Commit Graph

145 Commits

Author SHA1 Message Date
John Willard
ddd3f53943 PDA general maintenance (NTNet downloader rework) (#79741)
## About The Pull Request

I deleted the documentation file of ModPCs because it was barebones and
had no new information to give that autodoc couldn't. Just to make sure
this isn't a net-negative, I improved on much of the autodoc and
comments in general around ModPC code to help people understand easier
what's going on around it.
I also renamed vars that were too easily confused with other var names,
and reworked the ntnet downloader a little;
- it now has a search bar
- it now has more sections to scroll through, hopefully making it more
accurate and easy to find what you need.
- also organized the apps that were previously shoved in 'other'.
- i also upgraded it to a .tsx because why not

video demonstration


https://github.com/tgstation/tgstation/assets/53777086/cbba4c1c-b8a8-4ba4-8628-aea8389999fc

## Why It's Good For The Game

Adds in a lot of comments that were previously missing, clears up some
sources of confusion within ModPC code, and improves NTNet Downloader,
something I've procrastinated on doing for a very long time now.

## Changelog

🆑
qol: NTNet Downloader now has a search bar, and programs are now better
sorted.
/🆑
2023-11-19 19:00:18 -05:00
John Willard
6bb2175fa5 [BOUNTY] Re-adds Contractors (#79737)
## About The Pull Request

Adds Contractors back to the game as a kit that Infiltrators (Only
midround/latejoin Traitors, not roundstart) can buy. Buying this will
give you access to the new Contractor items in the uplink (which
replaces the Contractor shop).
I've also refactored things about contractor and how it's handled, such
as removed its sleep calls, swapping its UI to tsx, making it actually
functional within more modern TG code and the reworked Traitors as a
whole, among other things.

I also fixed the contractor guide paper (the text was broken) and made
contractor kit boxes no longer empty.

Contractor items only appear once the contractor kit is purchased, but
they can't be bought until you make an account.

Video demonstration

https://github.com/tgstation/tgstation/assets/53777086/c6aed4e8-bbd4-4ba0-b6a2-9f58fd308d09

Regular Traitors can't access it

![image](https://github.com/tgstation/tgstation/assets/53777086/539b8121-a1fa-4f2d-8e69-ec3d9708152c)

The Contractor UI (Modified to not have a shop anymore) - Ignore the
Invalid Targets, those appear when there's no possible targets

![image](https://github.com/tgstation/tgstation/assets/53777086/e128aecc-0795-4a6b-b8c5-e6f431401330)

Roundend report

![image](https://github.com/tgstation/tgstation/assets/53777086/71b88262-61de-4652-862b-79a7d5ded979)

## Why It's Good For The Game

Contractor was a fun way of playing Traitor that isn't relying on RNG
objectives to pop up, this is instead constant stream of content for the
contractor that encourages non-lethal play, and is now a viable
alternative now that Infiltrators don't have Reputation anymore.

Link to bounty: https://tgstation13.org/phpBB/viewtopic.php?f=5&t=35160

Relevant image from bounty

![image](https://github.com/tgstation/tgstation/assets/53777086/b26a17b0-2f10-4e53-b8fc-25cf8130584e)

## Changelog

🆑
add: Infiltrators (Latejoin/Midround traitors) can now buy and use
Contract kits again.
del: Contractor baton can now only be purchased once.
/🆑

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-11-18 18:38:37 +00:00
John Willard
8803ea5132 Emagged PDAs won't log to wirecarp. (#79707)
## About The Pull Request

Currently, every time you open/close a program, that activity is logged
for the RD to see. This includes Nukies opening their disk tracking app.
Now, emagged PDAs will no longer log activities to Wirecarp, but I did
replace it with a log when the PDA is first emagged.
Basically, nukies are undetected, but Traitors can still be figured out.

## Why It's Good For The Game

Closes https://github.com/tgstation/tgstation/issues/77201

I thought this would be better as it makes more sense to stop logging
when you're emagged, but as you are being emagged it will report the
modification instead.

## Changelog

🆑
fix: PDAs now log that they've been emagged, but will no longer log any
further programs they open beyond that. This means Nukies don't sell
themselves out by opening their disk tracking app.
/🆑
2023-11-14 13:57:43 +01:00
John Willard
26e3ea1e0d Mafia can be played on your PDA (#78576)
## About The Pull Request

Mafia is now friggin playable from the PDA, I also changed other stuff
too

- You can't use abilities on dead people if you're not supposed to (cant
kill the same person over and over)
- Changelings cant kill other Changelings
- Changelings can now only talk to eachother at night, rather than using
:j
- Everyone starts spawned in the center of the map, since people playing
on PDA can't move their characters. This is so everyone can hear PDA
users in person, as I don't want the chat log to be mandatory.

To do this, all messages you are meant to be able to see, is now logged
for you to see in your Mafia panel. This essentially means that people
playing through the PDA get a downgraded version of it, but I don't know
how much larger I want this UI to be.

Playing Mafia through the PDA will not tell you of other players ahead
of time when signing up (as it shows ckeys + pdas), but they can see the
names in-game. Unfortunately this means we'll have to remove your
customization coming with you, to prevent using it to tell who is dead
in round.

Things I am missing
- Program overlays on PDA/Laptop/Computer
- Icon for the app's header while a game is active

I'm not a spriter and can't make either of these

This is the new UI

![image](https://github.com/tgstation/tgstation/assets/53777086/7cf503d9-b2e2-4127-874a-acad6425d649)

I also fixed alert calls for PDAs and stuff

![image](https://github.com/tgstation/tgstation/assets/53777086/e09b2e5e-b9e7-43ae-9273-c168e9c8e642)

and removed the X at the top on computers since they had no battery

![image](https://github.com/tgstation/tgstation/assets/53777086/d3dd8307-805c-4aba-be5e-4c24a0bdcb91)

Looks a little better now hopefully 👍 

## Why It's Good For The Game

- The current Arcade app sucks, and is a solo game. This is much more
entertaining and you can talk to others in it, which is swag as fuck.
- There's a larger potential playerbase for the Minigame making it more
likely to be played.
- Sets groundwork for a better version of
https://github.com/tgstation/tgstation/pull/75879
- Adds more suspense and teamwork in the minigame.

## Changelog

🆑 JohnFulpWillard, sprites by CoiledLamb
add: You can now play Mafia on your PDA.
balance: Mafia changelings can now only talk to eachother during the
night.
fix: Mafia abilities can't be repeatedly used on people.
/🆑
2023-10-21 16:55:35 +02:00
John Willard
aaff861c90 pdas now use their cells more (#78580)
## About The Pull Request

So one aspect of PDAs that I quite liked previously was managing and
upgrading your power.
This was lost when all cell parts got removed, mostly, and now I'd like
to re-add it.
PDAs and Tablets now use more power each second it's on
Programs being active/idle now take charge too.
And all this now takes ``seconds_per_tick`` into account.

