* Change signature of BINARY_INSERT to require the full type path, add test (#53217)
BINARY_INSERT used to only take typepaths like/this. Now, it expects them to be /like/this, to be more consistent with ther est of the code.
Adds documentation to COMPTYPE.
Adds a test for BINARY_INSERT.
* Change signature of BINARY_INSERT to require the full type path, add test
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Makes use of the do while(FALSE) trick to give it its own context and makes it possible for the inserted value to be different from the compared value so #48747 can use it.
This does all the code changes to allow 513 testing, once this all
seems about correct it should be merged even if the servers aren't
using 513.
All changes will be made in a backwards compatible way so that this
whole process should be harmless.
* refactor wip
* rerolling and qol
* space not valid
* travis be nice
* comment?
* new tablet sprites
* Start on uplink screen
* new suit sprite
* paper
* merge conflict
* Auto stash before merge of "contract-reroll" and "tgstation/master"
cl coiax
add: Uplink pens now require two seperate rotations to unlock. This also
applies to failsafe codes.
/cl
With only 359 combinations on an uplink pen, it's crackable given a
small amount of time. With two, it's now 92,981 combinations, which
is more secure than PDA uplink codes (899 * 26 = 23,374).
Yeah yeah I know no opening too many WIP PRs but this one's [ready] and I want to make sure any furthur techweb development doesn't keep using the old reference system which will make refactoring it harder, and this makes it easier for coders to do stuff in theory (at least for me), standardizes getting a node/design, and makes stuff actually GC properly.
Adds an organ harvester. It's a machine. A human goes in, and the machine starts removing organs and limbs and ejects them right next to the machine. The process can be stopped at any time by either disabling power or prying it open.
The machine does not work if the subject has clothes or appears alive. The health scan can be disabled by emagging, but they'll still need to be naked.
It consists of 4 micro-manipulators, each tier making it faster, but it shouldn't ever really go below 2.4 seconds for every iteration, barring magic fuckery
It's basically a slower acting gibber, but it preserves all limbs and organs.
Useful in conjunction with either a limb grower, bounties, extra food, organ replacement or for something yet to come
Adds spell cards. They're a wizard spell that shoots a burst of 5 semi-accurate homing cards.
Projectiles now have a homing framework, complete with some variant of simulated inaccuracy.
The said wizard spell will make use of a new mob component, that allows that mob to select targets by moving their cursor near them. It will give a visual and lock onto the nearest mob to the cursor, allowing the homing projectiles to target on the locked on mob/object.
Removes colliding variable from projectiles - We never used it after Bump was refactored to Collide.
Images soon when I get the lockon datum-components to work.
* Revert "all this wrapping and it's not even christmas (#33035)"
This reverts commit faaf151580.
* Revert "fuck me for forgetting to graph this one"
This reverts commit 45d7acea2f.
* Revert "defines math"
This reverts commit 2817a1737b.
* Refactors rounstart centcom threat report.
* Changes a .Add() to a +=
* Fixes merge.
* Another fix from the merge. Whoops.
* Removes slashes from sandbox report.