Commit Graph

340 Commits

Author SHA1 Message Date
phil235 081bae6740 Fixes broken ui action button for toggling chef apron's sleeves and owl's wings.
Fixes surviving suicide
Fixes suicide damage overlays.
Fixes ninja regen "clothes warm" spam message. (moving rad armor check outside of apply_effect)
Fixes ninja smoke bomb count.
Fixes dead shaved corgi
Fixes lipozine still being in code.
Fixes flattening boxes requiring them to have their window opened.
Fixes armor softening message from disarm attack.
Fixes player being forced to play spiders without choosing.
2015-04-14 13:54:36 +02:00
Jordie ae120db87c Merge pull request #8728 from AnturK/action_button
Generic Action\Action Button System
2015-04-13 18:22:08 +10:00
Swag McYolosteinen ffd0db2b7b Merge pull request #8581 from MrPerson/lighting_2015
Object based lighting system
2015-04-12 13:14:32 +02:00
AnturK e2c869bc77 - Adds generic action and action buttons system 2015-04-11 17:06:43 +02:00
Cheridan 633dc259dc Merge pull request #8751 from MrPerson/kudzu_more_like_crapzu_amirite
Give kudzu mouse_opacity 2 so clicking them is easier
2015-04-08 09:04:17 -05:00
Jordie0608 ad33641101 Merge branch 'master' of https://github.com/tgstation/-tg-station into howdoyouknowyourbestfriendisntsecretlyawizard
Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
	code/game/objects/structures/crates_lockers/closets/secure/medical.dm
	icons/obj/closet.dmi
2015-04-08 22:51:45 +10:00
Jordie0608 37277f66e7 pre-map compile 2015-04-08 15:40:41 +10:00
Iamgoofball c06ad7e6b8 moved process() to datum. made /datum/reagents/ process instead of the containers. 2015-04-07 17:13:59 -07:00
MrPerson df4acb5043 Give kudzu mouse_opacity 2 so clicking them is easier
Clicking anywhere on a turf not occupied by something else == clicking the kudzu. Makes them much easier to click basically.
2015-04-04 21:28:29 -07:00
MrPerson e4a3abdd70 Object based lighting system
Uses actual objects on each non-space, dynamically lit turf. Light levels are switched back and forth via animate() and the object's alpha. Supporting colors shouldn't be too hard. Some hacky efficiency improvements means it isn't that much more expensive than current (I think, needs testing). Most of the lighting ss's cost is in checking all the lights and doing big loops, not anything actually in the loops themselves.

Start PDA flashlights on. This was to speed up testing but frankly I think it's a good change in general.

Added a Moved() proc. Called after a successful move.

In the future I hope to move off the luminosity var entirely but that was too slow in testing for me. That's what all that "for(area in sortedAreas) area.luminosity = 1" stuff in the lighting ss is, tests on removing luminosity outright.
2015-03-31 05:09:42 -07:00
Fayrik 9b834fca7a Look at all these bugs that no longer exist! 2015-03-30 03:36:24 +01:00
Jordie d78ca0c57a Merge pull request #8566 from Incoming5643/literal_fun_removal
Magic Mania NaN: The Fun Ends Here
2015-03-30 01:25:52 +11:00
Jordie c8e0c16d09 Merge pull request #8520 from MrPerson/effect_cleanup
Effect pooling
2015-03-30 01:21:40 +11:00
Cheridan 17067d9021 Merge pull request #8508 from phil235/SlimeAnimal
Life refactor and slime as animal
2015-03-27 13:38:16 -05:00
Incoming 50ec2f3224 Makes the ability for wizards to use summon guns, summon magic, and summon events a config option 2015-03-27 01:32:28 -04:00
MrPerson ce13faed09 Change select holiday names to #defines 2015-03-25 15:01:06 -07:00
MrPerson b6c71dc50d Effect pooling
obj/effect/effect all pool themselves.
PoolOrNew() can now be passed a type and a list instead of a type and a location. In that case, the list will be passed to New() via arglist().
RCD's now delete their spark system and properly garbage collect.
2015-03-24 11:44:49 -07:00
phil235 ffd711c26f Merge branch 'master' of https://github.com/tgstation/-tg-station into SlimeAnimal
Conflicts:
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/slime/slime.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
	code/modules/mob/living/simple_animal/slime/say.dm
	code/modules/reagents/Chemistry-Reagents/Consumable-Reagents/Food-Reagents.dm
2015-03-23 16:51:03 +01:00
Cheridan beacf0cf4a Merge pull request #8349 from MrPerson/qdel_reagents_hopefully
Fix reagent garbage collection hopefully
2015-03-23 08:55:11 -05:00
Cheridan 773dd84211 Merge pull request #8452 from Incoming5643/when_shit_gets_too_popular_death_must_follow
Magic Mania 1.87: Summon Events Settles Down And Starts A Family
2015-03-23 08:36:04 -05:00
MrPerson 9229f72573 Fix up certain chemicals to not overwrite Del(). Meh.
Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel_reagents_hopefully