Screenshots of APC use before and after having 6 programs open at once

![image](https://github.com/tgstation/tgstation/assets/53777086/14699ae7-19a7-4eb6-a211-5944cc1867d0)

![image](https://github.com/tgstation/tgstation/assets/53777086/804fedde-0d5a-43a9-9e61-34139257a16f)

PDA default power cells have a max charge of 1000, each cell use is
around ``1.00970340315`` power, which is ``1.01013789399`` w/ 2 programs
in idle and 1 active program (which is what PDAs are capable of). This
means it takes about 990 ticks to fully drain your power, or about 50
minutes, at max use.

This is completely blasted away the moment you put anything beyond a t1
cell inside of it, which is unfortunate but what can you do about tiered
parts being so poor.

The problem of no public PDA chargers are alleviated by
https://github.com/tgstation/tgstation/pull/78600

### Update

The PDA flashlight being on now also drains the battery 25% times
faster. PDA running out of charge now also turns the flashlight off.

## Why It's Good For The Game

You may or may not have to actually charge your PDA once in a round now,
maybe. I liked this part of tablets and would like to see it brought
back, managing your power to use your apps is important to ensure you're
not just using all apps 24/7

Because this also adds the functionality to add/remove power cells
again, it opens up to some minor little pranks/messing with people that
isn't completely destroying their tools, as well as some minor
upgradeability.

## Changelog

🆑
balance: You can now remove and replace power cells from PDAs (with
screwdriver).
balance: PDAs now drain their power cells harder, and also take into
account active programs & their flashlight being on.
balance: PDAs running out of charge now turn their flashlights off.
/🆑
2023-09-27 21:15:19 -04:00
GPeckman
b2995cbd6e Fixes Intellicards in computers being deleted when the computer is destroyed (#78475)
## About The Pull Request

As described in #78467, if an Intellicard is inserted into a laptop or
stationary modular computer, and said computer is destroyed, then the
Intellicard (as well as any AI on it) is instantly deleted. This PR
makes the Intellicard get dropped instead. Closes #78467.
## Why It's Good For The Game

Bugs are bad.
## Changelog
🆑
fix: Intellicards in computers are no longer deleted when the computer
is destroyed.
fix: Modular consoles can now be deconstructed by right clicking with a
wrench.
/🆑
2023-09-25 08:53:35 +00:00
Hatterhat
c6ac468b90 second pass over the SC/FISHER code, incl. bitflags and PDAs (#78330)
## About The Pull Request
makes `COMSIG_HIT_BY_SABOTEUR` return a bitflag in order to close #78297
(i am very sorry)
fixes #78298
extends flashlight disabling to modular computers incl. PDAs because
somehow i forgot that they had flashlights.
## Why It's Good For The Game
my code sucks and i should make it suck less, actually

## Changelog
i don't think i get to put a code improvement tag if it's not
playerfacing and it's my own fault
🆑
fix: Flares and candles no longer sound like flashlights when being
turned on.
fix: Getting shot by an SC/FISHER now disables PDA lights for
consistency's sake.
/🆑

---------

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2023-09-15 15:18:50 +02:00
John Willard
fe104cf8da pAIs control a PDA they're inserted into (#78103)
## About The Pull Request

This PR lets pAIs inserted into a PDA to control the PDA of their owner.
They can see their own pAI configurations but cannot edit any of it.
They also can't eject themselves from it.
This means they can receive and send PDA messages as their owner, acting
like a personal secretary

This also adds support for multiple people using a PDA and its UI
updating for all of them and PDA messages being received and responded
to from multiple people under the same PDA
It also removes pAI camera in favor of using siliconcamera, which is the
same thing; this just cuts down on some copy paste.

I also reverted PDA's ringer being off preventing messages from being
sent to your chat, silent mode was meant to prevent only the ringing
sound.

## Why It's Good For The Game

pAIs can now do a little bit more to help their owners on a personal
level, and adds support for more stuff like this in the future (an idea
I had was being able to hack into PDAs in the same way the CE can hack
into APCs remotely)

This is a re-PR of https://github.com/tgstation/tgstation/pull/76445 but
it's a little better this time and does not remove the PDA Messenger app
from pAIs.

## Changelog

🆑
fix: PDAs being on silent no longer prevents PDAs from being sent to
your chat, again.
add: pAIs inserted into a PDA can now control the PDA, and will receive
PDA messages sent to it (and can respond under the PDA's name).
/🆑
2023-09-04 17:32:52 +01:00
distributivgesetz
ebbc45b161 Improved PDA Direct Messenger (#75820)
## About The Pull Request

Fixes #76708, Closes #76729 (sorry Zephyr)

This PR expands the Direct Messenger UI, adding a chat screen for each
available messenger that you can find, and moving message sending over
to TGUI.

This chat screen includes a message log that displays messages sent by
you as well as messages received from the recipient. This gets rid of
the previous chat log, which just had all messages thrown together that
you received or have sent, in one big list.

Furthermore, all messaging is now done inside the UI. This kills all
TGUI popups you would ever need to send messages forever (except for
quick replies). Use the input bar on the bottom, press Enter or the Send
button, and it sends your message. Spam mode is now done in the UI too,
via a text field you can find in the contacts list.

Additionally, because I have a habit of blowing things massively out of
scope, I've also completely refactored how messages and chat logs are
stored in the PDA messenger. I plan on using this in a PR that merges
the chat client with the messenger, sometime in the future. Sorry this
took so long.

Stuff left to do before I open this PR for review:
- [x] Add "recent messages"
- [x] Add "unread messages"
- [x] Add message drafts
- [x] Make photo sending not shit
- [x] Implement the edge cases for automated and rigged messages
- [x] Make sure shit isn't fucked
- [x] Profit

<details>
  <summary>Screenshots</summary>
  

![dreamseeker_HIrEfrap5X](https://github.com/tgstation/tgstation/assets/47710522/97c713b7-dda3-44d3-a8f5-d0ec11c92668)

![qIOWhVld4l](https://github.com/tgstation/tgstation/assets/47710522/3ab4e2c1-a38f-4b20-8e9f-509ea14c0434)

![dreamseeker_LIqwi05i4O](https://github.com/tgstation/tgstation/assets/47710522/c051c791-b595-4166-a4d3-82cb7568411f)

![BIYxNVjGL7](https://github.com/tgstation/tgstation/assets/47710522/b9c97eab-52b5-449f-b00f-a0d8aa5f865c)

![dreamseeker_IWdoSsUinC](https://github.com/tgstation/tgstation/assets/47710522/2a4cd76a-2bdc-4283-b642-09e92476fef5)

![L9DxzFHDEF](https://github.com/tgstation/tgstation/assets/47710522/6a5b0e29-d535-4c7e-a88e-e9b71198719b)

![rAuDgqBLNE](https://github.com/tgstation/tgstation/assets/47710522/128a0291-91da-4f9e-9bc5-a65cf411ea6d)

![dreamseeker_voui6S8MUf](https://github.com/tgstation/tgstation/assets/47710522/6e3ba044-b8df-492d-b58d-6c73ab07233d)

![image](https://github.com/tgstation/tgstation/assets/47710522/522c1d85-b9cf-4e0e-9588-9d3993eea03f)

</details>

## Why It's Good For The Game

The UI has largely stayed the same since modular tablets were added a
year ago. Even better, direct messaging has been the same since PDAs
were first added *more than a decade ago*. Imagine that.

