Commit Graph

10 Commits

Author SHA1 Message Date
Jeremiah
7cb5738fcb Adds a modular bitrunning map, changes safehouse spawns (#79937)
## About The Pull Request
Primarily, this adds one new map to bitrunning that uses modular rooms.

<details>
<summary>pictures</summary>


![image](https://github.com/tgstation/tgstation/assets/42397676/48d78e05-1134-477c-a269-a4b71064058b)

![Screenshot 2023-11-25
133937](https://github.com/tgstation/tgstation/assets/42397676/851d6235-e939-465c-92e5-830886d50d9c)


![image](https://github.com/tgstation/tgstation/assets/42397676/6094dae6-fc3b-4cc4-9fd5-d7dd6d944cee)

</details>

I also added in some changes:
- Safehouses are now loaded using the modular map system rather than the
bespoke solution qservers had.
- Lowers the difficulty of psyker shuffle (which I felt was a little too
nightmarish) and boosts its rewards.
## Why It's Good For The Game
New maps
More integration with prior systems
## Changelog
🆑
add: Added a new modular bitrunning domain - Starfront Saloon.
balance: Psyker shuffle domain was made slightly easier and has been
given more rewards.
/🆑
2023-12-01 01:06:21 +01:00
Jeremiah
ba5ae73dac Adds more bitrunning antagonists + fixes (READY) (#79522)
## About The Pull Request
Reopened #78997
Larger patch for bitrunning that addresses a few issues.

- Two new antagonists: cyber tac and netguardian
- Quantum server emag opportunity
- Modular mob packs: Like random spawners, but for groups
- Antag spawning fixed: vdom antags now have up to a 10% chance to spawn
based on domains loaded
- Virtual domains are no longer all fullbright by default, only the
outdoorsy ones
- Actually deletes legion map file, since it was removed in #79424

<details>
<summary>images</summary>

The netguardian prime

![dreamseeker_eKi7Mhv45s](https://github.com/tgstation/tgstation/assets/42397676/099a0982-d6f8-4c93-a64c-8c7d45d9204e)


![robot_48_animation](https://github.com/tgstation/tgstation/assets/42397676/a2147195-61e6-4584-8645-56333ecd3e07)

The glitch effect - this mob is being mutated

![dreamseeker_NE4j4rCoez](https://github.com/tgstation/tgstation/assets/42397676/273892c7-e396-417b-8a9d-3709a210e3ff)

Cyber tac (t2 antagonist)
![Screenshot 2023-10-27
211732](https://github.com/tgstation/tgstation/assets/42397676/6ff79337-cb0d-4a1f-80cf-dce99a4991d5)

</details>

## Why It's Good For The Game
- Bitrunning antagonists are so incredibly rare that it's underwhelming
to play as one for the solid second they offer if you even get the role
- Bitrunners had basically no traitor route to follow, they became
assistants with black outfits

Fixes #79465

<details>
<summary>More info</summary>

Bitrunners don't have any type of traitor options. If they're made into
traitors, there's nothing bitrunner related they can do, and their
access is particularly bad so it's like they're a worse assistant. I've
coupled this with the bitrunning antagonist system, which is now
fixed.\. Bitrunners can now attempt to coax these entities to come onto
the station, however they are not given any form of allegiance for doing
so (and are quite counterable).

Previously, vdom antagonists relied on so many factors to spawn that it
basically wouldn't happen. Now, it runs on the server each time there is
a map loaded, with increasing probability as the round progresses. This
builds up the list of spawnable antagonists, of which two are new,
including an entirely new giant mech megafauna. This is the first
"megafauna-esque" basic mob in the game. Its AI is bad, it's really only
meant to be player controlled, but this does mean an admin can spawn
them. Being mech, they are very counterable with ion rifles and the
like.

Several refactors, rewrites, and overall bug fixes are included in this
PR.