Conflicts:
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents.dm
2015-03-21 23:04:53 -07:00
Incoming c474035261 *Retires Departmental Uprising to the land of admin only access like its brother fake explosion before it *Changes the mechanics of recasting summon events to only reduce the upper limit of the time between event casts (-1 minute each additional cast) as opposed to touching the lower limit as well, which led to events every 15/30 seconds which, while certainly a scene, I admit was a bit much. Casting summon events 5, 6, or 7 times will now at worst result in an event every minute.
*If a wizard round mulligans, summon events will turn off if it was used. Remember that in wizard mulligans any apprentices will need to be dead too.
2015-03-20 21:04:33 -04:00
phil235 aecb365f84 Merge branch 'master' of https://github.com/tgstation/-tg-station into SlimeAnimal
Conflicts:
	code/modules/mob/living/carbon/alien/life.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/slime/slime.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/living/simple_animal/slime/life.dm
2015-03-20 19:32:16 +01:00
Cheridan 7149f0382d Adds Pet Collars!
Map needs update now
2015-03-18 21:27:21 -05:00
phil235 78d28a6d64 Merge branch 'master' of https://github.com/tgstation/-tg-station into BigUserdanger
Conflicts:
	code/modules/events/ninja.dm
2015-03-15 12:30:27 +01:00
Cheridan 0b7be73f62 Merge pull request #8286 from phil235/SteelcapFix
Steel cap, sandstone and welding fixes plus flashing refactor
2015-03-14 22:56:37 -05:00
MrPerson 7c305305b7 Fix reagent garbage collection hopefully
I say hopefully because stuff that collects successfully locally likes to fail on sybil.
2015-03-14 16:52:49 -07:00
phil235 456a64f8fd slime from carbon to simple animal 2015-03-14 23:40:57 +01:00
phil235 29609457f5 Makes the message when you're attacked slightly bigger for better visibility."
Changes two "for... show_message()" into "visible_message()".
2015-03-12 23:15:54 +01:00
phil235 7ba8af5222 Fixes steel cap bug. Steel cap now growns steel logs similar to wooden logs, you use the hatchet to get rods.
Reorganizes all flashing to use the same mob proc 'flash_eyes()' (welding tool use, flashbang, flashers, laserpointers, etc).
Fixes making sandstone not stacking the result sandstones on the floor.
Sandstone, grass tile and carpet tile now look for other incomplete stack on their creation location to try to put them all in one stack (exactly like wood planks).
Fix typos.
Remove banglet var from all flashbangs, making flashbangs from clusters behave exactly like the other ones.
Renames eyecheck()proc to check_eye_prot() and moves it to mob/living level, elso creates check_ear_prot() for checking ear protection.
2015-03-10 20:30:46 +01:00
Remie Richards f6e4c1518d A restructure/removal/cleanup of Ninja Code 2015-03-09 20:43:56 +00:00
phil235 346007201b Fixes vines not releasing mobs from their grip when destroyed. 2015-03-06 19:35:50 +01:00
Cheridan 56b0c321ac Merge branch 'BlobReroll' of git://github.com/RemieRichards/-tg-station into RemieRichards-BlobReroll
Conflicts:
	code/game/gamemodes/blob/overmind.dm
2015-03-04 00:33:44 -06:00
MrStonedOne a3076ce0eb Admin event alerts can now be disabled per event.
Disabled for electrical overload and space dust.
2015-03-02 07:20:23 -08:00
Remie Richards 736ffafa55 Merge branch 'master' of https://github.com/tgstation/-tg-station into BlobReroll
Conflicts:
	code/game/gamemodes/blob/blobs/blob_mobs.dm
	code/game/gamemodes/blob/blobs/core.dm
2015-03-01 00:18:19 +00:00
Razharas 4ba5161394 Merge branch 'master' of https://github.com/tgstation/-tg-station into FUCKGIT
Conflicts:
	code/modules/hydroponics/seeds.dm