Now we finally actually (!) make use of those brand new features that we
got from the TGUI switch in this regard.
## Changelog
🆑 distributivgesetz
add: Updated Direct Messenger to v6.5.3. Now including brand new
individual chat rooms, proper image attachments and a revolutionary
message input field!
add: Added a "Reset Imprint" option to the PDA painter.
refactor: Refactored PDA imprinting code just a bit.
fix: PDAs should now properly respond to rigged messages.
/🆑

---------

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2023-08-03 14:43:31 -07:00
SapphoQueer
ab4db73226 Fixes a bug where borgs effectively break IDs when removing them from modular consoles (#76948)
## About The Pull Request
Fixes a bug where borgs effectively break IDs when removing them from
modular consoles. Previously when they did this it would cause the ID to
be unretrievable.
## Why It's Good For The Game
Fixes a stinky bug!!
## Changelog
:cl:Sapphoqueer
fix: fixes a bug where borgs and TK users could effectively break ID's
by removing them from modular computers.
/🆑
2023-07-21 14:42:50 +02:00
John Willard
e55c077b8c Clear PDAs now specify they are a crystal PDA in messenger (#76675)
## About The Pull Request

When you say "sent from my PDA" in messenger, if it's through a clear
PDA, it will instead say "Sent from my Crystal PDA". This is so the
recipient knows they are in the presence of a crystal pda.

## Why It's Good For The Game

Bragging rights for having a crystal PDA. Minor interaction I think
would be funny.

## Changelog

🆑
add: The 'Sent from my PDA' message is different for Clear PDAs now
(specifying they are crystal).
/🆑
2023-07-16 01:14:28 +01:00
Zephyr
f71ea26f72 Machine list is now stored in SSmachines | Remove excessive use of global lists for specific machine types (#76822)
## About The Pull Request

Removes all of the duplicate global lists for specific machine types
where the only thing they do is store all machines of that type.
Adds machine tracking to SSmachines in the form of a list for all
machines, and then an associative list for machines by their type.
Previously we have machines in multiple global lists, such as airlocks
being in GLOB.doors, GLOB.airlocks, GLOB.machines.
This makes that not a thing, and also means that iterating through
GLOB.machines looking for a specific type is no longer as expensive.
2023-07-15 16:17:46 -04:00
nikothedude
ccf547c142 Adds an extra malf AI ability: Remote emagging. Also tidies up emag code and coverts a lot of things to balloon alerts (#76669)
## About The Pull Request

New malf AI upgrade

Remote safety overrides: Mid-cost, Mid-supply. Allows the AI to remotely
emag things it can see and can access.
1. Very useful for psychological warfare (Emagging APCs to throw the
crew off their trail)
2. Logically makes sense - why, of all things, can the AI not emag
anything when it's fundumentally integrated with the station's
electronics?
3. Generally speaking can only access things that make sense for it to
access - it cannot emag ethereals, sadly

In order for this to work, emag_act now returns a boolean, designating
if the emag had any effect.
While I was in there, I also added args to every single emag_act I could
find and added far more feedback/converted a lot of things to balloon
alerts to allow the AI to see if its emag had any effect.
## Why It's Good For The Game

It just makes sense that the AI, the most electronically-sensitive
entity in the game, would be able to emag things. Plus, more options
given to malf that aren't strictly MURDER KILL MURDER are always a plus,
especially if they allow for fancier plays.
## Changelog
🆑
add: New malf ability: Remote safety overrides. Allows the AI to
remotely emag things it has access to.
code: emag_act() now returns a boolean designating it's success in
emagging
code: All instances of emag_act() now have the proper arguments
qol: Most usecases of emagging now have some kind of feedback, and
existing feedback has been sanity checked and converted to balloon
alerts.
/🆑
2023-07-15 15:35:14 +01:00
YesterdaysPromise
fb10121022 Icons folder cleaning wave two (#76788)
## About The Pull Request

Further continous organizing and cleaning the Icons folder. There are
still some minior nitpicks left to do, but I reached my daily sanity
expenses limit again, and the faster these get in the less issues for
both me and others later. Also cleans some mess I caused by my blindness
last PR.

## Why It's Good For The Game

Saner spriters = better sprites
2023-07-14 18:36:41 +00:00
Couls
c0e46fabf7 Standardize Welder Fuel Usage (#76021)
Remove welder fuel usage from all actions except attacking and leaving
it on
most welder tasks require a minimum of 1u of fuel, some longer tasks
require a minimum of 2 or 3u welders now drain 1u every 5 seconds
they're active
## About The Pull Request
Prior to this PR welder fuel usage was random, a lot of tasks didn't use
any welder fuel and welders were basically near infinite so long as you
didn't use them for combat, it took 26 seconds of activity to drain 1u
of fuel, that means an emergency welder alone could run for 5 minutes
straight before needing a refuel

After this PR all welders will drain 1u every 5 seconds instead of every
26 seconds, but welding objects won't require extra fuel anymore, making
the fuel usage much more consistent.

resolves #55018
## Why It's Good For The Game
Actually makes fuel tanks useful and relevant without making it
obnoxious to do repetitive quick tasks like turn rods into plates,
there's actually a reason to upgrade off the emergency welder now since
it lasts 50 seconds rather than 5 minutes
## Changelog
🆑
qol: Welders now have a more consistent fuel usage
/🆑
2023-06-19 23:01:10 -07:00
John Willard
8229972398 Tablet apps are now deleted when necessary & removes console preset. (#75863)
## About The Pull Request

Apps now properly delete themselves when removed, so they don't exist in
nullspace anymore.
Chat client now actually updates the uid, because its New() didn't call
parent.
Deletes the 'console' subtype of modular computer
Updates how downloading and transferring files are handled
Fixes being able to infinitely upload apps to a disk

## Why It's Good For The Game

Fixes some more bugs I found with apps and prevents spamming apps in a
disk.

