03 +02:00
MrDoomBringer
20a6c0cdd7 Adds ~70 more suicides (#34522)
Does what it says on the tin, probably a terrible idea
2018-01-23 20:38:31 +13:00
oranges
afd92a5b12 Merge pull request #34464 from uraniummeltdown/dumbcult
Removed the dumb iscultist() check in runed metal's attack() proc
2018-01-17 09:31:15 +13:00
uraniummeltdown
8d5030f3a7 rename all 'clown' to 'bananium' for bananium mineral objects (#34462) 2018-01-15 23:02:18 -05:00
uraniummeltdown
309b39cdba removed the dumb iscultist() check in runed metal's attack() proc 2018-01-15 17:56:58 +05:00
Tlaltecuhtli
30314c1c10 fixes some grinder recipes (#34093)
* commit

help what is this

* ddd

* sdsadsda

* fegdhfd

* ddddddddddddddd
2018-01-07 21:35:42 -05:00
Ashe Higgs
d447acdc6e All-In-One grinder results are now defined by type, not by huge lists (#33181)
I had some time free, and noticed how awful the reagent grinder code was - it used huge static lists containing types and their associated reagents from grinding.

This is now split into two new vars on /obj/item - var/list/grind_results and var/list/juice_results, as well as two new helper procs, on_grind() and on_juice() to allow those to change based on conditions like plant potency. Such checks and the like have been moved to that. If any of these procs return -1, the operation is canceled.

I also fixed some of the recipes that didn't work. The reagent IDs for them didn't exist, leading me to believe that they weren't tested. I corrected that! (I've tested every single recipe in this PR, with the exception of a few juicing-related ones.)
2017-12-15 10:48:25 +13:00
vuonojenmustaturska
37e8cd977d Fixed glass shard Crossed() behavior for cameras and ghosts 2017-12-12 17:43:46 +02:00
uraniummeltdown
09be3e9b6b Airlock Construction Update (#33152)
* removed typetext and icontext vars from door assemblies, airlock painter no longer works on door assemblies
removed 'anchored = TRUE, state = 1' copypasta from door assemblies
door assemblies update their name more regularly during construction
added new airlock types to airlock painter on airlocks, and to the RCD
airlock assemblies built with metal are now in a list, you can build many more airlocks
vault door assemblies can be built with 4 plasteel
added a solid version of station2 airlocks, renamed to "public airlock"
glass and mineral sheets are now able to be welded out of door assemblies

* find n replace airlock/glass to airlock/glass_public in maps
door_assembly_glass to door_assembly_public

* made highsec airlocks built with 6 plasteel, removed from RCD and airlock painter
vault doors built with 8 plasteel
removed redundant vars in airlock_types.dm
reverts the dumb rglass 'replacement' addition in door assembly construction

* moved airlock assembly defines to construction defines file
fixed incorrectly named shuttle airlock glass_closed and maint panel protected closed overlays
improved examination message for glass/minerals present in assembly

* airlocks take their dir from the assembly when built from assembly
removed "vertical" variant of survival pod airlock, unneeded
survival pod airlock assembly can have glass applied
solid and glass overlays for survival pod airlocks

* OOPs some airlocks, removes a duplicate door assembly, removes some var edits on maps for a new glass type

* turn copied door assembly code into a proc
some feedback during door assembly construction
door assembly created airlock takes name from base_name if no custom name
moved plasma airlock proc to airlock_types.dm
2017-12-10 22:23:43 +01:00
coiax
165d53b0de Add caltrop component for spikey floor objects (#33280)
* Add caltrop component for spikey floor objects

The caltrop component now can be added to any crossable atom, and it'll
act like a shard of glass, or a d4. Additional flags are possible for it
to bypass shoes or ignore people who are walking.

This means d4 don't reimplement shard logic, and also open the window
for caltrop grenades later.

Also, it taught me how components work.

* Code review I

* Caltrop damage is 4

* Cactus hurts

* Whoops

* Ignore restraints = true
2017-12-10 11:31:56 -05:00
Ashe Higgs
32c68a60bf Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more (#32935)
* Adds the Eminence

* New abilities and a command system

* More stuff

* I did something in this commit but I dunno what

* Beginning work on trap setups

* This is good for now until arm gets his sprites

* I did something here!

* Manacle sprites

* R.I.P. R&D

* Maintainer review

* QoL, slabbin' it up

* Conflicts

* Conflicts

* <

* Now it compiles!

* TGUI

* TGUI, again

* 🥝

* that should be all, but I'll do some quick testing...

* aha!
2017-12-07 11:36:26 +13:00