Lastly, I added a framework for making bitrunner maps more random, the
modular mob spawning system, which works in conjunction with random
crate locations.
</details>

## Changelog
jlsnow301, infraredbaron
🆑
add: Bitrunning Patch 1 features a host of changes!
add: Added randomized mobs to virtual domains, which will be indicated
with a unique icon.
add: New emag interaction with the quantum server. Antags will spawn
more frequently, and they can hack themselves onto the station. You have
been warned.
add: Both living and dead players can now see which mob is going to
spawn an antagonist in the vdom.
add: Two new vdom antagonists: Cyber Tac and the NetGuardian. These
unlock at specific thresholds.
balance: You can no longer stack copies of the same ability with
bitrunning disks.
balance: Some of the disk items have been replaced with stronger
versions.
fix: You can no longer spy on crew using the advanced camera console on
syndicate assault.
fix: Fixed the spawning mechanism of virtual domain antagonists. You
should now have a chance of playing as one. This chance increases as
more domains are completed.
fix: Vdom antagonists shouldn't spawn at the end of the run any longer.
fix: The preference for vdom antagonists has been changed to factor in
the new types. Check your preferences!
fix: The quantum server will now show its balloon alerts to all
observers.
fix: Random domains should be fully random again.
/🆑

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2023-11-17 11:56:17 +13:00
Jeremiah
a6b194c51c Removes virtual-specific subtypes of drinking glass + adds a new fishing map (#79423)
## About The Pull Request
Changed how loot signals work with bitrunning entirely, which allows map
creators to attach functionality to objects without creating subtypes of
the item

As a bonus I added a fishing minigame map which uses it
## Why It's Good For The Game
It's a messy solution to need to create subtypes just for the one-off
map that needs them
## Changelog
🆑
add: Added a new fishing map to bitrunning.
add: You are no longer limited to pina coladas on the beach bar domain.
Cheers!
/🆑
2023-11-03 02:19:26 +00:00
Jeremiah
af00850356 Removes virtual-specific megafauna, fixes boss map issues [NO GBP] (#79424)
## About The Pull Request
Another atomization of the content patch-
Let's not subtype everything into virtual variants

This also fixes some bugs that were present with vdom boss maps
- Made the bubblegum map larger so he wouldn't teleport out
- Legion is just far too annoying to have to fix code wise, given that
few if anyone tries it with the base virtual equipment

<details>
<summary>what do you mean too annoying?</summary>

Legion doesn't handle dying like the standard megafauna - each time it
"dies" it looks to see if there's another legion in the entire game
world. Given the real one very likely exists, this basically means it
won't drop anything. I'd have to modify legion's death proc specifically
for the virtual domain. No other megafauna has this level of weirdness
(nor splitting behavior) and coupled with the fact I think no one tries
the domain, I'm just removing it.

</details>

## Why It's Good For The Game
Cleans up megafauna subtypes that were specific for the virtual domain.
Now, we won't need to keep adding to the list if there's ever a new one
Fixes #79203
Fixes #79200

## Changelog
🆑
fix: Bubblegum should no longer teleport out of the simulation when
threatened
del: Chamber of Echoes map removed as it conflicts with the actual
Legion
/🆑
2023-11-02 13:21:04 +00:00
Paxilmaniac
324dfb65c1 Allows domains to forgo giving bitrunners their disk items and spells if that is desired (#78959)
## About The Pull Request

Adds two variables to bitrunner domains, one for making them not spawn
disk items, and one for making them not grant disk abilities to
bitrunner characters on loading into the domain.

Not presently used in any domains, but will be a mystery tool that will
help us later.
## Why It's Good For The Game

I've thought of a few pretty good domains but the ideas behind them fall
apart a bit of joey bitrunner can bring a desword and fireball into
them.
## Changelog
🆑
code: Bitrunner domains can now have spells or items from disks disabled
if the domain maker wants such a thing
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2023-10-20 06:23:24 +00:00
Rhials
9cf089361e Abandoned Domains: Adds two new psyker-oriented virtual domains (#78892)
## About The Pull Request

_Really? Bitrunning maps are so simple you could do them with your eyes
closed? Hmmmmm..._

This adds two new medium-difficulty virtual domains to the pool -- Crate
Chaos and Infected Domain.

These two domains take you to neglected corners of the virtual world.
These are unstable, bizarre locales that do not support the bitrunning
machine's visual display, and must be traversed using echolocation.
**_These domains have been designed around you being a psyker, and will
turn your bitrunner avatar into a psyker until they leave the domain._**

_**Crate Chaos:** Low cost, medium reward._

Sneak into an abandoned virtual domain, where they store all of the loot
crates. There's about 40-ish crates in this space, and one of them
(RANDOM) is the encrypted cache we're looking for. The crates must be
manually inspected, requiring you to drop your weapon for a few moments,
but that shouldn't be a problem. There's no hostiles, just a bunch of
crates... right?

This one has very few shenanigans or threats in it. It's meant to be an
introductory experience to interfacing with things as a psyker, and
getting the rhythm down for moving between visual pulses.

