cl
tweak: stacks no longer give you a pop up window when you alt click on one on the floor
/cl
its rather obnoxious when you try to grab something from a tile (example after an explosion) which has some giant sprites of rod/tiles/metal and you want toalt click to see the tile content but instead you have to pixel snipe else you get a pop up window
99% of the time you want to grab part of a stack you do it in hand or in the bag anyway which have no effects from this pr
* 1/4 done? maybe?
* more
* stuff
* incremental stuff
* stuff
* stuff & things
* mostly done but not yet
* stuffing
* stuffing 2: electric boogaloo
* Git Commit and the Kingdom of the Crystal Skull
* make it actually compile
* found more stuff
* fixes
* fix AI laws appearing out of order
* fix windows
* should be the remaining stuff
* this time for real
* i guess it should compile too
* fix sechuds
* Adds cryokinesis and renames the cold resistence file to space adaptation
* adds cryokinesis
* fixes icon conflict
is there actually a proper way to fix them thats not copying master and reimplimenting your own sprites?
* fixes a typo and lowers instability of cryokines by 5
* Apply suggestions from code review
Co-Authored-By: Time-Green <timkoster1@hotmail.com>
* maybe reverts line ending?
* unfucks flags?
* probably unfucks line endings
i swear to fucking god why does it even do this. i never even touched the file and reverting it to master doesnt do anything. fuck you git
cl coiax
add: Microwaves have a single wire accessible when open, the activation wire.
When cut, the microwave will no longer function, when pulsed, the microwave
will turn on.
add: Stabilized dark purple extracts now cook items in your hands, rather than dropping
the cooked item on the floor.
/cl
Previously microwaves just worked on their contents, now they keep a subset of contents called ingredients, because otherwise it would explode whenever you put a signaler inside.
Someone asked me to do it. It seemed like a neat idea. God knows
what horrible things people will do with this.
* Passes thrownthing to hitby
* Items now also pass thrownthing
* No longer uses default arguments
Also fixes bananium shield
* Adds more arguments to hitby calls
* Standardises throw_impact
* Clears up some loose ends
* Adds back wacky comment
* Reinstates can_push=FALSE on bananium shield
* Can build on top of windows
-Players can now build things while standing on the same tile as a directional window.
* Changed the check for fulltile
-This actually covers all fulltile windows
* No more stacking windows
-Full tiles can no longer be built on top of directional windows
-Directional windows can still be built on the same tile as long as they dont face the same direction
* Now contains 50% less IF!!
-Put both if's into one
* Still pretty fucky
-If the dir of the constructed object has var fulltile set to TRUE then FULLTILE_WINDOW_DIR will be passed to the method valid_window_location else the user's dir is passed.
* just a space
* Now gets initial dir of object being built and passes that to valid_window_location
* Puts back required time for the emitter and field_generator and also removes a certain issue that certain people were causing
* Couple of things I missed
* I noticed the error with regards to atom and changed to obj like I was trying to originally. Also its fine to build on tables that wasnt the issue with this specific aspect.
* Edge windows. We need those.
* optimised the checks to be behind a if check for when you are actually needing to make something for the floor...
* Corrects a input proc by request
* Working is not my strong suit.
* small changes
* Adds a use_tool helper and changes some tools to use it
* Ports most tool operations to use_tool
* Converts more tool operations to use_tool and tool_act
* Changes some things to default_unfasten_wrench
* Improves tool_behavior support in mech construction
* Code review memes
* Fixes all instant use_tool calls failing
* Code improvements
* merge fixes
* Can disable auto-merge
New argument which lets you stop stacks from automatically merging when picking them up
* Fix 0 stacks
* Updated simple_animal/put_in_hands()
I had some time free, and noticed how awful the reagent grinder code was - it used huge static lists containing types and their associated reagents from grinding.
This is now split into two new vars on /obj/item - var/list/grind_results and var/list/juice_results, as well as two new helper procs, on_grind() and on_juice() to allow those to change based on conditions like plant potency. Such checks and the like have been moved to that. If any of these procs return -1, the operation is canceled.
I also fixed some of the recipes that didn't work. The reagent IDs for them didn't exist, leading me to believe that they weren't tested. I corrected that! (I've tested every single recipe in this PR, with the exception of a few juicing-related ones.)
* ports baycode stack_recipe_list
comfy and office chairs use stack recipe lists
* removed some src. and made list_recipes() into interact()
* /datum/browser for stack menus
* revert unnecessary edit
* Revert "all this wrapping and it's not even christmas (#33035)"
This reverts commit faaf151580.
* Revert "fuck me for forgetting to graph this one"
This reverts commit 45d7acea2f.
* Revert "defines math"
This reverts commit 2817a1737b.
* Adds what alt-clicking does into examine-messages.
* whoops fix
* AI holopad examine remove
* Fixed cigarette pack alt-clicking.
* Spear alt-click-message set to show only if explosive lance.
* ports plasmeme windows from /vg/
* Update window.dm
* It's the stairway to seinfield
* fixity fix fix
* See this code if you're wondering why I rarely get any sleep
* *scream
* now
* this is going to give me PTCSD - post-traumatic coding stress disorder
* *scream
* Improves forensics datum
* Meep.
* RA RA RASPTUIN... i'm not crazy, right?
* better
* I think it works... /s
* less compile errors
* Reduces compile errors to a much more managable 50
* shitcode.exe
* ehhh
* HEY EVERYONE, IT WORKS!!
* Make slide code less autistic
* blue skyyy
* no more bay forensics!
* IT WORKS
* Remove EnforceSize, it isn't used.
* icon2html
* More bicon sutff
* eee
* aeee
* abc
* abc
* a
* abc
* e
* forensics check in initalize
* huh
* bleh
* Update _drone.dm
* Update _drone.dm
* Update _drone.dm