Testing has revealed that it reduces the sluggishness of the game, though it will spike from lag when the singularity is loose. Thanks to ChuckTheSheep for suggesting it.
Server owners who want to keep set background enabled can do so by changing the define.
* Added sprites for the stacking machine going in the reverse direction, just set the dir to 1 instead of 2.
* Added prison intercoms which will not broadcast until someone hacks it. Added these intercoms in the gulag, the perma brig and the brig cells.
* When a prisoner has received enough points for freedom, if they try to move the shuttle, or open the middle door, while someone is on it they will get an error message. This way there is no way for a free'd prisoner to release their fellow prisoners once they have reached their point target. The shuttle will depart right away when you call the shuttle from the stacking console, to stop prisoners from getting on while it departs.
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
Added helper proc for general logging, replaced some logging with this
proc
Pulling now leaves fingerprints
Judging by the opinions in the thread will add some more
logging/fingerprints
For example, it will try to find players that are afk for 5 minutes or lower, if it fails it'll add a minute to the 5 minutes until it finds a candidate or until it reaches 10 minutes.
I changed the get_candidate for aliens so that their 5 minute bracket is instead 45 seconds. This is because a lot of the time larva need to be active ASAP to avoid danger (such as being spawned in dangerous areas) There was a cases of an AFK larva that was very easily killed of, making it fraustrating for the observers watching.
Moves the constants from defines and compile_options files into the __DEFINES directory. The compile options in the latter file that are actually tweakable remain in their existing file in the code directory.
Constants from DEFINES.dm, globals.dm, names.dm, and global_lists.dm have been moved into the _globalvars subdirectory.
stylesheet.dm has been moved into the interface directory since that's a better place for it.
This move contains no code changes for stock TG. It is purely an organizational move meant to clean up hard to read code.
Some global constants that appear to be unused have been put into unused.dm, but not unticked. This list is by no means exhaustive.
Branches should be aware that they need to move any additional defines and global constants manually.
* By converting the unix timestamp of the git log, I was able to get the date of the revision.
* It uses the new unix2date, which figures out the date, since you can't convert unix time to byond time through byond.
Checking a collector's last power output via analyzers has been moved to multitools, because that actually made sense (betcha didn't know this existed, I know I didn't)
Analyzers can now be used to check the gas level of the tank in a loaded radiation collector (yay no more crowbars)
You can also use them on pipes to check gas levels (yay no more pipe meters)
Codewise, the several inconsistant instances of the analyzer code have been moved to a single proc. The following have been converted to use this:
-Pipes (they didn't have this before. Also changed the attackby code to be less dumb...)
-Pipe tanks (you know those big ones in maint everyone forgets about)
-Portable Atmospherics (canisters, air pumps, scrubbers)
-Flamethrower
-Tanks
-And now collectors