Resolving dem conflicts
2015-02-25 15:17:14 +03:00
Razharas 4a962b546b Fixes runtimes
Fixes runtimes and explosive vines being pants on head retarded
2015-02-25 15:09:32 +03:00
Remie Richards b1ff6b7220 Merge branch 'master' of https://github.com/tgstation/-tg-station into AttackbyParams
Conflicts:
	code/game/turfs/simulated/floor/light_floor.dm
2015-02-24 22:16:53 +00:00
Razharas 2095fba5ca Merge branch 'master' of https://github.com/tgstation/-tg-station into FUCKGIT 2015-02-24 00:16:27 +03:00
Swag McYolosteinen 555840fc1b Merge pull request #7498 from Incoming5643/Fell_Pull_Commit_of_Orc_Slaying_+2
Magic Mania 1.85: RPG loot event
2015-02-22 11:59:09 +01:00
Remie Richards 5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Razharas 5efd05ec00 Changelog and vineturf sanity checks
Added changelog and disabled most of floor procs for vines
2015-02-19 01:48:12 +03:00
Razharas d775291bdf Made vines cultivatable
Added special proc to all seeds that give plant anazyler special
information if needed in form of list of strings that will be displayed
to user one by one
Added special proc to seeds that make them have some special chem
interactions on growth if needed
Made vine mutations have quality of either good, bad or neutral
Made some chems remove the mutations of certain quality from growing
seeds
Made some chems tweak potency and production of the growing vine seeds
both ways so you can make unmutatable slowly growing vines if needed
Vine seeds now show mutations on the plant analyzing
Cut some copypaste in analyzer proc
2015-02-18 01:27:52 +03:00
Razharas 5d0e800c3d Merge branch 'master' of https://github.com/tgstation/-tg-station into FUCKGIT
Conflicts:
	icons/turf/floors.dmi

Fixing merge conflicts
2015-02-17 20:33:52 +03:00
phil235 135293bedf Fixes object processing list by replacing "SSobj.processing.Add" by "SSobj.processing |= " to avoid having duplicated objects in the list, meaning the objects would be processed more than once per iteration.
Fixes Alien embryo processing that was processed twice.
2015-02-14 14:18:49 +01:00
Razharas 7571189a35 More vines for the god of vines
Added bluespace vines that are able to grow through walls, glass and
anything and everything
Added space-protective vines that change the space into "vineturfs"
which are basically resprited floors
Made vines be able to spread into space
Changed some vinecontroller vars, now you can adjust the speed of
spreading both by capping the max vines per tick and new-vines to
existing-vines spread ratio
Made the chance to mutate per spread be dependant on the potency of the
seed
Made the spreading speed be dependant on productivity of the seed(can be
both slower and faster then current one)
Fixed some potential runtimes with calling destroy() instead of qdel()
where needed
Removed the colon added by carn, its all checked in Enter call few lines
later anyway
I like vines
2015-02-13 01:13:13 +03:00
Incoming 81795c81fb Adds a changelog
Adds Robustness
2015-02-09 16:43:18 -05:00
Remie Richards 5b2d3ceada Allows overminds to reroll their chemical at a cost, fixes blob cores being invisible, repaths blob mobs to /hostile/blob 2015-02-08 01:22:51 +00:00
Incoming ad07210e99 Accidentally set the maximum force of all weapons to 5 #justwizbiz 2015-02-01 14:07:49 -05:00
Incoming f8b6b53867 Adds the RPG loot wizard event at an uncommon (3) weight
All items in the world at the time of event gain a small bonus/penalty to force and throwforce, and a corresponding silly name.

Taking all suggestions for more prefixes and suffixes. Prefixes should imply a positive or negative quality, but suffixes shouldn't.
2015-02-01 13:31:29 -05:00