## About The Pull Request
We needed to replace our maptext font. Closes
https://github.com/tgstation/tgstation/issues/73002
Replaced with a pair of new fonts, made some improvements and fixes
while we're at it.
- Two new maptext fonts: Grand9K and TinyUnicode
- These two scale cleanly with BYOND icon sizes, so no antialiasing of
already tiny fonts making it look bad when enlarged on screen
- Fixed size fonts now have metrics to be used properly on overlays
(such as status display) where a client (a requirement for MeasureText)
is not feasible
- VCR OSD Mono still here, usable as a variable size font with larger
text
- Synchronizes status display scrolling speed between lines
- Fixed special maptexts for yelling, clown, redtext, greentext
https://github.com/tgstation/tgstation/assets/83487515/7dbaf1d1-f1d5-46ff-8903-d95cab059ed8
## Why It's Good For The Game
Maptext looks like crap if you're one of the players who no longer have
the old font. Even if you do have Small Fonts, this looks better.
## Changelog
🆑 LT3
refactor: Refactored maptext (those floating words)
fix: Fixed special chat bubbles for yelling, clown, redtext, greentext
fix: Fixed alignment of status display text
code: Status displays now synchronize their message lines when scrolling
/🆑