## Changelog

🆑
fix: Maintenance data disks now properly transfer from PC to disk
fix: Disks can no longer be flooded with the same app repeatedly.
/🆑
2023-06-19 22:59:09 -07:00
John Willard
4ffef6be6d Fixes issues with closing apps on tablets (#75117)
## About The Pull Request

- Fixes background apps not reloading the UI
- Standardizes opening/closing/backgrounding apps
- Simplifies the way apps are closed instead of having 2 procs, one on
the PC and one on the program, being named the same thing (wtf)
- Removes program states. They existed so computers can know to update
their UI every process tick, but since we now do this event based, this
is no longer needed, which is good.
- Replaces the 'forced' arg from kill_program as it was completely
unused, with ``reload_ui``, which is now used to open the UI on close,
and not to when we don't want it to.
- Closing background apps no longer reloads the entire UI
- Responding to an NT Message will no longer open the UI on your face.

## Why It's Good For The Game

Closes https://github.com/tgstation/tgstation/issues/75046
Closes https://github.com/tgstation/tgstation/issues/75108

Makes tablet UIs more responsive and lag less, not checking if a program
is closed every process to close it, and makes responding to messages
not a hassle every time.
Also makes the code easier to understand/read,

## Changelog

🆑
fix: Tablets' minimize apps feature works again.
/🆑
2023-05-06 01:56:14 -07:00
John Willard
1c4166c81c Tablet UI update (mostly fixes) (#74844)
## About The Pull Request

Tablet UIs are now changed when opening/closing an app, instead of
constantly checking for a UI change every ui update.

Program UI acts no longer call parent, as it was unnecessary, Computers
are the ones that should be calling it.

Fixes a ton of problems with static data not updating, such as in
Messenger, ID management, Siliconnect, and Chat client

Chat Client's Admin mode also works again, which was broken when
accesses to check was turned into a list.

Turns a few lists in Robocontrol into static ones when we aren't
changing anything, and makes it actually scan your ID's access.

Fixes budget ordering being unable to show the cart/call the cargo
shuttle.

## Why It's Good For The Game

While I can't seem to find a single issue report on any of the above,
these are still problems that should be fixed.

## Changelog

🆑
fix: SiliConnect can download borg logs again.
fix: The RD can once again enable Admin mode on Wirecarp
fix: NT IRN can once again see the shopping cart and call the cargo
shuttle.
fix: Chat Client, ID Management and Messenger should now update their
UIs properly.
code: PDAs will hopefully not lag as much when clicking on buttons (such
as in ID management).
/🆑
2023-04-26 23:29:20 -06:00
John Willard
9ced062af8 Removes network ID and some minor other things (#74789)
## About The Pull Request

Removes network_id as it was completely unused now.

Also reworks the maints access secret buttons to work with how accesses
work now, taking into account req_one_access. This is theoretically a
problem when we moved to req_one_access more often in maints so
departments can access their own maint areas.

## Why It's Good For The Game

This is just minor changes I found while trying to edit other things,
and thought I should PR it.

## Changelog

🆑
admin: Secret buttons for Engineering/Brig maint accesses should now
work more consistently.
/🆑
2023-04-17 20:51:55 -06:00
oranges
4c48966ff8 Renames delta time to be a more obvious name (#74654)
This tracks the seconds per tick of a subsystem, however note that it is
not completely accurate, as subsystems can be delayed, however it's
useful to have this number as a multiplier or ratio, so that if in
future someone changes the subsystem wait time code correctly adjusts
how fast it applies effects

regexes used

git grep --files-with-matches --name-only 'DT_PROB' | xargs -l sed -i
's/DT_PROB/SPT_PROB/g'
git grep --files-with-matches --name-only 'delta_time' | xargs -l sed -i
's/delta_time/seconds_per_tick/g'
2023-04-11 21:31:07 -07:00
Pinta
4bca7fc729 (Fix) The crew manifest now properly updates after ID modifications. (#74518)
## About The Pull Request
This PR makes it so that the access modification program now updates the
crew manifest once the inserted ID is ejected. Additionally, when the ID
trim is changed, the manifest is updated.
## Why It's Good For The Game
Demoted heads would still show up on the manifest as their job
pre-demotion, this fixes that.
## Changelog
🆑
fix: The crew manifest now properly updates after ID modifications.
/🆑
2023-04-05 22:23:23 -06:00
John Willard
3e41388e20 Removes networks from the game (#74142)
## About The Pull Request

This is a continuation of
https://github.com/tgstation/tgstation/pull/74085 - I announced in the
comments there that this would be my next PR, and this is it.

Removes SSnetwork, ``/datum/ntnet``,
``/datum/component/ntnet_interface``, ``var/network_root_id``, the
network unit test, and a lot of other things related to networks.

- NTNet circuits now check for an Ntnet relay, and uses signals to
operate.
- Logs in Wirecarp is now only for PDA and Ntnet Relay things, so you
can no longer see what ruins exist using it (why should Wirecarp know
that Oldstation spawned? The flavor is that they dont know its there).
- Removed it from MULEbots entirely, I don't think it even did anything
for them? Botkeeper seems to work without it, so it's possibly there
from pre-tgui PDAs.
- Moves assigning random names to a base proc instead of being tied to
network, this is things like random-naming scrubbers/vents. The behavior
hasn't changed at all.
- Makes Ntos work for consoles when relays are down, as the comments
said they're supposed to (because they're wired). I think this was an
accidental change on my part, so this is a revert of that.

## Why It's Good For The Game

Ntnet is ancient code that hasn't given us much that we can't do with
already existing alternatives, we've been slowly moving away from it for
init times, and though a large portion of that was limited to airlocks,
I still don't think this is a system worth keeping around.
It's way too complex to expect feature coders to do anything with it,
and too old with better alternatives for anyone to want to improve any
of it.

## Changelog

🆑
fix: Computers are now properly connected to Ethernet, and can use Ntos
when Relays are down.
refactor: Removes Ntnet and Ntnet interfaces, which was only used by
Ntnet circuits (which now directly checks for a Relay to work) and
MULEbots, which did nothing with it.
balance: Wirecarp no longer tells you what ruins spawned in a round,
instead it's limited to PDA logs, and tells you the source too. This
means the RD can catch someone running illegal programs if they don't
make any attempt at hiding it.
qol: Wirecarp logs is now set to save 300 at once, instead of 100 and
being increased to 300 by the RD during the round. This is pretty
insignificant, since there's no reason to NOT want as many logs as
possible.
/🆑

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-03-26 03:02:28 -07:00
John Willard
4462f4d5be Removes more NTNet from Tablets and removes a ton of dead code (#74085)
## About The Pull Request

Removes NtNet softwaredownload/communication because they did nothing,
so this also removes the feature to shut them off from Wirecarp

I removed tablets from being added to networks, Tablets already generate
logs for actions they do, which is already enough for the effects it has
in-game (just being visible to Wirecarp), once NtNet is deleted from
everything else then we can move it to ModPCs and limit logging to only
ModPC actions.

Fixes shutting off ntnet relays from Wirecarp, now you can properly shut
off Ntnet, and the warning that it kicks you out of the program is now
true.

