Fixes surviving suicide
Fixes suicide damage overlays.
Fixes ninja regen "clothes warm" spam message. (moving rad armor check outside of apply_effect)
Fixes ninja smoke bomb count.
Fixes dead shaved corgi
Fixes lipozine still being in code.
Fixes flattening boxes requiring them to have their window opened.
Fixes armor softening message from disarm attack.
Fixes player being forced to play spiders without choosing.
Remove alloweat var from masks, remove MASKCOVERSMOUTH flag from mime and clown masks so you can still eat through them.
Some adjustments in surgery checks for bodyparts covered.
Fixes a runtime in weapon/energy attack_verb.
Humans can now CPR monkeys.
Slight changes to CPR code.
Fixes runtime with drones trying to do CPR.
Rewrites /obj/item/weapon/reagent_containers/proc/canconsume to be less shitty.
Adds an is_mouth_covered() proc to carbons to check for mask and headgear with MASKCOVERSMOUTH or HEADCOVERSMOUTH, with argument to restrict the check to only mask or only head.
Omnizine blobs inject omnizine on hit, which initially HELPS mobs fighting it, but if they aren't careful in how often the blob hits them, they can rapidly fall into a very painful and hard to treat overdose. Three hits will inflict a heavy damage over time effect, more than that will inevitably cause death without treatment. They're a pleasent light lavender color.
Morphine blobs inject morphine on hit, which will keep mobs from slowing down but eventually will make them fall asleep. One hit will force a very small sleep after a while of fighting, multiple hits will forces longer sleeping after the same delay and overdose mechanics that make people drop held items and do minor tox damage. They're gunmetal grey.
Space Drugs will inject space drugs on hit, which makes mobs stumble around and make backing off from the blob more difficult. It also does minor on hit toxin damage. It's a weedy green.
Adding more blob chems makes any one chem type rarer, so I feel like this is one of the more fun ways the strength of some blob chems can be mitigated.
Changes the glasses of what? to use an overlay with reagents color.
Adding a ricepack to the kitchen cabinet and the food crate.
Adding more bowl to the dinnerware vending machine.
Adding pumpkinjuice, blumpkingjuice, cherryshake, bluecherryshake pumpkin latte, drunken blumpkin reagents.
Some work on death() procs of many animals.
Replacing most istype(XYZ, mob/living/simple_animal/slime) by isslime(XYZ).
Some work on slime feeding procs.
Made simple animal aliens see in the dark like regular aliens (in case somone wants to control one).
obj/effect/effect all pool themselves.
PoolOrNew() can now be passed a type and a list instead of a type and a location. In that case, the list will be passed to New() via arglist().
RCD's now delete their spark system and properly garbage collect.
Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel_reagents_hopefully
Conflicts:
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents.dm