_**Infected Domain:** Medium cost, high reward._

Enter another abandoned virtual domain. This one was sealed off from the
digital world after the cyber-police failed to contain a virus that
zombified its inhabitants, leaving it to grow unstable and full of
holes. Fortunately, you're provided with the single best tool for arming
yourself against zombies in any video game, ever -- Your very own
Mystery Box. Get armed with (basically) whatever gun you want, and go
put those wacky psyker abilities to use against those zombies.

This one is a lot meaner. Many chasms, landmines, and zombies. Walk
slowly, stay with your fellow bitrunners, and if it's too hard, there's
no shame in going back and rolling for a better gun!

The domains themselves are VERY simple, since there's little need for
decor or particularly complex layouts. The idea is that you should be
able to see everything you need to see in a given room/area with a
single vision pulse. Here's what one of the maps looks like:


![image](https://github.com/tgstation/tgstation/assets/28870487/fe63adce-aa05-4339-9d19-28ce06a2d31f)

Err, uh, I mean... This is what the maps look like:

<details>
<summary>SPOILERS BEWARE</summary>
<br>


![image](https://github.com/tgstation/tgstation/assets/28870487/265ecdc5-50f6-4a28-8068-fab08ae1f5e8)


![image](https://github.com/tgstation/tgstation/assets/28870487/0b41da6a-e018-4434-9368-6daee1f97fe9)

(You wanna find out if there's something cool under those red lines? Go
there yourself!)

</details>

These two psyker maps come with their own psyker safehouse too -- The
Bathroom. It's gross, the medical supplies are kind of just sitting
there on the floor... It looks a little bit better when you're blind, I
guess.


![image](https://github.com/tgstation/tgstation/assets/28870487/a10b70bb-5586-4d37-bbb1-a642d8524d54)
## Why It's Good For The Game

I like psykers a lot more than I'm willing to admit. Unfortunately, the
jankiness of echolocation provides such a disadvantage at times, that
any "real" conflict is usually over before the psyker is even aware
they're taking damage.

Fortunately, the controlled environments that bitrunning maps are
perfect for psykers. They give the opportunity to craft an experience
around the player being blind, rather than forcing them to play blind
through a seeing mans world.

These two domains should present players with a unique challenge that is
designed around playing as a psyker, with slightly higher-than-usual
rewards for their trouble. More importantly -- They're fun!
## Changelog
🆑 Rhials
add: Two new psyker-oriented virtual domains -- Crate Chaos and Infected
Domain.
add: Map helper for cyber-police corpse spawn.
add: Map helper for swapping the encrypted crate in an area with a
random crate from that same area.
/🆑
2023-10-12 15:57:40 -07:00
FlufflesTheDog
6f6ca2da14 Fix virtual gondola meat (#78808)
## About The Pull Request
Instead of having a copy-pasted snowflake function for virtual gondola
mutation toxin, lets just move the difference to a variable.
Fixes the "Be unable to push the crate" part of #78804, because it was
applying both versions of the gondola disease, and the slower one could
finish first if you got unlucky.
## Why It's Good For The Game
Bugs bad, duplicate code bad.
## Changelog
🆑
fix: Virtual domain gondola meat will no longer have a small chance to
turn you into a weaker gondola variant
/🆑
2023-10-09 12:01:31 -06:00
MrMelbert
bc509e0879 Fix bitrunning drinking glass using the wrong subtype (#78845)
## About The Pull Request

This drinking glass subtype was runtiming like crazy because it didn't
have `base_container_type` set, meaning it ~failed the vibe check~
couldn't properly update its sprite according to the glass styles.


![image](https://github.com/tgstation/tgstation/assets/51863163/b9410fa4-e8ec-417f-ac41-e8986c754c34)

Swapped it out for a subtype of `filled`. Because it's a glass that
starts filled.

## Changelog

🆑 Melbert
fix: Virtual Drink Glasses now look correct. 
/🆑
2023-10-08 23:08:35 -06:00
Jeremiah
ca00c19ce7 bitrunning hotfixes [NO GBP] (#78530)
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## About The Pull Request
small tweaks for bitrunning

- ability disks grant a huge power spike which should let me balance
megafauna health more closely to the real thing
- added a check for bit avatars to skip dynamic midround checks
- more info for netpods mostly

<!-- Describe The Pull Request. Please be sure every change is
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## Why It's Good For The Game
fixes #78513
fixes #78575
<!-- Argue for the merits of your changes and how they benefit the game,
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## Changelog