Gives the Holodeck it's own network root define and fixes Syndicate
network showing up on Wirecarp

Wirecarp's PDA logs now shows the source of an action

## Why It's Good For The Game

Moves ModPCs further from NTNet so we can move towards deleting it
entirely
Makes Wirecarp more responsible and trustworthy
Removes useless stuff that never gets used, simplifying a overthought
overcomplicated system.

## Changelog

🆑
balance: Wirecarp now properly shuts off NtNet remotely.
balance: Wirecarp now shows the source of a PDA that does an action.
fix: Wirecarp can no longer be used to see if Nukies exist through their
networks.
del: Removes Software downloading and communication Ntnet networks, as
they were pretty worthless.
/🆑
2023-03-21 09:50:47 +13:00
John Willard
5b63228b9a Tablets don't close their UI when changing program (and some fixes) (#73635)
## About The Pull Request

- Tablets now refresh their page when changing programs, this means the
UI will no longer close and reopen itself several times (or even have
several UIs open if shit broke hard enough).
- Removed tablet's attack self because interact already does everything
it had to do.
- Header programs now close when minimized (as there's no button to
close them in the main menu.
- Removed a lot of program UI stuff, it's now handled by the PC itself,
such as header data and ui host.
- Cut off asset sending from TGUI into it's own proc so I can re-send
assets when changing programs
- Added an ejection button for machine computers
- Fixed ID not ejecting into the user's hand when using 'Eject ID'
- Fixes a minor runtime when opening the MODsuit application without a
MODsuit already connected.

## Why It's Good For The Game

Fixes some bugs that I found with tablets

UIS now won't be flickering as bad in front of them, or have
inconsistent placement (like when you move your main menu UI, go to
Messenger, then it's back to the center of the screen).

Video of it in action

https://user-images.githubusercontent.com/53777086/221301417-78321149-0c10-475e-bd29-79f5a4ba0597.mp4

## Changelog

🆑
fix: Being in an application now properly uses the tablet's battery.
fix: Messenger and Themify apps now close when minimized, so don't count
towards the running app limit.
fix: Tablet UIs will now no longer spam open/close the UI when changing
applications
fix: Using the Eject ID button on tablets now ejects into your hand.
fix: Computers now have an Eject ID button
refactor: Cut down a lot of copy paste in tablet & program code, now
it's mostly done by the tablet.
/🆑
2023-03-01 00:16:26 -07:00
Tim
a1ada2c9ef Refactor, improve, and rename canUseTopic to be can_perform_action (#73434)
This builds on what #69790 did and improved the code even further.
Notable things:
- `Topic()` is a deprecated proc in our codebase (replaced with
Javascript tgui) so it makes sense to rename `canUseTopic` to
`can_perform_action` which is more straightforward in what it does.
- Positional and named arguments have been converted into a easier to
use `action_bitflag`
- The bitflags adds some new checks you can use like: `NEED_GRAVITY |
NEED_LITERACY | NEED_LIGHT` when you want to perform an action.
- Redundant, duplicate, or dead code has been removed.
- Fixes several runtimes where `canUseTopic` was being called without a
proper target (IV drips, gibber, food processor)
- Better documentation for the proc and bitflags with examples
2023-02-16 20:22:14 -05:00
John Willard
c58cbb4dfb Reworked PDA menu & NtOS themes (#73070)
## About The Pull Request

This is a port/rework of
https://github.com/yogstation13/Yogstation/pull/15735 - I changed a lot
of how it acted (some themes are locked behind maintenance apps).

The original author allowed this port to happen, and I really liked how
it looked there so I'd like to add it here.

### Applications

Removes the hardware configurator application, as all it did was show
you your space and battery now that all hardware was removed. These are
things your PC does by default, so it was just a waste of space.
Adds a Theme manager application instead, which allows you to change
your PDA's theme at will.
Adds a new Maintenance application that will give a new theme, however
it will also increase the size of the theme manager app itself as it's
bloatware.

### Menu

There's now a bar at the top of the menu showing 'special' tablet apps
which, for one reason or another, should stand out from the rest of the
apps. Currently this is PDA messenger and the Theme manager

Flashlight and Flashlight color is now only an icon, and is shown on the
same line as Updating you ID


https://cdn.discordapp.com/attachments/961874788706574386/1069621173693972551/2023-01-30_09-10-52.mov


![image](https://user-images.githubusercontent.com/53777086/215501361-5ea3086e-2ff5-4ab1-bde4-8a3d14014fce.png)

### Themes

Adds a lot of themes to choose from, although SOME are hidden behind
Maintenance applications, which will give you a random theme. These are
bloatware however, so they come with some extra cost to the app's
required space storage.

Themes are now supported on ALL APPLICATIONS! If you have a computer
theme, you will have that theme in EVERY app you enter, rather than just
a select few.
ALSO also, emagging the tablet will automatically set & unlock the
Syndicate theme, which makes your PDA obvious but you can disguise it if
you wish through just re-painting it to something else.


https://cdn.discordapp.com/attachments/828923843829432340/1069565383155122266/2023-01-30_05-29-53.mov

### Preferences

This also adds a pref for theme, reworking the ringtone code to work
with it as well. I also removed 2 entirely unused PDA prefs just 'cause.

Screenshot not up-to-date, they now have proper names.

![image](https://user-images.githubusercontent.com/53777086/215463669-0fe9951a-71f8-4b71-a97d-b79b5a2f945a.png)

### Other stuff

Made defines for device_themes
Added support for special app-side checks to download files
Fixed programs downloading themselves TWICE because defines all had the
same definition
Removes the Chemistry computer disk as it was empty due to chemistry
app's removal
Removes the 'run_emag' proc, since apps can directly refer to the
computer to check for emag status instead.
Moved over and added better documentation on data computer files, and
moved the ordnance ones to the same file as the others.

## Why It's Good For The Game

It makes PDAs a lot more customizable while adding more features to
maintenance applications. I think the themes look cool and it fits with
PDAs being "personal" anyways.

I also explained most of my other arguments in the about section, such
as the hardware configuration application.

## Changelog

🆑 Chubbygummibear & JohnFulpWillard
add: A ton of new NtOS themes, which are accessible by the new Themify
application that comes with all PCs.
add: Emagging a PC now defaults it to the Syndicate option (and adds it
to go back to it if you wish)
add: There's a new maintenance app that gives you rarer themes
qol: The NtOS Main menu was moved around, added "header" applications
that are shown where the Flashlight is, such as your Theme manager and
PDA messenger.
code: Made defines for device_themes
code: Added support for special app-side checks to download files
code: Removes the 'run_emag' proc, since apps can directly refer to the
computer to check for emag status instead.
fix: Programs no longer download twice.
del: Removes the Chemistry computer disk as it was empty due to
chemistry app's removal
/🆑

---------

Co-authored-by: san7890 <the@san7890.com>
2023-02-17 01:14:24 +00:00
John Willard
80467ddc0a Disks don't delete eachother & Grammar fix (#73173)
## About The Pull Request

CtrlShift LMB screentip key now says you'll remove the disk instead of
the drive, to be more accurate to what it does. Also checks for a disk
when you try to add a new one in, preventing new disks from deleting the
old by swapping disks instead.

