Commit Graph

450 Commits

Author SHA1 Message Date
loser
59f7252d42 Mind Control suddenly wakes up, as though he was under foreign control! (#45267)
* Mind Control suddenly wakes up, as though he was under foreign control!

* no sexism
2019-07-20 00:50:05 -07:00
kingofkosmos
c969f6d3eb Merge branch 'master' into addswarningspans 2019-06-27 15:12:54 +03:00
kingofkosmos
ec5c82029a * "Is already...", "Can not...", "Not when..." etc. 2019-06-27 06:15:43 +03:00
Kierany9
2778f2f7dc Fix a bug in Network Invasion (#44815)
#43978 messed up some of the logic in Network Invasion, causing it to
not work after standing still instead of the other way around. This
fixes that.

Also puts Sensory Shock, added in #44436, properly in the Hivemind
Abilities panel instead of the Spells panel which happened due to it
no longer being a child of spell/targeted_hive.
2019-06-26 15:10:02 -07:00
kingofkosmos
ebf787a97a * "You should..." and "You must..." 2019-06-26 06:13:32 +03:00
kingofkosmos
6bbb64e2cf * more warnings 2019-06-25 21:46:21 +03:00
kingofkosmos
fb9731492c * extra spaces removed from "span class = '" --> "span class='"
* warning-spans added to cases of "You need..."
2019-06-25 21:03:25 +03:00
kingofkosmos
df1aa091b2 * adds warning-spans to various messages 2019-06-24 21:05:22 +03:00
bgobandit
87006c3c6d Gives the mime two new spells: Invisible Chair and Invisible Box. [READY] (#44494)
About The Pull Request

    Adds two new mime spells to the game. Both work like the invisible wall, i.e. they spawn an invisible item for a limited amount of time:
    Invisible Chair: Summons a chair and has the mime sit in it. Perfect for crowded shuttles or staying put.
    Invisible Box: Everyone's favorite stock mime routine! The mime summons a box (invisible to everyone but him, although you do get the message once spawned) that can store small items. When it disappears, the items are dropped.
    To prevent massively overpowered mimes, the mime gets a spellbook at roundstart from which he can choose only one out of the three mime spells.

Why It's Good For The Game

The mime doesn't get nearly as much cool stuff as the clown, and these are pretty common pantomime routines to riff off.
Changelog

cl
add: After receiving many complaints about mimes who never pantomime, Nanotrasen has liquidated its mime personnel and hired new mimes who know more routines.
add: The mime gets the choice of two new spells: Invisible Chair and Invisible Box. They work much like the Invisible Wall spell does and disappear after a short span of time. The invisible chair can be buckled to like usual chairs; the box works like a standard inventory box item.
tweak: Mime spells are now granted via a spellbook that starts out in the mime's inventory. Mimes can choose one of these three.
/cl
2019-06-23 13:24:00 +12:00
FrankFo
645156ff60 De-linkifies names in deadchat_broadcast(), makes deadsay css class default (#44600)
* De-linkifies names in deadchat_broadcast(), makes deadsay css class default too

* Makes the source argument come after message, since it is optional

* Removes excess </span>
2019-06-18 22:49:02 +02:00
py01
ace1a0b390 Hivemind ability changes (#44436)
* fixes reclaim on dead hiveminds

* adds exnendo hand min range var

* replaces hive warp with telekinetic hands, no inhand sprites added yet

* changes hive_shock to sensory effects, no sleep

* syntax fix

* adds new curse variant

* sensory overload power modifier, heart attack replaced with necropolis curse variant

* hivedrain removes stam dmg

* does curse subtype in more sane way

* changes circadian sleep to knockdown

* spell path and icon path changes

* shock channel, pin weaker on hives, cooldown changes

* telekinetic hand inhand sprites

* adds message to teople surrounding mind contol victim on cancel

* hivemind icon changes

* nightmare changes

* removes stun on mc end

* hivemind forcewall lasts longer

* prevents negative power values on shock

* chages nightmare duration and effect

* hive shock changes

* userdanger message on mind control end so people see it

* fixes merge

* removes control change

* removes unneeded var

* typo

* fixes me commiting the wrong shit

* syntax fix
2019-06-18 08:56:01 +02:00
wesoda25
b81a18c29b [READY] Adds Purified Soulstones and Constructs (#44036)
About The Pull Request