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🆑
add: Netpods and quantum servers now have more examination info
fix: You no longer lose antag status if you receive it in the vdom.
fix: Beach bar shouldn't have visible atmos piping anymore.
fix: Adds more lighting to the vaporwave vdom level.
balance: Buffed vdom megafauna health to compensate for new ability
disks.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
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2023-09-25 23:58:44 +01:00
Jeremiah
a3849062b8 Feature: bitrunner, a new supply role (READY) (#77259)
## About The Pull Request
[Design doc](https://hackmd.io/@shadowh4nd/r1P7atPjn) 

Adds a new supply role centered on short dungeon-esque runs with a focus
on unifying the job with the fun part. Some virtual domains are combat
related, some are silly, some focus on "objectives". Avatar health is
linked to your physical presence and retries are limited.


<details>
<summary>Photos, WIP</summary>

Net pod stasis

![netpod](https://github.com/tgstation/tgstation/assets/42397676/d99073a4-2438-4600-83c0-cafb7b3fee55)

Server loaded

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304774976278759/dreamseeker_N14j6dwLcK.gif)

Server cooldown

![](https://cdn.discordapp.com/attachments/1131433451841662996/1135304775945179217/dreamseeker_NkIwWLJZma.gif)

the quantum console UI
![Screenshot 2023-08-05
105742](https://github.com/tgstation/tgstation/assets/42397676/3a45feaf-8c80-46b2-81c9-355932d1b014)

Cyber police antag page
![Screenshot 2023-08-16
205303](https://github.com/tgstation/tgstation/assets/42397676/fc28bcdd-2a2a-487b-927c-904f224c1b89)

A safehouse

![image](https://github.com/tgstation/tgstation/assets/42397676/c22ac115-4e00-432a-aeeb-b6afdb1ef750)

Domain info page, every domain gets this (and sometimes help text)
![Screenshot 2023-08-04
141859](https://github.com/tgstation/tgstation/assets/42397676/ba9ed6d9-a318-4466-b246-d2da0fa05676)

Me getting steamrolled in one of the missions

![syndicant](https://github.com/tgstation/tgstation/assets/42397676/3eb3099a-f9b2-4431-854d-50d8cad9b7f0)

Ghost roles getting notified that server is kicking them out
![Screenshot 2023-08-04
135454](https://github.com/tgstation/tgstation/assets/42397676/edab916c-6255-4b83-b2e7-155df2f03aab)

Players enjoying the new combat missions
![Screenshot 2023-08-05
005727](https://github.com/tgstation/tgstation/assets/42397676/e302a66f-610d-4fe1-82e0-7c8aec3913ea)

Players exploring some of the virtual maps
![Screenshot 2023-08-06
220919](https://github.com/tgstation/tgstation/assets/42397676/75a92a0b-6aa1-4bac-8fd1-c9fb47c955da)

(Not part of the PR, but)
![Screenshot 2023-08-06
221527](https://github.com/tgstation/tgstation/assets/42397676/012475ec-bfa5-4fd3-9dcb-31d222bb7bef)

New bitrunner vendor

![dreamseeker_V62h2BGdEl](https://github.com/tgstation/tgstation/assets/42397676/37ca8f69-f75e-45c9-b324-e6b31696c7b7)

</details>

## Why It's Good For The Game
Content, firstly, and moreso being supply department content.

The framework that this implements is a great (preauthorized)
replacement for two systems which are collecting dust: BEPIS and the
gateway. They integrate into this system and it's a direct upgrade.

This adds a way for the players on station to generate materials (if
that remains). The nice part about it is that I can throw balance and
believability to the wind, as unlike its unrelated predecessor VR or
away missions, bitrunning entirely washes its hands of the map and mobs
each reboot.

It offers a very expandable map framework to add content and it's all
fairly well documented.

I'd like to add a feature that represents the idea that jobs don't have
to be mundane and "external" jobs can stay tied to the main gameplay
loop.

## Changelog
jlsnow301, kinneb, mmmiracles, ical92, spockye
🆑
add: Adds Bitrunning to supply department- a semi-offstation role that
rewards teamwork.
add: Adds new machines to complement the job- net pod, quantum server,
quantum consoles, and the nexacache vendor.
add: Adds several new maps which can be loaded and unloaded at will.
add: Some flair for the new bitrunning vendor.
add: Adds a new antagonist for the virtual domain only. Short lived
ghost role that fights bitrunners.
del: Removes the BEPIS machine, moves its tech into the Bitrunning
vendor.
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Ical <wolfsgamingtips@gmail.com>
Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-09-23 11:14:12 +02:00