## Why It's Good For The Game

Bug fixes for feature freeze, swag
Adds a better description and prevents the deletion of disks.

## Changelog

🆑
fix: Computers no longer delete disks if you try to add a second one.
spellcheck: Computer screentips says you're now removing the disk
instead of the SSD.
/🆑
2023-02-04 12:40:17 +01:00
Vladin Heir
fec830df9e Nuclear PDAs work on nukie base, basic programs now available (#72988)
## About The Pull Request
Nuclear PDAs now start with all the standard PDA programs + Fission 360.
Their NT Software Hub starts emagged, so they still have access to all
syndicate programs. Additionally, Nuclear PDAs are now long-ranged,
allowing operatives to download ~~donksoft arcade~~ useful programs
while still on base.

Default programs:

![image](https://user-images.githubusercontent.com/44104681/215008172-4dca93c6-cc34-4f2b-a1f0-4d6edd6842e9.png)

Hidden from others on Messenger (so as to not give the ops away):

![image](https://user-images.githubusercontent.com/44104681/215008406-253ea396-51ab-4619-8293-7553a60797fb.png)

Downloading illegal programs while on base:

![image](https://user-images.githubusercontent.com/44104681/215008685-96ffe1fb-da0d-4b5a-8392-5d4a8ca05819.png)

Fixes #72977
## Why It's Good For The Game
Loneops no longer waste over 1/5th of their TC when buying Detomatix, an
edge case related to midround traitors is resolved, and new nukies can
use the Detomatix with their starting PDA, rather than This One Specific
PDA Hidden In A Locker, which is more intuitive.
## Changelog
🆑 Vladoricious
qol: Nuclear PDAs now actually work like a PDA should, with the power to
download normal programs and delete them too. The nerds over at Cybersun
even installed a new "Why Fy Dry Ver", allowing you to download your
programs while still on the base!
fix: As a result, Lone Ops will no longer get scammed out of over 1/5th
of their TC when buying the Detomatix cartridge and Midround Traitors
with stolen Nuclear PDAs will not be denied an uplink.
/🆑

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-01-28 14:57:48 -05:00
Zephyr
72add64520 Refactors armor into dedicated subtypes (#71986)
## About The Pull Request

See title.
## Why It's Good For The Game

Code is cleaner, and more readable/intuitive
Technically closes
https://github.com/tgstation/dev-cycles-initiative/issues/8
## Changelog
🆑
refactor: armor, from the ground up basically
/🆑

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-12-23 16:21:22 -08:00
ShizCalev
39e2678618 Fixes deaf mobs seeing PDA ringtones when they receive a message (#72084)
Deaf mobs will no longer see PDA ringtones when a PDA receives a
message.
2022-12-22 04:02:07 +00:00
ShizCalev
ae8ed395e1 Changes the missing food icon test to cover ALL /obj's (#71908)
Might as well cover everyyyyyyyyything. :)

Fixes https://github.com/tgstation/tgstation/issues/71953
Fixes https://github.com/tgstation/tgstation/issues/71983

🆑 ShizCalev
code: We now unit test all /obj's for missing icons. :)
/🆑


todo: Fix the fucked up icons.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-12-13 17:51:40 -08:00
John Willard
f00ca62d08 Adds a modular computer subsystem to shift modPCs away from radios (#71732)
## About The Pull Request

Adds the modular computer subsystem which is meant to replace mod PC's
reliance on networks and radios, specifically the network subsystem, the
ntnet interface, and /datum/ntnet. This PR removes station_root ntnets
entirely, but I tried to keep it small.

This PR also removes a ton of unused vars and defines, such as NTNet
channels that were unused (peer2peer and systemcontrol), atmos networks
(as they were removed a while ago) and NTNet var on relays (its stated
purpose is so admins can see it through varedits, but that's useless now
that it's a subsystem)

I also removed ``setting_disabled`` as a thing the RD can do, it turned
off ALL ntnet systems. However, this was when there were 4 different
ones, now that there's only 2 I thought it was redundant and he could
just click 2 buttons to close them.

## Why It's Good For The Game

``/datum/ntnet``, ``/datum/component/ntnet_interface``, and
``/datum/controller/subsystem/networks`` are all old-code messes that
depend on eachother and is hard for people to understand what exactly it
adds to the game. 90% of its features is allowing the Wirecarp app to
see all the ruins that spawned in-game, which I don't think is something
that we even WANT (why does the RD need to know that oldstation spawned?
Why should they know this anyway??)

This hopefully starts to simplify networks/ntnet to make it easier to
remove in the future, because surely there are better alternatives than
**this**

## Changelog

🆑
refactor: Modular computers NTnet and applications run on its own
subsystem, please report any new bugs you may find.
/🆑
2022-12-06 00:29:31 -08:00
MrMelbert
329921639a Rewrites how action buttons icons are generated, makes them layer nicer. Allows observers to see a mob's action buttons. (#71339)
## About The Pull Request

- Rewrites how action button icons are generated.
- Prior, generated an action button icon was fairly simplistic and
didn't allow for many changes. Someone recently added the option for
overlays to be generated over action buttons, but the framework was very
weak.
- Now, action button icon generation is split across multiple procs,
like atom icon updates.
      - The background of action buttons are underlays
- The actual icon of the action button is the icon and icon state of the
action button movable
- The rim / border of the button is an overlay, layered overtop the
button.

- Allows observers to see what action buttons a mob has. They even
update in real time! And no, the observers cannot click on them.

## Why It's Good For The Game

- Runechat text of action buttons are no longer hidden behind the actual
icon. This was very ugly with cooldown actions, as the cooldown text was
hidden behind a lot of spell icons.
- Cuts down on a lot of icon duplication. 
- Gives much finer control over action button icons
- Saves a bit of processing from generating full action button icons
when not necessary. Not implemented in many places, but is in some.