Purification of a soulstone (hitting it with a bible as noncult) no longer destroys the stone, and releases a spirit. Instead, it purifies the stone, which is crew friendly and has a new sprite. Said stones can be placed into construct shells to create purified angelic constructs, which are easily distinguishable from cult/wizard constructs.
Why It's Good For The Game

Crew finding and using construct shells to create stealthy anti-cult constructs sucks. This PR would get rid of this shitty gameplay, and adds some new flavor to the whole cult/anti-cult dynamic.
Changelog

cl weeeeesoda
add: You can now purify soulstones! This can be done by any crew member using a bible on one.
add: Purified constructs can be created by using a purifed soulstone on a construct shell. Amongst their normal abilities, purified constructs can dispel cult runes by clicking on them.
del: Ability to place chaplains soulstone or mining soulstones in construct shells
imageadd: angelplasm, angelic sprites, purifed sprites
/cl
2019-06-01 08:41:37 +12:00
Ghom
17b3091867 Merges tinfoil (hat) protection into the anti_magic component. Implements it on Hivemind gamemode and telepathy. (#43978)
About The Pull Request

Was fairly shocked to find out hiveminds never took tinfoil hat protection in account, so decided to implement the factor in the game mode. Might have overdone it and probably erroneously changed a couple logics while getting rid of some really indented passages that could easily early return.
So what's said on the tin, this is lot more preferable than clunky is_type() checks on headwear anyway.
Also expanded tinfoil protection to hivemind and (non-revenant) telepathy.
Why It's Good For The Game

Let us remember the "purpose" of tinfoil hats.
Changelog

cl
code: Merged tinfoil hat kind of protection into the anti_magic component.
add: Tinfoil hats can also be warped up from excessive dampening of mindray/though control/psicotronic anomalies, or by simply being microwaved in an oven, and become useless.
add: Immortality Talisman and Paranormal Hardsuit helmets now come with tinfoil protection too (minus the paranoia and limited charges).
balance: Rebalanced many hivemind effects to be dampened/delayed by tinfoil shielding. Bruteforced Assimilate Vessel, One mind and Awake Vessel abilities will consume more tinfoil charges compared to others.
balance: Genetics/Slime/Alien Telepathy and Slime Link are now stopped by tinfoil protection.
/cl
2019-05-30 20:29:30 +12:00
ShizCalev
653314ae51 Merge pull request #44163 from AnturK/thisthingalsogetsstuckingc
Fixes some hivemind runtimes.
2019-05-28 10:12:40 -04:00
ShizCalev
9ab909a1c3 Merge pull request #44110 from py01/panic
More options for Induce Panic forced speech
2019-05-28 02:03:42 -04:00
ShizCalev
f2cc934fc2 Medullary failure nerf (#44118)
* adds 1s casting time to heart attack

* fixes delay bar on heart attack, no cooldown if interupted

* changes time to cast on medullary
2019-05-28 02:02:16 -04:00
py01
e738834844 fixes reclaim on dead hiveminds (#44134) 2019-05-27 23:55:18 -04:00
AnturK
34fd20f202 Fixes some hivemind runtimes. 2019-05-27 19:08:42 +02:00
py01
aea7c17042 fixes some OOC messages 2019-05-27 10:56:35 -06:00
AnturK
0b2a97aa72 Fixes magic missile (#44147)
Fixes #44138

My bad, the var was misnamed and i didn't check.
2019-05-27 22:56:29 +12:00
py01
0031df12c4 changes time to cast on medullary 2019-05-23 19:14:11 -06:00
py01
de77376194 fixes delay bar on heart attack, no cooldown if interupted 2019-05-23 19:12:36 -06:00
py01
225969ec4b adds another line 2019-05-23 12:59:05 -06:00
py01
b2e72b3a77 more addded speech 2019-05-23 09:44:58 -06:00
py01
0bb82c9fde more messages 2019-05-23 09:33:02 -06:00
py01
cb285971eb more panic speech 2019-05-22 14:48:45 -06:00
py01
d1c4332527 adds 1s casting time to heart attack 2019-05-22 14:25:26 -06:00
py01
90b6009fb5 induce panic forced speech changes 2019-05-22 14:21:52 -06:00
Jordan Brown
b6c41e3b32 Merge pull request #43991 from vuonojenmustaturska/vorecode
Removes vorecode
2019-05-19 12:24:56 -04:00
vuonojenmustaturska
b14ae1dcf6 Fixes harddel causes for various things (#43989)
* hardddel stuff

* mech stuff
2019-05-17 08:46:50 +12:00
vuonojenmustaturska
c656547df0 wtf 2019-05-16 00:59:41 +03:00
AnturK
11376c3c7b Dumbfire changes (#43843)
* Dumbfire changes

* Unifies dumbfire and projectile.