![image](https://user-images.githubusercontent.com/51863163/202816617-342e87e6-2cc6-488e-9af2-4b2053dc3dc6.png)


![image](https://user-images.githubusercontent.com/51863163/202816604-da8d4821-0e2b-45af-b289-7442367f98ce.png)

## Changelog

🆑 Melbert
add: Observers can now see what action buttons an observed mob has. No,
you can't click them. And no it doesn't show EVERY action.
refactor: Refactored how action button icons are generated. Some actions
will now use a colored border when active instead of just turning green.
Cooldown text will also appear on the top layer of actions too. If you
see any funky lookin' icons (namely their borders), let me know.
refactor: Bluespace Golem's teleport action is now a cooldown action.
fix: Construct actions go to the middle of the screen like expected. 
/🆑
2022-12-03 19:01:08 -08:00
texan-down-under
31fcfad96c PAI overlay on PDAs (#71602)
## About The Pull Request
Adds a small overlay when pais are inserted into your pda


![image](https://user-images.githubusercontent.com/73374039/204449843-1e8b91ea-e2d1-46c2-8f8a-05ded8fbc0d7.png)


![image](https://user-images.githubusercontent.com/73374039/204449876-4e4d649a-1246-47a2-b693-bc7af931c85e.png)
## Why It's Good For The Game
This was another legacy feature that was removed with modpdas, and other
servers (like bee, though i personally dont agree with the creator.)
have it already. sooooo why not make one for tg
## Changelog
🆑
imageadd: indicator when a pda contains a pai
/🆑

Co-authored-by: etherware-novice <candy@notarealaddr.com>
2022-12-03 16:13:28 -08:00
John Willard
2425531eb2 Removes tablets (not PDAs) entirely. (#71507)
## About The Pull Request

**Comes with an UpdatePaths!**

Removes the tablet subtype, PDAs now replaces them entirely.

Nukie and Silicon tablets are now subtypes of the PDA instead, while
contractor ones were removed entirely as they didn't do anything and
were unused (though it wouldn't be hard to re-add).

Nukie PDAs are now the only type of PDA that uses modular_tablets.dmi,
which is just larger icons of modular_pda. Each application requires an
icon state in both of these, for 2 different sizes, which makes it
annoying to make new applications, especially if it can also run on
computers/laptops.

### Icons

Because Silicon tablets are now a subtype of PDA, they use PDA icons
instead of tablet ones. Luckily for us, they already exist in code.

![image](https://user-images.githubusercontent.com/53777086/203876575-56eb1593-774c-47c6-8e7d-491a7805f28c.png)

AI's don't use a tablet icon though, so they aren't affected.

## Why It's Good For The Game

There's very little difference between tablets and PDAs, PDAs overshadow
them in every single way, so at this point I don't see why we should
have both of these, and if you compare the two in usefulness and actual
in-game use by players, it's a no-brainer than the item all players get
roundstart and comes with a messenger should be the one we go with.

Also as said in the about section, when making an app you would need to
make icon states for the program running for all hardware it can run on,
which is Computer, Laptop, PDA, and Tablet.

Laptop is just a smaller computer icon
PDA is just a smaller tablet icon

However, you can't simply shrink the size of the icon, instead you have
to completely resprite the same app icon FOUR TIMES for it to not
bluescreen on all these different devices.

<details>
<summary>
Here's examples of it
</summary>
Computer (NOTE: *They share the same icon file as regular computers*)
<img
src="https://user-images.githubusercontent.com/53777086/203876801-486a8054-489a-4983-bdad-a2599b4dc379.png"/>
Laptop
<img
src="https://user-images.githubusercontent.com/53777086/203876333-58e5d135-f4c6-4a02-8948-1df771e294a4.png"/>
Tablet
<img
src="https://user-images.githubusercontent.com/53777086/203876352-816c7fb1-c681-40b9-99e0-052f49632c7f.png"/>
PDA
<img
src="https://user-images.githubusercontent.com/53777086/203876358-1cf7253d-3c6a-456a-8133-ebf7f0351637.png"/>
</details>

If we wish to help in simplifying this, we should remove tablet icons
entirely, which means 1 less icon to worry about. To do this, we'd need
to resprite nukie PDAs, however I am very much not a spriter and never
tried GAGS, so I'll leave it to someone else to do.

## Changelog

🆑
del: Tablets are now removed, PDAs are now the base 'tablet'. Silicon
and nukie tablets are now PDAs.
/🆑
2022-12-02 00:15:14 -08:00
Sol N
9e712e220f Wrench pda fix (#71528)
## About The Pull Request

Fixes #71514 
Now when PDA's are deconstructed, the ID, PAI, computer disk, and
battery cell (if there are any inside) will all drop to the floor.
PDA's and modular computers that are destroyed have their behaviours
unchanged, this is only for deconstruction.
Also gives deconstructing a screentip and sets it to
wrench_act_secondary

## Why It's Good For The Game

oversight, screentips are good even if its for something you probably
wont do

## Changelog

🆑
qol: pdas have a wrench deconstruct screentip
fix: wrenching a pda no longer destroys all contents inside
/🆑
2022-11-26 18:58:36 +01:00
AnturK
84f69359a0 More horrible 515 proc compatibility. (#71333)
So i left over some basic `/whatever/proc/format` uses in the original
PR this fixes it.

Notable exceptions to the rule:
- Paths in add_verb/remove_verb, we need full path instead of a name
there to access verb metadata so we can't use proc ref macros there.
- regex.Replace, found out that it does not accept call by name. Instead
i added new REGEX_REPLACE_HANDLER so we can at least try to mark these.

There's still leftover global procs that do not use GLOBAL_PROC_REF but
they functionally equivalent so that's for later.

I don't see any reasonable way to grep for this. But if you got any
ideas please share.
2022-11-22 07:55:43 +00:00
John Willard
b8d86849c8 Removes ID computer parts (Removes computer hardware) (#71320)
## About The Pull Request

Removes the last computer part in the game: ID parts
Because this is removed, I also removed all computer hardware in the
game, and removed mentions of it in the game.
There is still 'hardware', as in Computer, Tablet, or Laptop.

Computers now all hold one ID slot by default, the only time a second ID
was needed was to use the access of both at once, and for the ID
modification application. This was now replaced with a new UI that only
has one tab, one ID slot:


https://user-images.githubusercontent.com/53777086/202801939-151b783f-75c8-46bf-a6c5-1b57b0d0da8e.mp4

## Why It's Good For The Game

Computer hardware is finally dead 🦀 

## Changelog

🆑
balance: All modular computers now only have one ID slot, and cannot be
upgraded.
qol: The HoP's access application now only has one app, logging in will
directly modify the ID that's in it, making it less confusing to swap
back and forth.
/🆑
2022-11-20 23:04:45 -08:00
John Willard
06197693a5 Adds support for non-science techwebs (+Config) (#71070)
## About The Pull Request

This is an expanding of
https://github.com/tgstation/tgstation/pull/69708

Adds a config to not connect machines to a techweb at the start of a
round
Adds the ability to multitool a server to get its techweb in its buffer,
which can then be used on machines to sync them.
Adds support for some machines to not cry when they don't have a techweb
linked to it, in case they actually don't.

If the config to not have machines connected to the science server is
enabled, research servers will make their own techwebs instead. This is
barebones though and would need more work if this option is used.

For misc stuff:
- I replaced checking ``GLOB.machines`` for research servers, to instead
check ``SSresearch.servers``, where we can use ``as anything``.
- Removed unused vars on the RD server control
- I renamed the operating computer's .dm file to remove the capitalized
letter from it. It's now operating_computer instead of Operations.