* Also fixes this while i'm at it.
2019-05-12 10:53:20 +12:00
Kierany9
bea552cf2f Medullary Failure now has a maximum range (#43837)
* removes queen

* Update hivemind.dm
2019-05-11 18:29:19 +02:00
oranges
59d32657ab Merge pull request #43859 from vuonojenmustaturska/summonguns
Fixes a summon guns runtime
2019-05-11 09:43:21 +12:00
4dplanner
d98c65fd08 Fixes shapeshift health adjustment (#43784)
* Fixes shapeshift health adjustment

* Fixes gross whitespace

* adds forced to shapeshift damage

* Brainloss does not have a forced parameter

* Cleans up some missed named arguments

* Adds to overrides

* More forced

* Re-arranged so 0 damage forced calls do nothing

* Forced for silicon changes
2019-05-07 19:19:23 -04:00
vuonojenmustaturska
58973dbb15 runtime 2019-05-08 00:32:59 +03:00
vuonojenmustaturska
fb45b7a017 Turns trait accessors into defines, fixes some bugs (#43820)
It's free performance.
2019-05-06 19:44:05 -04:00
4dplanner
2a23295947 Summon item fails on station loving items (#43786)
* Summon item fails on station loving items

* missing bracket

* Uses DM

* Uses signal

* BLOCK_MARK_RETRIEVAL define
2019-05-06 09:23:16 +02:00
PKPenguin321
04855c36e7 mindswap + stand interaction 2019-05-02 21:16:53 -07:00
Kierany9
e10458d6b9 Modifies how the Assimilation pinpointer radars work (#43575)
* Update hivemind.dm

* Update radar.dm
2019-04-23 11:14:08 +02:00
Kierany9
9870cfc208 Changes the for-flavour One Mind objective into a functional Protect objective (#43624)
* Update hivemind.dm

* yikes
2019-04-15 14:29:49 -04:00
Kierany9
7f0b03b1b2 Update hivemind.dm (#43532) 2019-04-08 15:55:06 -04:00
Kierany9
d44b79ed27 Reclaim now works for 15 seconds after death (#43321)
Fixes this bogus somebody just dm'd me about

> hey so, just wondering if this is intended behavior or not after a
  hivemind round again
> basically at the moment
> hiveminds can just immediately succumb if another one is killing them
  and avoid being reclaimed
> since reclaim doesnt work on hivemind bodies
2019-03-26 18:38:41 -07:00
Rob Bailey
ee33e9c6a8 [READY] The war on stun based combat, Phase I: Fuck ranged stuns (#42930)
Nukes the hybrid taser from orbit. Everywhere that spawned it now provides a disabler instead. Standard sec issue? Disabler. Armory? Disabler rack.
Want something with more punch? Beg the warden for a shotgun or an energy gun.
The hybrid taser itself has not been removed from the codebase.
Also removes the stun from the advanced energy gun so it doesn't just become the late game secret powerhouse.
Hoslaser keeps it, but only gets three shots instead of five.
The ebow has been COMPLETELY RUINED as well. See the changelog for details I'm too lazy to copypaste.
Why It's Good For The Game

Fuck stun based combat.
Sec still have their stunbatons, collapsible batons still exist, pepperspray still exists, flashbangs still exist. but now any fight involving sec or anyone who has robusted a sec officer will be less ranged instastun bullshittery.
Changelog

cl
balance: New NT regulations have replaced the standard issue hybrid taser with a pure disabler.
balance: Also fuck the stun mode on the advanced energy gun who thought that was a good idea.
balance: The hos's laser can only fire three taser shots instead of five.
balance: Energy crossbows have been reworked. They no longer paralyze, but instead heavily blur vision, apply a huge burst of stamina damage, and knock you on your ass for one second. Two shots is enough to down someone from stamina crit on both the mini and large versions. The blur lasts for 10 seconds.
balance: The price of the mini ebow has been reduced to 10TC to compensate for this weaker effect.
tweak: The ED-209 is now built with a DRAGnet and fires netshot instead of taser bolts.
balance: Stunshells can no longer be produced in any lathe.
balance: The "pacifier" mech taser can no longer be built.
/cl
2019-03-08 10:30:50 +13:00
Tad Hardesty
990e2c7bc2 Fix a few junk type annotations (#42985) 2019-03-07 10:58:05 +01:00
Kierany9
eac0f3c9fe Assimilation runtime & bug fixes (#42769)
## About The Pull Request

Partially fixes #42767

    * Fixed a null list runtime causing the track bonus not to work.

    * Fixed an erroneous use of locate in the track bonus procs.

    * Fixed a runtime that occurred due to a lack of mind checks.

    * Fixed a runtime with the One Mind's objective being a string and not an objective datum.

    * Added a couple of sanity checks.

    * Removed a redundant callback.

    * Fixed several runtimes due to a proc setting the One Mind team to `true` when an actual team had already been assigned to it.

    * Fixed the remove_hivemember proc to work with minds instead of mobs.

    * Vessels lose their vessel status upon being cloned (As was originally intended with assimilation being tied to the body).

    * Vessels stop being woke when de-assimilated.

    * Fixed vessels that aren't already woke not becoming antags when the One Mind activates.

    * Added Reclaim's bonus vessels to the antag panel.

    * Made Mind Control's ejection less janky, there is now a warning and 3 seconds to turn back.

    * Assimilate Vessel now alerts the user if they've been stunned by bruteforce.

    * Removed Bruteforce's cooldown when activating. It still has a cooldown after being deactivated.


## Why It's Good For The Game

it makes the gamemode work better
2019-02-17 15:07:44 +13:00
Kierany9
14fa6040e5 Assimilation 2.0: Not quite a big enough PR to be worthy of the 2.0 title but almost (#42607)
* one

* ???

* big

* sprites

* it is done

* oofs

* no more bad jokes

* location -> reception

* i forgot a feature lmao

* yo lemme nerf this op power

* adjust removal and makes panic less insane

* hey i forgot another feature

* one mind removals

* *laser eyes meme*

* Disables multiple one minds for real this time
2019-02-12 20:02:23 -05:00
tralezab
bc6dec202c fixes barnyard only being able to curse humans (#42603)
* fixes barnyard fun

* i think this works?

* Update code/modules/spells/spell_types/barnyard.dm

Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com>

* the fix we were all waiting for...
2019-02-06 13:18:43 -05:00
Rob Bailey
69e217d8d9 [READY] I got guns (#41804)
cl actioninja\memager
refactor: Ballistic guns have been almost entirely reworked from a backend side. This primarily focused on moving as much as possible into the base ballistic gun and turning as many other guns into essentially varedits as possible.
add: Guns can now be racked. This is the default action unless the magazine is empty.
add: Guns now can have the magazine removed by clicking on them with an open hand while they are in hand.
tweak: Suppressors are now removed by alt clicking instead of clicking with an open hand
add: Guns now have various bolt types that all function a bit differently. Open bolts cannot have a bullet chambered with no mag, locking bolts lock back after running out of ammo, etc.
add: All ballistic gun sounds are controlled by variables instead of hardcoded usages.
tweak: The l6 LMG has a reworked control scheme. alt + click to open and close the cover, open hand to remove mag, place mag in by slapping them together, default action is rack.
tweak: Functionality that used to be snowflake code such as tactical reloads has been moved to the base gun, and can be toggled by variables.
refactor: All shotguns are now properly subpaths of the shotgun type. They still work the same.
imagedel: Gun sprites have been almost entirely overhauled to use overlays instead of states. This collapsed the L6 sprite from 20 sprites to 9 sprites to give an example.
soundadd: Remixed versions of the shotgun and base gun firesound
soundadd: New rifle firesound for l6 and moist nugget, new SMG fire sound, new sniper fire sound.
soundadd: Lots of new weapon operation sounds such as racking and bolts and the like.
imageadd: New sprites for the Riot Shotgun, Combat Shotgun, c20r, Deagle, m90, double barrel shotgun and 1911 by Memager.
imageadd: All gun sprites that were pointing to the left have been flipped to point to the right.
balance: Shotguns now can be pumped faster.
balance: Bulldog can now be tac reloaded
balance: Sawn off shotguns now have an accuracy penalty and recoil
/cl
2019-02-04 10:27:01 +13:00
Kierany9
8113154a22 The PR that fixed Assimilation (#42156)
lots of commits
2019-01-24 12:14:08 -05:00