## Why It's Good For The Game

This is adding support for 2 different cases that can be used in the
future:
1. Off-station roles, we can make roles like Oldstation have their own
techweb so they don't ruin science's efforts, or use their advanced
research to get things we don't want, or even possibly have some
blacklist webs for ghost roles (like teleporters) so that way we don't
need to have this dance where we have to give them a very specific
amount of materials for them to do things while not being able to get a
teleporter and leaving. I heard discussions that people wanted this a
while back, and one of the main things preventing this from happening is
the lack of support. Hopefully this is encouragement to make it a
reality, because I think it would be a really cool expansion of ghost
roles and a good way to prevent them from messing with the round in
progress.
2. Downstreams who want to do different things with Science. Personally
I made this PR with voidcrew(shiptest) in mind and think this would make
their lives easier. I didn't expand too much on this because I'm leaving
up mostly to the downstreams to figure out what they want to do with
these systems.

## Changelog

This generally isn't really player facing, since most of the changes
would only come into effect if the config is enabled??

🆑
fix: Research servers now only show servers connected to their techweb.
/🆑
2022-11-20 15:34:53 +01:00
John Willard
ad5ceb5583 Removes tablet cell parts (#71078)
## About The Pull Request

Removes cell parts and cell part cells, now tablets directly stole a
power cell in them, and uses regular stock cells like every other
machine in the game. This also makes it less confusing because people
are more used to stock cells over computer cells. Because cells
generally hold more power than computer ones, I bumped up the active
power usage from 50 to 75.

## Why It's Good For The Game

We are nearly finished removing all parts, holy cr*p

## Changelog

🆑
balance: Tablets now use regular cells instead of computer cells.
balance: Tablets no longer need a power cell component to hold power
cells.
/🆑
2022-11-15 23:43:44 -08:00
AnturK
4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00
san7890
5b6f3d2226 Macro Defines the On-Station Year (#70827)
* Macro Defines the On-Station Year

Hey there,

This PR just removes the repeating pattern of (GLOB.year_integer+540) across several different code files and replaces it with a macro `CURRENT_STATION_YEAR`.

In case we decide SS13 will need to take place in a new year, it'll be easier to do such, but it also helps with mistakes in year transcription should that ever be a thing.

* double the define - define trouble
2022-10-29 14:08:41 -05:00
san7890
7566d4c508 Adds Station's Date To NTos Window (check the time+date on your tablet!) (#70754)
* The date and time is now displayed in NtOS tablets, showing the in-game date (540 years after current), bringing the feature from old PDAs over.
2022-10-26 19:54:11 -04:00
John Willard
f1f46275f0 Removes tablet hard drives entirely (HDD & SSD) (#70678)
* Removes HDD's entirely

HDDs have been removed, though the code for it is still currently lingering as it's required for portable disks. I'll have to find a solution to this one day, but as I am going to sleep, this is a problem for future me.

* starts on removing SSD

* updatepaths and kills off SSD

* update path :D

* Fixes to programs and icons

* Ready for review now

I read over everything I did and tried to fix anything I saw wasn't done right. Hopefully better comments now.

* merge conflict  fix

* can't win them all

* takes viruses into account in paths, fixes it in snowcabin

* Renames the updatepaths

* removes the qdel loop

* accidentally new'ed programs twice

* Fix program's computer var

* destroy pen and disk, dont run kill program on something killed

* more fixes for pens and idle threads

* Fixes PDAs installing apps twice.

* simplifies inserted disk & PDA disk

* fuck's sake

* Use istype instead

* revert

* Revert "revert"

This reverts commit 9ede628c6fef9c7c86417234f6d8ada1ff9e2fef.

* why did that happen

* Update code/modules/modular_computers/computers/item/tablet.dm

* MC_SSD added to master lol

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-10-26 00:29:50 +00:00
Tim
bf35df42bf Add AltClick removes pAIs for tablets (#68251)
* Add AltClick removes pAIs

* Add context screentips for pAIs to tablets

* Fix screentip context syntax error

* Fix syntax error

* Merge remote-tracking branch 'upstream/master' into patch-10

* Refactor contextual screentips to work

* Fix runtimes

* Apply code review changes

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>

* Add balloon alert to tablet items

* Refactor screentips to be more robust

* Change add_context to be more robust

* Add more balloon alerts

* Some idiot set user to null so I gotta remove this

* Change pen screentip to display inserted item

* Add screentip to insert items

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-10-25 14:59:24 -04:00
John Willard
1619a5fe84 Fixes some inconsistencies with computers (#70679)
* Modular computers now have their initial name if they don't have an idenfitication and job, which previously meant they would have the name ()
* Removes MACHINE modular computer's process, because all it did was update the name, then call computer's process. Now it just does what every computer does, BUT UpdateDisplay on ITEM modular computers will now update the machine's name.
* Additionally, I moved the modular computer processor's New to an Initialize, and removed the shutdown_computer code, because we already register update_icon signal to update the computer's appearance, why do we need to do it twice?
2022-10-21 18:09:54 -04:00
John Willard
9bf96c7763 Misc PDA code improvements (#70555)
* How to conflict with PRs: A guide

* Removes unnecessary support for the now-removed job disks from Tablet's TGUI menu, and tablet's ui_act.
* Adds autodoc comments to computer files
* Removes the unused 'unsendable' var on computer files
* Generally improves code on tablets, now process isn't looping through every idle thread twice!
* Moves the check for program in idle_threads above checking if supported by hardware, because it's already running, so there's no need to check.

* eh

* revert a scipaper change
2022-10-19 22:16:57 -04:00
John Willard
218a153464 Removes a ton of unused tablet vars, re-organizes the rest (#70344)
* Removes a ton of unused vars, re-organizes the rest

Removes a ton of unused vars from Modular computers
Re-organizes the rest, and adds autodoc comments to most of them
Moved 2 vars (saved_image and invisible) from the tablet to the messenger app, since that's where it was used. I didn't see the point of having these vars be on every computer anyways, only PDAs have the app.
Renames Clown's honk virus var
Makes Messenger app's saved image, actually used.

* static list and NODECONSTRUCT_1 check

* oops
2022-10-19 20:34:08 -04:00
GoblinBackwards
89beb98495 Modular computer fixes (#70606)
* Moves a lot of modular computer attackbys to the cpu instead, which is what handles it all. This allows their parts to be removed and the console deconstructed/repaired once again.
2022-10-18 20:21:28 -04:00
John Willard
dc5f5fb5f4 The curator's PDA now works in space (#70319)
* The curator's PDA is now long-ranged

The Curator's PDA is now long ranged and allows for it to be used while out in space.
I recently removed the modular computer parts that allowed PDAs to be upgraded to connect to NTNet while on different Z-levels, so thought this would be a good replacement since Curators are a space exploration job, so being able to still talk to other players or use the newscaster app while away, is something I think would be beneficial.
2022-10-11 14:20:20 -07:00